Plutocracy - asxie
Friends, we invite you to take part in testing the political update. As promised, now you can personally test the new functionality that our team has been working on in recent months!

With the new update, the game takes on new facets!
Now the public, represented by politicians at the federal and local levels, will oppose you, putting a spoke in the wheel with antitrust laws, restrictions on the inhuman use of your workers' labor, and of course, raising taxes! Only a true plutocrat will find a way to put pressure on power and make his monopoly above all laws! At the start of the beta version, more than 10 laws are already available.

Go for it!

For those who do not want to waste their nerves, fighting not only with the authorities in the game but also with bugs that will be encountered in the beta version - please wait for the stable build, which is planned to be released within a few weeks after the start of the beta test. With the help of an active part of our community, we plan to finalize new mechanics, as well as fix the current shortcomings.

As a reminder of how to launch the game in the beta branch:

1) Find Plutocracy in the list of your games, right-click and select "Properties"



2) Go to the Betas tab and select an available beta from the drop-down list.

Steam will then start downloading the new update.
The Windows version is already available, tomorrow we will add versions for Linux and macOS.
UPD 02.04.2021: We want to warn MacOS users that a version for their operating system will appear within two days.

New

  • All USA states
  • Assistants
  • Labor exchange
  • Parliamentary elections
  • Laws
  • Laws lobbying
  • New agent - Lobbyist
  • Research system for companies and characters
  • New resources - Renown and Political potential

Fixes

Critical errors:

  • Some game crashes that occurred in previous versions / FIXED
  • Some bugs from previous versions / FIXED

Vulnerabilities and balancing:

  • Rebalancing character loyalty
  • Rebalancing character influence
  • Rebalancing the economy
  • Skills “Lobby”, “Finances” have been reworked.
  • Skill “Investments” has been deleted.
  • Skill “Personnel” has been added.
  • Skills “Bookkeeping”, “Grants” have been rebalanced.
  • “Detective” agent now requires x10 money from the influence of the target for the task.
  • Maintenance rebalanced

Minor bugs / complaints:

  • “Autosave frequency” has been added to the game settings.
  • Mail rework
  • Loans changes

Being worked on

  • Officials elections
  • More laws
  • Voting rework
  • Unlocking management cards in statistics at < 50% + 1 share
  • Stock market
  • Companies AI
  • New status bar

We are waiting for your feedback and suggestions, including on our Discord server: https://discord.gg/PdGQQq5
Plutocracy - asxie
Hello everyone!

After the announcement of the political update, we continue to receive messages from you with questions: “- Well, when already?!”, we answer - in the first quarter of 2021. Those maximum until March 31 (probably earlier), you can try out the functionality on which we have worked so hard recently.

What will the elections look like in the end?


We have implemented more than 5 full-fledged ideas, all of which we, in the end, dismissed. But in the form of concepts, at least 50-60 ideas died, and this is 2-3 concepts per week during 6 (!) months.

The programmers barely opened their eyes from lack of sleep, the artist fell into a creative crisis, the tester tried to go crazy (but was stopped), and the game designers continued an unequal battle with paper prototypes in the hope of getting a more interesting and playable version.

For example, this is how the elections looked in the alpha version:


[expand type=showmore]


[/expand]

We lacked energy and complexity in them!

The elections were too boring and predictable. Therefore, we started by completely revising the entire concept of politics in the game from scratch. And now our final idea is at the last stage of implementation, which became the apotheosis of six-month development!

In addition to completely redesigning the entire concept and game mechanics of elections, lobbying, and laws, we had to introduce additional characteristics to the characters in the game, the main of which are Renown and Political Potential. This enriched the gaming experience and added more realism to the candidates' campaigns. There are more factors influencing the success of candidates in the elections.

Renown is the recognition of a character among the population. The higher this indicator, the more people will know about your character, and the more effectively you can increase the electorate's sympathies for your candidate, and, consequently, his rating. Moreover, Renown is serious baggage with which you can safely grow from your protégé, first a regional, and then a larger politician, as his level of Renown in society grows. After all, whether your candidate is even the most charismatic speaker in the country, without renown among the people, he will not achieve success. And this should be taken into account at the early stage of the game - it will be a desperate attempt to immediately shove an unknown assistant to significant posts in the country.



