Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


We're thrilled to announce “The Nightmare,” the newest DLC adventure for Shadow of the Tomb Raider, is available now. Out as a free download to all Season Pass holders, and sold separately, “The Nightmare” is available for Windows PC/Steam. Grab your copy of "The Nightmare" with the Season Pass!

Journey through “The Nightmare,” as Lara Croft faces off against familiar enemies and fallen friends. Explore Croft Manor in a harrowing trial unlike anything she has faced before. In order to obtain a powerful weapon, Lara must conquer, in either single-player or co-op, the latest challenge tomb, “Howl of the Monkey Gods.”
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


We're pleased to officially announce the next update for Shadow of the Tomb Raider - The Nightmare!

Journey through “The Nightmare” on January 22nd as Lara Croft faces off against familiar enemies and fallen friends. Explore Croft Manor in a harrowing trial unlike anything Lara has experienced before.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


We are excited to announce “The Pillar,” the second of seven new DLC adventures for Shadow of the Tomb Raider, is available now. Out as a free download to all Season Pass holders, and sold separately, “The Pillar” is out!

In “The Pillar,” players will venture into the game’s newest challenge tomb known as Path of Huracan to discover the truth behind the legend of the Maya apocalypse. To reclaim an ancient treasure, Lara Croft must defy the treacherous storms of an all-new challenge tomb, all while fighting the forces of Trinity.

“The Pillar” offers new customization options with the Tunic of the Shorn One outfit, which reduces damage from projectile weapons and allows additional ammo to be crafted. The Oathtaker’s bow deals greater damage to armored enemies, and the A Thousand Eyes skill allows Lara to use Survival Instincts when moving through tree canopies or concealment walls.

The first DLC release “The Forge” is also available now, and it is playable in either co-op or single-player. Tombs from the main campaign, “Court of Death,” “Gate of Xibalba,” “Xolotl”, and “Warrior’s Trial” are all now playable in Score Attack and Time Attack modes.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Experience the beginning of Lara Croft's defining adventure with the Shadow of the Tomb Raider Free Trial. Journey to Cozumel, Mexico in the midst of The Day of the Dead celebrations, where Lara and her trusted friend Jonah must race against Trinity to find a hidden tomb.

Immerse yourself in Lara’s newest adventure, and see why critics are calling this a thrilling conclusion to Lara Croft’s origin story. After completing the trial, those who purchase Shadow of the Tomb Raider will resume right where they left off, keeping all of their progress and unlocks.

Learn more here!
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


We are proud to announce the first of seven new DLC adventures for Shadow of the Tomb Raider - The Forge. Available as a free download to all Season Pass holders, or as a standalone purchase, The Forge will launch worldwide on November 13th.



In her DLC debut, Lara must brave the lava-flooded Forge of the fallen gods to uncover the secrets of Kuwaq Yaku. Throughout her journey, she will uncover details about a friend’s ancient legacy, and overcome a danger long thought to be lost in flame. The Forge delivers a brand-new challenge tomb, playable in both solo and co-op. Players who complete the challenge tomb will be rewarded with the Grenadier skill, Brocken outfit, and Umbrage 3-80 weapon.



A completely new adventure, The Forge is the first of seven monthly DLC releases available through the Shadow of the Tomb Raider Season Pass, providing players with an abundance of fresh content, challenge tombs, co-op experiences, weapons and outfits, and additional narrative side missions. Additionally, The Forge will introduce Score Attack and Time Attack modes.

Lara Croft has mastered an unforgiving jungle, explored vast ruin-filled landscapes, and battled Trinity for the fate of humanity, all set against the backdrop of the Maya apocalypse. Yet even more adventures await in the hidden City of Paititi. New mysteries and challenges will arise, friendships and rivalries will deepen, and above all, new tombs will be discovered in a series of DLCs that expand the world of Shadow of the Tomb Raider.

The Season Pass is available for $29.99 or The Forge can be purchased as a standalone for $4.99.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Happy Shadow of the Tomb Raider Launch Day!

The first steps towards rebooting the Tomb Raider franchise were taken in 2007 – a full six years before the Endurance set sail in 2013. Eleven years later, Lara Croft’s reimagined origin story is drawing to a close. Over the period of three games – developed by hundreds of passionate professionals across multiple development studios and publishing branches – Lara has evolved from an untested adventurer to a survivor, and ultimately into the Tomb Raider. We have grown alongside Lara, pushing ourselves to deliver the high-quality and cutting-edge experiences that you deserve.

We are eternally grateful for all of the fans – old and new – who have come on this journey with us.



Notes from the Shadow of the Tomb Raider Team

A Note from Senior Game Director Daniel Chayer-Bisson

“When you are working on your third game of a series you’re telling yourself: we will not make the same mistakes as the previous ones so this game should be the easiest to make. Oh boy was I wrong!

