Townsmen VR - HG_QA
About crashes:
Some people reported random crashes while playing the game. We weren’t able to reproduce these crashes on our testing machines, but thanks to your bug reports we could see that they were all connected to Unity’s multithreaded rendering.
Since then we have uploaded a beta branch with a build that doesn’t support multithreaded rendering. This version didn’t crash for anyone but of course the performance is worse.
In version 0.14 we now have officially updated to a newer version of Unity that should contain a fix for the multithreaded rendering issue. Please let us know if this fixes the crashes for you.

Other fixes in this version:
• Fixed a broken game state that appeared if you tried to hit Baron Melvin with lightning strikes.
• Fixed projectiles not working correctly anymore after you chose the “RESTART” option from the menu.
• Fixed an issue that appeared if you restarted the game while an enemy ship was at the island.

We are currently also working on the save system and random attacks, so we hope that we can have another update ready soon.

For feedback please visit the Steam forums!
Townsmen VR - HG_QA
About crashes:
Some people reported random crashes while playing the game. We weren’t able to reproduce these crashes on our testing machines, but thanks to your bug reports we could see that they were all connected to Unity’s multithreaded rendering.
Since then we have uploaded a beta branch with a build that doesn’t support multithreaded rendering. This version didn’t crash for anyone but of course the performance is worse.
In version 0.14 we now have officially updated to a newer version of Unity that should contain a fix for the multithreaded rendering issue. Please let us know if this fixes the crashes for you.

Other fixes in this version:
• Fixed a broken game state that appeared if you tried to hit Baron Melvin with lightning strikes.
• Fixed projectiles not working correctly anymore after you chose the “RESTART” option from the menu.
• Fixed an issue that appeared if you restarted the game while an enemy ship was at the island.

We are currently also working on the save system and random attacks, so we hope that we can have another update ready soon.

For feedback please visit the Steam forums!
Townsmen VR - HG_JP

LIVESTREAM tomorrow!

Join us for a Q&A Livestream of Townsmen VR. See who will rock the stream and ask us all the questions you got!

Just head over to our facebook page and tune in! We are really looking forward to have a laid back stream and enjoy the game together with our community!

[https://www.facebook.com/HandyGames/]
Townsmen VR - HG_JP

LIVESTREAM tomorrow!

Join us for a Q&A Livestream of Townsmen VR. See who will rock the stream and ask us all the questions you got!

Just head over to our facebook page and tune in! We are really looking forward to have a laid back stream and enjoy the game together with our community!

[https://www.facebook.com/HandyGames/]
Townsmen VR - HG_QA
We have released another update with the following changes:

• Added command line parameter –noaudioinput that allows you to deactivate microphone and voice recognition completely
• Fixed exception in SteamApi initialization
• Added graphics option to activate soft particles (default is now off)
• You can now feed the cat dead fish (although cats still won’t search for fish on their own)
• Fixed an issue where you got stuck in the tutorial if you burned down the woodcutter’s hut before being told how to construct new buildings

If you experience or have experienced crashes before:
• Don’t activate soft particles
• If it still crashes, switch to the beta channel

To subscribe to the beta channel, right click on the game in your steam library, select Properties->BETAS and choose the beta branch from the dropdown menu. This version needs more GPU power, but should be more stable.

As always please keep us updated in the forums of how the versions are working for you!

Thank you!
Townsmen VR - HG_QA
We have released another update with the following changes:

• Added command line parameter –noaudioinput that allows you to deactivate microphone and voice recognition completely
• Fixed exception in SteamApi initialization
• Added graphics option to activate soft particles (default is now off)
• You can now feed the cat dead fish (although cats still won’t search for fish on their own)
• Fixed an issue where you got stuck in the tutorial if you burned down the woodcutter’s hut before being told how to construct new buildings

If you experience or have experienced crashes before:
• Don’t activate soft particles
• If it still crashes, switch to the beta channel

To subscribe to the beta channel, right click on the game in your steam library, select Properties->BETAS and choose the beta branch from the dropdown menu. This version needs more GPU power, but should be more stable.

As always please keep us updated in the forums of how the versions are working for you!

Thank you!
Townsmen VR - HG_QA
Thanks to your feedback we were already able to track down and solve some problems:

• Fixed some crashes
• Fixed an issue where building previews disappeared from the build menu (if you grabbed them while they were invisible)
• Fixed overlapping dialogs between Sir Clunkalot and Baron Melvin if you quickly hit the baron several times
• Fixed collider on landing stage
• Reduced the townsmen’s reaction to player speech
• Fixed Sir Clunkalot speeding up the windmill wings when talking


Please keep us updated in the forums if this patch fixes your problems or you stumble over new ones!

Thank you!

Update: Actually the patch didn't fix the crashes as we have hoped it would. We uploaded a badly optimized debug build in the beta channel that seems to fix the crashes. So everybody experiencing crashes please try that beta build as we are working to optimize it to bring it to the public.
Townsmen VR - HG_QA
Thanks to your feedback we were already able to track down and solve some problems:

• Fixed some crashes
• Fixed an issue where building previews disappeared from the build menu (if you grabbed them while they were invisible)
• Fixed overlapping dialogs between Sir Clunkalot and Baron Melvin if you quickly hit the baron several times
• Fixed collider on landing stage
• Reduced the townsmen’s reaction to player speech
• Fixed Sir Clunkalot speeding up the windmill wings when talking


Please keep us updated in the forums if this patch fixes your problems or you stumble over new ones!

Thank you!

Update: Actually the patch didn't fix the crashes as we have hoped it would. We uploaded a badly optimized debug build in the beta channel that seems to fix the crashes. So everybody experiencing crashes please try that beta build as we are working to optimize it to bring it to the public.
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