Jul 8, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.coms

New Contents:
  1. - Added “SOS” animation for WM-69 in the opening scene;

  2. – Added additional usage descriptions for all items, for example, Burning Fuel, Smelting Material

Adjustments:
  1. - Lowered the sales prices and plating enhancement and repair costs of Meco LP-8B Laser Gun, LG-6 Laser Gun and Nemesis;

  2. - Slightly lowered the damage of Divil’s Barrage skill;

  3. - Divil’s Charge skill no longer stuns the player now;

  4. - Slightly adjusted the strength balance of monsters on the surface;

  5. - Added a faint glow effect to Angry Coocoo and increased its chance of appearance;

Fixes:
  1. - Fixed an issue where Workshop UI was displayed incorrectly;

  2. - Fixed a texture mapping issue with single/double sofas;

  3. - Fixed an issue where character buff effects were displayed incorrectly on the user interface;

  4. - Fixed an issue where deleting a character would cause costumes on other characters to be displayed incorrectly;

  5. - Fixed an issue where sometimes Quest UI was not displayed above villagers carrying a quest;

  6. - Fixed an issue where remaining crafting materials were not returned to the character’s backpack automatically after a Miner finished crafting a Simple Lift for the character;

  7. - Fixed an issue where players could not interact with NPCs with a Miner icon in the Underground Mine structure;

  8. - Fixed an issue with the position of NPC icons on the Minimap not matching the NPCs’ actual location;

  9. - Fixed an issue where sometimes players’ HP was displayed incorrectly;

  10. - Fixed an issue where sometimes the failure notice was not displayed after failed pet taming;

  11. - Fixed an issue where the item pick-up animation was displayed incorrectly;

  12. - Fixed an issue with the Intro of the equipment to be crafted incorrectly displaying the equipment’s prefix when crafting equipment;

  13. - Fixed an issue where Meco Cross Laser Trap occasionally caused game errors;

Workshop Support:
  1. - Fixed an issue where the icons of mod items failed to be displayed correctly in the game;

  2. - Anchor points of PNG images in the entire folder can be set uniformly now via the folder name in TextureInfos.json (see description in TextureInfos.json for details);

  3. - Provided an easier way to configure ConfigXXX.json. For details, see:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1787613942

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [■□□□□] Multiplayer system (planning) *

    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Jun 14, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. - Added a new item to crafting list of Insector Fusion Pool: Insector Harvester, use it to collect all the crops around it;

  2. - Added a new item to crafting list of Mining Craft: Miner Simple Lift, a device that allows you to quickly travel between the surface and the undergrounds.

  3. - Added a new item to crafting list of Furniture Workbench: Target Dummy, used for testing damage, damage value will show up when the dummy is being attacked

  4. - Added some new furniture items to human villages.

  5. - Added new types of NPC (with skill) to human villages: Blacksmith and Doctor.

  6. - Added a new type of NPC (with skill) to human villages and the undergrounds: Miner.

  7. - Added new stores to human villages: Blacksmith Shop, Farm Shop, Restaurant, Animal Store, Furniture Store, Clinic, and Mining Shop.

  8. - Added new marks to Map and Mini-map: Portal, Stairs, Simple Lift, Blacksmith, Doctor, Miner, and Bosses. Players can choose to show or hide these marks on the map.

  9. - Added new monsters: Chameleon, Lion, Bear, Zombie Bear, Giant Infected Bear, Desert Whale, Desert raptor, Ice Dragon Cub, and Snow Avian.

Adjustments:
  1. - Insector Boss: Insector Queen is adjusted as follows:
    ① The amount of health restored for Insector Queen from leeching is different under different modes: Casual – 5%, Classic – 10%, Hardcore – 20%.
    ② The number of eggs laid by Insector Queen every time is different under different modes: Casual – 1 egg, Classic – 2 eggs, Hardcore – 3 eggs.
    ③ Insector Queen's eggs are now more vulnerable, and each egg will disappear right after an Insector hatches.

