After our Prologue was so kindly received (88% of positive reviews out of 2,185), together with our great publisher, we decided to invest even more in the game! Two talented people have joined the CrazyRocks team: Dawid (3d artist / level designer) and Adam (junior programmer). Now there are five of us, we are perfectly harmonious and our works are progressing much more dynamically! So far, we didn't want to reveal the progress of our work because we had to concentrate on creating new beautiful places, stable mechanics, sounds, music but I think now's a good time to finally reveal some secrets. You've been waiting long for the game and we'll do our best not to let you down!
Since the release of the Prologue, the game has undergone many important changes and improvements, such as:
World
Thorough reconstruction of the terrain and road system, thanks to which, the world of Acaristan looks even more realistic and the new, winding roads allow for more interesting travels and more dynamic chases.
Locations
We have already completed 9 out of 10 planned locations where you will play many interesting and dangerous missions (story and side). The places you know from the Prologue have been remastered and better suited to combat.
Weapons & Combat
We now have a total of 5 different firearms also used by NPCs: Pistol, Shotgun, Submachinegun, Rifle and Sniper Rifle. We also added an aiming option for player (RMB). Our allies and opponents use the Cover System, but at certain times they can still rush and even attack melee at close range.
Post Management
The only expenses during the Prologue were purchases from Vlad and the daily costs of maintaining the outpost. There was also a mention of expanding the warehouse and that was it... The computer at the office allows you to find out about the daily costs, hire staff, upgrade buildings and buy new vehicles!
If you think that the border crossing in Karikatka is a peaceful place, you are wrong. Your outpost can be attacked without a warning by Blood Fist rebel groups and the Smugglers Gang. Hire additional policemen to help repel the attacks. Over time, these attacks will become more and more dangerous. Upgrade your staff to increase your chances of survival.
A good job deserves a reward and a little luxury. Upgrade your quarters to gain more health and perception points needed to check documents.
In time you will need new police cars. Each has it's unique destiny: Zaved may be the best option for fast pursiuts while Grazduk can transport multiple prisoners at once.
Country Events
During the game, you will receive various regulations from the Ministry of Transport regarding the admission rules. They are related to important events in Acaristan, such as: Conflict of States, Economic Boom or Pandemic. During some events, drivers will be required to have additional documents, such as a vaccination card.
Ordering Transport
Running out of tools or magazine space? The prison is overcrowded and you don't feel like going for a ride? From today, for a certain fee, you can call Vlad or one-time police transport!
Searching For Contraband
The information board will still provide you with clues about possible smugglers, but you also need to look for the Smuggler Markers on the parts. There are several types of markers, and they are quite hard to spot. As the game progresses, there will be more and more smugglers, but they will be harder to spot!
We are currently working on refining all locations and we are putting together story missions. The last thing I want is to spoil the plot, so I will just say that there will be some shootings, some detective work and you can complete each mission in 2 different ways and reveal other possible endings of the game!
Stay tuned for more interesting News From Acaristan!
We haven't written for a long time so here is a quick update for you. Our project is growing and each day getting more finished. From now on, we'll be updating you on the game's progress on special devlog’s to keep you up to date with the project.
We are happy to announce our "Language update" which adds 10 new languages to the game!
polish
russian
turkish
chinese
german
french
italian
spanish
brazilian
thai
If you have any suggestions according translation to your language - please contact us on Steam or by email (crazyrocksstudios@gmail.com).
In response to your numerous reports, we have improved the game's loading times. If you still have a problem with loading - please send us a screenshot taken at the time of the jam.
We are constantly working on new functionalities and graphics of the game, such as: outpost management, shooting, contraband, new locations, upgrades - you will like it!
We've made a huge progress since the Demo - it was quite a difficult period for us: Big optimization update, new characters, vehicle details, sounds, animation improvements are just a few things from our finished tasklist! There were like 5 waves of testing, 300+ fixes, plenty hours of hard work but eventually we are ready to share our world with You!
