We are very sorry that due to our lack of staff and language barriers, we are currently not doing a good job of communicating with our community. However, we do read and record your suggestions and feedbacks as you comment on our steam community. We are still working very hard on our game, and we are now in a very important stage of our development. Also, we would like to report to you about the things that we are currently working on for the game.
1. Create a map system - including GPS positioning, marking and navigation functions. As it has been said before, because the world in our game is infinite, so it will be quite difficult to create a map. However, we have now solved the key technical problems, and the map system is currently still optimizing and testing. But we expect this to be available in our next update.
2. Making plots, stories, and achievements system (including some basic functions of the NPC system) - this is big and important to us as it will determine the future direction of our development, and we are spending a lot of time on this. But, due to the lack of staff, this speed may be slow.
Although our current update speed is slowed down, but our team is still working very hard and efficiently on the game. We hope you can understand and be patient. We promise that no matter what happens, we will never stop developing this game.
Once again, we are very grateful for your support and understanding. Thank you!
- Add support of Steam Workshop for other types of mod.
- Players can now manage their mods in Workshop bar on the main menu.
- Players can now make some basic and simple mods without needing to know how to program or code.(Through editing Json files, players can create new items, mobs and other resources).
Adjustments:
- Refactored most of the codes for the game, and the codes are no longer encrypted.
- Mod only support reading data of the following formats from external files: .dll, .png, .wav, and .json.
- Configuration Tables are saved as json files in Steam\steamapps\common\KEPLERTH\Keplerth_Data\StreamingAssets\Config.
- Increased drop rate of accessories from chests.
Fixes:
- Fixed the bug where Meco Boss (Divil) might not be reset properly after player dies.
- Fixed the bug where the error message might not show up when there is a keybinding conflict.
- Fixed the bug which the glowing effect of light sources might not appear properly.
The progress of our current plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
- We're very sorry that it's been so long since the last update. It's because our team were working on both the new contents for the game and the support of Steam Workshop at the same time, and the support of Steam Workshop required us to refactor most of our codes which it took a lot of our time. Although we are still doing tests for the support of language mods, but we expect to have it available in our next update (within 1-2 weeks), and the support of other types of mod will be available in the near future as well.
- Also, we will start working on some complex features and systems, so we can't guarantee a stable update frequency as we have in the past. However, we will continue to work hard and ensure the progress of our development. We hope you can understand and thank you for your support and patience.
New Contents:
- Add UI Scale option in Settings.
- Add Keybind option in Settings.
- Add weapon dropped from Goblin King: Split (bow).
- Add new underground levels 15-19.
- Add Meco Biotech I content to underground levels 15-19, including new Boss, mobs, weapons, armors, workbench.
- Add Trap system, underground Meco layers are now more challenging.
- Add trap items to crafting list of Handcraft: Punji Sticks, Goblin Workbench: Goblin Bear Trap, Fusion Pool: Poisonous Sac Trap.
- Add teleport portals. There will be a portal near the hibernation pod that you wake up in (this only applies to characters that are newly created after this update), and other portals will appear randomly in your unexplored areas.
- Add small ores to underground levels, including copper, iron, silver, and gold. Small ores can be crushed with fists.
- Add new plants to underground levels: Thorns (can drop wood), Blood Mushroom, Fluorescent Fern.
- Add new mobs and buildings to both the surface and the underground levels.
- Add support of Steam Workshop for language mods (this still requires some more tests, and it should be available in our next update).
Adjustments:
- Optimize the performance of game animation and texture. Hopefully, this will improve the fluency of the game.
- Players are now unable to attack mobs through walls.
- Players are now unable to open chests through walls.
- Now digging down to different depth underground layers will require different qualities of shovel.
- Adjust the sound effect of Insector Drill.
- Raw mushrooms can now be used directly in cooking without the need to roast it first.
Progress of our current plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included)
We want to apologize to all of you that there will be a delay for the next update of our game due to the amount of work we currently have. Right now, we’re working on part of the Meco content (a very big content), new dungeon and the trap system, and because the trap system is closely related to the Event system that we will be working on in the future, so there are lots of work. Other than that, we are also working very hard on the support for Steam workshop (we need to refactor most of our code, and this will take a lot of time). Although our update speed is slowed down, but our team is still working very efficiently on the game, and we hope you can understand and be patient.
- At first, when we were designing this game, we didn't want to have too much instructions in our game and telling our players what they should be doing. Instead, we were hoping Keplerth will be a free, open and more realistic world, where our players need to explore on their own, like they would do if it happened in our real life. Also, we hoped our players will feel excited and surprised when they learn or discover new things that they were not aware of in the game. However, we found that the lack of instructions may be not friendly for some of those who just start playing our game, so we decided to change and work on that.
Details of Alpha 13B Update:
New Contents:
- Add a simple beginner-friendly guidance.
- Add Note System (mobs have possibility of dropping note items that have a clue with coordinate)
Adjustments:
- Adjust Insector Queen’s skill effects.
- Add different colors of slash effects for Goblin, Insector and Parasect weapons.
Current progress of our plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
[■■■■□] Pet and mounts (included, but still improving)
- Hello, everyone! In order to be more accurate, we decided to change our version to Alpha, and we're sorry that we used the wrong and misleading version name for Keplerth before.
