The Combat Update is almost 100% done! It will be completely done in a couple of weeks!
Meanwhile, if you would like to help us test this update to find bugs, balance issues and other problems please join us on this Open Beta!
For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.
Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!
How to Play the Open Beta:
Right-click on Forager in your Steam library
Go to properties
Click on the “BETAS” tab
Select “beta” from the dropdown
I will post a detailed changelog whenever the update is finished, but for now here is what's new:
New Content and Features:
New Biome/Dungeon: The Void. New procedural endless world players can travel to late in the game. You must defeat all enemies before the time runs out, or you will be teleported out! Defeating all the enemies in time will allow you to continue to the next level of the Void. Each time you progress, enemies will become stronger and more diverse, but your rewards will increase as well!
New Game Mode: Hard Mode. Hard Mode is available directly from the main menu when creating new savefiles, and it allows you to play Forager in a MUCH more difficult setting. All enemies are stronger and will attack your base, new enemies will also appear at night, and resource costs are increased! For now, there is no permadeath, but we will experiment some more and add it if players like the challenge. So let me know what you think!
New Gear and Item Tiers: Void and Cosmic. Two new and powerful tiers of gear that offer higher stats and new abilities, crafted from materials gained from content added in this update.
Improved Combat Difficulty. All enemies have increased stats, and some of them have improved AI and new combat moves! ALL Bossfights are also more difficult now!
New Enemies and Bosses. Face off against powerful new foes!
Pets. Unlock your own personal pet through the new Pet skill in the Foraging branch!
Starfalls. Legends say during the darkest nights, stars will randomly fall from the sky and Foragers everywhere are free to mine them for goodies!
Railroads. Go deep into the Industry branch of skills to unlock Railroads and Locomotives! These contraptions will allow you to move quickly through your giant base!
Boss-Summoning Sigils. Fight new powerful late-game bosses by summoning them on your base! You will be able to fully create and customize an arena to give you an advantage over them!
New Secret NPC. There is a new secret trader NPC that only spawns at night and will sell rare items!
Skill Grid Rework. A lot of the boring/useless skills have been reworked or removed, and new ones have been added!
Game Balance/Pacing Rework. Improved pacing and difficulty! Finally! Players won't be able to unlock overpowered skills and gear TOO early anymore, making the pacing smoother and gameplay longer!
New Inventory Menu. New design and new features! Sort items manually, Send items to Vaults automatically, Add/Remove items from your Toolbar and full item descriptions!
New Crafting Menu. New design and new features! Infinite crafting, Pinned recipes and full item descriptions!
Vault Locking. You are now able to lock slots on Vaults to make sure only the specified item goes in it!
We are working super hard on the Combat Update that will release in 1-2 months!
In the meantime, I wanted to let you know that we finally got the console ports ready and Forager will come out on Nintendo Switch and PS4 on July 30th!
The console versions of the game will receive all content updates we develop for PC.
Additionally, we are working with a few retail partners to give you some extra goodies if you pre-order the physical version:
The physical version of the game includes an exclusive poster that can't be obtained anywhere else and some super cool stickers!
The game will be available to be pre-ordered from the Nintendo eShop, the PlayStation Store, GameStop, Target, Best Buy, and Amazon.
That's it for now! I will have some details on the upcoming Combat Update very soon, we have been reworking a bunch of combat/enemy AI stuff and the game is now... surprisingly difficult! ːsteamhappyː
As always, all updates will be free for everyone forever.
This free update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!
As an additional thank you, Forager is for the first time on sale! New players can now get it at 15% off until Monday 10th! Tell your friends!
Special thanks to our awesome beta-testers that made sure the update was stable for all PC players alike! ːsteamhappyː
Features / Quality of Life
New Game Modes(Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)
New Carpentry Station building with 10 new decorative items!
New Weather system with new visual effects. In the near future this will also contain gameplay modifiers! (There will soon be an option to turn this off for people having issues with old PCs)
Improved Sunrise/Sunsets
A TON of new ingame options!
