Outer Wilds

Space exploration game Outer Wilds will launch on the Epic Games Store and not Steam, developer Mobius Digital has confirmed.

We knew that the game would be on the Epic Games Store, but it wasn't clear whether its Steam release would be simultaneous. Now we know it will be on Epic's store first—Mobius Digital said that "additional platforms [are] coming later", although it didn't specify a time frame for the exclusivity.

"Rest assured that we read all of your comments and our goal is to bring the game to your preferred platform as quickly as possible," it said in an update to its Fig crowdfunding backers. Its partnership with Epic has "enabled us to make the game better and more accessible for everyone who will play it," it added.

Some backers are less than pleased: in the comments below the Fig update, one called the decision "deeply disappointing", adding that they would request a refund if the Steam release was delayed by more than a few months. Another commenter said that "deciding to deliberately give the middle finger to all backers by colluding with Epic is disgusting".

In the Outer Wilds, you explore a mysterious solar system, unraveling its secrets until you die, perhaps from a lack of oxygen, or perhaps at the hands of a strange monster. With each death, you return to your starting village, ready to do it all over again, and the world will change over time to ensure you have reason to return to areas you've already visited. Basically, "it's Groundhog Day, but with cool space shit", said Phil after his hands-on.

Outer Wilds—not to be confused with Obsidian's RPG The Outer Worlds, another Epic Games Store exclusive—doesn't yet have a release date, but it's due out this year. It was initially expected in 2018, but was delayed in December.

Thanks, Eurogamer.

Outer Wilds

Mobius' crowdfunded space exploration game Outer Wilds is the latest title to have been snapped up by Epic for an exclusivity period with the Epic Games Store.

In an update (thanks, ResetEra) to backers and investors who supported the game via Fig, the statement said that the team "welcomed helpful partnerships with Annapurna Interactive, XBox, and Epic" in order to "keep our small studio running long enough to ship the game at the level of quality that it is today".

Initially, the developer expected the game to be ready for Q2 2016 and had been "planning" to release the game on Mac, Linux and PC via Steam. While it says its goal remains to "bring the game to your preferred platform as quickly as possible", some supporters are disappointed that it will first be released only on Xbox One and the Epic Games Store.

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Outer Wilds

This preview was originally published in PC Gamer 327 in January 2019. Like cool magazines sent to your door with exclusive new features every month, designed beautifully by our talented art editor? Consider subscribing.

You’re a Hearthian, a curious, four-eyed amphibious being from a small planet in a weird solar system full of mystery. Not so much a civilisation as a single village, the Hearthians inhabit a crater on their planet’s surface, using wooden walkways and shacks to build up and around the limited space. They also build rockets. And you’re their latest astronaut.

My first experience of Outer Wilds was with the free alpha build that would go on to win the Seumas McNally Grand Prize at the 2015 IGF Awards. While the final version boasts a new art style and other improvements, the core idea is still the same. You travel this strange solar system, exploring its idiosyncratic planets and uncovering its many secrets. And then you die, and do it all over again.

Maybe you die because you’re stranded on a planet with no atmosphere, and your oxygen has run out. Maybe you die because you went too far into the unknown and met something vast and deadly. Or maybe you die because you’re experiencing the moments before your sun goes supernova and you ran out of time. Whatever the case, you wake up back at the beginning. It’s Groundhog Day, but with space exploration instead of a town in Pennsylvania.

And so you set off to unravel various mysteries, again and again. As you explore, your ship’s log updates with your progress—the things you’ve found and the rumours you’ve discovered. Once you leave your village, it’s up to you where you go and what you do, but, by talking to the villagers, you’ll get a sense of what might be worth your time. Equip your signalscope, for instance, and you’ll pick up the instruments of other travellers—Hearthians who set off to explore before you, most of whom are content to sit on distant planets, playing a jaunty tune.

One might mention an odd signal, which you can follow—perhaps with help from your camera probe—to find somewhere new. Breadcrumbs lead to breadcrumbs which lead to revelations. When you wake up for the next loop, the information is all catalogued, letting you pick up where you left off. Perhaps if you pick at the right thread for long enough, you’ll find a way to end the loop entirely.

