Our very talented illustrator Jon has been working on some free goodies exclusively for Forager fans! We plan to do this every month for FREE for everybody! Even if you don't own the game yet!
What is included in the Adventure Packs?
It may vary month to month as we create new surprises for Forager players, but here is the rough outline:
3-4 new original Forager comics every month
New wallpapers and illustrations every month
Short design notes from HopFrog and the team
Forager discount coupons or Steam keys for yourself (or to gift your friends!)
This update has been the most ambitious undertaking we have tackled ever since the game released! The goal was to add more challenging encounters, to ease out the power curve and to improve the gameplay length.
Remember, I want to keep working on this game for years to come so let me know what would you like to see in the future!
Check out the official new trailer!
New Content and Features:
New Biome/Dungeon: The Void. New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
New Game Mode: Hard Mode. Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased!
New Gear and Item Tiers: Void and Cosmic. Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.
Improved Combat Difficulty. All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!
New Enemies and Bosses. Face off against powerful new foes!
Pets. Unlock your own personal pet through the new Pet skill in the Foraging branch!
Starfalls. Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!
Railroads. Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!
Boss-Summoning Sigils. Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!
New Secret NPC. There is a new secret trader NPC that only spawns at night and will sell rare items!
Skill Grid Rework. A lot of the boring/useless skills have been reworked or removed, and new ones have been added!
Game Balance/Pacing Rework. Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!
New Inventory Menu. New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!
New Crafting Menu. New design and new features! Infinite crafting, Pinned recipes and full item descriptions!
Vault Locking. You are now able to lock slots on Vaults to make sure only the specified item goes in it!
100 New Items!
A TON of Bugfixes!
Let me know what you think of this update and what other updates we should make in the future!
The Forager Combat Update will release on October 15th!
The full update will be completely free for everyone, and will release next week along with a discount on the game! And here are some of the main features that it will bring:
New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased! There are also some new powerful bosses to optionally summon and fight in all game modes!
100 new items with a variety of uses and crafting recipes! Including two new and powerful tiers of gear that offer higher stats and new abilities!
New Inventory, Crafting and Build menus!
New design and new features! Pin recipes, infinite crafting option, sort items manually, send items to Vaults automatically, add/remove items from your Toolbar and full item and structure descriptions!
And many things more!
15 new Feats with 15 new cosmetic items
Starfalls
Pets
Railroads
Secret Trader NPC
Boss-summoning sigils
Vault locking
Balance and pacing changes
Reworked Skill Grid
And hundreds of bugfixes!
Again, the update will release next week on Tuesday 15th!
Thanks to everyone that helped us playtest, reported bugs and gave us feedback on content and features!
Today I will answer the questions I get the most often! If you are interested in having a question answered, I will be doing more Q&A sessions like these in the future so leave me your questions down here in the comments or on our Discord server!
I can officially confirm there will be a version of Forager available for Xbox, but I can't quite talk about dates yet!
Combat Update will release on Steam and GOG this October! We are still squashing some last-minute bugs, but I will announce the official release date very soon!
Yes!
Yes! Updates for consoles usually take a few months longer than updates for PC. My team and I do not work directly on console updates (a third party handles porting). I have been told the porting team expects to have both Appreciation and Combat updates ready for consoles soon!
Yes! That annoying mushroom puzzle bug is finally being fixed!
Unfortunately, both Linux and Mac have proven very difficult for us to work with. Forager will no longer be available for Mac and Linux moving forward. Any plans to bring the game to Mac have now officially been canceled. This is a very difficult choice I had to make, and if you are interested in knowing why I and hundreds of other game developers are ditching Mac/Linux, take a look at this article!
Yes! Multiplayer for PC will be released in early 2020! As we approach the date I will start sharing with you how the game works when you play with your friends!
Yes, up to 4 Power Plants stack their effects on any given building.
The Combat Update is almost 100% done! It will be completely done in a couple of weeks!
Meanwhile, if you would like to help us test this update to find bugs, balance issues and other problems please join us on this Open Beta!
For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.
Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!
How to Play the Open Beta:
Right-click on Forager in your Steam library
Go to properties
Click on the “BETAS” tab
Select “beta” from the dropdown
I will post a detailed changelog whenever the update is finished, but for now here is what's new:
New Content and Features:
New Biome/Dungeon: The Void. New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
New Game Mode: Hard Mode. Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased! For now, there is no permadeath, but we will experiment some more and add it if players like the challenge. So let me know what you think!
New Gear and Item Tiers: Void and Cosmic. Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.
Improved Combat Difficulty. All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!
New Enemies and Bosses. Face off against powerful new foes!
Pets. Unlock your own personal pet through the new Pet skill in the Foraging branch!
Starfalls. Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!
Railroads. Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!
Boss-Summoning Sigils. Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!
New Secret NPC. There is a new secret trader NPC that only spawns at night and will sell rare items!
Skill Grid Rework. A lot of the boring/useless skills have been reworked or removed, and new ones have been added!
Game Balance/Pacing Rework. Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!
New Inventory Menu. New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!
New Crafting Menu. New design and new features! Infinite crafting, Pinned recipes and full item descriptions!
Vault Locking. You are now able to lock slots on Vaults to make sure only the specified item goes in it!
We are working super hard on the Combat Update that will release in 1-2 months!
In the meantime, I wanted to let you know that we finally got the console ports ready and Forager will come out on Nintendo Switch and PS4 on July 30th!
The console versions of the game will receive all content updates we develop for PC.
Additionally, we are working with a few retail partners to give you some extra goodies if you pre-order the physical version:
The physical version of the game includes an exclusive poster that can't be obtained anywhere else and some super cool stickers!
The game will be available to be pre-ordered from the Nintendo eShop, the PlayStation Store, GameStop, Target, Best Buy, and Amazon.
That's it for now! I will have some details on the upcoming Combat Update very soon, we have been reworking a bunch of combat/enemy AI stuff and the game is now... surprisingly difficult! ːsteamhappyː
As always, all updates will be free for everyone forever.