Space exploration game Outer Wilds will launch on the Epic Games Store and not Steam, developer Mobius Digital has confirmed.
We knew that the game would be on the Epic Games Store, but it wasn't clear whether its Steam release would be simultaneous. Now we know it will be on Epic's store first—Mobius Digital said that "additional platforms [are] coming later", although it didn't specify a time frame for the exclusivity.
"Rest assured that we read all of your comments and our goal is to bring the game to your preferred platform as quickly as possible," it said in an update to its Fig crowdfunding backers. Its partnership with Epic has "enabled us to make the game better and more accessible for everyone who will play it," it added.
Some backers are less than pleased: in the comments below the Fig update, one called the decision "deeply disappointing", adding that they would request a refund if the Steam release was delayed by more than a few months. Another commenter said that "deciding to deliberately give the middle finger to all backers by colluding with Epic is disgusting".
In the Outer Wilds, you explore a mysterious solar system, unraveling its secrets until you die, perhaps from a lack of oxygen, or perhaps at the hands of a strange monster. With each death, you return to your starting village, ready to do it all over again, and the world will change over time to ensure you have reason to return to areas you've already visited. Basically, "it's Groundhog Day, but with cool space shit", said Phil after his hands-on.
Outer Wilds—not to be confused with Obsidian's RPG The Outer Worlds, another Epic Games Store exclusive—doesn't yet have a release date, but it's due out this year. It was initially expected in 2018, but was delayed in December.
Thanks, Eurogamer.
Mobius' crowdfunded space exploration game Outer Wilds is the latest title to have been snapped up by Epic for an exclusivity period with the Epic Games Store.
In an update (thanks, ResetEra) to backers and investors who supported the game via Fig, the statement said that the team "welcomed helpful partnerships with Annapurna Interactive, XBox, and Epic" in order to "keep our small studio running long enough to ship the game at the level of quality that it is today".
Initially, the developer expected the game to be ready for Q2 2016 and had been "planning" to release the game on Mac, Linux and PC via Steam. While it says its goal remains to "bring the game to your preferred platform as quickly as possible", some supporters are disappointed that it will first be released only on Xbox One and the Epic Games Store.
This preview was originally published in PC Gamer 327 in January 2019. Like cool magazines sent to your door with exclusive new features every month, designed beautifully by our talented art editor? Consider subscribing.
You’re a Hearthian, a curious, four-eyed amphibious being from a small planet in a weird solar system full of mystery. Not so much a civilisation as a single village, the Hearthians inhabit a crater on their planet’s surface, using wooden walkways and shacks to build up and around the limited space. They also build rockets. And you’re their latest astronaut.
My first experience of Outer Wilds was with the free alpha build that would go on to win the Seumas McNally Grand Prize at the 2015 IGF Awards. While the final version boasts a new art style and other improvements, the core idea is still the same. You travel this strange solar system, exploring its idiosyncratic planets and uncovering its many secrets. And then you die, and do it all over again.
Maybe you die because you’re stranded on a planet with no atmosphere, and your oxygen has run out. Maybe you die because you went too far into the unknown and met something vast and deadly. Or maybe you die because you’re experiencing the moments before your sun goes supernova and you ran out of time. Whatever the case, you wake up back at the beginning. It’s Groundhog Day, but with space exploration instead of a town in Pennsylvania.
And so you set off to unravel various mysteries, again and again. As you explore, your ship’s log updates with your progress—the things you’ve found and the rumours you’ve discovered. Once you leave your village, it’s up to you where you go and what you do, but, by talking to the villagers, you’ll get a sense of what might be worth your time. Equip your signalscope, for instance, and you’ll pick up the instruments of other travellers—Hearthians who set off to explore before you, most of whom are content to sit on distant planets, playing a jaunty tune.
One might mention an odd signal, which you can follow—perhaps with help from your camera probe—to find somewhere new. Breadcrumbs lead to breadcrumbs which lead to revelations. When you wake up for the next loop, the information is all catalogued, letting you pick up where you left off. Perhaps if you pick at the right thread for long enough, you’ll find a way to end the loop entirely.