Stranger danger

The reset isn’t just an arbitrary gimmick. Many of the planets change or deform over time. Brittle Hollow is being slowly destroyed by the meteors that erupt from the active volcanoes of its moon. Exploration is dangerous early on, and then impossible as the planet breaks apart over the course of the loop. The Twins, meanwhile, are two planets joined by a flowing column of sand. As time progresses and the sand pours across, the caverns of Ember Twin are buried, while the mysteries of Ash Twin start to emerge.

The rumours are just hints at what you may find. Often, I’d find myself ignoring a trail of clues in order to go explore another phenomenon—partly to uncover new leads, but mostly because it looked interesting. This isn’t some vast, procedurally generated universe. The handful of handcrafted planets ensure that wherever you land, you’re sure to find something, even if it’s just a weird rock.

Four years after first playing Outer Wilds, I’m still intrigued by it. Not just for its mysteries, but for its folksy charm—the way the Hearthians look more like park rangers than scientists, or the soundtrack and the way it mixes sci-fi synths with an acoustic guitar hook that feels more at home by the campfire. I look forward to uncovering its mysteries. Mostly, though, I’m excited to spend more time on these quirky, endearing worlds.

Outer Wilds

Outer Wilds—not to be confused with The Outer Worlds—is a sci-fi exploration game "about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos." It won the IGF Grand Prize in 2015, raised a bunch of money, released a playable alpha, and then sort of fell off the map until earlier this year, when developer Mobius Digital announced that it had done a deal with Annapurna Interactive, the publisher of games including What Remains of Edith Finch, Gorogoa, and Donut County, and that it would be out later this year

With just 12 days left in the year, however, Mobius acknowledged today that it's not going to happen. "In order to bring you the most polished and stable version of the game possible, we will be releasing Outer Wilds in 2019," it wrote. "The next public update will be on February 1st, and we will have a lot more to share. In the meantime, we will be hard at work getting ready to launch the game." 

The developers said that they had just finished "a final internal playthrough of the entire game" and expressed eagerness to share it with the world, but unfortunately that excitement did not translate into an updated release date: The update says only that Outer Wilds will be out sometime next year. 

Oct 18, 2018
Outer Wilds - jeffl
(this is a crosspost)

Hello everyone!

Now that we have zipped through the solar system, we’re going to take a look at the playable characters alien race, the Hearthians.

Hearthian Introduction

The alien race known as the Hearthians are an amphibious race with four eyes, little sense of self preservation, and great curiosity for the outside world. Their home planet is Timber Hearth, which was discussed in a previous update. On their redwoods-inspired home planet, the Hearthians work together through to reach a greater understanding of the solar system they live in.


Porphy, a Hearthian who brews sap wine.

Hearthian culture was inspired by the unusual mix of Apollo-era NASA with backpacking and camping at a national park. Sit out on the porch at sunset and roast marshmallows while you watch your neighbor test out their new model rocket thrusters. Because Timber Hearth has geysers powerful enough to send things into orbit, early Hearthians learned through trial and error how to launch things into space, and it wasn’t long before they started to build ships to explore their tiny solar system.


Marl is more than up to the task of cutting all the lumber required for any new projects.

The Hearthian space program, Outer Wilds Ventures, was founded by Hornfels, Gossan, Slate, and Feldspar. During its early years, Outer Wilds Ventures collected objects of interest (often Nomai in origin) and brought them back home, further enriching the culture and technology of the Hearthians. Many of these technologies have been used to enhance Hearthian exploration technology, granting systems such as artificial gravity or the ability to remotely retrieve a scout with warp technology.


The observatory’s lower floor functions as a museum of curiosities brought back from other locations in the solar system.

As the latest Hearthian traveler, you are the first to be equipped with a tool that will allow you to translate Nomai text - the first of its kind. You and your friend Hal developed this technology to gain a greater understanding of the ancient mysteries that lie dormant in the solar system.


The upper level of the observatory is where Hornfels studies the stars.

