May 22, 2020
OrbusVR: Reborn - Daynab


Hi everyone, today we wanted to talk about our plans for the next half of the year and what we’ve been working on. Check it out! We talk about all of our plans including the new raid, a new server event (for those that remember Defend the Realm, it’ll be similar), the rollout of some DLC features to the main game, economy changes, and much more.

It's quite a long read, so here is the link to the article. We're excited for you to be able to get your hands on the new features.

https://blog.orbusvr.com/q3-q4-2020-roadmap-2/

Thanks!
OrbusVR: Reborn - Daynab


Hi, today’s patch includes some improvements to the player names/buff UI, and a lot of bugfixes as well as additional logging for future bugfixes, to help track down desyncs and other instability causes.

Thanks!

Notes:
  • Updated Player name placement
  • Moved Title to above players name to ensure easier recognition
  • Fixed errors on player compass throwing exception
  • Shaman super effect added (will show VFX when activated)
  • Bard error fixed with grabbing of instruments
  • Legendary musketeer re-positioned so UI no longer clips
  • Fixed error thrown when activating Musketeer Lifewell orb
  • Scoundrel card holder now has a visual placement on belt
  • Can also be re-positioned via anchor points in player menu now
  • Fixed various bounty map issues
  • Updated client to remove warning and exceptions errors in Unity
  • Fixed various fog issues on Quest
  • Added additional logging on client to capture more data to track down de-syncs and various bugs
OrbusVR: Reborn - Daynab
This is a community event hosted by the Elysium fellowship and is not affiliated with the OrbusVR Dev Team
Below is the event message from the Elysium fellowship about the event.
Welcome to the School of Elysium.

On May 16th we will have various classes all around Highsteppe. Below is some info, rules and the class schedule!

Here is a link to the events Discord.
https://discord.com/invite/xGRcZar

Please join the voice channel of the class of your choice. We will have the same classes all day so you can attend different ones. All players will be muted in voice so as to not interrupt the instructor.

There will be a question section at the end of each class. Instructors will have voice turned off in game and in Discord until said time. Your instructor will turn on in-game voice and take questions then.

We ask you don’t cast spells, shoot weapons etc. during class, this way it doesn’t distract our instructors.
Instructors will be posting information in their respective chat channel, you can save this information if you’d like.

The schedule - times are in CST
  • Bards: Today your instructor will be Mishka . He will meeting everyone in the Tavern. Class time are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm

  • Musketeers: Today your instructors will be TrafficCone . He will be meeting everyone by the Airship in Highsteppe. Class Times are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm

  • Paladins: Today your instructors will be DaHamm and loganator. They will be meeting everyone outside the player house, then proceeding outside to the mobs outside the exit nearby. Class times are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm

  • Rangers: Today your teacher will be Arkaic. He will be meeting everyone by Darius and then proceeding outside to the training dummies by the nearby exit. Class times are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm

  • Runemages: Today your instructors will be zenzerker, buckyboi and Mebg. they will be meeting everyone in the Fellowship Court. Class times are: 12:00pm - 1:00pm. 2:00pm - 3:00pm. 4:00pm - 5:00pm. 6:00pm - 7:00pm

  • Scoundrels: Today your instructor will be Tallia. He will be meeting everyone below the player house, outside of the Dragon Shop. Class time are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:00pm - 5:00pm. 6:00pm - 7:00pm

  • Shamans: Today your instructor will be SirSchmoppy. He will be meeting everyone in front of the Dungeon portals Class times are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm

  • Warriors: Today your instructor will be Richleth. He will be meeting everyone by the mayor of Highsteppe and then proceeding out the nearby exit to some mobs. Class times are: 12:00pm - 12:30pm. 1:30 - 2:00pm. 3:00pm - 3:30pm. 4:30pm - 5:00pm. 6:00pm - 6:30pm. 7:30pm - 8:00pm
OrbusVR: Reborn - Daynab


We are pushing out a client and server side patch today around 11 AM CST. It includes the following fixes:
  • Added additional mob spawners to Mugwood and Thorndell Meadow

  • Updated ambiance sounds for Hollow’s Creek and Thorndell Meadow

  • Made soldier at bottom of the ramp you speak with to start patrol field escort quests show at all times
    This should help us track down the problem better for players stuck on Patrol The Fields 2