Potential is the initial sympathies of the population for a character. The point is that all groups of the population tend to vote for the character that belongs to their group. So, for example, believing candidates will receive a bonus to sympathies among the believing part of the population, and those from the middle class - a bonus to sympathies among the middle class.

This is important to consider when choosing your assistant, whom you decide to make a politician. The characteristics and beliefs that do not coincide with the majority of the population will create difficulties for him in the struggle for the post and will require much more resources to win. And in the event of a strong rival, they may even put an end to your political ambitions.

To correctly reflect the essence of political potential, we have introduced 7 social groups into the game. They are divided into race, faith, education, political orientation, financial status, gender, and age. Any character belongs to some 1 stratum of these 7 groups.

In elections, candidates compete with each other to win the sympathies of different groups of the population and take their place in the sun by entering parliament.



There are 3 groups of decisions available to influence the outcome of the elections:

The first group of actions is diplomatic. With its help, you can increase the sympathies of a particular group of the population for your protege.

The second group of actions is economic, or financial. By financing pre-election events, you can increase the visibility of your candidate among the population. Agree that there will be little sense from the sympathies of the population if no one knows the candidate.

The third, last and special group of actions is reputation. You can sacrifice your candidate's reputation to get various bonuses in front of your opponent. However, let's keep the intrigue and leave this part for independent study!

The laws



And now let's move on to the next important aspect of the upcoming update - the laws, which we also had to undergo a deep modernization in comparison with the alpha version.

Laws directly affect the life of the country's population, as well as the well-being of companies.

In the "Laws" window, you see a list of laws, their status, and you can also put any law to a vote.

To put a law to the vote, you will need a lot of influence, as well as an assistant in the lower or upper house of parliament (depending on the type of law you intend to introduce). Also, some laws cannot be submitted to parliament until the related laws have been passed. For example, a law to strengthen the role of trade unions can only be introduced after their activities are regulated in a state or country.

The influence you have to spend on getting the law to vote depends on the popularity of the law. The population loves higher education and health spending and labor laws restricting companies, so you will have to fight for the laws you need to be passed in parliament.



We have also taken into account the party aspect. For example, if your assistant went to parliament from the Democratic Party, then his party is unlikely to be happy if he introduces law to reduce corporate taxes. You will have to push assistants of various views and parties into parliament to skillfully manipulate the legislation of states or an entire country.

For the entire system of laws to work correctly, we had to significantly revise, and in some ways even correct the errors that have not yet been identified in the current economic model. And this greatly affected all many game modules, which led to a significant slowdown in the development time. But today, we can please you that the most difficult thing is behind us, and in the future, after your feedback, we plan to significantly increase the number of laws.

Afterword


In addition to the political part of the game, we have done a lot of work on adding secondary mechanics - researching companies and characters, hiring assistants, etc. This is what we talked about last time. Therefore, we will add them in one big update along with the politics.

At the moment, we are at the final stage of the update development, when minor changes are made to the functionality and balance, the notification system is being finalized. As soon as we understand that we are more or less satisfied with the result, the build will be uploaded to Steam (we repeat - this will happen in any case before the end of the first quarter - March 31). We hope for your understanding of our desire to make a high-quality upgrade to the game.

Thank you all and see you in the next diaries!
Plutocracy - Сomandante
Hello everyone!

We planned to release a major update before the end of December, which was supposed to include the political system and several other features, so, we thought it's right to focus all our efforts on this and not release minor updates.

However, the last 2 months have been difficult for our already small team — the coronavirus has not spared us and even completely paralyzed the work process at one time. Unfortunately, no one is immune to this. But rest assured — work is in full swing at the moment, and we don’t intend to stop!

Many features from the future update are already being actively tested, so, it's time to tell you more about the progress made. In the next update, the game will include:

1. Lawmaking

The entire political system in the game will be represented by 2 levels:

  1. - local, state-level, represented by the legislatures.
  2. - federal, represented by the US Congress with 2 chambers — the Senate and the House of Representatives.

Each law is supported by a certain party. For more realism, in addition to Democrats and Republicans, we also added a third faction — non-partisans.

