Keplerth - Taro Studio
Communication:
Steam Discussion
Email: simonchain@vip.qq.com



New Contents:
  1. - Gene editing system: Players can now customize their characters via gene editing, allowing them to master different combat abilities while also improving their stats (enter the game and press the shortcut G);

  2. - Added a series of items for gene module analysis, which can be acquired easily in the game (source descriptions for these items have been added in the gene editing system);

  3. - Pet level-up function: Players can now raise the level of their pets by creating Targeted Gene Editing Agent (created via various workbenches);

  4. - Pets now have different skills (right-click the pet to view);

  5. - To prepare for multiplayer mode, we split the characters and the worlds (the same character can enter different worlds), and players can set the character difficulty and world difficulty separately.

Adjustments:
  1. - Adjusted a large number of internal values of the game in accordance with the gene editing system;

  2. - Reduced the durability consumption speed of all armor;

  3. - Increased the max durability of all weapons;

  4. - Now, creating arrows and bullets will grant you 20 pieces per attempt, and the price of arrows and bullets in the store has been lowered;

Fixes:

  1. - Fixed a bug where arrows and bullets could not hit Rifter;

  2. - Fixed a bug where night effects were displayed abnormally on 4K screens;

  3. - Fixed a bug where Coopapa's ranged attack might track to the player's resurrection point after a player was killed by Coopapa;

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

  • [■■■■■] Pet level-up function (included) *

    ———————————————————————————————————

  • [■■■■□] Gene editing system (included, but still improving) *

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■■] Multiplayer system (coming soon, internal testing in progress) *

    ————————————————————————————————————

  • [■■□□□] Dungeon challenge (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■□□□□] Meco Biotech III content (planning) *

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats (planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


Fixes:
  1. - Fixed a bug that pet Coopapa can not ride. ***Fixed on November 29, 2019***

  2. - Fixed a bug where pushing/hitting the Coocoo Bomb does not go smoothly.

  3. - Fixed a bug where the durability of Meco Battle Rhino, Meco Battle Gloves and Meco Battle Shoes are being too low.

  4. - Fixed a bug that caused a lack of item description of Compound Bow.

  5. - Fixed a bug that caused a lack of item description of Police Body Armor and Police Shield.

  6. - Fixed a bug that caused a lack of item description of Courage Medal, Iron Wall Medal and Swift Medal.

  7. - Fixed a bug that caused the backpack and crafting buttons in the bottom left corner of the game could not be clicked.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

    ———————————————————————————————————

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. - Two new ecological environments, “Spore Cave” and “Underground Rain Forest”, have been added to underground floors 1-4.

  2. - A new ecological environment, “Insect Environment”, has been added to underground floors 5-9.

  3. - A new hostile race “Nightmare” and its main city “Underground Remains” have been added to underground floors 10-14.

  4. - Many new unique monsters have been added to underground floors 1-19, which can be tamed with a Pet Collar.

  5. - In the “Underground Remains”, many unique items, weapons, accessories and interesting outfits have been added.

  6. - “Sale Price” is now displayed in item descriptions.

Adjustments:
  1. - Reduced Coocoo Bomb’s CD time from 8 seconds to 1 second, reduced the damage dealt to creatures from 40 to 25, reduced the explosion damage to trees and walls caused by Coocoo Bomb, and the player's Coocoo Bomb will no longer be attacked by monsters.

  2. - Changed all Worms’ attack mode to a long-range poison spraying attack. Pet Worms will also use long-range attacks.

  3. - Increased Meco EA-6C Arc Generator’s ATK, purchase and sale price.

  4. - Coopapa will no longer cause damage to trees and buildings.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included)

  • [■■■■■] Meco Biotech II content (included)

    ———————————————————————————————————

  • [■■■□□] Plots and stories (included, but still improving)

  • [■■■□□] Discoveries system (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————

  • [■■■■□] Multiplayer system (working on it)

  • [■■■□□] NPC class differences and corresponding functions (working on it)

  • [■■■□□] Interactions with friendly NPCs (working on it)

    ————————————————————————————————————

  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water & Fire system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:
  1. - Added 3 new BGM.

  2. - Added a five-dimensional space dungeon to the game, this can be accessed through the Meco Shelter Entrance that is built from the Meco Biotech Foundry.

  3. - Added a new series of Meco Tenergy craft items.