Some new secret options...
Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!
Removes buffs from shrines if they cannot be used / assist the player
Disables cosmetic items being automatically equipped visually
Nerfs Fairy Aura healing effects
Increases enemy and boss max HP
Adds a button to auto-sort the inventory
Updates in-game roadmap
Bug Fixes / Stability
Fixes an issue where the “Tool Collector” feat would misfire
Removes a crash related to using a controller on upgraded vaults
Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
Stops the bow from firing if a different tool is selected
Allows for enemy’s coin drops to be influenced by amulets and lighthouses
Ensures that steam achievements are unlocked when feats are completed
Fixes various localization issues / typos
Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
Old saves now have carpentry station unlocked
Fixes a crash when opening vaults
Fixes a bug where starting in Classic mode unlocks the Addicted feat
Removes the rain sound from stacking multiple times
Stops beds and other new items from being used in the inventory
Resolves an issue where destroying a gate doesn't return the item
Ensures that roads are removed from the inventory when using them
Restores the 3rd row for vaults
Fixes issues with new items in the market
Stops torchbugs from instantly despawning
Shrinks the hitbox on the Carpentry Station to better represent its size
Prevents the mouse from falling behind certain menus
Stops you from placing roads on tiles that already have roads
Roads can no longer be placed on bridges
Fixes an issue where placing a fence on top of yourself messes up neighbor fences
New items can no longer be placed on water
Fixes an issue where the flower pot is invisible when dropped on the ground
Untoggles single click attacks when swapping items
Adds audio to hitting beds
Makes lights glow properly during the sunrise
Corrects the timing of music
You can't destroy tiles that are occupied by a familiar / drone
Changing some settings with a controller can crash the game
Controller does not work on the gamemode selection menu
Destroying land underneath roads does not destroy the road
You can get yourself stuck by buying an island on top of you
Using excavator on shrines can put digging spots on top of roads
Placing a fence can crash the game when you have too many fences
Having structure costs split between vault and inventory will only consume items from the inventory
Placing the mouse between two buttons in the rebind screen generates noise
The new artifact screen is slightly rotated
You can get stuck sleeping
Skeletons and demons don't spawn in the single island challenge
Drinking the mandragora potion can make structures disappear
Carpentry table isn't listed in skill description
Opening the skills menu while in bed will bug the player position
Single Island Challenge can't be completed
Secret rooms feat won't trigger
Camera does not zoom out in buy / build mode
You can exploit death to replenish energy
You can revert a sacrifice by re-entering your save
Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
Can't save the options of a save file while in dungeons
We hope you enjoy all the new stuff! It was a ton of fun to make, and we have plans to keep working on this game for as long as you want us to!
1.9.0 marks the public beta testing period for the Appreciation Update! This is our first major update for Forager, bringing tons of new exciting content. This beta period is intended to let us find any bugs that may exist in this new version.
For the time being, the beta is only available on Steam and Windows, and only has new localized text for English.
Please note that playing on beta versions of Forager may be unstable, and could permanently corrupt your save data/crash at any time!
And lastly, before we dive into it, this update is a thank you to all of you! It is an ambitious amount to add in only a month, but we wanted to show our gratitude to all of you for the incredible level of support you have all shown since our release. We hope you enjoy!
How to Play the Open Beta
Right-click on Forager in your Steam library
Go to properties
Click on the “BETAS” tab
Select “beta” from the dropdown
And here is the changelog!
Features / Quality of Life
New Game Modes(Single Island Challenge in which you need to get all Tools to win and Speedrun Mode in which you need to get all Feats to win, with more to come in future updates!)
New Carpentry Station building with 10 new decorative items!
New Weather system with new visual effects. In the near future this will also contain gameplay modifiers!
Improved Sunrise/Sunsets
A TON of new ingame options!
Some new secret options...
Improves crash-proof saving. Losing savefiles to random crashes or computer shutdowns should be much rarer now!