To all the guys, who helped with the beta testing : You are awesome - Thank You!! You've pointed out very crutial issues and found bugs that were hard to reproduce... As always we are happy to fulfill player's requests and implement Your cool ideas :)
We really hope that you'll like the game and be able to feel the mood that we've created!
Unfortunately, I also have some sad news... In December, our friend and the game main voice actor - Kamil "Kona" Black died due to Covid (the voice of commissioner Andrieyev) :( :( I promised him (posthumously) that we'll do our best to commemorate him by making a great game in which he'll stay forever...
Please keep your fingers crossed for the latest corrections and inform your friends about the game.
Apply for the Contraband Police Prologue: Beta Key!
Dear Fans,
We cordially invite you to participate in the Contraband Police Prologue - Closed Beta ! We are very committed to delivering this unique action-simulator in excellent quality so we believe in your wise judgment and perceptiveness ;)
You've helped us a lot during the DEMO closed beta! We trust you can do it again in the Prologue version as well.
Please report encountered bugs and give us your general feedback in our special survey!
Fill in the application by clicking on the link below and take into account that we will contact only selected candidates.
We are honored to invite all interested parties to our live stream where we'll play Contraband Police: Demo together! We'll talk about our further development plans as well as answer your questions.
We are a small studio from Warsaw, Poland founded in 2015. We've released 2 games on Steam so far: Street Warriors Online (multiplayer brawler) and Ski Sniper (a funny Sniper game).
Since 2018, we cooperate with PlayWay game publisher - working on our exciting project - Contraband Police.
We are very happy about the current state of our game! We've managed to implement and test a huge amount of cool ideas such as proprietary vehicle system, character customization, random personal data generation, fighting AI, terrain shader, world streaming and a lot more. We also collaborate with great voice actors, thanks to which the atmosphere of the game is so unique. Along the way, of course, we had to overcome about 100,000 independent technical problems and even more design dilemmas, but all this has led us to the current state of our demo that you can play now!
We've received a lot of help from players so far for which we are very grateful! You helped us find and fix hard-to-repeat errors, highlighted important issues and gave us a lot of joy by leaving positive comments... Thank you !!! ːsteamhappyː
In about a month, Contraband Police: Prologue will be released, which will reveal more game content and mechanics, so wait patiently and cheer for us ;) We expect the full game to be released around February 2021
Whatever your answer is, in just a moment, comrade Sorokin will take you to the border post in Karikatka, where you'll begin your service under the command of Commissioner Adriejev...
------------------ Please leave us comments on how do you like our demo, what do you like so far and what's annoying, unclear etc.. - we really count on you guys to make our game better with your help! Wait for the Contraband Police: Prologue, which will be available in October (shortly after Steam games festival) and which reveals more of the game content!
We are excited to announce the registration for the Contraband Police Demo - Closed Beta! Our game has finally reached a level where we can develop it further with you, cause who has better ideas than the players? ;)
We are very curious about your feelings, ideas, what is cool and what's boring... We will also be grateful for reporting bugs and taking part in our survey!
Please fill in the application by clicking on the link below and take into account that we will contact only selected candidates.
Sorry for the lack of updates lately. We've been very busy preparing the playable version of Contraband Police for you. Our prologue consists of 5 days. Each day You will learn something new about the game mechanics.
Day 1 - Papers You are a new officer at the border post - you learn how to check the documents of drivers who want to enter the territory of Akaristan.
Day 2 - Contraband You learn how to catch contraband smugglers and use basic tools.
Day 3 - Driving You are driving a police car for the first time. You take the arrested prisoners to a labor camp and go shopping in Vlad's hut.
Day 4 - Cargo You learn how to check transported goods and look for contraband in them.
Day 5 - Intervention One of the drivers breaks the barrier and escapes from the post - you have to catch him ... but this is just the beginning.
Our testing team is currently working to provide you with bug-free entertainment. Stay tuned for the playable version of Contraband Police !