Laws are adopted at all levels of government, respectively, you can influence all of them, having the required amount of “influence.”

There are several ways to influence the law:

  • Directly lobbying specific politicians through negotiations, providing them with “financial assistance”;

  • Use a new agent — Lobbyist;

  • Through puppets — politicians on whom you have compromising evidence. They will vote the way you want;

  • Through assistants who will first need to be hired, and then - to run for any post. If the assistant wins the election, he will receive a seat in parliament and will vote in a way that is beneficial to his boss.

All methods have their pros and cons... But, of course, we will not reveal all the cards!

Also, the governor's “veto” power is provided, which he can impose on the law, therefore it is no less important to establish good contacts with him than with individual congressmen.

2. Elections

It took us a lot of time to implement the parliamentary elections' procedure.

During the election campaign, you can give your assistant an additional advantage by “pumping” him with money. Or you can try to honestly win the election against your opponent through debate.

Success in a debate is influenced by many factors, ranging from the ability to the characteristics of each candidate. So, for example, if a candidate is religious, then it’s quite logical that it will be easier for him to attract the voices of religious than atheists.

The population groups to which the candidate belongs from his basic electorate.

Therefore, you need to be extremely careful in choosing not only your assistant, that will run for parliament but also his opponent, against whom he will need to be nominated.

Also, each candidate during the debate will be able to influence the sympathies of various social groups. You will learn more about this already in the game. Let's just say that we are trying to make sure that every candidate has a chance to win, even with a small base electorate.

3. Research


What else can assistants do?

Over the past 2 months, we have implemented a system for exploring the game world.

It seemed to us more logical than the player's complete knowledge of all companies and characters, “at the start.”

Indeed, in reality, if you come to some location, you will have to spend time to make inquiries and learn more about the companies that you plan to buy out. Not to mention the characters with whom you have to interact.

For this purpose, assistants were introduced (in addition to the possibility of their nomination to political posts). Moreover, you must have different assistants who will, “scan” the state.

Research requires spending influence, and the amount of influence required grows with each new research. Therefore, this strategic resource has become even more important in the game. It is now possible to increase influence also by nominating your assistants to political posts, who will pass it on to you in proportion to their loyalty.

4. Favors

Finally, we implemented the favors mechanic.

When you help fulfill someone's ambition, you can choose not only an agent but also a favor.

In this case, the one whom you helped becomes obligated to you. In the future, such a character will respond to your request, for example, if it is necessary to lobby for the law, or when voting at a meeting of shareholders.

It’s a diplomatic ploy that provides a greater variety of strategic options.

5. Rebalancing and adding all states!

In the upcoming update, ALL states will now be available, which will significantly expand the game world.
In parallel, we are constantly improving the balance. Of course, not without your help.

Therefore, we express our gratitude for your activity on our Discord and Steam. Our team is trying to view all your messages as often as possible and reply to them.

We very much hope that we will be able to cope with this huge volume of work as soon as possible. We continue to develop for your sake, seeing your support on social media, Discord, and Steam.

Thank you for your support. It’s inspiring! See you at the next news!

Plutocracy - asxie
Fixes

Critical errors:

- Some game crashes that occurred in previous versions / FIXED

Vulnerabilities and balancing:

- Rebalancing character loyalty
- Rebalancing the influence of characters
- Rebalancing the economy
- Skills "Laws", "Criminalistics", "Etiquette" reworked

Minor bugs / complaints:

- Now when you are changing company parameters, there are hints if the action is blocked
- The arrows in the company statistics window now more accurately reflect what brings the company a profit and what is a loss
- Companies in which the strikes took place have now received a portion of the profits for the activities before the strikes.

New

- New character avatars and more customization
- Influence reworked. It is now spent on various actions and restored at the beginning of each quarter
- Visual overhaul of the loyalty
- Added character reputation
- Choosing a reward for fulfilling a character's ambition
- New types of companies - Mining and Metallurgical
- When you hover over the ambition icon, you can now find out exactly what the character wants without revealing ambition
- Unique trait - Selective - Characters with this trait will refuse to meet with you if your Reputation is lower than theirs.
- Game performance improvements

Being worked on

- Political system
- Maintenance rework
- Assistants
- Voting rework
Plutocracy - asxie
Hello and welcome to our new heading where we will answer the questions you sent us some time before!