  2. - Slightly reduced the amount of mobs in Insector zones and the limit of mobs that hatch out from Insector Nest.

  3. - Goblin Villages are now moved from the surface to underground level 1-4, and the amount of mobs in Goblin Village is slightly reduced.

  4. - Added new skills to Infected Village boss (Mutant Parasytor), also its walking speeding is now slightly reduced.

  5. - Infected Village boss (Mutant Parasytor) now drops a clue with human village coordinates.;

  6. - Added achievements for killing and taming Coopapa.;

  7. - Reduced the cooldown time of Coocoo Bomb (dropped by Coopapa) to 15 seconds.

  8. - Ogre can now also drop Wool.

  9. - Pig will now drop two pieces of pork.

  10. - Players can no longer craft furniture items at Simple Workbench. Furniture Workbench (newly added) will be now used to make furniture items.

  11. - Parasytor Primordium can no longer be planted as a plant. A newly added item, Parasytor Seed, will be now used as a seed to grow Parasytor Primordium.

  12. - Remove all the breedable animals from the wild. Animals can now be purchased from animal breeder in human villages.

  13. - Edited and improved the in-game guidance.

  14. - Added more detailed descriptions for torch and trap items.

  15. - Increased the rewards for NPC quests.

  16. - Slightly increased the damage of axes and pickaxes.


Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)

  • [■■■■■] Village decorative placeable objects for atmosphere improvement (included)

    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (working on it) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)

  • [□□□□□] Multiplayer system (planning)

    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
May 15, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. – Added a new creature: Coocoo (including a friendly kind and a hostile kind), they are creatures from another dimension and they are randomly generated in the world. Friendly Coocoos can allow player to store items in their dimensional chest.

  2. – Added a new Boss: Coopapa (can be summoned by using the item Coocoo Jelly).

  3. – Added a new mob: Rifter, they can appear anywhere, with stolen treasures.

  4. – Added a new item: Rifter Stone, can be used to transfer you back home (this item can be dropped by defeating the rifter, or bought in Schip’s Lab).

  5. - Added a series of convenient functions for backpack and chests, e.g. sorting, quick stack and etc.

Adjustments:
  1. - Optimized overall game performance, game is now running smoother.

  2. – Now, in classic mode, if you die, your armors, accessories and ammo will remain on the body, but all the backpack items will still be dropped on the ground.

  3. – Removed the knockback ability of Spinning Blade Trap in Meco underground levels.

  4. – Increased the damage of Grounder Sniper Rifle.

  5. – Reduced the damage of Insector Queen’s ranged attack by 20%.

  6. – The decrease in walking speed (debuff) caused by the Suffocating Gas from Insector Queen is now reduced from the original 25% to 10%.

  7. – Adjusted the growing speed of animals and plants.

Fixes:

  1. - Fixed a bug that caused plants to stop growing when the player leaves the area.

  2. – Fixed a bug that caused animals to stop growing and reproducing when the player leaves the area.

  3. – Fixed a bug that caused pheromones items failed to attract animals.

  4. – Fixed a bug that allowed the player to turn off the traps in Meco underground levels.

  5. - Improved the support for Mod and fixed a bug that caused file corruption.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included)

  • [■■■■■] Equipment enhancement system (included)

  • [■■■■■] New guidance system (included)

  • [■■■■■] NPC quests (included)

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)
    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving)

  • [■■□□□] Discoveries system (included, but still improving)

  • [■■■■□] More background music (included, but still improving)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
    ————————————————————————————————————
  • [■■■□□] NPC class differences and corresponding functions (in progress) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Apr 15, 2019
Keplerth - Taro Studio
Communication:
Steam Discussion
Email: tarostudio@foxmail.com


New Contents:
  1. - the correct initial plot (and removed some plot-related temporary solutions in the previous version, such as the note left by WM-69).