Before you can take off on launch day, however, you need to grab the launch codes from Hornfels up at the observatory, so make sure to say your goodbyes to the other villagers as you make your way up. You can play with Mica’s model rocket, hear about the other travelers from Gneiss, or play hide and seek with Tephra and Galena. Make sure to stop by your old flight coach, Gossan, for a refresher on your zero-g training, and check out the nearby scout launcher to get a feel for the planet outside of your home crater. Once you’re ready, grab the launch codes and go explore the Outer Wilds!


The Village Crater: the Observatory at the left and Launch Tower on the right.

That’s the end of this update!

Cheers,

Mobius
Outer Wilds - jeffl
(this is a crosspost)

Hello everyone!

We’re making our way to Brittle Hollow in this week’s developer update.

Meaningful Play

Our writer Kelsey Beachum will be presenting a talk at Meaningful Play this year, October 11 - 13th. This talk will address the challenges of writing for an open-world game and in telling a linear story through a nonlinear delivery. This would be an excellent talk to listen to for those who are interested in writing for video games!

Details about the event can be found here.

Brittle Hollow

Brittle Hollow is one of the most alien locations in Outer Wilds. From the outside, it appears to be a rocky planet with glacial poles, orbited by a volcanic moon known as Hollow’s Lantern.


The fragile geode, Brittle Hollow.

As time passes, however, it is revealed to be a planet-sized geode that crumbles to pieces as it is bombarded by meteors ejected from its moon. When a chunk of the planet’s crust takes enough damage, it falls into a black hole at the planet’s core. The interior of the crust is covered in striking crystal formations and a variety of Nomai structures.


Most of Brittle Hollow’s fragments destroyed.

Brittle Hollow’s geode crust is made almost entirely from an extensive rock kit. The rock kit is composed of seven different sets, each defined by its size, and within each set there are around eight variations of the rocks, totaling over 50 pieces. All of these pieces add up to a highly adaptable kit that works to support the hand crafted level design.


Top and bottom of one of Brittle Hollow’s fragments.

The crystalline portion of the crust uses the same custom BRDF shader we talked about in our previous update, which allows us to give it a unique lighting model that appears to refract and scatter light in unusual ways.


​Under the crust of Brittle Hollow.

Other than the modular rock kit that is unique to Brittle Hollow, this planet’s poles are capped with snow. The glacial poles also contain many modular ice chunks, combined with a lot of custom work to carve out their interiors. Using Brittle Hollow’s unique rock and ice kits the team was able to support the complex nature of the planet’s level design.

PAX West 2018

Just another reminder that Outer Wilds will be at PAX West! More details in the coming weeks!

PAX West is August 31st through till September 3rd 2018 in Seattle, WA.

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
Outer Wilds - jeffl
(this is a crosspost from the Mobius website)

Hello everyone!

Before we get into our development update, we’d like to recap our E3 experience.

E3 Recap

We won one of the Rock Paper Shotgun’s Editors Choice Award 2018 and received two nominations from Game Informer for Best in Show 2018 and PC Gamer for Best of E3 2018.

Thank you to all of you who made it out to E3 and for all the enthusiastic responses to everything we show!


Before our Twitch segment at E3.

For those curious, here are links the various articles that mention Outer Wilds from E3:

Outer Wilds Gameplay Demo - E3 Live 2018
Top Ten of E3: Rock Paper Shotgun
Outer Wilds: Rock Paper Shotgun Article
The Best Indie Games of E3: Game Informer
10 Best Games of E3: Paste
Top Ten Games of E3: Arstechnica

What is the Actual Release Date?

While we haven’t announced a specific day or month yet, we will definitely be releasing Outer Wilds in 2018. The crazy date listed on the Xbox One store was the result of placeholder shenanigans. Let us reassure you that you won’t need to employ the services of a cryostasis lab to get your hands on a copy of Outer Wilds.

Giant’s Deep: Visual Effects (VFX)

From the outset we knew Giant’s Deep would be our most visual effects (VFX) heavy planet. As a gas giant with an ocean that is dotted with tornadoes that send islands flying, Giant’s Deep was our testing ground for developing and refining many of the VFX techniques that we use throughout the game.