  • Fixed issue with market stall items being purchased through auction house sometimes losing metadata
    This was causing crated treasure maps bought through the auction house that were listed through a market stall to not deliver properly and should be fixed now

  • This should also fix the problems with some dragons not having the proper meta data (color, size, traits, etc) when sold through market stalls

  • Updated the gray bard note to orange to help visibility in dark places

  • Fixed spiderling dye icon and a few other corrupt icons

  • Fixed orb placement at end of musket barrel on new weapons for the DLC

  • Updated Razor Wasp hitbox

  • Added additional client logging to track down Unity exemption bugs

  • We are spending the upcoming weeks to remove exceptions and errors we are receiving through the new crash reporting we implemented a couple months back

  • Updated Treasure chest drops to ensure you always receive at least 1 item

  • We have also pushed out a potential fix yesterday for the escort quest “Patrol the Field II (Side Quest)” that some players have been able to complete while others have not. We are still looking for any more information players can give if they are stuck on that quest not completing.

Thanks!
OrbusVR: Reborn - smelgren
Mini Story Pack #1: Secrets of Mugwood is now live! The Pack can be purchased for $9.99 through the in-game cash shop. To buy it, open your Player Menu, toggle to the tab for the in-game cash shop (piggy bank icon), and select the Secrets of Mugwood icon.

We made the decision to offer the Pack through the cash shop instead of on the Oculus or Steam storefronts so those who play across multiple platforms will only have to purchase the content once. As the purchase will be tied to your account at the Orbus level, the Mini Story Pack content will be accessible to alt characters as well.

After purchasing the Pack, you should receive a quest directing you to speak with Gormina, a new NPC who can be found in Pierre Cenn’s Critter Capture shop. In addition to handing out the overarching quest for the Pack, Gormina will also give you a new tool called the micronizer to help you on your journey. Try out the micronizer in Pierre’s shop to access a mini tutorial version of the shop where you can learn to climb. Once you’ve returned to normal size, it’s time to head out into the overworld to find the first location to shrink down and let the adventure truly begin! As for the rest...we'll let you see for yourself.

The dev team has been hard at work on the Mini Story Pack over the last couple months, and we are excited to finally share these new worlds with you! We look forward to hearing your thoughts on the Pack.

For more in-depth info, check out the Secrets of Mugwood Patch Notes.
OrbusVR: Reborn - smelgren
Mini Story Pack #1: Secrets of Mugwood will officially launch on Tuesday, April 28th!

Journey into the hidden microsystems of Patreayl where you’ll battle belligerent bugs (and a few monstrous plants) for the fate of a community of sentient lizards. Meet the residents of a quaint mushroom village and try your hand at catching moonflies. Defend a patrol outpost overrun by spiders. And finally find your way through a maze of insect-infested tunnels deep underground in search of a sacred object…



The Pack will be available for $9.99 through the in-game cash shop on launch day. For a more in-depth look at the new mini worlds you’ll be able to explore, check out the trailer above, or any of the Mini Story Pack Spotlight posts below:


We are excited to share this new world with you, and we hope you enjoy exploring it as much as we enjoyed making it.
OrbusVR: Reborn - smelgren

What: World Boss event to kill "Bjorn Stafrute"
When: Sunday, March 22 from 9-11 PM CST
Where: Meet at Bjorn Stafrute or Player House
Who: Everyone! (Event to be hosted by Carnage Fellowship)

The Carnage Fellowship is hosting a World Boss event this Sunday, March 22 from 9-11 pm CST to take on Bjorn Stafrute aka the "Tree Boss." Everyone is invited! If you don’t know where you’re going, wait outside your Player House in Highsteppe, and a Carnage member will be there to show you the way.