  4. - Added a new item, beehive, this can be used to breed bees and use them to collect nectar. Beehive can be made by the village NPC Herdsman.

  5. - Added new item to Meco Biotech Foundry: Meco Drill, this drill can be used to destruct Meco structures and items.

Adjustments:
  1. - Moved the battle scene of Boss Divil (Man in Black) to a five-dimensional space, the entrance of the battle can be found in Meco underground levels 15-19.

  2. - Increased the damage of weapon Meco LP-8B.

  3. - Slightly increased the damage of Golden Sword, Golden Spear, Golden Dagger, Meco Biotech Bullet, Nemesis and Reaper.

  4. - Added base stats to the rate of punch through of all bows.

  5. - The weapon, Split (dropped by Goblin King), can now shoot 3 arrows at the same time, but the rate of punch through is dropped to 0%.

  6. - The weapon, War (dropped by Goblin King), will now slower the target's attack speed and walking speed when the target is being hit.

  7. - Added Life Leech effect to the weapon Reaper (dropped by Divil).

  8. - A pet that is rescued from dying, will now have 3 seconds of protection time that immune to all damage.

  9. - Increased drop rate of the weapon Grounder Gatling Gun.

  10. - The plating attribute "ore drop rate" will now only appear on pickaxes and drills.

  11. - The plating attribute "loot drop rate" will now no longer appear on axes, pickaxes and drills.

  12. - The new plating attribute “harvest rate" is available for axe tools.

  13. - The new plating attribute "reduction of satiety consumed in wielding" is available for melee weapons (including axes, pickaxes and drills).

  14. - Reduced the amount of Gunpowder consumed in making Explosive Arrow and Bullets from 2 to 1.

  15. - Reduced the amount of materials consumed in making medical supplies in Meco Biotech Foundry.


Fixes:

  1. - Optimized overall game performance, game is now running smoother.

  2. - Fixed a bug that caused the plating attributes invalid when wearing and removing equipment.

  3. - Fixed a bug that caused the texture of Wall to fail to display properly.

  4. - Fixed a bug where there might be invisible obstructions existed in NPC village.

  5. - Fixed a bug that caused the creature Poison Spore to fail to display properly.

  6. - Fixed a bug that caused the glowing effect of Parasect Plasma Gun to fail to display properly.

  7. - Fixed a bug that caused the character to fail to display properly while sleeping in bed.

  8. - Fixed a bug that caused the outfit appearance of target dummy to fail to display properly.

Current Development Content and Progress:
  • ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

  • [■■■■■] More background music (included) *

  • ———————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■■] Meco Biotech II content (included, but still improving) *

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • ————————————————————————————————————
  • [■■■□□] Multiplayer system (working on it)) ★

  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.coms

- One of our dev, Elliott, is currently working hard on the online system of our game. Me and the other dev are now focusing on the storyline and some related contents. Due to the lack of staff and the huge workload, so we are not sure when our next update will be. But, we are still working on the game and not going to give up. I hope that we will have your understanding and support. Thank you!

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■■] More background music (included, but still improving) *

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————
  • [■■□□□] Multiplayer system (working on it)) New!!

  • [■■■■□] Meco Biotech II content (working on it)) New!!

  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

    ————————————————————————————————————
  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Jul 8, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.coms

New Contents:
  1. - Added “SOS” animation for WM-69 in the opening scene;

  2. – Added additional usage descriptions for all items, for example, Burning Fuel, Smelting Material

Adjustments:
  1. - Lowered the sales prices and plating enhancement and repair costs of Meco LP-8B Laser Gun, LG-6 Laser Gun and Nemesis;

  2. - Slightly lowered the damage of Divil’s Barrage skill;

  3. - Divil’s Charge skill no longer stuns the player now;

  4. - Slightly adjusted the strength balance of monsters on the surface;

  5. - Added a faint glow effect to Angry Coocoo and increased its chance of appearance;

Fixes:
  1. - Fixed an issue where Workshop UI was displayed incorrectly;

  2. - Fixed a texture mapping issue with single/double sofas;

  3. - Fixed an issue where character buff effects were displayed incorrectly on the user interface;

  4. - Fixed an issue where deleting a character would cause costumes on other characters to be displayed incorrectly;

  5. - Fixed an issue where sometimes Quest UI was not displayed above villagers carrying a quest;

  6. - Fixed an issue where remaining crafting materials were not returned to the character’s backpack automatically after a Miner finished crafting a Simple Lift for the character;