Removes buffs from shrines if they cannot be used / assist the player
Disables cosmetic items being automatically equipped visually
Nerfs Fairy Aura healing effects
Increases enemy and boss max HP
Adds a button to auto-sort the inventory
Updates in-game roadmap
Bug Fixes / Stability
Fixes an issue where the “Tool Collector” feat would misfire
Removes a crash related to using a controller on upgraded vaults
Prevents an issue where opening a treasure chest before skill requirements are met can prevent players from 100% completing the game
Stops the bow from firing if a different tool is selected
Allows for enemy’s coin drops to be influenced by amulets and lighthouses
Ensures that steam achievements are unlocked when feats are completed
Fixes various localization issues / typos
Optimizes placing buildings late game (fixing an issue where building new structures late game would temporarily freeze the game)
The idea is to have this open beta for adventurous players to help us playtest, and once it's stable enough, officially release it to everyone!
Please let us know what you think! ːsteamhappyː
Beta Updates
1.9.1
Fixes an issue where sorting your inventory made items vanish (try sorting your inventory again now, the items should reappear)
Old saves now have carpentry station unlocked
Fixes a crash when opening vaults
Fixes a bug where starting in Classic mode unlocks the Addicted feat
Removes the rain sound from stacking multiple times
Stops beds and other new items from being used in the inventory
Resolves an issue where destroying a gate doesn't return the item
Ensures that roads are removed from the inventory when using them
1.9.2
Restores the 3rd row for vaults
Fixes issues with new items in the market
Stops torchbugs from instantly despawning
Shrinks the hitbox on the Carpentry Station to better represent its size
Prevents the mouse from falling behind certain menus
Stops you from placing roads on tiles that already have roads
Roads can no longer be placed on bridges
Fixes an issue where placing a fence on top of yourself messes up neighbor fences
New items can no longer be placed on water
Fixes an issue where the flower pot is invisible when dropped on the ground
Untoggles single click attacks when swapping items
Adds audio to hitting beds
Makes lights glow properly during the sunrise
Corrects the timing of music
Bugs fixed in 1.9.3
You can't destroy tiles that are occupied by a familiar / drone
Changing some settings with a controller can crash the game
Controller does not work on the gamemode selection menu
Destroying land underneath roads does not destroy the road
You can get yourself stuck by buying an island on top of you
Using excavator on shrines can put digging spots on top of roads
Placing a fence can crash the game when you have too many fences
Having structure costs split between vault and inventory will only consume items from the inventory
Placing the mouse between two buttons in the rebind screen generates noise
The new artifact screen is slightly rotated
You can get stuck sleeping
Skeletons and demons don't spawn in the single island challenge
Drinking the mandragora potion can make structures dissapear
Carpentry table isn't listed in skill description
Opening the skills menu while in bed will bug the player position
Single Island Challenge can't be completed
Secret rooms feat won't trigger
Camera does not zoom out in buy / build mode
You can exploit death to replenish energy
You can revert a sacrifice by re-entering your save
Inconsistencies while saving / reverting altar usage in skull maze (after exiting the game)
Can't save the options of a save file while in dungeons
Wow! I have been so incredibly overwhelmed with the support! Thank you so much for playing Forager and for providing feedback, thanks to your great ideas and suggestions I managed to rework the update roadmap for future Forager content.
The main points raised are as follows:
Accessibility options are nice but we need to do more/better and secret options should be moved to the ingame config menus
Core gameplay is addictive but it ends too soon (~20 hours and then nothing to do anymore)
The game's pacing feels wrong (Automation and Droids can make things TOO easy, some Gear items are too cheap while others are too expensive, there is idle downtime way too often while you wait for things to craft or spawn, etc)
Combat is not challenging/rewarding
Some quality of life changes are needed (inventory sorting, better save backups, removal of sound stacking for Mining Rods, etc)
Our updates from now on will focus on increasing gameplay length and adding replayability! Check it out:
I would like to clarify some extra things that are often asked:
The Mac version of the game should be coming soon. I don't have a time estimate for this!