Killing World Boss Bjorn Stafruite gives you a chance at:
* Signet of Bark Ring
* Overgrown Bark (World Boss cape)
* Bjorn Stafrute Picture Blueprint (Tinkerer Blueprint)

***NOTE: World Bosses require lots of players to kill, and as such, you can see reduced FPS with the amount of players, spells, etc in the area. To increase your FPS, go to your "Player Menu," select the "Settings" tab (gear icon), then select "Graphics" from the top. You can turn off the the VFX for all classes in this tab. It is suggested that you turn these off before arriving.***"
Mar 16, 2020
OrbusVR: Reborn - smelgren

Been feeling unlucky? Now's your chance to turn it all around! In honor of St. Patrick's Day, the OrbusVR devs are doling out some Bonus Luck in game! The Luck Bonus will increase your overall luck stat by 100 points (which will show updated inside your player stats), boosting your chances of a double fish catch and, of course, loot drop. Your good luck starts Monday, March 16 at noon CST and will run through Wednesday, March 18 at noon CST.
OrbusVR: Reborn - Daynab


A full preview of the festival can be found here.

Visit the Festival NPC outside the gates of Highsteppe to start the questline and learn more about Skogronn. Players who finish the questline will receive a cape and a mount, as well as unlock an item of achievement furniture.

Patch Notes:
  • Added festival quests
  • Added new enemy type “Skogtroll” and “Raven” for festival
  • Updated trees, bushes, terrain for Spring festival
  • Fixed bugs with Player Map
  • Some instances where map wasn’t closing properly
  • Orientation of player arrow on map should face way players head is facing now
  • Fixed a bug not allowing Quest users to teleport to their totems (Shaman)
  • Fixed a bug causing some quests not to update properly when earning progress towards completion (already active on live)



We are planning on the Summer and Winter seasons having bigger festivals with more quests and rewards, while the Fall and Spring festivals will be somewhat smaller in comparison.

As always, you can follow our blog to receive regular previews and updates on what we're working on.
We'll see you in game!
OrbusVR: Reborn - smelgren
In our Q1-Q2 2020 Roadmap post we announced that one of our upcoming projects for Q2 this year is launching the first Mini Story Pack. In the first Story Pack you’ll discover a side of Patreayl you’ve never seen before. Using the newly developed “micronizer” tool, shrink down and explore a miniature world teeming with life—as well as a few secret cities. Your first assignment? Track down the lizard Zaarp, leader of a hidden society of sentient lizards, who’s mysteriously gone missing.



What to Expect
  • Mini Story Packs are story-focused in-game DLC (downloadable content) that will provide an additional 10-15 hours of gameplay.
  • The Pack is primarily aimed at exploration and questlines, as well as new mechanics like climbing, and a few new quest types.
  • It will feature new NPC types, 5 new zones to explore, and a new storyline with both main and side quests to complete.
  • It will also feature 3 new armor sets and 2 new weapon sets, pets, mounts, furniture pieces, achievements, etc.
  • Mini Story Packs are additional paid content. The first Mini Story Pack will be available for $9.99.

New Zones

With the first Mini Story Pack, we'll be introducing four new mini zones, as well as a micro version of Pierre's shop. With the exception of Pierre’s shop, all zones will be accessed from different locations throughout the greater Highsteppe area.

Mugwood


Explore the lizard village and talk to its inhabitants, then take a stroll along the zone's walking trails underneath towering mushrooms and flowers – but keep your weapon close, for the lizards aren't the only creatures living in the area. Be sure to also keep an eye out for climbing vines, which will allow you to explore additional areas of the zones in search of secret caves and hidden treasures, along with some interesting views.

Hollow’s Creek


Below the deck at the top of Leisa Falls is a hidden world teeming with life. This area is the home station of the Foragers, a collection of lizards devoted to gathering and distributing food to lizards throughout the region. There's plenty of beauty to behold in Hollow's Creek, from the blooms and the lily pads to the glow of the moonflies at dusk. But be on your guard, for there's more than that lurking among the reedflutes of the creek.

Thorndell Meadow


Along the road between the city of Highsteppe and the plateau above it is Thorndell Meadow.Though it might seem peaceful from above, upon shrinking down you’ll find it anything but. Make your way around the maze of wagon wheels and other debris to find safety at the Patrol’s outpost and get a better view of the surrounding dangers. Or clamber up planks and ropes to explore new territory and find a few surprises.

The Lair


The final zone of the story takes you deep into a crevice at the back of Sarrow’s Cave. Little light penetrates this lair, so be sure to pack your lantern before you embark on the final stretch of your journey. The last thing you want is to lose your bearings in the maze of tunnels that make up this cave...
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