Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Did you grab the Shadow of the Tomb Raider season pass? You'll be receiving the exclusive new 🦊 𝑻𝒖𝒏𝒊𝒄 𝒐𝒇 𝒕𝒉𝒆 𝑬𝒙𝒊𝒍𝒆𝒅 𝑭𝒐𝒙 🦊!

This hide armor was worn by Exiled Fox, the first outcast of Paititi. Wearing it increases experience gained from hunting & duration of Focus Time.

This outfit is paired with a supple bow made from a cinchona tree. Its taut bowstring looses arrows quickly, and deals higher damage to animals.

🔗 Follow the link to grab your Season pass! 🔗
Shadow of the Tomb Raider: Definitive Edition

Shadow of the Tomb Raider has an excellent photo mode, with all the usual options: depth of field, field of view, and so on. But it has one unique feature. No matter what's happening, whether Lara is swinging over a bottomless ravine or machine-gunning some Trinity mercenaries to death, you can change her facial expression. There are a few to choose from, but 'happy' is my favourite because it makes it look like she's on a really intense gap year. And it got me wondering what her Instagram account might look like...

Shadow of the Tomb Raider: Definitive Edition - MJCrystalD


Exclusive Croft Edition Outfit #2: Tactical Adventurer (Black)

For those of you who have pre-ordered the Croft Edition of Shadow of the Tomb Raider, you'll receive two exclusive outfits to wear while saving the world! The second is black variation of Lara's primary ensemble. Wearing it increases the amount of ammo crafted and grants more experience for stealth kills.

The outfit is paired with the K&H KAP, a comfortable, reliable pistol to get Lara through tough times.

The Croft Edition will also come with Lara's Explorer outfit, the Robes of Puka Huk, and season-pass exclusive Tunic of the Exiled Fox.

There is still time! Pre-Order the Croft Edition for early access to Shadow of the Tomb Raider on September 12th.
Shadow of the Tomb Raider: Definitive Edition

Nvidia has made available a new GPU driver package that aims to squeeze every bit of performance available from its GeForce graphics cards when playing Shadow of the Tomb Raider, which releases to PC this Friday, September 14.

We already have a review posted for Shadow of the Tomb Raider (Spoiler: it scored an 84), so check that out when you get a chance.

In addition, the new 399.24 WHQL driver package brings "Game Ready" status to the Call of Duty: Black Ops 4 Blackout open beta, and also Assetto Corsa Competizione (Early Access).

For anyone who needs a refresher on what comprises a Game Ready driver, it's basically performance optimizations for specific games.

"Available on or before launch day, Nvidia Game Ready drivers provide the best experience for GeForce gamers because Nvidia engineers work up until the last possible minute to optimize performance and perfect gameplay.  And as an additional verification of quality, every Game Ready driver is WHQL-certified by Microsoft," Nvidia explains.

The latest driver release also introduces Highlights support for Dying Light: Bad Blood and Ansel support for Insurgency Sandstorm. As for bug fixes, there are only two this time around. They include:

  • [3D games]: Game performance drops in half when moving from 16 core/32 thread CPU to 32 core/64 thread CPU.
  • Nvidia graphics driver may not install correctly on certain Core 2 Duo/Quad systems.

You can grab the 399.24 driver release through GeForce Experience, or go here to download and manually install it.

Grand Theft Auto V - contact@rockpapershotgun.com (John Walker)

Fwd: Fwd: Fwd: steam Charts will PAY $2 for evry time u forwad this Article.#

If you do not fwrard this article to TEN of you’re Friens YOU WILL DEFINITELY DIE!!!!!!!11

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Shadow of the Tomb Raider: Definitive Edition

Shadow of the Tomb Raider rolls out later this week and Andy likes it. "A greater focus on raiding tombs, and massively improved stealth combat, make this one of Lara Croft's best modern adventures", he tells us in his 84-scored review—the details of which we'll get to sample for ourselves on Friday. 

When we do, we'll apparently unlock an 'Inventory' option early on in the game after resting at a base camp. Within, an 'Outfits' tab will let us tinker with Lara's aesthetic—with the following low poly Lara à la early PSOne Tomb Raider games as default.

Andy tells us a Tomb Raider 2 variant is also unlockable, as is "a skin from that terrible PS2 game, Angel of Darkness". Who can forget?