  7. - Fixed an issue where players could not interact with NPCs with a Miner icon in the Underground Mine structure;

  8. - Fixed an issue with the position of NPC icons on the Minimap not matching the NPCs’ actual location;

  9. - Fixed an issue where sometimes players’ HP was displayed incorrectly;

  10. - Fixed an issue where sometimes the failure notice was not displayed after failed pet taming;

  11. - Fixed an issue where the item pick-up animation was displayed incorrectly;

  12. - Fixed an issue with the Intro of the equipment to be crafted incorrectly displaying the equipment’s prefix when crafting equipment;

  13. - Fixed an issue where Meco Cross Laser Trap occasionally caused game errors;

Workshop Support:
  1. - Fixed an issue where the icons of mod items failed to be displayed correctly in the game;

  2. - Anchor points of PNG images in the entire folder can be set uniformly now via the folder name in TextureInfos.json (see description in TextureInfos.json for details);

  3. - Provided an easier way to configure ConfigXXX.json. For details, see:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1787613942

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■□□□□] Multiplayer system (planning) *

    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Jun 14, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. - Added a new item to crafting list of Insector Fusion Pool: Insector Harvester, use it to collect all the crops around it;

  2. - Added a new item to crafting list of Mining Craft: Miner Simple Lift, a device that allows you to quickly travel between the surface and the undergrounds.

  3. - Added a new item to crafting list of Furniture Workbench: Target Dummy, used for testing damage, damage value will show up when the dummy is being attacked

  4. - Added some new furniture items to human villages.

  5. - Added new types of NPC (with skill) to human villages: Blacksmith and Doctor.

  6. - Added a new type of NPC (with skill) to human villages and the undergrounds: Miner.

  7. - Added new stores to human villages: Blacksmith Shop, Farm Shop, Restaurant, Animal Store, Furniture Store, Clinic, and Mining Shop.

  8. - Added new marks to Map and Mini-map: Portal, Stairs, Simple Lift, Blacksmith, Doctor, Miner, and Bosses. Players can choose to show or hide these marks on the map.

  9. - Added new monsters: Chameleon, Lion, Bear, Zombie Bear, Giant Infected Bear, Desert Whale, Desert raptor, Ice Dragon Cub, and Snow Avian.

Adjustments:
  1. - Insector Boss: Insector Queen is adjusted as follows:
    ① The amount of health restored for Insector Queen from leeching is different under different modes: Casual – 5%, Classic – 10%, Hardcore – 20%.
    ② The number of eggs laid by Insector Queen every time is different under different modes: Casual – 1 egg, Classic – 2 eggs, Hardcore – 3 eggs.
    ③ Insector Queen's eggs are now more vulnerable, and each egg will disappear right after an Insector hatches.

  2. - Slightly reduced the amount of mobs in Insector zones and the limit of mobs that hatch out from Insector Nest.

  3. - Goblin Villages are now moved from the surface to underground level 1-4, and the amount of mobs in Goblin Village is slightly reduced.

  4. - Added new skills to Infected Village boss (Mutant Parasytor), also its walking speeding is now slightly reduced.

  5. - Infected Village boss (Mutant Parasytor) now drops a clue with human village coordinates.;

  6. - Added achievements for killing and taming Coopapa.;

  7. - Reduced the cooldown time of Coocoo Bomb (dropped by Coopapa) to 15 seconds.

  8. - Ogre can now also drop Wool.

  9. - Pig will now drop two pieces of pork.

  10. - Players can no longer craft furniture items at Simple Workbench. Furniture Workbench (newly added) will be now used to make furniture items.

  11. - Parasytor Primordium can no longer be planted as a plant. A newly added item, Parasytor Seed, will be now used as a seed to grow Parasytor Primordium.

  12. - Remove all the breedable animals from the wild. Animals can now be purchased from animal breeder in human villages.

  13. - Edited and improved the in-game guidance.

  14. - Added more detailed descriptions for torch and trap items.

  15. - Increased the rewards for NPC quests.

  16. - Slightly increased the damage of axes and pickaxes.


Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [□□□□□] Multiplayer system (planning)

    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
May 15, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. – Added a new creature: Coocoo (including a friendly kind and a hostile kind), they are creatures from another dimension and they are randomly generated in the world. Friendly Coocoos can allow player to store items in their dimensional chest.

  2. – Added a new Boss: Coopapa (can be summoned by using the item Coocoo Jelly).