About the game

Q: How will the world confront the player, since this opposition looks unconvincing now? Can we fight the government by controlling politicians?

A: Indeed, at the moment, there is practically no opposition to the player. After the demo update, there are many more difficulties and questions that players will have to solve to maintain their empire. In general, after significant updates (politics, and then the stock markets), we will tackle the issue of confronting the player to make the game look more attractive.
As for the fight against the government - yes, you can fight it by controlling politicians, both through lobbying and choosing the people you need for key regional and state posts.

Q: Will we be able to become part of the government (be elected, as a governor)?

A: This issue is being actively discussed within the studio.
In the original concept, we did not plan to make the player a politician, because he is a shadow figure, a manipulator. You don't have to be in plain sight of this. Rockefeller or Morgan were not politicians but took an active role in the country's political life. We want to keep the original idea and allow the player to lobby laws and politicians, being in the shadows, like a true plutocrat.

Q: Right now it feels like the in-game menus are lagging, do you have any plans to fix this in the future because it messes up the game?

A: We devote quite a lot of time to optimization. The game is continuously expanding, and during early access, this can be inconvenient. Still, after the implementation of the main functionality planned by us, we will be able to devote even more time to optimization and solve all the problems associated with it.

Q: Any advice for lenders? Every time I lend money to someone, the characters just refuse to pay, is there any feature that can make them do it?

A: Yes, of course. You need to get in contact with the collector (Mika Pshishtov) - this is his specialization.

Q: When will the game be ported to another engine?

A: We are not currently considering this possibility. The fact is that any game can run with some delays on any game engine, and in general, developers have to deal with these delays on absolutely any engine. By the time the game leaves Early Access, we will try to resolve all optimization issues so that the game feels confident about the minimum possible hardware.

New features

Q: When will global markets such as Asian or European markets be realized?

A: We will start working on the global markets right after all the mechanics for the US are implemented. We need to focus and follow through on all the critical mechanics before using them in other countries and connecting them.

Q: When will more than one opponent be added to the game?

A: We will deal with this issue right after we add the stock market to the game.

Q: Will there be energy companies represented that have provoked the tariff wars?

A: Yes, energy companies are included in our plans. They will be implemented as soon as possible.

Q: Will there be war bonds and global economic events?

A: The economic impact of war is a severe topic, and of course, we are going to uncover this connection in the Plutocracy.
Global economic events also will be featured in the game. We will deal with them after we have implemented all the fundamental mechanics of the game.

Q: How do you see the stock market work?

A: It would be too difficult to describe the stock market mechanism in a short answer format. We already have a working prototype that was tested long before the game went into Early Access, and we will build on it anyway. The real work of the stock markets will undoubtedly be discussed in one of the future dev diaries.

Q: Will we see a political update? When are you planning to release it?

A: Of course, you will be able to see a political update soon. We plan to release this update as early as September or October. With a fully fleshed out and working political system, with elections and laws.

Q: Will there be a stock market split and a reverse split in the game?

A: Stock market split and the reverse split is a relatively simple thing to implement. So far, this is the first request for such a topic, and if it gets community support, it will indeed be implemented.

Q: Will there be automation tools? (managing a group of companies by hired managers, rearranging technologies, automatic processing of typical events such as accidents, strikes, etc.)

A: Yes, we want to implement something like this to improve many of the mechanics responsible for running the company.

Q: Will there be controller support in the game? (has a lot of clicks so that controller support would be a good idea)

A: This is the first request we’ve had for that. We could explore the possibility of adding it sometime in the future.

Q: When can I chase Rockefeller?

A: After the sandbox mode is more fleshed out, we plan to start making a singleplayer campaign against Rockefeller.

Q: When will sandbox mode become more functional?

A: We hope to be able to finalize the sandbox and fundamental mechanics this year. Also, at the moment, we are striving for the maximum of those opportunities that are currently blocked.

Q: Will economic simulation ever deepen?