  2. - Added the “Schip’s Lab” scene (can be unlocked through the initial plot).

  3. - WM-69 has provided players with the “Basic Repair” function (unlock this NPC through the initial plot).

  4. - Added the Discoveries tab, and released some of the discovery items, which they can be obtained through exploration or killing monsters.

  5. - Added the Achievements system, there are currently 43 achievements for players to unlock (also support synchronization with Steam achievements).

  6. - Added the new In-Game Guidance system.

  7. - Added more background music.

  8. - Added the “Plating Pool” to Workbench Foundry in Schip’s Lab, which can be used to randomly add up to 4 extra stats for equipment (this workbench item is dropped by the boss at the Infected Village).

  9. - Added an opposition race, the “Grounders,” and its corresponding bosses, humanoid monsters, equipment, accessories, and workbenches (they dwell on underground level 10–14).

  10. - Added the NPC quests function.

  11. – Added two new meals: Weird Food and Mushroom Soup.

Adjustments:
  1. - Now, the enemies’ workbenches are no longer dropped by the corresponding bosses. Instead, each boss will now drop a special item that can be used to unlock the corresponding workbench in Schip's Lab.

  2. - All lighting placement objects now have a very high chance of preventing monsters from spawning around it.

  3. - Improved the effect description of food and drugs (such as what kind of buff effect it will generate).

  4. - Modified the appearance of the Infected Village boss.

  5. - Increased the cooldown of Goblin King’s monster summoning skill to 40 seconds, and reduced the number of summoned monsters to 3.

  6. - Globin Knights no longer drop Pet Collar.

  7. - Added passive regeneration for all pets (approximately 1% health/4 seconds).

  8. - Optimized humanoid monsters’ AI. Now when they find a player, they will call up nearby companions to attack the player together.

  9. - Added a simplified visual pattern to the humanoid monsters; they can no longer find players behind the wall, and players can block their vision using obstacles.

  10. - Slightly reduced non-humanoid monsters’ effective sniffing range.

  11. - Added Meco Portal to the village.

  12. - Removed the previous shops and merchants in the village, and their functions are now provided by “Schip’s Lab” instead (can be unlocked through the initial plot).

  13. - Reworked the Currency system, resulting in the following changes:
    (1) It no longer uses gold and silver coins as currency. The Coinage function is removed, and the previous coins will be replaced by “Tenergy Shards” (Coins from the previous version can be smelted into gold and silver ingots and sold in Schip’s Lab in exchange for the new currency: “Tenergy Shards”).
    (2) Removed the older version Tenergy Shards and all the related functions (The older version Tenergy Shards can be sold in Schip’s Lab in exchange for the new Tenergy Shards).
    (3) Players can now obtain “Tenergy Shards” by selling supplies, opening chests, and killing humanoid monsters.

  14. – Weakened the lower-level monsters and strengthened the higher-level monsters.

  15. - Reworked the damage reduction formula and the related values.

  16. - Reworked the balance between attack, defense, and other values (please remove and re-wear your armor and accessories).

  17. - Greatly increased the damage of Punji Sticks and Poisonous Sac Trap.

  18. - Adjusted the damage of ranged weapons. The DPS of ranged weapons is now slightly lower than melee weapons.

  19. - Greatly increased the damage of Explosive Arrow. Players’ explosive damage against monsters is now affected by percentage bonuses.

  20. - Increased the base durability of all weapons and armor.

  21. - Reduced the consumption of satiety when players wield weapons and tools.

  22. - The natural regeneration rate when satiety is above 75% is lowered from the previous 0.75% health per second to 0.5% health per second. Greatly reduced the consumption of satiety while regenerating.

  23. - Adjusted the recovery value of some of the meals. The recovery amount received by pets from food is increased to 3 times of the players’.

  24. - Bandage’s healing effect is increased from the previous 25% to 35%.

  25. - Lowered the effect of “Stimulants I” and “Stimulants II”.