  3. – Added a new mob: Rifter, they can appear anywhere, with stolen treasures.

  4. – Added a new item: Rifter Stone, can be used to transfer you back home (this item can be dropped by defeating the rifter, or bought in Schip’s Lab).

  5. - Added a series of convenient functions for backpack and chests, e.g. sorting, quick stack and etc.

Adjustments:
  1. - Optimized overall game performance, game is now running smoother.

  2. – Now, in classic mode, if you die, your armors, accessories and ammo will remain on the body, but all the backpack items will still be dropped on the ground.

  3. – Removed the knockback ability of Spinning Blade Trap in Meco underground levels.

  4. – Increased the damage of Grounder Sniper Rifle.

  5. – Reduced the damage of Insector Queen’s ranged attack by 20%.

  6. – The decrease in walking speed (debuff) caused by the Suffocating Gas from Insector Queen is now reduced from the original 25% to 10%.

  7. – Adjusted the growing speed of animals and plants.

Fixes:

  1. - Fixed a bug that caused plants to stop growing when the player leaves the area.

  2. – Fixed a bug that caused animals to stop growing and reproducing when the player leaves the area.

  3. – Fixed a bug that caused pheromones items failed to attract animals.

  4. – Fixed a bug that allowed the player to turn off the traps in Meco underground levels.

  5. - Improved the support for Mod and fixed a bug that caused file corruption.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)
    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (in progress) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Apr 15, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. - the correct initial plot (and removed some plot-related temporary solutions in the previous version, such as the note left by WM-69).

  2. - Added the “Schip’s Lab” scene (can be unlocked through the initial plot).

  3. - WM-69 has provided players with the “Basic Repair” function (unlock this NPC through the initial plot).

  4. - Added the Discoveries tab, and released some of the discovery items, which they can be obtained through exploration or killing monsters.

  5. - Added the Achievements system, there are currently 43 achievements for players to unlock (also support synchronization with Steam achievements).

  6. - Added the new In-Game Guidance system.

  7. - Added more background music.

  8. - Added the “Plating Pool” to Workbench Foundry in Schip’s Lab, which can be used to randomly add up to 4 extra stats for equipment (this workbench item is dropped by the boss at the Infected Village).

  9. - Added an opposition race, the “Grounders,” and its corresponding bosses, humanoid monsters, equipment, accessories, and workbenches (they dwell on underground level 10–14).

  10. - Added the NPC quests function.

  11. – Added two new meals: Weird Food and Mushroom Soup.

Adjustments:
  1. - Now, the enemies’ workbenches are no longer dropped by the corresponding bosses. Instead, each boss will now drop a special item that can be used to unlock the corresponding workbench in Schip's Lab.

  2. - All lighting placement objects now have a very high chance of preventing monsters from spawning around it.

  3. - Improved the effect description of food and drugs (such as what kind of buff effect it will generate).

  4. - Modified the appearance of the Infected Village boss.

  5. - Increased the cooldown of Goblin King’s monster summoning skill to 40 seconds, and reduced the number of summoned monsters to 3.

  6. - Globin Knights no longer drop Pet Collar.

  7. - Added passive regeneration for all pets (approximately 1% health/4 seconds).

  8. - Optimized humanoid monsters’ AI. Now when they find a player, they will call up nearby companions to attack the player together.

  9. - Added a simplified visual pattern to the humanoid monsters; they can no longer find players behind the wall, and players can block their vision using obstacles.

  10. - Slightly reduced non-humanoid monsters’ effective sniffing range.

  11. - Added Meco Portal to the village.

  12. - Removed the previous shops and merchants in the village, and their functions are now provided by “Schip’s Lab” instead (can be unlocked through the initial plot).

  13. - Reworked the Currency system, resulting in the following changes:
    (1) It no longer uses gold and silver coins as currency. The Coinage function is removed, and the previous coins will be replaced by “Tenergy Shards” (Coins from the previous version can be smelted into gold and silver ingots and sold in Schip’s Lab in exchange for the new currency: “Tenergy Shards”).
    (2) Removed the older version Tenergy Shards and all the related functions (The older version Tenergy Shards can be sold in Schip’s Lab in exchange for the new Tenergy Shards).
    (3) Players can now obtain “Tenergy Shards” by selling supplies, opening chests, and killing humanoid monsters.

  14. – Weakened the lower-level monsters and strengthened the higher-level monsters.

