Tomb Raider: Legend - contact@rockpapershotgun.com (John Walker)

With Shadow Of The Tomb Raider, Lara has now completed another trilogy, probably by falling through its roof and shooting it in the face. This would be the second set of three games from Crystal Dynamics (with help from other parts of Eidos), following on from the six titles created by Core (if you don’t count the Game Boy ones). She’s twelve main games old, twenty-ish if you count the mobile and off-brand ones, and 22 years old if you count in linear time. I’m here to argue it’s time for Lara to go.

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Shadow of the Tomb Raider: Definitive Edition - contact@rockpapershotgun.com (Dave Irwin)

Much like other Tomb Raider games of late, the open world nature allows for players to explore a lot of side objectives. Missions allow for Lara to attempt to help the locals with their plights to get items, while challenges reward you with extra experience to complete certain set objectives in each area. This guide will go over how to finish the side quests, and the steps for completing the challenges.

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Shadow of the Tomb Raider: Definitive Edition - contact@rockpapershotgun.com (Dave Irwin)

The whole point of Tomb Raider is that Lara Croft was to pillage tombs. As the rebooted series has progressed, there have been more tombs added to the main story, but the optional tombs are where the real challenge is. Our guide will take you through where to find the challenge tombs and how to solve the puzzles found within.

Shadow of the Tomb Raider Challenge Tombs guide

There are additionally nine challenge tombs for keen explorers to complete, featuring some of the more devious puzzles in Lara’s latest adventure. Once they’re all done, there’s still plenty of side quests to do, so you can look at our guide for Shadow of the Tomb Raider side quests and challenges for how to help the locals out a bit more.

Challenge Tomb 1 – Peruvian Jungle – Judge’s Gaze

Head around the wall to your right from the Plane Wreckage base camp and climb up for the first optional tomb. You’ll need to do some light platforming, wall climbing, and tree swinging in order to access the main part of the tomb. There is a statue blocking your path at one point, so jump to the counterweight to raise it up and climb the wall to the side. The theme of counterweights will be important for the main puzzle just ahead.

Puzzle – Raising the ladder

The shrine is on top of the temple, but in order to access it, you need to raise the ladder. Head to the left hand side and push the trolley towards the ladder to make the first stone raise upwards. You’ll then also be able to move the second trolley that’s nearby into the position where the teeth will fan out. Go to the side of the ladder now and fire an arrow into the stone above to attach the rope. Then go back and climb the wall to the side, trigger the rope trap and crawl underneath. You’ll then see a counterweight you can grab onto, so jump onto it. This will send it down to the trolley which will grip it, allowing the ladder to stick in its raised position.

Now that the ladder is halfway up, push the trolley that you placed near it forward until the teeth fan out. Attach the rope to the right hand side of the ladder to the opposite stone, clamber up the right hand side and find the counterweight you can jump at. This will raise the ladder the rest of the way. Climb up and collect your reward, which is the Caiman’s Heart perk.

Challenge Tomb 2 – Peruvian Jungle – Underworld Gate

This is very nearby the Jungle Ruins camp, so look for the yellow markings to find the entrance. There will be some platforming involved, mostly climbing and rappelling to swing across. Eventually you’ll encounter a large crane, which is the main puzzle of this tomb.

Puzzle – Climbing the crane

The objective is to use the crane to navigate the area. Operate the lever to rotate the platform with the rope arrow beam so you can fire a rope arrow from it to the other side across the massive pit below. Climb to the other side and use the lever there to move the hanging box into position. Jump onto it and back to the first rotating lever to turn it back around. Attach a rope to the box from the rotating platform at this point. Jump back to the big lever and use it. You’ll need to quickly time a jump onto the box before it moves away, before jumping off said box to the other side. Once done, it’s a short climb away to the reward. Collect the Eagle’s Perch perk along the way, then use the branches nearby to swing towards the exit, along with a rope bridge you’ll need to create.

Challenge Tomb 3 – Kuwaq Yaku – Howling Caves

The closest base camp is Kuwaq Yaku Ruins, with the cave entrance that contains the yellow skulls located nearby. Don’t worry about the Rope Ascender message as this is just to destroy a barricade with some ore and has no real importance to the tomb itself. After climbing the subsequent sections, you’ll be attacked by animals. Once they’re killed and presumably skinned, you can then tether rope arrows between the wooden beams to bring you to the challenge room.

