Shadow of the Tomb Raider has an impressive set of difficulty options that lets you independently adjust difficulty for puzzles, traversal and combat.
It means players who enjoy the challenge of solving puzzles and exploring but struggle with combat, for example, can tweak the game to suit.
There are four unique settings for puzzles, traversal and combat, developer Eidos Montreal said in a blog post. These are easy, normal, hard and the brilliantly-named Deadly Obsession. (Pick Deadly Obsession and it applies to all three categories, which means you can't change the difficulty for the remainder of the playthrough.)
Phil's look inside Eidos Montreal's darker, deadlier and stealthier Shadow of the Tomb Raider suggests its combat will combine stealth and assault closer than before. Its latest trailer talks tactics in the process of doing so.
Cue some Rambo/Predator/Metal Gear Solid 3 levels of jungle hunting:
The gruesome takedowns depicted there look cool, but I'm most taken by Lara Croft hugging bushes and donning mud camouflage—and I like the idea of planning each assault ahead of the event, no matter how gruesome each one winds up. I'm sure the poor chap above had it coming.
Launched earlier this week, another short shows off the huge, intricate tombs Lara will explore. I suspect these are brimming with levers and spike pits and pressure plates.
Beyond the caves, here's a glimpse at the pre-Mayan apocalypse backdrop you're tasked with steering Lara around:
And here's some of the, let's say, less than orthodox ways you'll do so. The whip-leveraging moves shown around the 28-second mark below are particularly impressive:
That sure trumps my once-a-month 20 minutes on the treadmill. Rather her, than me.
Shadow of the Tomb Raider is due September 14, 2018. Till then, read Tom's impressions of an early build.
Square Enix has shared a new video of Shadow of the Tomb Raider, this one focussed on the climbing improvements coming to the latest addition in the Tomb Raider series.
Entitled "Treacherous Traversal", the brief 37-second teaser gives an insight into how the team has revised Lara Croft's climbing techniques. Whilst climbing (and plummeting to a painful death, of course) has always been a key facet of Croft's stories, along with her trusty grappling hook and traversal rope, she can also wall-run, switch direction mid-air, and grab onto handy vines, too.
Here, take a peek yourself:
Square Enix have been keeping a steady supply of videos coming to showcase various features of Shadow of the Tomb Raider. We've seen the series' biggest ever hub and its gorgeous jungles and in this latest video we see some "treacherous traversal".
It includes dynamic climbing reminiscent of 2003's Tomb Raider: The Angel of Darkness and features Lara hanging from ropes, carefully navigating a death trap made of spinning blades, and using the grappling hook she had in Rise of the Tomb Raider—only now it lets her swing around like Spider-Man. With luck all this will add up to a movement system more interesting than we've seen in the rebooted series so far, which has tended to be about pushing in the direction you need to go and watching as a climbing animation happens—at least until something collapses beneath you.
Near the end of this video Lara does land on a rooftop that immediately crumbles and sends her toward a flooding river, so it's not all change.
Shadow of the Tomb Raider is due on September 14.
Shadow of the Tomb Raider isn't open world, but like its predecessor, it'll boast its fair share of wide open areas. Chief among these will be Paititi, a hidden city in Latin America which has been "untouched by modern culture", according to the gameplay video embedded below.
Paititi is also the biggest hub area in the series yet. In addition to picking up side quests and the location of challenge tombs, you can also interact with its barter-based economy. There are plenty of folk around, and talking to them may flesh out certain parts of the overarching story.
Not that any of this is surprising: it's a video game town with lots of busywork. But it sure looks beautiful. Check it out:
Has it really been six months? 2018 is passing in a blur of frozen architects, drug-pushing prophets and accordion duets. Hell, six months ago the RPS Video Department was but a glint in Graham s eye. You may also recall a gathering of the most exciting games of 2018, a rundown of the year as it looked back in January. With E3 done there s a clearer picture of what the rest of 2018 looks like. Many games have slipped to February 2019 – the stampeding bandits of Red Dead Redemption 2 have them running for the hills – but we ve rustled up 15 of the remaining games that fellow video person Noa and I are looking forward to.
As part of its E3 showcase, Square Enix has offered a new glimpse at Shadow of the Tomb Raider in action - and things are getting pretty murder-y in the jungle.
It's an extremely brutal seven minutes of footage, starting off with Lara perched high in the branches of the jungle canopy, surveying the route ahead. What then transpires is a lengthy sequence of stealth in which Miss Croft brutally dispatches everyone in her path using a quite astonishing variety of murder-tools.
There are crossbows to the head, knifes to the chest (and quite possibly forehead), extremely solid-looking bits of machinery to the face, and molotov cocktails consuming everything and everyone in their path, as horrified screams float up from the jungle floor. It's pretty bleak.