In our prologue post, we went into great detail about the underlying meaning of Season 9's name "REBOOT". In the future, we will continue to focus on polishing the core experience and quality of the game. Season 9 might seem like a season without any actual content, but in reality, the development team put tons of effort into enhancing the core aspect of the game- gunplay.
The sole purpose of this gunplay overhaul is to greatly increase the depth of play, give each weapon their unique characteristics, optimize weapon balance and improve visual presentation, thus, comprehensively bringing the fun you experience in gunfights to the next level!
I. Depth of play
In the very beginning, ROE had a design philosophy of using a simplified shooting mechanic, lowering the requirement of entry. However, while this design was very beginner-friendly, it also sacrifices the depth of gunplay to some extent. Some players jokingly call our guns "laser weapons" that are not satisfying nor challenging enough to play with.
So, we looked at a number of mainstream shooters on the market, including CS:GO, Rainbow 6: Siege, Call of Duty: Modern Warfare, Battlefield 5, and more. On the basis of in-depth study and comparison, we have developed a new set of recoil mechanisms to bring a completely new experience of weapon handling.
Under the new mechanism, different weapons will have different recoil patterns and show distinct personalities. Players can gradually improve their recoil control skills with each weapon through learning and practice. We believe that mastering those weapon controls can be greatly rewarding and provide a great sense of accomplishment to players. At the same time, weapon attachments under the new mechanism will have a more significant impact on the recoil, greatly increasing their tactical value. ▲New recoil patterns
II. Weapon balance
Weapon balance has also been a common topic of discussion among our communities. In order to highlight the characteristics of different types of weapons, we have adjusted each weapon's bullet air friction ratio, meaning the projectile's drop and flight speed attenuation will be more noticeable. This will greatly open up the differences between weapons, and provide a clear identity to each weapon's strengths. ▲Bullet drop-off comparison
We also distinguished the ADS speed for each type of weapon. Pistols, for example, have a much faster ADS speed compared to sniper rifles. And attachments will now affect the ADS speed for weapons as well.
In addition, we adjusted the damage and damage attenuation for different weapon types, such as assault rifles and submachine guns, to further fine-tune the weapon balance. ▲Display of weapon distance damage drop-off (Each weapon has its ideal combat distance)
Lastly, we have added a limb penetration mechanism, the goal is to make the bullet hit the area more precisely, show a more realistic presentation, this also helps with reducing the confusion of inaccurate hit registration.
In the past, a bullet from a weapon hits one part of the target but cannot penetrate the rest of the target, hence situations like "the hand stops the bullet from piercing the body" happens.
But with the limb penetration mechanisms, different weapon types will have different penetration capabilities. ▲Limb penetration in a nutshell https://www.youtube.com/watch?v=4n3YHYlLsJA ▲Sniper rifle penetration
III. Visual improvements
Visual presentation plays a huge part in building satisfying gunplay, we have started with optimizing the camera shake and scope sway effect during shooting to bring players a greater sense of immersion when engaging in gunfights. https://www.youtube.com/watch?v=kOuQR3mNr5U ▲Camera shake
The camera motion will be more intense, and it will be directly related to the power and weight of each weapon. The sway of the scope will naturally correlate with the breathing of the character.
IV. Final thoughts
A gunplay overhaul with this kind of magnitude takes a lot of testing and iterations, considering the new recoil considerably increased in difficulty, we will first put the patterns to test in the limited-time TDM mode "Heavy Caliber" for players to experience. As always, we will pay very close attention to monitor our data and our communities, and we really look forward to reading some amazing feedback from you, so us devs and players could perfect the mechanism together, and roll out this overhaul to all maps and modes in the game.
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Please note: Ring of Elysium’s live servers will go down for maintenance for approximately four hours at:
Pacific Time: June 18th, 0:00-4:00
UTC/GMT: June 18th, 7:00-11:00
During the maintenance period, the game will not be available and ongoing games will be interrupted directly. Please be sure to finish all matches before the above time to avoid any issues. Thank you for your patience and understanding.
Adventurer Season 9- REBOOT
Adventurer Season 9 officially kicks off! Unlock the Adventure Pass for brand-new Adventurer Characters, play to rank up your Tiers, earn in-game rewards, and earn 1500 E-Points back!
The Adventurer Pass spans over the 10-week season and is a way for players to earn exclusive in-game rewards. By playing the game and ranking up the seasonal Adventurer Tiers, players will unlock various epic rewards including:
E-points: The S9 Adventurer Pass rewards include a total of 1500 E-points! Players can spend 950 E-points to unlock the Adventurer Pass and earn 1500 E-points back when they hit tier 97
Adventurer Characters (does not affect game balance)
There will be three Adventurer Characters in this season. All characters have a variety of unlockable styles, and will gradually unlock as the player's Tier increases their Adventurer Pass
Hawk (Base Character Preview)
Klein (Base Character Preview)
Ada (Preview to be revealed)
Portraits
Traversal equipment appearances
Lobby music
Loading screens
and more!