  26. - Increased the number of synthesis materials required for Nano Capsule.

  27. -Reduced the number of synthesis materials required for Pet Collar.

  28. - When synthesizing Leather using Monster Skin, the number of Monster Skin required is reduced from the previous 6 to 5.

  29. - The number of Leather required when synthesizing Leather Armor is reduced from the previous 8 to 5.

  30. - The number of Leather required when synthesizing Leather Gloves and Leather Boots is reduced from the previous 6 to 3.

  31. – Modified the Racial Traits:
    ① Human: Gathering speed and eating speed both increase by 100%.
    ② Barbarian: Attack increase by 1 point, attack increase by 10%.
    ③ Half-elf: Walking speed increase by 10%, attack speed increase by 6%.
    ④ Elf: Walking speed increase by 15%.
    ⑤ Dark Elf: Attack speed increase by 10%.
    ⑥ Orc: Attack increase by 7% and defense increase by 14%.
    ⑦ Mummy: Restore 1 HP for every two seconds.
    ⑧ Boarman: Defense increase by 3 points, defense increase by 20%.

Fixes:

  1. - Fixed a bug in dungeon generation, now the overlapping and covering of two dungeons will no longer occur.

  2. - Fixed a bug that caused too many monsters to spawn on the map under certain circumstances.

  3. - Fixed a bug that caused the abnormal attack speed of bow weapons.

  4. - Fixed a bug that caused pets to stay still or behave abnormally.

  5. - Fixed a bug that caused coordinates below 20 floors to appear on the drop item “Clue”.

  6. - Fixed a bug that caused no items to be dropped after destroying various saplings.

  7. - Fixed a bug that caused no Eating indicator to show when animals are eating in the Feeding Trough.

  8. - Fixed a bug that allowed the players to still go to the upper or lower floor by right-clicking after the corresponding stairs had been destroyed.

  9. - Fixed a bug that caused monsters to spawn multiple times at a fixed location.

  10. - Fixed a bug that wrongly identified Blood Mushroom as meat when used as cooking ingredients.

Current Development Content and Progress:
    ————————————————————————————————————
  • [■■■■■] Achievement system (included) * New

  • [■■■■■] Equipment enhancement system (included) * New

  • [■■■■■] New guidance system (included) * New

  • [■■■■■] NPC quests (included) * New

  • [■■■■■] Map & Mini-map system (included)

  • [■■■■■] Trap system (included)
    ————————————————————————————————————
  • [■■□□□] Plots and stories (included, but still improving) * New

  • [■■□□□] Discoveries system (included, but still improving) * New

  • [■■■■□] More background music (included, but still improving) * New

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)
    ————————————————————————————————————
  • [■■□□□] NPC class differences and corresponding functions (in progress) ★

  • [■■■□□] Interactions with friendly NPCs (working on it) ★

  • [■■■■□] Village decorative placeable objects for atmosphere improvement (in progress) ★
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

- We will try to maintain frequent updates and transparency of our progress. Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:

Steam Discussion
Email: tarostudio@foxmail.com


Happy Holidays everyone!!


New Contents:
  1. - Map & Mini-map System (Including GPS positioning, marking and navigation functions.)

Adjustments:
  1. - Optimized UI for player interface

  2. - Optimized overall game performance, game is now running smoother

Fixes:
  1. - Fixed the bug where player's pet might be copied to two when the game lags.

