Fixed an issue which was causing people to not be able to logout and then log back in when using the Websocket connection type.
Fixed an issue which was preventing you from using the left/right turn on the Oculus Touch controller without first touching the top of the joystick.
Fixed a bug which was allowing Runemages to charge their Super by hitting the Musketeer Turret.
Fixed a bug which allowed you to become a Musketeer, put out your turret, and then change to another class, and the turret to stay in-game.
Fixed a bug which could sometimes cause the Resurrect menu to go away if you hit the button too quickly after it appeared and members of your party were in-combat.
Fixed an issue which was causing people to not be able to logout and then log back in when using the Websocket connection type.
Fixed an issue which was preventing you from using the left/right turn on the Oculus Touch controller without first touching the top of the joystick.
Fixed a bug which was allowing Runemages to charge their Super by hitting the Musketeer Turret.
Fixed a bug which allowed you to become a Musketeer, put out your turret, and then change to another class, and the turret to stay in-game.
Fixed a bug which could sometimes cause the Resurrect menu to go away if you hit the button too quickly after it appeared and members of your party were in-combat.
Added a new panel to the login screen which contains an excerpt of the latest blog post as well as the ability to activate the Websocket connection type (or de-activate it) directly from inside the game. The “-connectws” command-line argument is no longer required.
The preference of connection type will save between gaming sessions. In addition, this means it should now be possible for Oculus users to activate this connection type if they have been experiencing crashes with the original default type.
Made some changes to the Websocket connection type so that it is now a direct connection to our server, which should reduce the latency some users were seeing with it. It should now be just as low-latency as the default connection type.
Added a “bob and splash” effect to the bobber when you get a bite while fishing, which should hopefully make it easier to see when you get a bite when using Windows MR headsets.
Fixed a bug which was unintentionally allowing the Donkey Cart to drop items and give XP when killed. Since it’s a defenseless mob that doesn’t fight back or put you in combat, it should do neither.
Fixed a bug which was sometimes incorrectly disconnecting you from a dungeon even when you were in the correct party when entering the dungeon.
Added a new panel to the login screen which contains an excerpt of the latest blog post as well as the ability to activate the Websocket connection type (or de-activate it) directly from inside the game. The “-connectws” command-line argument is no longer required.
The preference of connection type will save between gaming sessions. In addition, this means it should now be possible for Oculus users to activate this connection type if they have been experiencing crashes with the original default type.
Made some changes to the Websocket connection type so that it is now a direct connection to our server, which should reduce the latency some users were seeing with it. It should now be just as low-latency as the default connection type.
Added a “bob and splash” effect to the bobber when you get a bite while fishing, which should hopefully make it easier to see when you get a bite when using Windows MR headsets.
Fixed a bug which was unintentionally allowing the Donkey Cart to drop items and give XP when killed. Since it’s a defenseless mob that doesn’t fight back or put you in combat, it should do neither.
Fixed a bug which was sometimes incorrectly disconnecting you from a dungeon even when you were in the correct party when entering the dungeon.
The Tournament of Mages practice area is now available. A mysterious and unknown element has placed a fire-burning brazier near the entrance of a walled-off area. As you approach, you hear a whisper in your mind, “Light the fire, and test your skill. Only the best shall prevail!”
The practice area is located near the Corner Path, Southwest of the entrance to the Maeo’s Sanctum dungeon, across the bridge. Note that there are three practice areas right now, and they are a shared resource. Each “practice run” takes a maximum of 1 minute to complete, so please take turns if there are others waiting.
Your personal best record in terms of score is automatically tracked and you will receive a notification when achieving a new best score. We will determine the top scores after a couple of weeks and then hold the actual Tournament. More details on that to come, but for now just see how high of a score you can get!
Fixed a bug which was causing the Fireball 2 spell to sometimes be recognized as Fireball 1.
If you leave the party once you enter a Dungeon, you will now be disconnected from that dungeon instance after 10 seconds.
Added an additional graveyard near Guild City.
Fixed reflection issues with some assets in the Tradu Mines.
Changed the terrain the Arena to be more in line with the new art style.
Fixed a duplicate entry of the Giant Growth Potion recipe in the Journal.
The Tournament of Mages practice area is now available. A mysterious and unknown element has placed a fire-burning brazier near the entrance of a walled-off area. As you approach, you hear a whisper in your mind, “Light the fire, and test your skill. Only the best shall prevail!”