Puzzle – Extinguish the fires

Your goal for this room is to open the shutters to blow wind to put out the fires. Pull the lever as you walk into the room and the right shutter opens. This will make the pendulum swing, so climb aboard, jumping over to the left ledge when it swings. Pull the second lever to make the spike covered pendulum swing. Jump over to the other side where the fire was, standing on the far right hand side, then onto the platform furthest ahead. Shooting a rope arrow at the thorny pendulum at its highest point to make it rotate mid-swing. This will hit the rubble blocking your path.

From there, close the second set of shutters you opened and follow the path that opened up when the rubble was demolished. There will be a third lever you can’t pull yet, so jump to the wall to the right of it and climb over to the pendulum that’s stuck. Shoot an arrow into the third spiked pendulum to attach it to the nearby pendulum that’s free, climbing back. Open the second set of shutters once more to free the fourth pendulum you attached. Pull the third lever to put out the fire, collecting the Huracan’s Mantle.

watch out for a big cave entrance with yellow skulls near it. When you enter it tells you that you need a Rope Ascender but it s not actually needed for the challenge tomb, just to destroy a wooden barricade that has some ore behind it but nothing important.

Challenge Tomb 4 – The Hidden City – Path of Battle

From the market place camp in The Hidden City, head north west until you see a cave with feathered decorations. Crawl through there to find the waterfall; the cave under the water is where the challenge tomb is located. Dive in, having a nice swim and a climb until you come to a lever. Pull it to activate some spinning spikes that need to be dodged. Stick to the left for the third trap. There will be a locked gate, that upon pulling the big lever on the right will open the door to the puzzle.

Puzzle – Spinning Platform

This puzzle requires some timing on your part, so you’ll need to act fast in order to make some of the jumps unscathed. Head to the centre of the platform, jumping over the spinning blades before leaping to the left side. Turn right and pull the lever to activate the trap. You’ll have a limited time to run around the outside perimeter to pull the second lever to make the centre column fall. Try to run through the mass of spinning spikes as they meet in the middle to get the most time to run through. Pulling the lever on the other side will make it collapse one floor. Do the same, but for the right hand side, to make the column stop. It will then be a short climb to the top to claim your prize – Sip’s Quiver.

Challenge Tomb 5 – The Hidden City – Temple of the Sun

In the southern part of Paititi, there’s a house with a well that you can dive into. This leads to a hidden base camp and a climbable section, that ends with a swan dive spot and a barricaded path. Remove the barricade to enter the puzzle room.

Puzzle – Hall of Mirrors

Your goal is to reach the fourth mirror on the top left-hand corner of the room. Shining it onto the middle column to reach the reward. To make this easier for you, Lara actually lists the mirrors as follows: Mirror 1 is bottom right, Mirror 2 is bottom left, Mirror 3 is top right, and Mirror 4 is top left. To solve the puzzle, align the mirrors in the following places:

  • Mirror 1 needs to be pointed at the platform to the left of it, between Mirror 1 and Mirror 2.
  • Jump over to Mirror 2 and align it on the platform between Mirror 1 and Mirror 3.
  • Head back to Mirror 1 and shine it on the same platform, between Mirror 1 and Mirror 3.
  • Jump to Mirror 3 and shine it on the platform between Mirror 1 and Mirror 3.
  • Head back to Mirror 1 and shine it on the platform between Mirror 1 and Mirror 2.
  • Jump to Mirror 2 and shine it on the platform between Mirror 1 and Mirror 2.
  • Head back to Mirror 1 and shine it on the platform between Mirror 2 and Mirror 4.
  • Jump to Mirror 2 and shine it on the platform between Mirror 2 and Mirror 4.
  • Finally jump to Mirror 4 and shine its light on the middle platform.

Once you’ve obtained Hoatzin’s Hunger from the centre of the room, you can leave through an opening in the wall that’s on the left between Mirror 2 and Mirror 4.