The progress of our current plan:
    ————————————————————————————————————
  • [■■■■■] Map & Mini-map system (included)
    ————————————————————————————————————
  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap system (included, but still improving)
    ————————————————————————————————————
  • [■■■□□] Plots and stories (working on it)★

  • [■■□□□] Achievement system (working on it)★

  • [■■□□□] Interactions with friendly NPCs (working on it)

  • [■■■□□] More background music (working on it)
    ————————————————————————————————————
  • [■■□□□] Events system (planning)

  • [■■□□□] Weathers system (planning)

  • [■■■■□] More pet/animal interactions – storage, shearing the goats(planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [■□□□□] NPC working system (planning)
    ————————————————————————————————————
  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)
    ————————————————————————————————————

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
Nov 16, 2018
Keplerth - Taro Studio
Hello everyone,

We are very sorry that due to our lack of staff and language barriers, we are currently not doing a good job of communicating with our community. However, we do read and record your suggestions and feedbacks as you comment on our steam community. We are still working very hard on our game, and we are now in a very important stage of our development. Also, we would like to report to you about the things that we are currently working on for the game.

1. Create a map system - including GPS positioning, marking and navigation functions. As it has been said before, because the world in our game is infinite, so it will be quite difficult to create a map. However, we have now solved the key technical problems, and the map system is currently still optimizing and testing. But we expect this to be available in our next update.

2. Making plots, stories, and achievements system (including some basic functions of the NPC system) - this is big and important to us as it will determine the future direction of our development, and we are spending a lot of time on this. But, due to the lack of staff, this speed may be slow.

Although our current update speed is slowed down, but our team is still working very hard and efficiently on the game. We hope you can understand and be patient. We promise that no matter what happens, we will never stop developing this game.

Once again, we are very grateful for your support and understanding. Thank you!

Taro Team
Keplerth - Taro Studio
Communication:

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:
    https://steamcommunity.com/sharedfiles/filedetails/?id=1517664616
  1. - Add support of Steam Workshop for other types of mod.

  2. - Players can now manage their mods in Workshop bar on the main menu.

  3. - Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).

Adjustments:
  1. - Refactored most of the codes for the game, and the codes are no longer encrypted.

  2. - Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.

  3. - Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.

  4. - Increased drop rate of accessories from chests.

Fixes:
  1. - Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.

  2. - Fixed the bug where the error message might not show up when there is a keybinding conflict.

  3. - Fixed the bug which the glowing effect of light sources might not appear properly.


The progress of our current plan:
  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■■] In-game guidance (included)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■■] Meco Biotech I content (included)

  • [■■■■■] Keybind settings (included)

  • [■■■■■] Support of Steam Workshop for language mods (included)

  • [■■■■□] Support of Steam Workshop for other types of mod (included, but still improving)

  • [■■■■□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■■□□□] Weathers system (working on it)

  • [■■□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats(on hold - due to change of plan)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro


New Contents:
  1. - Add support of Steam Workshop for language mods. For the guideline, please click here: https://steamcommunity.com/sharedfiles/filedetails/?id=1502024865
  2. - Add font option in Settings.

  3. - Add new accessories, which can be found in chests that are located in Goblin, Insector and Meco zones.

Adjustments:
  1. - Fixed few bugs that are caused by UI scaling.

  2. - Adjust the boss reset trigger for Meco Boss (Divil) - boss will now be reset when player dies.

  3. - Adjust the names of some dropped items from Meco Boss (Divil).

  4. - Increase damage of Nemesis (a weapon dropped by Meco Boss - Divil).

The progress of our current plan:
  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game guidance (included, but still improving)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■□] Meco Biotech I content (included, but still improving)

  • [■■■■■] Keybind settings (included)

  • [■■■■■] Support of Steam Workshop for language mods (included)

  • [■■■■□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■□□□□] Weathers system (working on it)

  • [■■■□□] Support of Steam Workshop for other types of mod (working on it)

  • [■□□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
Keplerth - Taro Studio
Communication:

Steam Discussion
Email: tarostudio@foxmail.com
Twitter: @Keplerth_Taro



- Hello everyone!

- We're very sorry that it's been so long since the last update. It's because our team were working on both the new contents for the game and the support of Steam Workshop at the same time, and the support of Steam Workshop required us to refactor most of our codes which it took a lot of our time. Although we are still doing tests for the support of language mods, but we expect to have it available in our next update (within 1-2 weeks), and the support of other types of mod will be available in the near future as well.

