For all of you who didn't like the sudden attacks on the outpost and road ambushes, we've introduced special Gameplay Options with the ability to disable these features. Additionally, you can now change the difficulty of opponents and even comparing document fields!
We've also added cloud game saves! You can finally synchronize game progress with your steam account and also play the game at GeForce NOW.
In addition, we were able to fix the following issues:
Corrupted save files will no longer cause the game to freeze when loading.
You can now catch any runaway even with the default police car.
Fixed some unexpected crashes during gunfights.
Fixed misjudged inspection due to papers background and stamp mistakes.
Newcomers wont turn in a strange way when getting into their car.
Achievements: Merciful, Perfect Inspector, Unstoppable are now obtainable.
Fixed a bug with incorrect death in the Crime Scene mission (Chapter IV).
Fixed disappearing subtitles during missions.
Fixed a bug where a player was blocked while using the work phone.
When the player finds no mistake in the documents, the inspection summary will show which document it was in.
Runaway will no longer ram other newcomers in the inspection zone.
We gave more time to search the car of the captured fugitive.
Fixed a bug that prevented the last mission from launching.
Prisoners will no longer escape from the car if the player is nearby.
We apologize for those problems and thank you for your understanding. With that big production, it's hard to avoid all the mistakes. Fortunately, there are fewer and fewer of them and soon we'll be able to fully concentrate on the Free Mode.
As promised, we just released an update that fixes the following issues:
Acaristan was too dangerous. We have reduced the number of ambushes and police cars are now much more durable!
Accepting missions and answering the phone no longer cause an instant losing.
Problems related to the photo of drivers in the passport will no longer occur.
The inspection summary now shows the correct places in the smuggler's car where contraband was hidden.
The achievements First Investment, Steadfast, Double Agent and are now obtainable.
Constable Repnin had many car accidents. We told him to keep further away from the parked car.
Sometimes our opponents were too afraid of a fight and stayed hidden for too long. We gave them some vodka for courage! ːsteamhappyː
We fixed incorrectly displayed data in documents for languages: Chinese, Japanese, Thai.
We already have tasks gathered for the next patch, which we will release next week. Such as:
Random crashes during gunfight
Sometimes game loading blocks at 0%
Runaways are too fast! You can never catch a fast one with your Azam.
Blocking in various places in the area.
Fix for the tower sniper (problems with shooting)
Blocker on lumbermill shootout (day 5)
Incorrect stamp checking
At the same time, we are working on the Free Mode, which you often ask for. There will be many additional settings that will allow you to adjust the gameplay style to your preferences. (Shootouts on/off, ambushes on/off etc.)
It's hard to put into words how I feel right now...
6 years of work, ~1400 days of challenges and difficult technical and artistic work... Everything pays off now when I read your positive reviews. When I see you notice every detail we've been working on. When I see on Youtube, Twitch how much you enjoy our game! 95% of positive reviews and 6500 player at the same time is the biggest reward a game developer can imagine...
I am deeply touched and grateful for how you have experienced our world, gameplay and all the work we put into Contraband Police. Thanks to you, we feel even more motivated to continue working on the game: creating add-ons, optimizing and fixing other issues.
In the interest of the highest quality of the game, tomorrow at 7PM CET we will introduce an update that fixes some of the issues you have already reported, e.g. too hard and frequent road attacks.
The moment everyone was waiting for has come - The gates of Acaristan have been opened!
The entire Crazy Rocks Team has done a titanic job overcoming literally thousands of problems on the way to a shared vision of the game. Each of us put a piece of his heart into this work - a player's heart because we are also players!
This project would not have been created without the support of Kris, Alex and Kuba (PlayWay S.A.), who invested in it and trusted our actions until the very end - allowing for the implementation of more ambitious features and giving time for solid technical refinement.
We hope that you will enjoy our game and promise full technical support. We are also planning further development works, such as an additional mode (Inspector) - only at the outpost, no limit of days and additional side missions in individual locations. As usual, we will also listen to your ideas and implement the most interesting ones!
Thank you for your support so far in the form of important comments, suggestions and caught bugs. It is also thanks to you that the game has become so popular, which made it easier for our investors to decide to continue financing the project! None of my work so far in my life has been so appreciated - you are wonderful!
We wish you successful service at the Karikatka border crossing!
We cordially invite you to watch our live stream from 12 A.M. We will talk about project development process and a bit about it's further development. During the stream, at 3 P.M. - the game will be released!
When I checked our wishlist today, I couldn't believe my eyes. 290K!!! We didn't expect such an action from you - it's amazing! As promised, the discount is now 12%!
Second goal of our community challenge has been reached! ːsteamhappyː ːsteamhappyː Current wishlist state is 268K, so as we promised, the launch discount is now set to 10%! Your commitment is astonishing!! Will you be able to reach the final goal?
Congratulations, you've just reached the First Goal of our community challenge! ːsteamhappyː Current wishlist state is 262K, so as we promised, the launch discount is now set to 8% ! You are very close to your next goal, so keep going. Let the fun continue!
Due to the upcoming release of Contraband Police (8/03/2023), we'd like to invite you to take part in our Community Challenge! Spread the word about the Contraband Police and let all Steam players know about our launch! As a reward for reaching our wishlist goals, you will receive a discount for 7 days from the time the game is released. Current state of our wishlist: 259K
The latest version of Contraband Police: Prologue is now available! Make sure to check out the great improvements that you will soon be able to enjoy in the full version, including: better lighting, new motion capture animations, higher resolution textures, optimization and more!
We know how much you are waiting for the premiere of ContrabandPolice, and we also can't wait to show you the result of our six-year work. During this time, we came to revolutionary conclusions and improvements that took the game to the next level, resulting in subsequent release delays. Today, we know that the game is ready and has exceeded our wildest expectations!
Our Prologue has been downloaded over a million times by players all over the world! To make the game even more accessible, we decided to add six new languages before the release:
Japanese
Korean
Traditional Chinese
Latin American Spanish
Portuguese
Dutch
Recently, we`ve managed to refine many important details, such as character animations, memory optimization, performance, and extensive graphic settings. Oberankov's gang opponents have gained a new graphic style that better fits the atmosphere of the 1980s. In addition, during inspections, you will learn the dramatic stories of some drivers and decide their fate!
We are currently working on the official trailer for the game, which will be released later this month.