The console versions of the game (PS4 and Nintendo Switch) still have no date announcements. I will let you know as soon as I know more!
We are working on hard on 1.1.0, but in the meantime, we have made a quick patch for anyone who is blocked from playing due to a corrupt save file.
1.1.0 will introduce a new system for writing files that will hopefully mitigate save file corruption, even in the event of a PC shutdown. Thank you so much to those who suggested the various system to address this issue!
Bug Fixes/ Stability
If a save file is corrupted, the game will now automatically load in a backup, allowing you to play on that file if it is not also corrupted!
Corrupted save files will now only display an error if you click on them (which means you can still start the game and play different save files)
Corrupted save files will no longer end the game, but will instead take you back to the main menu
More gameplay content is coming soon!
Thank you for your patience and support, and Happy Foraging! ːsteamhappyː
For players who are getting stuck in water/objects, we are now testing a new feature which will attempt to free you when loading a save. If you get stuck, simply exit to menu and reload the save!
Our last patch's fix for the rainbow puzzle only pertains to save files that have not already lost mushrooms. There are a few issues with the rainbow puzzle (most notably how it is inaccessible to colorblind players), and we are currently discussing how we wish to address this. We hope to update you on this soon!
If your computer shuts down while playing Forager, and your save files no longer open, there is nothing we can do to fix this! A computer shutdown, while the game is saving, will forever corrupt the savefiles (this is why games ask you not to turn off the machine while the game saves, by the way!). If you are having trouble deleting your save data, open the game, delete the saves, then press the "PLAY" button on the main menu.
The Waterproof feat is obtainable right now, but due to a bug, the feat only checks for completion when you place a landfill, not a bridge. To get around this, just make sure that your final block placed is landfill. We will look into fixing this in the future, and also making it easier to find your last missing water tiles!
Some users have reported that they are not getting Steam achievements. Most of these users have had the issue resolved by enabling their Steam overlay. We will try to see if there are ways we can work around this! Currently, an achievement will only unlock if Steam gets the request when you first get the achievement, but we will look into having Steam check them all when you load your saves in the future!
Features / Quality of Life
Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).
Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)
Bug Fixes / Stability
Fixes various crashes
Fixes a bug where standing by the Jester makes your UI disappear
Stops bridges from popping into the view too late if you're running too fast
Updates corrupt save error messages to be clearer
Adds an anti-softlock system when loading saves
Fixes an issue where chests would spawn in unobtainable places in the museum
Allows bridges to be built on the left side of the map
Fixes most occurrences of collisions not working when the player is off the camera
That's it for now!
I will write a post soon gathering some of my thoughts about Forager's reception and what the future of the game looks like. Stay tuned!
Thank you so much for your support and Happy Foraging!
Super happy about the game's release! It's been a lot of fun to interact with you and learn what you like and don't like about the game!
My idea is to keep working on it and improving it for as long as you want me to! ːsteamhappyː
We have some very exciting content updates coming in the next few months, but meanwhile here is a quick patch that will fix most of the issues encountered yesterday during with the launch version.
Thanks a bunch to lazyeye for taking care of these issues so quickly!
Features / Quality of LIfe
Adds support for Steam screenshots (F12)
Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game
Bug Fixes / Stability
Fixes an error where many save files would fail to load
Provides a potential fix for Ubuntu frame speed issues*
Fixes a bug where rainbow mushrooms could be despawned by building on top of them
Fixes an issue where Spirit Orb HP benefits would not be saved
Fixes a bug where spamming the "Craft" button could lead to too many resources being used
Improves broken configuration file detection
* The Ubuntu version of the game has had a few issues reported that are all engine bugs. Some of these include frame speed issues, crashes, and input issues. We have provided a solution that will help some with the framerate issues, however, the rest of these issues are up to the developers behind our engine to solve. We will work with them to get a solution as soon as possible!
I am listening to all your feedback and suggestions, so please keep them coming and let's make this game even more awesome and fun!