The first and largest feature of Giant’s Deep is its various layers of atmosphere. At its outermost layer, Giant’s Deep uses the same atmosphere shader as Timber Hearth, with different settings to reflect its non-breathable atmosphere. Below that is a thick swirling layer of clouds, created with multiple overlapping textures to create the churning effect, with special rotating spiral caps on the poles. To add to the stormy nature of the planet, we created a dynamic heat lightning generator that spawns randomized chains of lights inside the cloud layer. This was made translucent so that the lightning shows up brighter in the areas where the clouds are thinnest.


Lightning arcs through the clouds of Giant’s Deep.

Dotted across the surface of the ocean are the wandering tornadoes that form Giant’s Deeps’ complex physics system. As the tornadoes wander, they will toss islands (or the player) into orbit, where they will float in Zero G before plummeting back down through the clouds. It was important for us that these tornadoes all look unique, so we created a system of joints for each tornado that each move in randomized circular patterns, much like a sand pendulum. We also created volumes at the base of each tornado that modify the height map of the ocean so that the water is pulled visually into the cyclones.


A field of wandering tornadoes.

In addition to the massive structural elements like the clouds, ocean and cyclones, there are a number of other effects that help to sell the physical nature of the stormy surface. There is a rain system that dots the player’s helmet visor with refractive water droplets and streams that respond differently based on whether you look up at the sky, drop your head down, or dunk under water. There are leaves fluttering on the wind that intensify when a tornado is near. Finally, we created massive, complex splash meshes so that when an island crashes from space we have an appropriately large scale effect to signal the impact.


An island dropped into the sea of Giant’s Deep.

The underwater layer of Giant’s Deep also contains a variety of challenging visual effects problems, but those secrets must remain hidden until you explore them for yourself!

That’s the End of This Update

Join us in another two weeks for another development update. Have a great weekend everyone!

Cheers,

Mobius
Outer Wilds - contact@rockpapershotgun.com (Brendan Caldwell)

outer-wilds-preview-1

My spaceship has taken off. This ought to be cause for celebration, a moment that engenders cheers from mission control. Except there’s a problem: I m not in the cockpit. I d been looking at the ship s log in the back and considering my next journey when suddenly the whole ship just rose up. Oh no, I say, as the sensation of free fall kicks in. No no no no no. I run back to the cockpit and look around. The ground outside is still there, the trees and the grass. This is odd, because it s also pitch black – we re definitely in space. This is when I realise: My ship didn t take off. The entire island did.

This is space exploration game Outer Wilds. And I have no time to understand how the whole island on which I’ve parked has been launched into space, because it s already falling back down. I need to take off, right now. (more…)

Outer Wilds - contact@rockpapershotgun.com (Brendan Caldwell)

cyberpunk-2077-interview-3

During this year s E3, I saw the largest screen I d ever witnessed, folded around the corner of a building like a giant piece of glowing paper. It told me to buy Nike. LA is already the neon futuretown of California, never mind Night City. But I didn t just see ads for shoes at the LA convention centre, I saw a lot of games too. From the bustling streets of Cyberpunk 2077 to the twisting tornadoes of Just Cause 4. From the crumbling Capitol of The Division 2 to the clumsy motorcycling of Trials Rising. Here are my highlights from the game industry s annual festival of bullets and colour, the sci-fi dystopia that was with us all along. (more…)

Outer Wilds - contact@rockpapershotgun.com (Dominic Tarason)

Outer Wilds

Do you remember Outer Wilds? If you’ve forgotten, that’s understandable – the last time we saw anything concrete about this miniature-scale game of space exploration in a solar system mere minutes from destruction, it was three full years ago.

Between now and then, all we’ve seen was a brief confirmation that the game (which first surfaced as a prototype demo in 2013) was officially in full-time development, followed by a whole lot of radio silence. We were starting to worry if the game hadn’t gotten lost out there, but it’s back on our radars now with a release window and a flashy new trailer.

(more…)

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