- Another very important thing is that because our team is very understaffed (only 3 developers are working on this game), so one of our friends was asked to help us out in communicating and responding to our steam community, emails and some other social medias for the past few months. Unfortunately, two weeks ago, due to her personal reasons, she was unable to continue on this work anymore, and our communication in our steam community was forced to stop. We sincerely apologize for what is happening and any inconvenience this may cause. We're currently still trying to do some hiring, so we really hope you can understand and give us some time to find the right person for this job. In the meantime, we will not be able to respond comments from our steam community (we're very struggling with English, and it almost took us a whole day to write this update news). However, we will still read and take notes from all of your feedback and suggestions while ensure the progress of our development.
- Lastly, we promise that no matter what happens, we will never stop developing this game. All of our actions and regular updates will be the best proof of our promise.
Details of Alpha 13 Update:
New Contents:
Add a Boss to underground insector layers, players can manually activate the boss battle with Insector Queen (there will be a body left on the ground once the boss is dead, materials will be dropped when players destroy the remaining body)
Add two accessories which drop from Insector Queen: Parasect Stone and Poison Spore
Add armor items to crafting list of Insector Fusion Pool: Parasect Outfit, Parasect Gloves and Parasect Shoes
Add weapon items to crafting list of Insector Fusion Pool: Parasect Sickle, Parasect Plasma Gun and Insector Drill
Add particle effects for debuffs, such as poisoned, lower speed and etc.
Add Goblin mobs: Goblin Knight, Goblin Tamer (has capture skill), Goblin Zombie Dog and Goblin Warhorse
Add two armor items which drop from Goblin Knight and Goblin Tamer
Add a rare wild hostile animal: Leopard
Add four kinds of metal Tiki Torch
Add four kinds of metal Table
Adjustments:
Game is now running at the background as well.
Fusion pool (the insector workbench) is no longer randomly generated in insector layers (i.e. on underground level 5-9), it can now only be dropped from the boss Insector Queen.
Game will now be saved even when players directly close the game by clicking the close button in the top right-hand corner or pressing Alt + F4 keys.
Decrease the effect of Attack received from all types of ATK Capsule by 1 point.
Fixes:
Fixed the bug where players might not be able to rescue their tamed Boar King when it was dying.
Fixed the bug where there might be no particle effect or sound when attacking Insector Nests.
Fixed the bug where animals might not be following the players after Pheromones were used.
Current progress of our plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■■] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
[■■■■□] Pet and mounts (included, but still improving)
Add Pet and Mounts System - All non-humanoid creatures are tameable, and tamed pet can participate in combat. - Pets currently only have fighting and riding features, but more features will be added in the future.
Add an item dropped from mobs: Monster Skin
Add an item dropped from cows: Leather
Add items to crafting list of Handcraft: Leather Armor, Leather Gloves, Leather Shoes
Add an item to crafting list of Goblin Workbench: Pet Collar
Add items to merchant NPCs’ list of selling items: Leather, Pet Collar
Add an item dropped from grass: Grass Seed
Add a new animal: Horse
Adjustments:
Shotgun weapons now have a higher damage and a slightly narrower attack range.
Adjust the rule of determining a safe/housing area – mobs do not respawn in an area where ALL of the walls/fences/blocks around that area are placed by you and the size of each room is below 40x40. (Titanium walls of the ship are also considered as yours)
Add a 10-minute countdown timer to death marker. Multiple death markers now can be existed at the same time and they will be disappeared after the countdown.
Fixes:
Fixed the bug where animals might run outside of the fences/walls.
Fixed the bug where mobs might respawn in mountains and walls.
Fixed the bug which the effect of racial buffs might be lost after death.
Fixed the bug where furnace/stove/campfire might produce infinite units of item when players close their backpack during the progress.
Fixed the bug where wrong amount of silver coins might be charged when buying goods from merchant NPC.
Fixed the bug where Handcraft menu might be wrongly appeared on Workbench menu.
Current progress of our 2-3 months plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
[■■■■□] Pet and mounts (included, but still improving)
[■■■■■] Leather and leather-made items (included)
[■■■□□] More pet/animal interactions – storage, shearing the goats (working on it)
[■■□□□] Interactions with friendly NPCs (planning)
This week’s update is mainly to fix some serious bugs in the game. We expect to have an update with pet & mounts next week (it still requires some more tests).
Adjustment:
The colors on top of Iron, Silver, Coal and Sulfur ores are adjusted, and it’s now easier to distinguish them from the stone.
Fixes:
Fixed the issue of failed to auto-save the game.
Fixed the bug which dropped items after death might be appeared on the wrong floors under Classic Mode.
Fixed the bug which the effects of equipped accessories might be lost after death under Casual Mode.
Fixed the bug which wooden model could burn indefinitely when it was used as a fuel.
Fixed the bug where items might be produced with extra units at Workbench.
Fixed the bug where additional units might be deducted when selling items to merchant NPCs.
Fixed the bug where a human character might have a slow eating speed when eating for the first time.
Current progress of our 2-3 months plan:
[■■■■■] Friendly NPCs and their villages (included)
[■■■■□] Trading system – trading with NPCs for more useful items with excess materials (included, but still improving)
[■■■■□] Pet and mounts (developed, but still require some more tests)
[■■■■□] Add leather and leather-made items (will be included when pet & mounts system is added)
[■■□□□] Interactions with friendly NPCs (working on it)
[■□□□□] More pet/animal interactions – storage, shearing the goats (planning)