Apr 26, 2019
Forager - contact@rockpapershotgun.com (Jeremy Peel)

This is a public service announcement: if you find yourself on the western edge of the Ll n Peninsula in Wales anytime soon on the hunt for blackberries, don t bother – I ve picked them all. Turns out there s a twofold satisfaction to foraging that makes it difficult to stop. First there s the search: looking high and low for collectibles, pushing your body further into the thicket, gently squeezing the fruit to test whether it s ready. Then there s the count: two foragers competing to fill their tupperware boxes to the top with ripe goods. Does the berry belong to the spotter, or the forager who could reach it? The debate ends only when there are no berries left to argue over.

Forager, the game, knows the lure of both the search and the count, and is built to exploit both. It blends together idle game mechanics with active exploration, farming, crafting and combat, and has a dangerous advantage over the Welsh coast: everything in Forager grows back fast. Not just the plants, but the cows, the gold deposits, and the gravestones that house the living dead – all renewed within a matter of minutes.

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Forager - HopFrog
Hey Foragers!

We are working on hard on 1.1.0, but in the meantime, we have made a quick patch for anyone who is blocked from playing due to a corrupt save file.

1.1.0 will introduce a new system for writing files that will hopefully mitigate save file corruption, even in the event of a PC shutdown. Thank you so much to those who suggested the various system to address this issue!


Bug Fixes/ Stability
  • If a save file is corrupted, the game will now automatically load in a backup, allowing you to play on that file if it is not also corrupted!

  • Corrupted save files will now only display an error if you click on them (which means you can still start the game and play different save files)

  • Corrupted save files will no longer end the game, but will instead take you back to the main menu



More gameplay content is coming soon!


Thank you for your patience and support, and Happy Foraging! ːsteamhappyː
Forager - HopFrog


General Notes / Reminders
  • If you have a bug to report, please report it on our Steam subforum or via the !bugreport command in our Discord server. We are currently receiving too many DM's and emails to possibly answer, and we want to make sure all your issues are addressed! Additionally, please be sure to look on our Trello board before reporting a bug -- many issues that are reported are already logged there!


  • For players who are getting stuck in water/objects, we are now testing a new feature which will attempt to free you when loading a save. If you get stuck, simply exit to menu and reload the save!


  • Our last patch's fix for the rainbow puzzle only pertains to save files that have not already lost mushrooms. There are a few issues with the rainbow puzzle (most notably how it is inaccessible to colorblind players), and we are currently discussing how we wish to address this. We hope to update you on this soon!


  • If your computer shuts down while playing Forager, and your save files no longer open, there is nothing we can do to fix this! A computer shutdown, while the game is saving, will forever corrupt the savefiles (this is why games ask you not to turn off the machine while the game saves, by the way!). If you are having trouble deleting your save data, open the game, delete the saves, then press the "PLAY" button on the main menu.


  • The Waterproof feat is obtainable right now, but due to a bug, the feat only checks for completion when you place a landfill, not a bridge. To get around this, just make sure that your final block placed is landfill. We will look into fixing this in the future, and also making it easier to find your last missing water tiles!


  • Some users have reported that they are not getting Steam achievements. Most of these users have had the issue resolved by enabling their Steam overlay. We will try to see if there are ways we can work around this! Currently, an achievement will only unlock if Steam gets the request when you first get the achievement, but we will look into having Steam check them all when you load your saves in the future!


Features / Quality of Life
  • Lowers the maximum resource spawn number slightly more (to prevent resource overcrowding).

  • Allows the coin counter to distinguish between quadrillions and quintillions (because apparently you guys actually need this, yes, we're impressed!)


Bug Fixes / Stability
  • Fixes various crashes
  • Fixes a bug where standing by the Jester makes your UI disappear
  • Stops bridges from popping into the view too late if you're running too fast
  • Updates corrupt save error messages to be clearer
  • Adds an anti-softlock system when loading saves
  • Fixes an issue where chests would spawn in unobtainable places in the museum
  • Allows bridges to be built on the left side of the map
  • Fixes most occurrences of collisions not working when the player is off the camera



That's it for now!