“Each project always provides a new set of challenges and a third one more so for different reasons. For example, in Shadow of Tomb Raider we knew we had to close off the trilogy, but what was not immediately obvious for us was the fact that not only did we had to make a great ending to the game, which is a hard thing to do by itself, but also a great ending that will conclude all of the previous two games at the same time.

“Also, by having worked on the previous two games I became comfortable with the recipes that we had developed over the years on how to make a Tomb Raider, but when we tried to use them exactly like before, the game fell flat. We had to find new ingredients to spice it up and that was the most difficult thing we had to do on Shadow of the Tomb Raider - finding the right balance between familiar and different.

“Too much on the familiar side and the game feels too much like a rehash of Rise of the Tomb Raider. Too much on the different side and we are building a different game and not closing the trilogy anymore.

“To my surprise, I would say that I’ve spent much of my time balancing the familiar and the different so that in the end, the game’s identity really plays its part in the trilogy, but also feels fresh enough that people want to dive in and experiences Lara’s final act in her origin story.”


A Note from Senior Producer Mario Chabtini

“Working on such Iconic brand is a privilege, but it also comes with great responsibilities. We had one shot at making this a Tomb Raider to be remembered while delivering a Lara as never seen before. She is more capable, but she is also more human and she will have to live and deal with the consequences of her actions! I am very excited for you to get deep into the content, and try to find everything the team has created for you. From deadly tombs and puzzles to new traversal mechanics that allow you to explore more freely than ever before, and bigger hubs with lots of opportunities to learn more about our world. Not only will you be able to customize your own Lara, but more ‘Paths’ will ultimately be available for you…

“I think there is a very interesting parallel to be made between Lara and our team. Dedicated, hardworking, passionate and ready to stand for what they believe in. For every challenge or roadblock, we found a way to raise the bar higher. I am so proud of our team that always believed in themselves, and work as one to deliver the end of Lara’s origin story. To bring Shadow of the Tomb Raider to the finish line was a huge undertaking, and my greatest desire is that you can feel our love and passion for Tomb Raider and Lara Croft when you play the game. Enjoy the ride! ”



A Note from Producer Fleur Marty

“Being responsible for delivering a new episode in as cult a franchise as Tomb Raider can be quite daunting. Especially working with such an iconic character as Lara (as a woman, that has a special resonance with me). It has been a privilege to work with such a group of extremely talented individuals. Rarely in my career have I seen such a degree of dedication and ownership, such an attention to detail, across every department and every seniority level.

“I think a lot of it takes its roots in the love and deep respect we all share for the Tomb Raider games. We all wanted to deliver the best experience possible to fans of Lara across the world. It simply was not an option to let them, and ourselves, down!

“I do believe that the game you now have in your hands is a reflection of this. I hope you will feel how much of our hearts and souls have been woven into it. I wish you an incredible time in the company of Lara!”

A Note from Gameplay Director Daniel Drapeau

“I still have very fond memories of playing the original Tomb Raider back in the 90’s. Sometimes, when I get to work, I think of this kid who would spend way too many hours playing this game, and absolutely loving it. It is truly humbling to be able to work and leave a mark on a series so iconic and prestigious.

“I would like to say on behalf of the whole team: thank you! Thank you for playing and caring about our game. I truly hope that our passion and dedication will come through to you, and that the experience you will have with the game will turn into great memories, that you will cherish for the rest of your lives.

“As a famous explorer once said: ‘the extraordinary is in what we do, not who we are.’ So go out there and be extraordinary.”

A Note from Art Director Martin Dubeau

“From my point of view, the creation of Shadow of the Tomb Raider has been a true human adventure, but one that hasn’t been a walk in the park: the scale and the importance of the project didn’t give us a lot of room for error. We had to be efficient while ensuring a high degree of creativity. To succeed in this endeavor, we had to build a team of talented people we could trust, and who would do everything in their power to bring us where we needed to go. Fortunately, this is exactly the type of team I was given the opportunity to work with, not only during our conceptualization phase but also during the production itself. In my 21-year career, I have never seen such a high level of dedication and synergy within a team, with each individual being fully aware of what they were bringing to the project. I am extremely proud of the result, and I hope that everyone will enjoy exploring the world we have created, a world fueled by our undying passion for the franchise.”