- Also, we will start working on some complex features and systems, so we can't guarantee a stable update frequency as we have in the past. However, we will continue to work hard and ensure the progress of our development. We hope you can understand and thank you for your support and patience.

New Contents:
  1. - Add UI Scale option in Settings.

  2. - Add Keybind option in Settings.

  3. - Add weapon dropped from Goblin King: Split (bow).

  4. - Add new underground levels 15-19.

  5. - Add Meco Biotech I content to underground levels 15-19, including new Boss, mobs, weapons, armors, workbench.

  6. - Add Trap system, underground Meco layers are now more challenging.

  7. - Add trap items to crafting list of Handcraft: Punji Sticks, Goblin Workbench: Goblin Bear Trap, Fusion Pool: Poisonous Sac Trap.

  8. - Add teleport portals. There will be a portal near the hibernation pod that you wake up in (this only applies to characters that are newly created after this update), and other portals will appear randomly in your unexplored areas.

  9. - Add small ores to underground levels, including copper, iron, silver, and gold. Small ores can be crushed with fists.

  10. - Add new plants to underground levels: Thorns (can drop wood), Blood Mushroom, Fluorescent Fern.

  11. - Add new mobs and buildings to both the surface and the underground levels.

  12. - Add support of Steam Workshop for language mods (this still requires some more tests, and it should be available in our next update).

Adjustments:
  1. - Optimize the performance of game animation and texture. Hopefully, this will improve the fluency of the game.

  2. - Players are now unable to attack mobs through walls.

  3. - Players are now unable to open chests through walls.

  4. - Now digging down to different depth underground layers will require different qualities of shovel.

  5. - Adjust the sound effect of Insector Drill.

  6. - Raw mushrooms can now be used directly in cooking without the need to roast it first.

Progress of our current plan:
  • [■■■■■] Friendly NPCs and their villages (included)

  • [■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)

  • [■■■■■] Pet and mounts (included)

  • [■■■■■] Leather and leather-made items (included)

  • [■■■■■] Complement Goblin contents – items, creatures, elite creatures (included)

  • [■■■■■] Complement Insector contents – items, elite creatures, boss (included)

  • [■■■■□] In-game guidance (included, but still improving)

  • [■■■■■] UI Scale Setting (included)

  • [■■■■□] Meco Biotech I content (included, but still improving)

  • [■■■■■] Keybind settings (included)

  • [■■■■□] Support of Steam Workshop for language mods (still testing, this will be available soon)

  • [■■■□□] Trap System (included, but still improving)

  • [■■□□□] Events System (working on it)

  • [■□□□□] Weathers system (working on it)

  • [■■□□□] Support of Steam Workshop for other types of mod (working on it)

  • [□□□□□] More background music (working on it)

  • [■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)

  • [■□□□□] Interactions with friendly NPCs (planning)

  • [■□□□□] NPC quests and recruit (planning)

  • [□□□□□] NPC working system (planning)

  • [□□□□□] Meco Biotech II content (haven't started yet)

  • [□□□□□] Vehicles (haven't started yet)

  • [□□□□□] Water system (haven't started yet)

  • [□□□□□] Achievement system (haven't started yet)

We will try to maintain frequent updates and transparency of our progress.
Once again, thank you for all of your support!
Jul 22, 2018
Keplerth - Taro Studio
Hello, guys!

We want to apologize to all of you that there will be a delay for the next update of our game due to the amount of work we currently have. Right now, we’re working on part of the Meco content (a very big content), new dungeon and the trap system, and because the trap system is closely related to the Event system that we will be working on in the future, so there are lots of work. Other than that, we are also working very hard on the support for Steam workshop (we need to refactor most of our code, and this will take a lot of time). Although our update speed is slowed down, but our team is still working very efficiently on the game, and we hope you can understand and be patient.

Once again, thank you for your trust and support!


Taro Team
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