Challenge Tomb 6 – The Hidden City – Ancient Aqueduct

The nearest base camp is the Temple of Kukulkan one, with the cave being towards the wall next to the river. Looking down over the edge, you’ll see the yellow skulls. Drop down here and enter through for an underwater and climbing section that ends with the entrance to the challenge room.

Puzzle – Flooding the rooms

This puzzle requires you to raise a raft with the water level to reach the top. It begins by kicking the raft towards the running water and using a rope to attach it to the floodgate. Head back up and pull the lever at the top to raise the water, opening the floodgate. Now swim through the tunnel underwater and remove the rubble at the end to reach the second room. There will be an underwater floodgate here, which upon using will drain the water. From here, kick the raft from the first to the second room, then pull the lever again to raise the water. Climb the raft in the second room and jump into the opening in the wall. You’ll then be attacked by a host of enemies, so kill them off.

Pull the nearby lever to fill the room with water and reveal a raft. Jump onto it and tether it to the water wheel. After this, it will drag you over to the wheel. Jump onto the platform and use a rope arrow to attack the wheel to the anchor above. This will spawn more enemies to kill, so do so. You’ll then need to time the next bit carefully. Have the raft be brought back to the water wheel with a rope arrow. Then attach the wheel to the anchor once more, before jumping onto the raft. From there, it’s a short climb along the central column and a leap across the weight to the reward, which is the Jaguar’s Paw perk.

Challenge Tomb 7 – Cenote – San Cordoba

Head to the dark cave entrance a short jump away north-east from the Cenote Temple Ruins base camp. It can be somewhat tricky to see, but it’ll begin with an underwater section. Swim until you find two eels nearby, then swim through the cove on the left-hand side. You’ll get caught in the water flow, before a short climbing section reveals a rather grand, yet stranded ship.

Puzzle – Plunder the ship

Yes, you get to climb on board this wonderful if dilapidated vessel. Kick the raft and climb the starboard (right) side of the ship, before rotating a lever to move a cannon above a breakable floor. Jump in the water that’s in the broken middle section of the ship and dive through. Open a gate the swim through the ship. You should then be able to climb to the other side of the ship. Find the broken mast and walk on it, jumping to a cave wall on the side of the vessel. You should now be able to climb and jump to the fore-mast which has a winch on it.

Climb up the fore-mast one stage and jump back to the wall on the left. Jump back over to the ship, and onto the deck to rotate the lever. You’ll then be able to use the box around the corner, as well as the beams to make your way up to the top of the mast, where a second winch can be broken. This makes the cannon fall through the deck and into the captain’s quarters. Jump into the hole to claim your prize – the Caiman’s Breath II perk.

Challenge Tomb 8 – Mission of San Juan – Tree of Life

Make sure you have plenty of resources to make fire arrows for this challenge tomb, as you’ll need plenty of them to complete it. There are resources within, but not many, and there are enemies within too.

From the Ruined Tower base came, it’s in the jungle area close to where the Empress Jaguar was. Head through the gate littered with yellow skulls, and into the church, tearing down the rope wall as you go. Climbing down and rappelling, Lara will comment on the deathly sounds she hears as she goes through.

Puzzle – Make your way through the gauntlet

Fire arrows are needed to deal with the many holes pumping gas into the room. Fire one into the gas that’s blocking your path and climb up. You’ll then see some rubble blocking your way and a winch. Use it, then back away quickly as gas starts coming out of a hole above. Blow it up and make your way through the rubble. A while of platforming later and you’ll see the room open out. Look to the platform nearby and let loose a fire arrow to make the platform swing to you. Jump across it to reach the other side.

Head left and down the left hand-path, passing a gas jar along the way. You’ll see a winch nearby, which you can remove to expel more gas. Doing so will summon some enemies, so kill them before making your way back a small distance. Blowing up the gas will make a platform swing towards you, so use it to get to the other side. Across a balance beam, some more platforms and a climbable section, you’ll find a tied up platform. Cut away the rope and make your way across. Remove the winch on the other side to make gas flow, spawning more enemies to kill.

