Villages™ - simonjames247
TestDriveMap Expired
The singleplayer map on testdrivemapbranch is expired. The map itself still playable and open until we are moving to SmallTown again. But items dropping from that map is stopped. From now on all item can obtained only in multiplayer mode(except one item "The Welcome Box" which will drop weekly when access "Unboxing" menu).

Small Updates on XP Branch
I design new main menu. A technique I use with that TV will later apply to in-game panel(such as meter, vehicle console, CCTV), I have to study more.

LittleHauler now has visual wheels but I have to study more as well(both functionality and cosmetic).





Feedback Collection Service
I try to use STOMT for collect feedback. You can send any feedback anonymously about "Villages". Don't hesitate to say something.
This is the link.
https://www.stomt.com/villages

I will later integrated this service to the game and you will can send feedback with picture attached.



New Group Chat and Info Center Topic
I created new Steam Group Chat for "Villages". This way I can response faster(not guarantee).
Here is the invite link.
https://s.team/chat/hyBW6ffn

I also created a new pinned topic and will use it to be an Information Center which I will update it frequently.
This is the link.
https://steamcommunity.com/app/749820/discussions/0/1737715419900298138/

As alway, See you next time.:emofdr:
Villages™ - simonjames247
About the bug

This bug will prevent you to join the servers or if you joined the server you will stuck somewhere in the map and cannot move.

This version(V0.2.0) is unmaintainable because I have to continue rework for the next version so I can only restart server every couple of days to temporary fix this bug.

If you have this problem you can post in the forum and I will restart servers as soon as possible.

What am I doing?

I found an interesting topic about optimizing the game. I will try to use some of those tecniques in the next update soon.

Reminder

The TestDrivingMap will expired on 1st September. Items dropping from that map will be stopped. The map itself will still playable until new vehicle system is finish. After that items will only obtainable from official online mode. The real world-wide game's economy will start from there.


See you next time.:emofdr:
Villages™ - simonjames247
First Iteration of New Vehicle Development
I success creating and tuning a new vehicle. This car called "Little Hauler", use in construction site. Currently it use just simple control but I will add engine and gear later. As you will see there are no visual wheels yet, I will add it later as well.

The main importance of the new system is the vehicles can modified in-game like change engine characteristic, change power, suspension and tire etc. This way player who has mechanic skill can adjust vehicles both cosmetic and driving.

I will update in only Experimental Branch(XP) until the game is ready to enter V0.3.0. You can try new things by opt-in experimentalbranch. Only warning here is I will update this branch quite frequently and may annoying you when it require download so you can opt-out this branch anytime.






Explain About Items Again
In "Villages", most of items are consumable. First time I introduced items because I didn't implement Save System, I use items as a form of savegame that save your effort for playing my game. But I found that the items can be used as core mechanic and economy of the game so I'm all-in for this.

Current official version(V0.2.0) may look weird because it grant many items and no packing anymore. You may frustrate a lot but in real situation you guys just cannot produce the same items as other players because producing items will cost you another items, if you produce the same thing the price will go down and you won't get profit. You will going to compete with other in this game of business.

So V0.2.0 is a demonstration of "Use Something to Produce Something". This version will stay until V0.3.0. In V0.3.0 you will get items in more different ways.

New Plan for "The Welcome Box"

I decide to make this box drop again with 7 days cooldown. The content in the box will always change, you can know what you can get before open the box(and chance if random things included).

The propose of this box is to help new players getting some necessary items for use in particular game version, for example in V0.3.0 you will have to auction for construction material with in-game money which may cost you more if other player raise higher bid, I will put random construction items in the box so it will help you save your money. When the game introduce new things, the content in "The Welcome Box" will change including limit-time special items.
If you not satisfy in current content of the box you can keep it for open in another changes.

I will mention again in another devblog when the box dropping is activated.


See you next time.:emofdr:
Villages™ - simonjames247
Why do I have to change?

In V0.1.0, the car made from PhysxVehicle. While it's quite drivable at that time but it's hard to tune and modify to make more complex vehicle (Crane Truck, Chinook with wheels etc.). So I have to make new vehicle system that is simple and easy to modify. It's simplicity will also benefit in networking performance because it will use minimal computation by the design. However I will make sure it must fun and feel good enough to drive or fly, I'm also a gamer myself anyway.

Actual Progression

Now I'm able to make a foundation of a wheeled vehicle. It now hoverable and has lateral friction. I will add more things until it can do what old system can.



About Third-Person View and others

Some of our friends ask me about Third-Person View, I told him I want this game to be FPS-only. But now I change my mind, after I play other games and feel they are more attractive when players can see their avatar. So I decide to bring back Third-Person View(Switchable), expect to added in V0.3.0. But shooting in TPV will not accurate at all, you will have to swich to FPV to get more accuracy by sacrifice your vision(Stealth Gameplay will posible).