The practice area is located near the Corner Path, Southwest of the entrance to the Maeo’s Sanctum dungeon, across the bridge. Note that there are three practice areas right now, and they are a shared resource. Each “practice run” takes a maximum of 1 minute to complete, so please take turns if there are others waiting.
Your personal best record in terms of score is automatically tracked and you will receive a notification when achieving a new best score. We will determine the top scores after a couple of weeks and then hold the actual Tournament. More details on that to come, but for now just see how high of a score you can get!
Fixed a bug which was causing the Fireball 2 spell to sometimes be recognized as Fireball 1.
If you leave the party once you enter a Dungeon, you will now be disconnected from that dungeon instance after 10 seconds.
Added an additional graveyard near Guild City.
Fixed reflection issues with some assets in the Tradu Mines.
Changed the terrain the Arena to be more in line with the new art style.
Fixed a duplicate entry of the Giant Growth Potion recipe in the Journal.
The Tradu Crypt and Tradu Lab dungeon wings of the Tradu Mines are now available to play. To enter the Mines, follow the path in the Lamavora Frontier near the waterfall. Each wing features 2 new bosses with additional challenging mechanics that should test even the most seasoned adventuring groups.
Tier 5 Epic Loot has been added to the game, featuring the "Proto" series of armor as well as a new weapon for each class. This gear is "Level 20.25", so it's slightly better stat-wise than what's been previously available in the game, in addition to its new styling. This loot is only dropped by the bosses in the new Tradu Mines dungeon wings.
A new loot system has been implemented for dungeon boss encounters in the end-game dungeon. Once per day you are eligible to receive a guaranteed drop from each wing of the dungeon. That means if a group of 5 runs the same wing two and a half times (and kills 5 bosses total), everyone in that group is guaranteed to get a drop. Your guaranteed drop resets every day at 2 AM Server Time.
Note that you still retain the base drop chance on each boss kill to get an equipment drop, in addition to your guaranteed drop. A new page has been added to the Player Journal which tracks which wings you have already received your guaranteed drop for the day in.
A new loot system has been implemented for the World Bosses. World Bosses will no longer drop regular equipment, instead only dropping their specific ring and cape. The drop chance of these items has been greatly increased. In addition, now as long as you cross a certain threshold of effort when killing the boss (which should be easily attainable), you always have the same chance to get a drop, so bringing extra people to the World Boss raid is no longer a hindrance loot-wise.
Aberrations in the Wilds will continue to drop Epic Tier 4 Level 20 gear, and the chance of them dropping that gear has been greatly increased.
When killing a Boss (either a dungeon boss or a World Boss), now when the boss dies a Boss Loot Chest will appear, rather than a regular Loot Bag drop. Open this chest to receive your reward. Bosses will now drop dram for those who don't receive an equipment drop from them.
The duration and effect of all Slow effects in the game have been standardized. Runemages will now slow by 25%, 35%, and 50% (for Frostbolt Level 1, 2 and 3). Musketeer's Frost Orb now slows by 35%. The Warrior's Hamstring attack remains a 50% Slow. In addition, Slowing effects are now multiplicative, not additive. So a creature slowed by a Frostbolt Level 3 and a Hamstring will be slowed by a total of 75%, not 100%.
The duration of the Slow effect from Frostbolt Level 2 and 3 has been slightly reduced.
When you are in a Dungeon, you can no longer release to the graveyard if your fellow party members are still in combat. Instead, you will be prompted to wait until combat has ended before you can Reawaken.
Long line-based AoE attacks (such as those from the Aberrations in the wilds) have now been correctly fixed. You will now only take damage if you are inside the box, and you will always take damage if you are inside the box. Made a change to the Warrior hit detection such that it is now possible to hit enemies even if you are inside of their box colliders. It's still a little difficult to pull off an "Upwards" swing in that situation though, and we're continuing to work on that.
Tradu Lab Fragment and Tradu Crypt Fragment items have been added to the game, and drop off the Mist Keeper and Soul Keeper (the last bosses) in their respective dungeon wings. These are the tokens you will need to collect to summon the World Boss in the Tradu Mines once it's available to play. You will need tokens from all four wings to summon the boss.