You should absolutely read Andy's thorough Shadow of the Tomb Raider review in full, but here's an enticing excerpt: 

The balance of puzzling, exploration, and action has always felt a little off to me in this modern incarnation of Tomb Raider, leaning a little too heavily and frequently towards the latter. But Shadow shows impressive restraint, rarely using combat as a crutch and focusing more on what makes this series special: namely, raiding tombs. And the tombs here are undoubtedly the star of the show, and some of the best in the series. The feeling of trespassing in an ancient, cursed place is palpable, and hearing the stone door scrape open when you finally solve that puzzle is always a satisfying feeling. And it’s these moments, not the exploding refineries, helicopter battles, or expensively cinematic set-pieces, that make this worth playing.

Shadow of the Tomb Raider arrives on Friday, September 14.   

Shadow of the Tomb Raider: Definitive Edition - contact@rockpapershotgun.com (John Walker)

Shadow Of The Tomb Raider makes an interesting, and it seems perhaps omen-ladened choice right from the start. As you sit down at the game’s first campfire, looking through the skill and equipment menus, you’ll spot Lara has a number of outfits available from the off. Amongst those you might have gained in previous games in the series, and the extremely funny choice to let you play the whole game looking like the triangular Lara of Tomb Raider II, is an option to guise Lara in her Angel Of Darkness incarnation. It probably seemed like it would be a pleasingly arch goof, deliberately reminding players of the infamously broken and unplayable final game from original Tomb Raider creators, Core. My experience suggests this wasn’t perhaps ideal.

After a good fifteen to twenty hours spent with what was an increasingly impressive and enormously detailed action adventure, my review copy of Shadow Of The Tomb Raider – stating I’m 52.23% of the way through – has come to resemble that most disastrous of gaming releases. I can no longer swim, fight, climb, and in some cases, even walk, as what had been a buggy but playable game disintegrated into Angel Of Darkness levels of ruination. With a day one patch expected Wednesday, I desperately hope this will all be fixed and gone away. And because I’m reviewing in isolation, pre-release, I’ve no way to know if this extends beyond me. But with a fairly typical i7-6700, GTX 1080, and a very silly 32GB RAM, this isn’t an atypical build. So as much as I have that’s positive to say about Shadow, let there be a hefty warning, because my extreme issues aside, there are an awful lot of bugs to be found.

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Tomb Raider

In car accidents nobody says, "You hit my car with your car!" We say, "You hit me!" Likewise, when we're playing a Tomb Raider game nobody says, "That guy shot Lara Croft", we say, "You shot me!" Or you bit me, drowned me, knocked me off a cliff, or impaled me on a rusty pipe. Lara goes through a lot. The point is, no matter how different we are from the character on the screen, we react in the moment as if the things that happen to her are happening to us. Even separated by a third-person perspective, we are Lara.

There's a community of cosplayers who specialize in portraying Lara Croft, even adopting her surname on social media. It's from these dedicated fans that the official Tomb Raider ambassadors were chosen, representing her at events like E3 in the build-up to the release of the next game in the series. Saylum Croft and Raymond Croft were two of those ambassadors this year and, to get the obvious out of the way, Raymond does not look like the traditional Lara.

"Lara Croft isn't a body type, she is a state of mind," Raymond says. "I met plenty of people who were so happy to see a male cosplaying as Lara, especially at an official Tomb Raider event. I also met a few people who have told me I inspired them to cosplay as Lara and other female characters which is a huge honor. To anyone who feels like they can't cosplay as Lara Croft because you feel you don't look like her, you can!"

Obviously, not everyone is so accepting of the idea of Raymond being one of the official faces of Lara at E3. Among the other cosplayers though, he's much admired for his hard work and the quality of his outfits and props. "He’s one of my biggest inspirations and I’m so so proud of him," says Saylum. "He gets so much hate for cosplaying as Lara but he deals with it beautifully." She's very much of the opinion that anyone who wants to be Lara can. "It doesn’t matter what your skin color, gender, weight, or height is. At the end of the day we’re all just a bunch of nerds dressing up to have fun." 

Lara's come a long way from her days as a pointy, polygonal action figure to become an icon for body positivity and representation. But while they mainly cosplay the modern version of the character, both Saylum and Raymond have similar memories of falling in love with her when they were five or six years old, back when Lara fought T-rexes without ever seeming to get dirty.

Nowadays, being covered in muck is basically a defining trait of hers, and one both Raymond and Saylum put a lot of effort into getting right. Raymond uses a mix of different kinds of make-up, including a Halloween brand called Zombie Dirt. "Sometimes I'll even go outside and wet some dirt and use real mud and dirt as well," he admits. "It's hard sometimes to give off a naturally dirty look."