Head back as far as the platform that you cut the rope away from and fire a fire arrow into the gas. This will make the level above drop to a point where you can clamber up to the top. Kill some more enemies, then blow up the gas to make your way to the other side to cut away the rope holding the platform tight. A bit further along is yet another winch, so loosen that to make more gas flow. Jump over to the second platform that you can reach, before turning around and blowing up the gas. This will make both platforms drop down. Jump to the solid ground and kill the amassing foes. This is the final wave, so there are lots of them. Once they’re defeated, jump up the wall and follow the path, navigating the balance beam to make it to your reward – the Kinich Ahau’s Boon perk.

Challenge Tomb 9 – Mission of San Juan – Thirsty Gods

This is the challenge you need to complete in order to finish the Explore the local Mysteries quest, so head to the Shadow of the Tomb Raider side quest and challenges guide for more on it. It can be found in the watery area just off the path east of the Ruined Tower base camp. Dive in and swim to the tomb entrance with the yellow skulls.

You’ll soon come across a skull head above you. Wade through the water and dive through, avoiding the moray eel as you swim through. The other side has a bronze head submerged in the water. Swim to the mural, and turn around to look at the rope blockade far above. Tear it down to make the water drain. Go through the head’s mouth to reach a pool that has a small gap at the end to the other side. Cut loose the raft that is underwater. It will eventually float to the top, allowing you to jump up the wall nearby. You’ll pass a new base camp here, but climb up the wall next to it to the main puzzle room.

Puzzle – Piranha infested waters

The constant danger here are the piranhas which will kill you if you get too close. You need to open the gate to the central building, using the anchor above. Cut away the ropes holding the two rafts underwater, then jump from the raft closest to the wall on the left of the main building. Turn the lever to full the bucket with water, but note that the water does drain eventually. Use a rope arrow to bind the water wheel to the anchor that’s above the main building’s floodgate, then turn the lever back to the water wheel. As soon as the anchor rises, turn it back away from the water wheel to prevent the rope from breaking. You should then be able to dive through and get the reward from the top of the main building, which is the Sip’s Strike perk.

With that, the final challenge tomb from the main game is complete. More will be added to the game as DLC as the months go by, but if you’re stuck for something to do, head to our Shadow of the Tomb Raider side quest and challenges guide for tips on how to solve the other optional activities in Lara’s new adventure.

Shadow of the Tomb Raider: Definitive Edition - contact@rockpapershotgun.com (Brendan Caldwell)

Lara Croft is back. But the world she inhabits in Shadow of the Tomb Raider is darker, a fierce jungle full of dense, gloomy shapes. They pass beneath the player like a ghost, or perhaps whip away into the trees. Tomb Raider has always had this uneasy affection for the supernatural, an appreciation of the dark. And although Lara has come a long way since her caving days, she is always followed by a certain dimness.

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Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Take last week’s Steam Charts, give them a little shuffle, and then breathe out a long, despondent sigh. Oh, and then entirely randomly add an Early Access racing sim. And then start sighing again, and never, ever stop.

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Eurogamer

Shadow of the Tomb Raider's launch week physical sales were down 70 per cent on those of the 2013 Tomb Raider reboot. Lara Croft's latest adventure failed to top the UK chart, too - held off by another amazing week of sales for PS4 exclusive Marvel's Spider-Man.

Of course, Shadow will likely have sold more digital downloads now than 2013's game did (as ever, UK numbers company Chart-Track does not count these). But Shadow also only posted a meagre gain in sales on the more recent Rise of the Tomb Raider, which unlike Shadow was initially released only for Xbox One.

On the topic of console exclusives, Spider-Man continues to sell phenomenally well. It is top of the chart again this week, and in its two weeks of release has already almost matched the lifetime sales of this year's God of War - which didn't do shabbily either.

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Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Happy Shadow of the Tomb Raider Launch Day!

The first steps towards rebooting the Tomb Raider franchise were taken in 2007 – a full six years before the Endurance set sail in 2013. Eleven years later, Lara Croft’s reimagined origin story is drawing to a close. Over the period of three games – developed by hundreds of passionate professionals across multiple development studios and publishing branches – Lara has evolved from an untested adventurer to a survivor, and ultimately into the Tomb Raider. We have grown alongside Lara, pushing ourselves to deliver the high-quality and cutting-edge experiences that you deserve.

We are eternally grateful for all of the fans – old and new – who have come on this journey with us.