The Adventurer Pass is separated into two parts:
The Free Pass - all players can obtain rewards by increasing their Adventurer Tiers without any sort of payment
The Adventurer Pass, which is available for 950 E-Points. E-Points are a premium in-game currency obtained with real-world money via Steam payment (1000 E-Points is equivalent to $9.99 USD)
As always, none of the rewards in the Adventurer Pass affects game balance, and all unlocked rewards stay forever
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Limited Time Modes
New LTM- 4v4 TDM “Heavy Caliber”
"Heavy Caliber" is the 4v4 TDM mode with brand-new recoil pattern for all weapons and additional gunplay mechanic adjustments, bringing you a more exciting gunplay experience, for more details on the gunplay changes, read below
Extended all LTM available times by 1 hour per day
Increased LTM’s experience bonus from 200% to 400%
Gunplay
Weapon Recoil Overhaul
The weapon recoil mechanic has been updated from the ground up. Different weapons will have their own characteristics, and players will be able to learn and master the recoil pattern of each weapon. Our goal is to bring a deeper gunplay experience to Ring of Elysium by creating actual differences between weapons
Please note: Players will be able to test out this overhaul in our Team Deathmatch Limited-time Mode "Heavy Caliber" exclusively for the time being
Weapon Balance
Bullet travel and velocity is being adjusted as well. Depending on how far away you're shooting, you'll start seeing a more noticeable bullet drop-off. Weapons also now have slightly adjusted ADS speed as well- stocks and the horizontal grip will increased the ADS speed, while the 2x, 4x, and 8x scopes will reduce the ADS speed
Assault rifles and submachine guns' damage and damage drop-off has been adjusted as well
Bullet Penetration
New to Ring of Elysium is the brand-new bullet penetration mechanic for certain weapons. Depending on where you hit a target, the bullet may continue to travel through. After a bullet hits a target, it'll simulate the penetration in the human body and calculate damage according to the location with the highest damage rate
Weapons with a light amount of bullet penetration are Assault Rifles, Light Machine Guns, and the Desert Eagle. For example, if a bullet hits someone's arm that is lined up to make contact with other parts of their body, the damage will be calculated according to the highest damage area hit
Weapons with a significant amount of bullet penetration are Sniper Rifles and Designated Marksman Rifles. For example, if someone is behind the first target, the bullet can penetrate the first target and continue to do damage to the second target
Lastly, SMG, Shotgun and Pistols (except the Desert Eagle) does not have any bullet penetration
Weapon Performance
Optimized the camera shake of equipped scopes when firing aiming down sight, making it more intense and immersive, creating a more dynamic difference between weapons
Optimized the scope sway when aiming down a scope to be in line with the character's breath
Optimized the animation of aiming down sight in third person perspective
Introducing “Supporter rewards”! Purchase any amount of E-Points during Season 9 to claim a supporter reward pack at the Event Center, rewards include an Epic LVOA-C weapon skin, a vehicle appearance, and a special portrait
Introducing “Exclusive Daily Chest,” Adventurer Pass owners can claim one chest daily for random rewards including portraits, E-Points, weapon skins, accessories, and more!
Lucky Draw- Season 9
Lucky Draw is back and updated with new rewards! With an epic prize pool including the AUG weapon skin, vehicle appearance, a set of traversal equipment appearances, and accessory!
Event Period: June 18th – July 15th, 2020 (Pacific Time)
Event rules:
Players can find the Lucky Draw interface by visiting the “Event Center” in the lobby
This event is divided into four 7-day stages, players can draw 5 times during each stage and each draw costs 50 E-Points
Players are guaranteed to get one item from the prize pool per draw, and items already drawn will not be repeatedly rewarded
FREE Reward Events in Season 9
Raging Sea Supply Box & First Blood Lootcrate update
Updated the rewards for the two supply boxes in Season 9
Season 9 Log-in Rewards
Log-in to the game to get your special gifts and start off your Season 9 adventures in style! Gifts include a set of traversal equipment appearances and 7-day character and weapon skin free-trial
Event: FREE SCAR-H Weapon Skin “Deep Sea”
Introducing the FREE weapon skin event for Season 9: SCAR-H “Deep Sea”
During the event, log-in to get the 14-day free-trial version of the skin immediately
You can get 10 points for daily logins and 5 points for completing daily tasks
Reach 100 points during the event period to earn the permanent version of the skin for FREE!
This weapon skin is limited to this event. After the event, this skin will not be sold in any form. Make sure not to miss it
Leaderboard and statistics reset
With the launch of Season 9, we have reset the leaderboards, player ratings, and all personal statistics. This will continue to happen at the start of every new season
Battle Buddy- Season 9 Update
We have reset the rewards of the Battle Buddy invitation system and all players’ Battle Buddy relationships. Players are welcomed to continue recruiting new Battle Buddies in the Season 9 to join your adventures
Time truly flies, from Mt. Dione, to Europa Island, and landing at Vera. Ring of Elysium has journeyed through eight seasons with your company, and Season 9 officially kicks off tomorrow!