A: Yes, we have plans to deepen the economic model of the game further, but at the moment, we are focused on politics, so we will return to finalizing the economic functionality immediately after it.

Q: Are there any more plans for a global map? If so, will other countries differ to what extent, which businesses will be available? If not, what are the differences?

A: Yes, there are such plans, and we see the solution in assigning specialization to countries in one or another type of company so that the player interacts with the world.
For example, if you are building an oil monopoly, you will need to interact with countries engaged in the extraction and processing of oil.

About the studio and our plans

Q: How did the developers come up with the concept / idea of ​​the game?

A: The idea was born out of Theodore Dreiser's trilogy “The Financier”, the biographies of the early billionaires, and the study of phenomena such as plutocracy. The influence of this phenomenon on the entire history of humanity, in our opinion, is invaluable, and until now, its whole essence remains undisclosed to the end.

Q: What are your expectations for the game in the future?

A: We would like to see Plutocracy become the best political and economic simulator of its kind. At the same time, we strive to make sure that a high degree of replayability is achieved.
We will consider our goal fulfilled if the game is not just fun, but also the purpose of educating people in a way that will be useful.

Q: Could having more working hands help the game?

A: Yes, but we are limited by budget, so at the moment, we can ourselves attract more developers to speed up the process. Over time, we plan to expand, but this will depend on the games and their success.

Q: Do you work on the game full time?

A: Almost the entire team is working full time, so we are as focused as possible on the game.

Q: Who are these guys making my favorite game? Where is your studio located, and what prompted you to make such a game?

A: Our head office is located in the Siberian region of Russia - Barnaul.
The idea of ​​the game was hatched for about seven years. We did not see similar games that would convey the role of individuals in economics and politics, their connection with each other, often through corruption and lobbying, as authentically as possible. We also wanted to play a more realistic simulator, where the player not only buys or sells something, competing at the production level but also uses all the levers in the form of political pressure. We wanted to create a model based not just on numbers but also on people because the human factor in real life means a lot when reaching high levels of financial power.

Q: What are you planning to add to the game that hasn’t been announced yet?

A: Let this be a surprise, but we can say that some ideas are born during the development process or when communicating with the community.

Q: Is this the only project the studio is working on?

A: Yes, we are focused only on this project now.

Q: When is the release planned for (v 1.0)?

A: Our aim isn’t to release it from Early Access as soon as possible just for the sake of it. First of all, we want to make it as playable as possible, and until we are 100% sure of its playability, we will work on it. It should be worthy of the title of “Full Release”.
As for the question, in an extremely optimistic scenario, we could consider the possibility of leaving Early Access at the end of the year.

Q: Are there any unsolvable problems?

A: Not unsolvable but difficult.
Globally - multiplayer. We have discussed how to implement it, but have not yet come to a common point of view on how it should be arranged, so we have postponed the solution of this issue to a later date.
Plutocracy - asxie
Hello!

We decided to launch a new experimental beta branch for users. It will contain content for future updates so that you don't have to wait long for upstream updates.

If you want to see a more stable version, you can wait to update the main branch of the game without downloading the beta version. We decided that it would be better to choose because the beta is updated more frequently, but it is still experimental. It may contain content that will not be presented in the main branch, that is available by default.

What's in the new beta:

Fixes

Critical errors:

- Some game crashes that occurred in previous versions / FIXED

Vulnerabilities and balancing:

- Rebalancing character loyalty
- Rebalancing the influence of characters
- Rebalancing the economy

Minor bugs / complaints:

- Now when you are changing company parameters, there are hints if the action is blocked
- The arrows in the company statistics window now more accurately reflect what brings the company a profit and what is a loss

New

- New character avatars and more customization
- Influence reworked. It is now spent on various actions and restored at the beginning of each quarter
- Visual overhaul of the loyalty
- Added character reputation
- Choosing a reward for fulfilling a character's ambition
- New types of companies - Mining and Metallurgical
- When you hover over the ambition icon, you can now find out exactly what the character wants without revealing ambition
- Unique trait - Selective - Characters with this trait will refuse to meet with you if your Reputation is lower than theirs.
- Game performance improvements

Besides, we are currently finalizing work on the politics, as well as a new version of the tutorial and reworking of in-game tips. We have quite a lot of new features planned for future updates since we have finally dealt with most of the optimization problems, so the next updates promise to be more fundamental.