  15. - Reworked the damage reduction formula and the related values.

  16. - Reworked the balance between attack, defense, and other values (please remove and re-wear your armor and accessories).

  17. - Greatly increased the damage of Punji Sticks and Poisonous Sac Trap.

  18. - Adjusted the damage of ranged weapons. The DPS of ranged weapons is now slightly lower than melee weapons.

  19. - Greatly increased the damage of Explosive Arrow. Players’ explosive damage against monsters is now affected by percentage bonuses.

  20. - Increased the base durability of all weapons and armor.

  21. - Reduced the consumption of satiety when players wield weapons and tools.

  22. - The natural regeneration rate when satiety is above 75% is lowered from the previous 0.75% health per second to 0.5% health per second. Greatly reduced the consumption of satiety while regenerating.

  23. - Adjusted the recovery value of some of the meals. The recovery amount received by pets from food is increased to 3 times of the players’.

  24. - Bandage’s healing effect is increased from the previous 25% to 35%.

  25. - Lowered the effect of “Stimulants I” and “Stimulants II”.

  26. - Increased the number of synthesis materials required for Nano Capsule.

  27. -Reduced the number of synthesis materials required for Pet Collar.

  28. - When synthesizing Leather using Monster Skin, the number of Monster Skin required is reduced from the previous 6 to 5.

  29. - The number of Leather required when synthesizing Leather Armor is reduced from the previous 8 to 5.

  30. - The number of Leather required when synthesizing Leather Gloves and Leather Boots is reduced from the previous 6 to 3.

  31. – Modified the Racial Traits:
    ① Human: Gathering speed and eating speed both increase by 100%.
    ② Barbarian: Attack increase by 1 point, attack increase by 10%.
    ③ Half-elf: Walking speed increase by 10%, attack speed increase by 6%.
    ④ Elf: Walking speed increase by 15%.
    ⑤ Dark Elf: Attack speed increase by 10%.
    ⑥ Orc: Attack increase by 7% and defense increase by 14%.
    ⑦ Mummy: Restore 1 HP for every two seconds.
    ⑧ Boarman: Defense increase by 3 points, defense increase by 20%.

Fixes:

  1. - Fixed a bug in dungeon generation, now the overlapping and covering of two dungeons will no longer occur.

  2. - Fixed a bug that caused too many monsters to spawn on the map under certain circumstances.

  3. - Fixed a bug that caused the abnormal attack speed of bow weapons.

  4. - Fixed a bug that caused pets to stay still or behave abnormally.

  5. - Fixed a bug that caused coordinates below 20 floors to appear on the drop item “Clue”.

  6. - Fixed a bug that caused no items to be dropped after destroying various saplings.

  7. - Fixed a bug that caused no Eating indicator to show when animals are eating in the Feeding Trough.

  8. - Fixed a bug that allowed the players to still go to the upper or lower floor by right-clicking after the corresponding stairs had been destroyed.

  9. - Fixed a bug that caused monsters to spawn multiple times at a fixed location.

  10. - Fixed a bug that wrongly identified Blood Mushroom as meat when used as cooking ingredients.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included) * New

  • [■■■■■] Equipment enhancement system (included) * New

  • [■■■■■] New guidance system (included) * New

  • [■■■■■] NPC quests (included) * New

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)
    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving) * New

  • [■■□□□] Discoveries system (included, but still improving) * New

  • [■■■■□] More background music (included, but still improving) * New

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
    ————————————————————————————————————
  • [■■□□□] NPC class differences and corresponding functions (in progress) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:

Steam Discussion
Email: tarostudio@foxmail.com


Happy Holidays everyone!!


New Contents:
  1. - Map & Mini-map System (Including GPS positioning, marking and navigation functions.)

Adjustments:
  1. - Optimized UI for player interface

  2. - Optimized overall game performance, game is now running smoother

Fixes:
  1. - Fixed the bug where player's pet might be copied to two when the game lags.

The progress of our current plan:
    ————————————————————————————————————
  • [■■■■■] Map & Mini-map system (included)
    ————————————————————————————————————
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap system (included, but still improving)
    ————————————————————————————————————
  • [■■■□□] Plots and stories (working on it)★

  • [■■□□□] Achievement system (working on it)★

  • [■■□□□] Interactions with friendly NPCs (working on it)

  • [■■■□□] More background music (working on it)
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
...