I will write a post soon gathering some of my thoughts about Forager's reception and what the future of the game looks like. Stay tuned!


Thank you so much for your support and Happy Foraging!
Forager - HopFrog
Hey Foragers!

Super happy about the game's release! It's been a lot of fun to interact with you and learn what you like and don't like about the game!


My idea is to keep working on it and improving it for as long as you want me to! ːsteamhappyː





We have some very exciting content updates coming in the next few months, but meanwhile here is a quick patch that will fix most of the issues encountered yesterday during with the launch version.


Thanks a bunch to lazyeye for taking care of these issues so quickly!


Features / Quality of LIfe
  • Adds support for Steam screenshots (F12)
  • Adds a maximum amount of resources that can be spawned at a time to help players with too many resources to deal with mid-game


Bug Fixes / Stability
  • Fixes an error where many save files would fail to load
  • Provides a potential fix for Ubuntu frame speed issues*
  • Fixes a bug where rainbow mushrooms could be despawned by building on top of them
  • Fixes an issue where Spirit Orb HP benefits would not be saved
  • Fixes a bug where spamming the "Craft" button could lead to too many resources being used
  • Improves broken configuration file detection

* The Ubuntu version of the game has had a few issues reported that are all engine bugs. Some of these include frame speed issues, crashes, and input issues. We have provided a solution that will help some with the framerate issues, however, the rest of these issues are up to the developers behind our engine to solve. We will work with them to get a solution as soon as possible!



I am listening to all your feedback and suggestions, so please keep them coming and let's make this game even more awesome and fun!


Thanks for your support and Happy Foraging!
Forager - HopFrog





Thank you so so much for all your support and happy foraging!
Forager - contact@rockpapershotgun.com (Dominic Tarason)

After half an hour with Forager, I can already feel its compulsion loops getting their hooks into my brain. Developed by HopFrog and released today, it’s a cute single-player game about a little pixel-person mining and crafting and looting in perpetuity, continually escalating spirals of numbers, equipment and levels. There’s land to buy (full of resources), dungeons to delve (full of gold to buy land) and monsters to blat (full of components to craft into other things to make things faster). If the launch trailer (and free demo) below is any indication, those loops stretch on a long way.

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Forager - HopFrog
It's finally time, fellow Foragers!





Thank you so much for all your patience and support through the last ~3 years!

I hope you love the game as much as I do!


Please tell me all suggestions you may have here on the Steam forums!


These are the things that are confirmed to come in future updates:

  • Multiplayer!
  • Mod Support!
  • FREE major content updates!


Please tell your friends and happy foraging! ːsteamhappyː
Forager - Valve
Forager is Now Available on Steam!

The highly popular and quirky "idle game that you want to actively keep playing". Explore, craft, gather & manage resources, find secrets and build your base out of nothing! Buy land to explore and expand!
Forager - HopFrog
Hey Foragers!

I hope you are excited for Forager coming out tomorrow! I know I am! ːsteamhappyː

I am literally a big ball of nerves right now!



Please join me tomorrow here on Steam for an official release stream!

The lovely KatherineOfSky will host and our programmer lazyeye will join in to tell some stories and secrets of development. I will also be around and giving out free keys to cool people in chat!


Forager will officially release on Steam for PC players tomorrow at 10 AM PST!


Check this video out for more details!
Forager - HopFrog
It's finally time, my friends!

Thank you so so much for being patient and helping me with the game's development, I couldn't have done this without this amazing community!

After long talks and negotiations, I convinced my publisher to release Forager on PC first, and then follow up with the console versions whenever they are ready.





Forager will release for Win, Mac and Linux on Steam on April 18th

And to celebrate, I am giving away 50 Steam keys for free!
Enter by putting together the link:
b i t . l y /50SteamKeys


(Patreon supporters that pledged $20 or more in total will get their Steam keys emailed to them on release week.)





Congrats to Kittycat for correctly guessing the release date! You have won a Steam key for Forager! Yay!



Also, please note that the Nintendo Switch and PS4 versions of the game aren't ready yet and will be released at a later date.

Thanks for joining me on this journey! I hope you end up loving Forager as much as I do!

Happy Foraging!
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