A Note from Narrative Director Jason Dozois

“A new project is always a new opportunity to learn new things. We wanted Shadow of the Tomb Raider to be the most personal and the most emotional story that we could make, so making sure we had the right characters took a lot of care and time. Who are Lara’s companions, the people she meets, and who is her opposition? We tried several different iterations of our main opponent before arriving at Dr. Dominguez, and it was worth the wait. Dr. Dominguez is someone who can challenge Lara on an intellectual level and he has the same amount of drive as she does. He also shows us a preview of what she could become is she stays on her current path. The development of the web of characters was the most difficult and satisfying part of making the game for me. On the more informational side, I had to do a lot of research and delve into the backstory of the puzzles we wanted for the game. To do that I learned a lot about Maya and Aztec history and stories as well as immersive myself in the world of archaeoastronomy to help inspire our main clue path that leads from Cozumel to the Amazonian Jungle in Peru.”

A Note from Audio Director Rob Bridgett

“Every day of the three years I’ve worked on Shadow of the Tomb Raider has been a wild ride. It has redefined my preconceptions about what a Tomb Raider game could be. It’s been often challenging, but always rewarding, and always fun.

“Playing through the entire game in its finished state, as I recently did during our final sound mix at Pinewood studios, I found myself playing something at once familiar, yet deeply fresh and unfamiliar. I found myself playing a game full of narrative surprises, amazing locations, darkness, light, hope, and fear.

“This is, in great part, due to all the polish and finesse, sometimes the results of tough decisions to cut things to improve what’s on screen, which has occurred in the final 6 months of post-production on the project, across all disciplines. But, it is also because the overall shape of the finished game can only really ever reveal itself at the end of production, and to be a part of putting the finishing touches to that final experience, is certainly one of the proudest of my career.

“I sincerely hope you enjoy the game. Now our work as developers is over, it’s your turn to experience Shadow of the Tomb Raider. You’re in for a wild ride!”
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Did you grab the Shadow of the Tomb Raider season pass? You'll be receiving the exclusive new 🦊 𝑻𝒖𝒏𝒊𝒄 𝒐𝒇 𝒕𝒉𝒆 𝑬𝒙𝒊𝒍𝒆𝒅 𝑭𝒐𝒙 🦊!

This hide armor was worn by Exiled Fox, the first outcast of Paititi. Wearing it increases experience gained from hunting & duration of Focus Time.

This outfit is paired with a supple bow made from a cinchona tree. Its taut bowstring looses arrows quickly, and deals higher damage to animals.

🔗 Follow the link to grab your Season pass! 🔗
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


Exclusive Croft Edition Outfit #2: Tactical Adventurer (Black)

For those of you who have pre-ordered the Croft Edition of Shadow of the Tomb Raider, you'll receive two exclusive outfits to wear while saving the world! The second is black variation of Lara's primary ensemble. Wearing it increases the amount of ammo crafted and grants more experience for stealth kills.

The outfit is paired with the K&H KAP, a comfortable, reliable pistol to get Lara through tough times.

The Croft Edition will also come with Lara's Explorer outfit, the Robes of Puka Huk, and season-pass exclusive Tunic of the Exiled Fox.

There is still time! Pre-Order the Croft Edition for early access to Shadow of the Tomb Raider on September 12th.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

We’re incredibly excited to announce that Photographer Mode is coming to Shadow of the Tomb Raider!

Capture the stunning landscapes of Central and South America and Lara’s action-packed adventures in Shadow of the Tomb Raider’s Photographer Mode.

Customization options include:

  • Camera: Field of View & Camera Roll
  • Depth of Field: Distance & Intensity
  • Picture: Brightness & Saturation
  • Filters: Eight filters with adjustable intensity
  • Borders: Seven borders including letterboxing & polaroid ratios
  • Logos: Add a SOTTR logo to one of nine pre-defined spots
  • Expressions: Change Lara’s facial expression to happy, sad, sly, surprised, angry, and more!

We’ll be hosting weekly photographer mode challenges shortly after launch, and are looking forward to seeing what our exceptionally creative community will capture.

Photographer Mode will be available when Shadow of the Tomb Raider launches on September 14, 2018 for the Xbox One family of devices, including Xbox One X, the PlayStation®4 computer entertainment system, and Windows PC/Steam.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Shadow of the Tomb Raider releases in less than a week as players join Lara for the climactic finale of her origin story. Pre-ordered on Steam? Now you can begin pre-loading!

Pre-Order the Croft Edition for early access to Shadow of the Tomb Raider on September 12th.

Minimum:
OS: Windows 7 64 bit
Processor: i3-3220 INTEL or AMD Equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 660/GTX 1050 or AMD Radeon HD 7770
DirectX: Version 11
Storage: 40 GB available space

Recommended:
OS: Windows 10 64-bit
Processor: Intel Core i7 4770K, 3.40 Ghz or AMD Ryzen 5 1600, 3.20 Ghz
Memory: 16 GB RAM
Graphics: Nvidia GTX 1060 6GB or AMD Radeon RX 480, 8GB
DirectX: Version 12
Storage: 40 GB available space
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