Other design decision is Outfit and Mobile Phone are things that cannot be looted by other players when you are downed (for convenience reason).

I will continue researching more about vehicles both from real things and from other games.

See you next time.:emofdr:
Villages™ - simonjames247
After V0.2.0 updated for a while, I didn't recieve any serious bug report(bug s about server crash or infinitely grant items). So I think this is a proper time to overhaul my project.

Within a week from now my project will be deconstructed and will rebuild again in more modular way. This means I cannot maintain V0.2.0 anymore.

You will have to wait until V0.3.0 for any bug fixs, but before that I will upload partial versions to the Experimental Branch and I will mention it in annnouncement.

I mainly focus on vehicles and character movement now and hope it works in a few days.

See you next time.:emofdr:
Villages™ - simonjames247
First of all, Special Thank

ZAP Hosting sponsor us(you and me) 2 VPS servers so we can have the game server open 24/7 from now and I can develop multiplayer features more frequently. You can visit their website http://www.ZAP-Hosting.com to find more services.

What are in V0.2.0
This version is in multiplayer mode(dedicated server). It take place in IndustrialZone. In the previous version you have worked very hard to earn money and to buy items. Some of you have a business mind and invest in currency items which make them do less work and more rich. So this version HAILIndustries want to make a business with you. They built 20 small factories for renting.

Please note that the market only work when you see green text "Export Allowed" like this. Otherwise exporting will fail and someone has to poke me in Discord.


First you'll need to redeem money to your account(LittleArctic Government Bank) from Trading Center building.


At the reception desk you can redeem money from these Steam Items.

Labour Bond

Business Bond

Business Trip

Press F to open menu, and drag item to the right. You can either redeem to account or buy-back to items. In case of redeeming it will consume your Steam Item. You may have to click refresh button too.


After that you will need to import items from CargoService (at the blue mini-container office nearby). Importing will consume you Steam Items.
Importable items for now are

People's Car need for People's Roadster

Heavy Oil (Barrel) 200 Litres

Heavy Oil (Tank) 20,000 Litres

You can import specific amount of item.




You may need to click refresh button to see if your cargo is update.

Now you can go to any small factory to order new items. If your order success you'll see that money and oil decrease from your account.


Every factory have limited capacity so each of them will accept order only one per person. This mean you can have maximum 20 orders(from 20 factories) at a time in one server.



Every order need 15 minutes to complete. When the order completed they will send new items to your inventory automatically and you even don't have be in the game. For example, if your order is the 20th in a queue you have to wait (15x20=300 Minutes) 5 hours.



Important : If the market status is "Export not Allowed" all order that finished after that time will failed to delivery and no refund for this case. So someone need to contact me from discord as soon as possible. Maybe I can fix something quick enough. However it's unlikely to happen.

In the first month I will open 2 servers, after that I will use Experimental Server to test new gameplay.



All gameplay for this version end here. I hope you get items you may need for use in the future.

What I will do next?
- remove itempacker branch , the reason is I need you to sell item only quantity of 1 per listing like typical games(as many listing you need). Because matching system has limitation which allow any buyer to buy from any listing only once. So when someone sell item in stack and sell the cheapest, buyer will can only buy for the first time, the second time will not success(the market will get clogged in this case). So new set of item will unlikely to cause this problem.(1 item per listing).
- Swap V0.1.4 to testdrivemap branch. So you can play that map and get items until it expired. On 1st September that map will stop dropping item forever. So if you need some items you will need to get them before that day.
- Rework on Vehicle Physics. If it goes well we'll have Land,Air and Sea Vehicle in one research.
- Rework on Character movement for reduce jittering.
- Create my own netcode, for better networked gameplay.

I'll trying to make new small experimental rather than big update like this and make it modular for easy testing. You can join my Discord for Bug Reporting https://discord.gg/ddbTzSu


You can send me financial support (or tell someone to do)
to one of these links.
https://www.paypal.me/simonjames247
https://www.patreon.com/simonjames247


See you next time. :emofdr:
Villages™ - simonjames247
Important Note
After this version there will be no minor update or bugfix until Version 0.2.0
I will only add more items to "The International Market" as v0.1.1.
I need about 4 months to rework all major system include Co-op Mode, Dedicated Server Mode, Voice Chat and more.
Next announcement expected to be on 13th July 2018.

But I will post Devblog when the game has progression.



Before go to actual update

I must explain some basic rules that will comprise to the complex economy in Villages.

1.Steam Item can be obtained in Dedicated-Server Mode only.
But before V0.2.0 I allow purchasing in SinglePlayer/Coop mode for limited time.

Ability to redeem Steam item for in game item and to exchange between Steam item(unboxing, claim Lottery) still allowed in the final version of game in every modes.

2. You can exchange in-game item to Steam item with 2:1 ratio, plus transportation fee and tax. (From CargoService to The International Market).
So now is the best time for stock goods due to temporary 1:1 exchange ratio.