Notes from the Shadow of the Tomb Raider Team

A Note from Senior Game Director Daniel Chayer-Bisson

“When you are working on your third game of a series you’re telling yourself: we will not make the same mistakes as the previous ones so this game should be the easiest to make. Oh boy was I wrong!

“Each project always provides a new set of challenges and a third one more so for different reasons. For example, in Shadow of Tomb Raider we knew we had to close off the trilogy, but what was not immediately obvious for us was the fact that not only did we had to make a great ending to the game, which is a hard thing to do by itself, but also a great ending that will conclude all of the previous two games at the same time.

“Also, by having worked on the previous two games I became comfortable with the recipes that we had developed over the years on how to make a Tomb Raider, but when we tried to use them exactly like before, the game fell flat. We had to find new ingredients to spice it up and that was the most difficult thing we had to do on Shadow of the Tomb Raider - finding the right balance between familiar and different.

“Too much on the familiar side and the game feels too much like a rehash of Rise of the Tomb Raider. Too much on the different side and we are building a different game and not closing the trilogy anymore.

“To my surprise, I would say that I’ve spent much of my time balancing the familiar and the different so that in the end, the game’s identity really plays its part in the trilogy, but also feels fresh enough that people want to dive in and experiences Lara’s final act in her origin story.”


A Note from Senior Producer Mario Chabtini

“Working on such Iconic brand is a privilege, but it also comes with great responsibilities. We had one shot at making this a Tomb Raider to be remembered while delivering a Lara as never seen before. She is more capable, but she is also more human and she will have to live and deal with the consequences of her actions! I am very excited for you to get deep into the content, and try to find everything the team has created for you. From deadly tombs and puzzles to new traversal mechanics that allow you to explore more freely than ever before, and bigger hubs with lots of opportunities to learn more about our world. Not only will you be able to customize your own Lara, but more ‘Paths’ will ultimately be available for you…

“I think there is a very interesting parallel to be made between Lara and our team. Dedicated, hardworking, passionate and ready to stand for what they believe in. For every challenge or roadblock, we found a way to raise the bar higher. I am so proud of our team that always believed in themselves, and work as one to deliver the end of Lara’s origin story. To bring Shadow of the Tomb Raider to the finish line was a huge undertaking, and my greatest desire is that you can feel our love and passion for Tomb Raider and Lara Croft when you play the game. Enjoy the ride! ”



A Note from Producer Fleur Marty

“Being responsible for delivering a new episode in as cult a franchise as Tomb Raider can be quite daunting. Especially working with such an iconic character as Lara (as a woman, that has a special resonance with me). It has been a privilege to work with such a group of extremely talented individuals. Rarely in my career have I seen such a degree of dedication and ownership, such an attention to detail, across every department and every seniority level.

“I think a lot of it takes its roots in the love and deep respect we all share for the Tomb Raider games. We all wanted to deliver the best experience possible to fans of Lara across the world. It simply was not an option to let them, and ourselves, down!

“I do believe that the game you now have in your hands is a reflection of this. I hope you will feel how much of our hearts and souls have been woven into it. I wish you an incredible time in the company of Lara!”

A Note from Gameplay Director Daniel Drapeau

“I still have very fond memories of playing the original Tomb Raider back in the 90’s. Sometimes, when I get to work, I think of this kid who would spend way too many hours playing this game, and absolutely loving it. It is truly humbling to be able to work and leave a mark on a series so iconic and prestigious.

“I would like to say on behalf of the whole team: thank you! Thank you for playing and caring about our game. I truly hope that our passion and dedication will come through to you, and that the experience you will have with the game will turn into great memories, that you will cherish for the rest of your lives.

“As a famous explorer once said: ‘the extraordinary is in what we do, not who we are.’ So go out there and be extraordinary.”

A Note from Art Director Martin Dubeau

“From my point of view, the creation of Shadow of the Tomb Raider has been a true human adventure, but one that hasn’t been a walk in the park: the scale and the importance of the project didn’t give us a lot of room for error. We had to be efficient while ensuring a high degree of creativity. To succeed in this endeavor, we had to build a team of talented people we could trust, and who would do everything in their power to bring us where we needed to go. Fortunately, this is exactly the type of team I was given the opportunity to work with, not only during our conceptualization phase but also during the production itself. In my 21-year career, I have never seen such a high level of dedication and synergy within a team, with each individual being fully aware of what they were bringing to the project. I am extremely proud of the result, and I hope that everyone will enjoy exploring the world we have created, a world fueled by our undying passion for the franchise.”