The reset isn’t just an arbitrary gimmick. Many of the planets change or deform over time. Brittle Hollow is being slowly destroyed by the meteors that erupt from the active volcanoes of its moon. Exploration is dangerous early on, and then impossible as the planet breaks apart over the course of the loop. The Twins, meanwhile, are two planets joined by a flowing column of sand. As time progresses and the sand pours across, the caverns of Ember Twin are buried, while the mysteries of Ash Twin start to emerge.
The rumours are just hints at what you may find. Often, I’d find myself ignoring a trail of clues in order to go explore another phenomenon—partly to uncover new leads, but mostly because it looked interesting. This isn’t some vast, procedurally generated universe. The handful of handcrafted planets ensure that wherever you land, you’re sure to find something, even if it’s just a weird rock.
Four years after first playing Outer Wilds, I’m still intrigued by it. Not just for its mysteries, but for its folksy charm—the way the Hearthians look more like park rangers than scientists, or the soundtrack and the way it mixes sci-fi synths with an acoustic guitar hook that feels more at home by the campfire. I look forward to uncovering its mysteries. Mostly, though, I’m excited to spend more time on these quirky, endearing worlds.
Outer Wilds—not to be confused with The Outer Worlds—is a sci-fi exploration game "about curiosity, roasting marshmallows, and unraveling the mysteries of the cosmos." It won the IGF Grand Prize in 2015, raised a bunch of money, released a playable alpha, and then sort of fell off the map until earlier this year, when developer Mobius Digital announced that it had done a deal with Annapurna Interactive, the publisher of games including What Remains of Edith Finch, Gorogoa, and Donut County, and that it would be out later this year.
With just 12 days left in the year, however, Mobius acknowledged today that it's not going to happen. "In order to bring you the most polished and stable version of the game possible, we will be releasing Outer Wilds in 2019," it wrote. "The next public update will be on February 1st, and we will have a lot more to share. In the meantime, we will be hard at work getting ready to launch the game."
The developers said that they had just finished "a final internal playthrough of the entire game" and expressed eagerness to share it with the world, but unfortunately that excitement did not translate into an updated release date: The update says only that Outer Wilds will be out sometime next year.
My spaceship has taken off. This ought to be cause for celebration, a moment that engenders cheers from mission control. Except there’s a problem: I m not in the cockpit. I d been looking at the ship s log in the back and considering my next journey when suddenly the whole ship just rose up. Oh no, I say, as the sensation of free fall kicks in. No no no no no. I run back to the cockpit and look around. The ground outside is still there, the trees and the grass. This is odd, because it s also pitch black – we re definitely in space. This is when I realise: My ship didn t take off. The entire island did.
This is space exploration game Outer Wilds. And I have no time to understand how the whole island on which I’ve parked has been launched into space, because it s already falling back down. I need to take off, right now. (more…)
During this year s E3, I saw the largest screen I d ever witnessed, folded around the corner of a building like a giant piece of glowing paper. It told me to buy Nike. LA is already the neon futuretown of California, never mind Night City. But I didn t just see ads for shoes at the LA convention centre, I saw a lot of games too. From the bustling streets of Cyberpunk 2077 to the twisting tornadoes of Just Cause 4. From the crumbling Capitol of The Division 2 to the clumsy motorcycling of Trials Rising. Here are my highlights from the game industry s annual festival of bullets and colour, the sci-fi dystopia that was with us all along. (more…)
Do you remember Outer Wilds? If you’ve forgotten, that’s understandable – the last time we saw anything concrete about this miniature-scale game of space exploration in a solar system mere minutes from destruction, it was three full years ago.
Between now and then, all we’ve seen was a brief confirmation that the game (which first surfaced as a prototype demo in 2013) was officially in full-time development, followed by a whole lot of radio silence. We were starting to worry if the game hadn’t gotten lost out there, but it’s back on our radars now with a release window and a flashy new trailer.