Now an actual update

- You still have one job that is "Test Driving" but this time the car has manual transmission. You have to drive along the road to the end. If you really reach the end point you will get 1 Payload and need to deliver it at where you start and you will recieve 30000 Kattas.



- You can spend your hard-earned money at Trading Post by using the computer that has direct access to The International Market.

The limitations are you can only purchase one item for each type per processing(every 90 seconds). After puchases order is in queue you can leave the Trade Post, when order completed there will be notifications messages send to you. No save implemented yet so make sure you spend all money before leave the game.

- About every 10 minutes when you vistit Trading Post you will recieve Bonds interest from "LittileArctic Government".(calculated from every bonds you hold in your Steam Inventory) There are 4 Bonds available, all of them give 5% of their value for example "Business Bond has 1 million Kattas in value will give 50,000 Kattas interest".
In final version the interest will automatically paid per real-time hours by Dedicated-Server you playing in and time is accumulate only when you are actually playing in that server.



- If your car really stuck you can reset it by walk in front of a phone booth.





-If yourself stuck in terrain, try press R when you align your face out of object you stuck in.

- If you cannot unstuck press Home to teleport to the base.

P.S.

I will add a few more items to The International Market within a week as v0.1.1 but without announcement.(See version in upper-left corner in the game)

See you next time. ːemofdrː
Villages™ - simonjames247
Important Note
After this version there will be no minor update or bugfix until Version 0.2.0
I will only add more items to "The International Market" as v0.1.1.
I need about 4 months to rework all major system include Co-op Mode, Dedicated Server Mode, Voice Chat and more.
Next announcement expected to be on 13th July 2018.

But I will post Devblog when the game has progression.



Before go to actual update

I must explain some basic rules that will comprise to the complex economy in Villages.

1.Steam Item can be obtained in Dedicated-Server Mode only.
But before V0.2.0 I allow purchasing in SinglePlayer/Coop mode for limited time.

Ability to redeem Steam item for in game item and to exchange between Steam item(unboxing, claim Lottery) still allowed in the final version of game in every modes.

2. You can exchange in-game item to Steam item with 2:1 ratio, plus transportation fee and tax. (From CargoService to The International Market).
So now is the best time for stock goods due to temporary 1:1 exchange ratio.


Now an actual update

- You still have one job that is "Test Driving" but this time the car has manual transmission. You have to drive along the road to the end. If you really reach the end point you will get 1 Payload and need to deliver it at where you start and you will recieve 30000 Kattas.



- You can spend your hard-earned money at Trading Post by using the computer that has direct access to The International Market.

The limitations are you can only purchase one item for each type per processing(every 90 seconds). After puchases order is in queue you can leave the Trade Post, when order completed there will be notifications messages send to you. No save implemented yet so make sure you spend all money before leave the game.

- About every 10 minutes when you vistit Trading Post you will recieve Bonds interest from "LittileArctic Government".(calculated from every bonds you hold in your Steam Inventory) There are 4 Bonds available, all of them give 5% of their value for example "Business Bond has 1 million Kattas in value will give 50,000 Kattas interest".
In final version the interest will automatically paid per real-time hours by Dedicated-Server you playing in and time is accumulate only when you are actually playing in that server.



- If your car really stuck you can reset it by walk in front of a phone booth.





-If yourself stuck in terrain, try press R when you align your face out of object you stuck in.

- If you cannot unstuck press Home to teleport to the base.

P.S.

I will add a few more items to The International Market within a week as v0.1.1 but without announcement.(See version in upper-left corner in the game)

See you next time. :emofdr:
Villages™ - simonjames247
Note : After this update there will be no game updates for several weeks because I have to work on SmallTown map. But may post some screenshots during development.





This map introduce new set of items, but no item dropping, you must use LabourBond you earned from TesDriveMap to buy items. If you have enough LabourBond in your inventory you can buy them.

Price List
-People's Car 10 LBs
-Food Coupon 1 LB
-Lottery 1 LB
-Camping Tent 3 LBs


Lottery and Coupon can be redeemed.
Lottery has 1/100 chance to win.



See you next time. ːemofdrː
I hope next time it will be in version 0.1.0 .
Villages™ - simonjames247
Note : After this update there will be no game updates for several weeks because I have to work on SmallTown map. But may post some screenshots during development.





This map introduce new set of items, but no item dropping, you must use LabourBond you earned from TesDriveMap to buy items. If you have enough LabourBond in your inventory you can buy them.

Price List
-People's Car 10 LBs
-Food Coupon 1 LB
-Lottery 1 LB
-Camping Tent 3 LBs


Lottery and Coupon can be redeemed.
Lottery has 1/100 chance to win.



See you next time. :emofdr:
I hope next time it will be in version 0.1.0 .
...