Now we're going to tell you how to get access to the beta branch of the game.

First, go to your Steam Game Library. After that, find Plutocracy in the list of your games, and right-click on the name of the game, you will see the following menu:



Select "Properties..." from this menu and go to the "Betas" tab:



On this tab, open the drop-down list and select the available beta version of the game (names may vary):



After choosing a version, the game will start downloading a new update, and you only have to close this window and wait for the download to finish, after which you can start the game :)
Plutocracy - asxie
It's been a while since the last dev diary but here we are again, we got some interesting changes coming that we want to tell you all about.

First of all, we’ve continued to work on optimization, older computers should have an easier time running the game now, we hope that by the next update we’ll be able to get rid of a large part of the problems in this area. Finally making us able to complete the political system.

We’ve also worked on some important changes, perhaps the most important is the reworking of loyalty and ambition rewards. You can now choose what reward you want when fulfilling a character’s ambition:



The potential rewards you can choose from range between a simple loyalty boost or unlocking an agent to government contracts or subsidies. Of course what rewards you can get depends on which character you helped.

                          

We’ve also fleshed out the relationships with other characters. It’s now a more involved process to become friends with others or conversely to end feuds.

The loyalty bar has been overhauled, there’s now 5 hearts, either in green or red to show how close of a friend (or enemy) you are with others.

We’ve also reworked how influence works, it became quite obvious to us that most players accumulate so much influence that the resource becomes trivial. We’ve tried to fix this by making more types of actions like using agents or entering negotiations cost influence. But to make sure this doesn’t become a handicap later in the game we’ve made it so that influence regenerates every quarter. The amount of actions you can make every quarter therefore has a cap which will grow in accordance to your influence.

To accompany the influence and loyalty rework we’ve also added a new resource - Reputation.

Reputation is a measure of your character's decency and trustworthiness. If it dips too low most characters will refuse to negotiate with you. Those that you can make deals with will require more influence to get a good price. Your enemies will also have an easier time finding incriminating evidence.

This works both ways though, you can only find incriminating evidence on characters with a negative reputation. The worse their reputation the higher the chance of finding something interesting.

That being said the Chief of Police can still give you a decent chance to find something good on a character with a squeaky clean record. The Journalist can also help lower their reputation by manipulating public opinion. This becomes way easier if you already have some form of blackmail, with just one article the journalist can destroy someone’s reputation.

Additionally, there’s a new trait - Shrewd. Someone who’s shrewd will see through you and will not trust you enough to negotiate if you have a lower reputation than them

Now moving on, we’ve also added 2 new company types. Mining and Metallurgical:

                                                                                     

Mining companies extract ore and various types of minerals from the earth in order to then sell these resources to Metallurgical companies.

Metallurgical companies make steel and other metals from ore. These metals are essential for laying rails or building new steam locomotives used by Transport companies.

Thus, Transport companies will no longer be able to get around companies from other sectors simply because they did not have sufficient costs. Creating a more integrated economy.

We’ve also delved deeper in balancing companies. We can now say that all companies seem to have become reasonably equal in potential losses and profitability, so that you no longer have to choose companies from the most profitable sectors.

The last thing we’d like to talk about is the rework of character portraits. It’s a large undertaking but when done the portraits will be much higher quality and we feel it will fit the game’s atmosphere better, so you can see the changes:

                         
                         

                         
                         

                         
                         

Well that was all for this time, we expect to release the next update some time in the coming weeks, until then we wish you all the best!
Plutocracy - asxie
Fixed:

Game Breaking bugs:

- Crash when M&A / Fixed
- Crash when changing quarter / Fixed
- Crash when double clicking exit in negotiations / Fixed

Exploits and balancing:

- Now you can not lose more than $10M in the events "Train Delay", "Bandit Attack"
- Dividends of companies at the start of the game now depend on the selected difficulty level

Serious errors:

- Incorrect calculation of income from loans / Fixed
- Selling items of other characters / Fixed
- An error with the movement of the character, which led to the inability to continue the game / Fixed
- Incorrect work of ambitions to sell items / Fixed