The ROE development team would like to thank all the Adventurers who have been with us throughout this incredible journey. It is your love and passion that drives our devs forward and stays true to our vision.
Over the past seasons, our development efforts have focused on providing players with more unique features that are fun to play, such as the traversal abilities, tactical abilities, battlecars, and many memorable Adventurer characters.
Throughout that process, we continuously collected and analyzed the feedback and suggestions from the community, and we have come to realize that the fundamental experience of the game should come first. Only through polishing the core qualities of the game can lead to a better experience for our players, and that core experience is crucial. Therefore, we have decided to adjust our direction towards polishing core elements, and present a game that's focused on realism.
▲New Adventurer Character in S9- Hawk ▲New Adventurer Character in S9- Klein
In Season 8, our new map- Vera showed an higher-quality lighting and more realistic environment compared to other maps, which has received positive feedback from players, which backed up our belief that polishing the core experience of the game is the more important task at hand.
In Season 9, we plan to delve deep into ROE's gunplay, implement more lighting improvements, and other fundamental aspects, so that players can experience more realistic graphics and lighting, and deeper gunplay mechanics.
▲Lighting update preview ▲Each weapon will have a unique recoil pattern that can be learned and mastered
We are going back to our roots, resetting our focus to build Ring of Elysium the best game we can, hence the name of the season- REBOOT! https://www.youtube.com/watch?v=yxn2rZ6O6Jk
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Pinnacle Challenges
Pinnacle Challenges are back! The reward of this event includes a FREE Season 9 Adventurer Pass which is worth 950 E-Points, as well as E-Points, experience points, and an exclusive portrait!
Event- Children’s Day Card-flip
Event period: June 1 – June 7, 2020 (Pacific Time)
During the event, complete daily tasks to participate the card-flip lottery, participate in 4 card-flips for a FREE exclusive accessory- Ice Cream!
Store
Added the S8 Adventurer Pass Bundle priced at 1980 E-Points. The Adventurer Pass Bundle includes: Base Adventurer Pass, 20 Instant Tier Boosts, and 10 Exclusive Supply Boxes (random rewards include Epic weapon skins, accessories, and E-Points)
Added three levels of Adventurer Tier instant boosts (+1, +10 and +20 tiers, priced at 150 E-Points, 1200 E-Points, and 2100 E-Points)
Sale period: May 28 – June 17, 2020 (Pacific Time)
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Please note: Ring of Elysium’s live servers will go down for maintenance for approximately two hours at: Pacific Time: May 14th, 0:00-2:00 UTC/GMT: May 14th, 7:00-9:00
During the maintenance period, the game will not be available and ongoing games will be interrupted directly. Please be sure to finish all matches before the above time to avoid any issues. Thank you for your patience and understanding.
Store
Added “Motorbike accessory mystery box”, purchase and open them for random exclusive accessories!
Added four vehicle appearances, including Viper SUV “Flame Charge” and “Concealed”, and Viper Truck “Flame Charge and “Concealed”, each priced at 500 E-Points
Lucky Draw
Lucky Draw is back and updated with new rewards! With an epic prize pool including a R700 weapon skin, a set of traversal equipment appearances, accessory, loading screen, and portrait!
Event Period: May 14th – June 10th, 2020 (Pacific Time)
Event rules:
Players can find the Lucky Draw interface by visiting the “Event Center” in the lobby
This event is divided into four 7-day stages, players can draw 5 times during each stage and each draw costs 50 E-Points
Players are guaranteed to get one item from the prize pool per draw, and items already drawn will not be repeatedly rewarded
Limited-time Modes
We have updated our weekly LTM rotation based on player feedback, below is the new weekly rotation:
Monday, Wednesday- Europa Island
Tuesday, Friday- Mt. Dione
Thursday, Saturday- Team Deathmatch
Adventurer Characters
Optimized Jacques Bryant’s accessory placement directions
Optimized Moore King- Black Mamba’s hair color
Bug Fixes
Fixed a rare client crash
Fixed an issue where vehicle sound effects were incorrect
Fixed an issue where Moore King- Black Mamba’s eyelash visual effects were incorrect
Fixed an issue where certain road textures were incorrect
Welcome to the latest official patch notes for Ring of Elysium. Here are the full details:
Adventurer Character
Enabled Arvid Teller – Freedom Rider, Freedom Rider Style A, and Freedom Rider Style B
Gameplay
Slightly increased the number of vehicle spawns on Vera
Sounds
Added a doppler effect to vehicle sounds (which changes the sound frequency as the vehicle approaches or moves away) for more realistic sound performance