Saylum puts a lot of effort into it too, and was once stopped in a shop by someone who genuinely thought she was hurt. "I don’t actually roll in dirt or coffee grounds," she says, "I use a rubber-based paint and different techniques to create splatter and general muddy looks. Getting 'dirty' is kinda an art within itself. You can’t just take paint and smear it on your body, it doesn’t look realistic that way. I start with watered-down paint and a spray bottle for a base. Then I go in with a sponge and paint from the tube. I dab or wipe this in areas that I know my body would get dirtiest."

After she's grimed up her shoulders, elbows, chin, knees and so on she applies fake cuts using a red cream make-up and then layers blood on top of that. "Layers are really important when doing realistic dirt makeup!"

The other iconic thing about modern Lara is her bow. Raymond says he has a love/hate relationship with prop-making, that it's his favorite part of cosplay but also the hardest. He's made several bows, the current one modeled on the bow from Shadow of the Tomb Raider is a PVC bow he bought on Etsy then modified and repainted to get it looking as authentic as possible. "It was a fun prop to tackle," he says. "I've also made a bow from the trunk of a tree, as well as a stick bundle bow. When cosplaying as reboot Lara, the bow is definitely something you'll want to focus on."

Saylum puts a lot of effort into the little things, often details only she will notice, but she cares enough about the character to want to do her justice. "I personally find the hardest part to be making it realistic," she says. "I want to actually be able to move around and sit without worrying about my gear breaking or bending. Videogame logic says she can have 10 ammo pouches on her belt and a knife and a rope and that belt won’t move an inch from off her hips. Trying to recreate that while at the same time being comfortable can be really difficult at times. My favorite thing to ask myself is 'how many pockets can I add while still making it exactly like my reference?' Pockets are a lifesaver on any cosplay."

Shadow of the Tomb Raider is only days away from release, and both Raymond and Saylum are excited about it. They cite the challenge tombs and the underwater areas as looking like highlights, but they're also very interested in what's coming for the story. "I'm also really excited to see Lara as a more fleshed-out character," says Raymond. There's definitely a sense among all the fans I've heard from that Rise of the Tomb Raider kept Lara on hold, and that the development they'd hoped for after her introduction in the 2013 reboot is more likely to happen now, in the hands of a different developer.

It would be nice if it did. Though they share nostalgia for the classic incarnation, the cosplayers and other fans who have dedicated themselves so thoroughly to new Lara have an infectious enthusiasm that's done more for my interest in Shadow of the Tomb Raider than any of its marketing. They've become her just like we all do when we play the games, and like her they deserve a win.

Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

We’re incredibly excited to announce that Photographer Mode is coming to Shadow of the Tomb Raider!

Capture the stunning landscapes of Central and South America and Lara’s action-packed adventures in Shadow of the Tomb Raider’s Photographer Mode.

Customization options include:

  • Camera: Field of View & Camera Roll
  • Depth of Field: Distance & Intensity
  • Picture: Brightness & Saturation
  • Filters: Eight filters with adjustable intensity
  • Borders: Seven borders including letterboxing & polaroid ratios
  • Logos: Add a SOTTR logo to one of nine pre-defined spots
  • Expressions: Change Lara’s facial expression to happy, sad, sly, surprised, angry, and more!

We’ll be hosting weekly photographer mode challenges shortly after launch, and are looking forward to seeing what our exceptionally creative community will capture.

Photographer Mode will be available when Shadow of the Tomb Raider launches on September 14, 2018 for the Xbox One family of devices, including Xbox One X, the PlayStation®4 computer entertainment system, and Windows PC/Steam.
Shadow of the Tomb Raider: Definitive Edition - MJCrystalD

Shadow of the Tomb Raider releases in less than a week as players join Lara for the climactic finale of her origin story. Pre-ordered on Steam? Now you can begin pre-loading!

Pre-Order the Croft Edition for early access to Shadow of the Tomb Raider on September 12th.

Minimum:
OS: Windows 7 64 bit
Processor: i3-3220 INTEL or AMD Equivalent
Memory: 8 GB RAM
Graphics: Nvidia GTX 660/GTX 1050 or AMD Radeon HD 7770
DirectX: Version 11
Storage: 40 GB available space

Recommended:
OS: Windows 10 64-bit
Processor: Intel Core i7 4770K, 3.40 Ghz or AMD Ryzen 5 1600, 3.20 Ghz
Memory: 16 GB RAM
Graphics: Nvidia GTX 1060 6GB or AMD Radeon RX 480, 8GB
DirectX: Version 12
Storage: 40 GB available space
...