Minor bugs / complaints:

- Loyalty for fulfilling the "Campaign Financing" ambition was not calculated correctly / Fixed
- Some errors in layout / Fixed
- Display errors with a large number of shareholders in companies / Fixed
- Cars did not appear after 1900 / Fixed
- The menu in the game does not close according to ESC if the player has entered one of the submenus / Fixed

Being worked on:

- Political system
- Characters being able to support or oppose the player
- Negotiations with CEO
- Rework of votes
- Negotiation redesign
- New types of companies
Plutocracy - asxie
Fixed:

Game Breaking bugs:

- Various rare crashes / Fixed

Exploits and balancing:

- Economy rebalancing
- Influence rebalancing
- Mergers can now only be held in the same state

Serious errors:

- During a merger, company loans were debited from the accounts / Fixed
- Error with prices when selling items through ambition / Fixed
- Error with items price on auction / Fixed

Minor bugs / complaints:

- Errors in map filters / Fixed
- Other minor bugs / Fixed
- Menu buttons are now locked until the menu is fully loaded
- Character finance window improvements

New:

- Patronage system
- Macro indicators of state economics
- Reworked technologies in companies
- Two new states - Ohio and Pennsylvania
- Game performance optimizations
- Influence can now only be earned by collecting items, financing election campaigns and patronage
- New filters in Character rating
- The "Rating" window has moved, now it is in the "Characters" tab (the former "Agents" tab)
- Finance window in company statistics
- The skill "Trade" has been reworked
- The company statistics tab now displays the demand for the goods that the company produces (replacing the Experience card)
- Minor rework of voting, new votings in companies
- Added Chinese localization (partially, readiness ~ 80%)


Being worked on:

- Political system
- Characters being able to support or oppose the player
- Negotiations with CEO
- Rework of votes
- Negotiation redesign
- New types of companies
Plutocracy - asxie
Hello everyone!

It’s been a while since the last diary, sorry about that, we just wanted to wait until we had something new and interesting to share with you, which we finally do! Here’s what we’ve worked on in the last month and what’s in the next update, which is not far off.

We’ve seen frequent requests to optimize the game ever since launch and we’ve spent a lot of time doing so. Now it’s faster and more stable than ever before. This will allow us to add more content without fear that at some point the game will become overloaded. Although all this work on optimization has sacrificed time for new content we feel that it was more important as a strong foundation for the future.



There’s a new window that will be added to the company screen, “Finances”, which has been a very requested feature for a long time. It’s a detailed financial summary of the company, where you can study your income and expenses and will help you understand what could be improved upon to reduce production costs and increase the profitability of your company. This window will also let you see information about your competitors, their market share and the inner workings of their company.


We thought that simply increasing the level of technology all the time was too boring so we have substantially redesigned the research system in the game. Now the shareholders themselves will choose what technology the CEO will develop. Each quarter a vote will be held to decide which tech to develop further.
Industry leaders in any tech will receive bonuses while those lagging behind will have to constantly try to catch up with them or carry out mergers in order to achieve success.



We’ve finished working on most of the macroeconomics as well, it will become much more interesting to play with. The macroeconomic policies of the state will directly affect your company. Of course, you will be able to manipulate this, both in future updates, by passing laws and in the coming update, when a new feature will be added to the game: Patronage.

Patronage is a form of charity, but who said that charity had to be selfless? You can build buildings to increase your influence, and with it the macroeconomic policies of the state.

We have prepared several artworks so you can appreciate these beautiful buildings :)





Of course, this is an incomplete list of buildings that will be present in the game.

I’d also like to mention that we heard the prayers for better AI and while we’re not working on it now we can promise you it’s something we’ll do in the future.

Perhaps the most awaited feature is the introduction of the political system into the game. Unfortunately, we don't have time to finish it before the release this coming update, but we have done quite a lot of work on it and we can say that the politics is almost ready for release in the coming months.

As for the next update, we hope that we can release it in the first half of May. We’ve got a few important things to fix before that though however.

Anyway that’s all for now, thanks for sticking with us and we’ll see you soon!
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