A Note from Narrative Director Jason Dozois

“A new project is always a new opportunity to learn new things. We wanted Shadow of the Tomb Raider to be the most personal and the most emotional story that we could make, so making sure we had the right characters took a lot of care and time. Who are Lara’s companions, the people she meets, and who is her opposition? We tried several different iterations of our main opponent before arriving at Dr. Dominguez, and it was worth the wait. Dr. Dominguez is someone who can challenge Lara on an intellectual level and he has the same amount of drive as she does. He also shows us a preview of what she could become is she stays on her current path. The development of the web of characters was the most difficult and satisfying part of making the game for me. On the more informational side, I had to do a lot of research and delve into the backstory of the puzzles we wanted for the game. To do that I learned a lot about Maya and Aztec history and stories as well as immersive myself in the world of archaeoastronomy to help inspire our main clue path that leads from Cozumel to the Amazonian Jungle in Peru.”

A Note from Audio Director Rob Bridgett

“Every day of the three years I’ve worked on Shadow of the Tomb Raider has been a wild ride. It has redefined my preconceptions about what a Tomb Raider game could be. It’s been often challenging, but always rewarding, and always fun.

“Playing through the entire game in its finished state, as I recently did during our final sound mix at Pinewood studios, I found myself playing something at once familiar, yet deeply fresh and unfamiliar. I found myself playing a game full of narrative surprises, amazing locations, darkness, light, hope, and fear.

“This is, in great part, due to all the polish and finesse, sometimes the results of tough decisions to cut things to improve what’s on screen, which has occurred in the final 6 months of post-production on the project, across all disciplines. But, it is also because the overall shape of the finished game can only really ever reveal itself at the end of production, and to be a part of putting the finishing touches to that final experience, is certainly one of the proudest of my career.

“I sincerely hope you enjoy the game. Now our work as developers is over, it’s your turn to experience Shadow of the Tomb Raider. You’re in for a wild ride!”
Shadow of the Tomb Raider: Definitive Edition - contact@rockpapershotgun.com (Katharine Castle)

The latest Tomb Raider reboot games have always been big technical showcases on PC, and Shadow of the Tomb Raider is no exception. After a slightly rocky pre-release build that’s thankfully been ironed out in time for today’s release (have a read of John’s newly updated Shadow of the Tomb Raider review if you’re still unsure), this is easily one of the most demanding games I’ve played all year, so I decided to chuck a load of today’s best graphics cards at it to see how they all hold up.

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Shadow of the Tomb Raider: Definitive Edition - Valve
Shadow of the Tomb Raider is Now Available on Steam!*

Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.

Shadow of the Tomb Raider: Definitive Edition

With Shadow of the Tomb Raider out now, it's worth checking if your PC suits the system requirements for the latest in the Lara Croft series. Luckily, the minimum requirements are not too demanding for the game that Andy calls "one of Lara Croft's best modern adventures", and if you haven't upgraded your PC for a couple of years because maybe you're waiting for new graphics cards, you'll probably be okay. They're pretty close to those for the last Tomb Raider, Rise. 

Here, then, are the minimum and recommended system requirements for Shadow of the Tomb Raider. 

Shadow of the Tomb Raider minimum system requirements

OS: Windows 7 64 bitCPU: Intel i3-3220 or AMD equivalentMemory: 8GB RAMGraphics: Nvidia GTX 660/GTX 1050 or AMD Radeon HD 7770DirectX: Version 11Storage: 40 GB available space

Shadow of the Tomb Raider recommended system requirements

OS: Windows 10 64-bitCPU: Intel Core i7 4770K, 3.40 Ghz or AMD Ryzen 5 1600, 3.20GhzMemory: 16GB RAMGraphics: Nvidia GTX 1060 6GB or AMD Radeon RX 480 8GBDirectX: Version 12And the storage requirements don't change. 

That should be everything you need to get started. Don't miss our Challenge Tomb locations guide too if you're picking up the game. 

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