The Tradu Crypt and Tradu Lab dungeon wings of the Tradu Mines are now available to play. To enter the Mines, follow the path in the Lamavora Frontier near the waterfall. Each wing features 2 new bosses with additional challenging mechanics that should test even the most seasoned adventuring groups.
Tier 5 Epic Loot has been added to the game, featuring the "Proto" series of armor as well as a new weapon for each class. This gear is "Level 20.25", so it's slightly better stat-wise than what's been previously available in the game, in addition to its new styling. This loot is only dropped by the bosses in the new Tradu Mines dungeon wings.
A new loot system has been implemented for dungeon boss encounters in the end-game dungeon. Once per day you are eligible to receive a guaranteed drop from each wing of the dungeon. That means if a group of 5 runs the same wing two and a half times (and kills 5 bosses total), everyone in that group is guaranteed to get a drop. Your guaranteed drop resets every day at 2 AM Server Time.
Note that you still retain the base drop chance on each boss kill to get an equipment drop, in addition to your guaranteed drop. A new page has been added to the Player Journal which tracks which wings you have already received your guaranteed drop for the day in.
A new loot system has been implemented for the World Bosses. World Bosses will no longer drop regular equipment, instead only dropping their specific ring and cape. The drop chance of these items has been greatly increased. In addition, now as long as you cross a certain threshold of effort when killing the boss (which should be easily attainable), you always have the same chance to get a drop, so bringing extra people to the World Boss raid is no longer a hindrance loot-wise.
Aberrations in the Wilds will continue to drop Epic Tier 4 Level 20 gear, and the chance of them dropping that gear has been greatly increased.
When killing a Boss (either a dungeon boss or a World Boss), now when the boss dies a Boss Loot Chest will appear, rather than a regular Loot Bag drop. Open this chest to receive your reward. Bosses will now drop dram for those who don't receive an equipment drop from them.
The duration and effect of all Slow effects in the game have been standardized. Runemages will now slow by 25%, 35%, and 50% (for Frostbolt Level 1, 2 and 3). Musketeer's Frost Orb now slows by 35%. The Warrior's Hamstring attack remains a 50% Slow. In addition, Slowing effects are now multiplicative, not additive. So a creature slowed by a Frostbolt Level 3 and a Hamstring will be slowed by a total of 75%, not 100%.
The duration of the Slow effect from Frostbolt Level 2 and 3 has been slightly reduced.
When you are in a Dungeon, you can no longer release to the graveyard if your fellow party members are still in combat. Instead, you will be prompted to wait until combat has ended before you can Reawaken.
Long line-based AoE attacks (such as those from the Aberrations in the wilds) have now been correctly fixed. You will now only take damage if you are inside the box, and you will always take damage if you are inside the box. Made a change to the Warrior hit detection such that it is now possible to hit enemies even if you are inside of their box colliders. It's still a little difficult to pull off an "Upwards" swing in that situation though, and we're continuing to work on that.
Tradu Lab Fragment and Tradu Crypt Fragment items have been added to the game, and drop off the Mist Keeper and Soul Keeper (the last bosses) in their respective dungeon wings. These are the tokens you will need to collect to summon the World Boss in the Tradu Mines once it's available to play. You will need tokens from all four wings to summon the boss.
New Market Stall leases have been auctioned off and now all Market Stalls in both Highsteppe and Guild City are occupied. In addition, some Market Stalls now have 24 items for sale instead of just 12.
The “First Strike” affix will no longer proc on the Ranger’s Charged Shot or the Runemage’s Sunfire (super ability).
The Ranger’s super ability has been adjusted such that if you are firing more than 1 arrow per second, the amount of super you gain per shot will be reduced.
Fixed a series of bugs which would cause players using the Sliding locomotion to be “stuck” until they teleported after some things in-game such as using a Mage Portal, resurrecting at the Graveyard, etc.
Made an adjustment to the movement system regarding enemy blocking. You still cannot enter an enemy’s hitbox, but if you use some abilities such as the Warrior’s Sword Rush, or if an enemy walks over you itself, you can now freely slide out of the enemy’s hitbox without needing to teleport. This should generally solve all the problems with Warriors getting stuck after using Sword Rush.
Made hopefully the final fix needed to the tooltips so that they now always show up even on boxes that were previously covered by a tooltip.
The performance improvements from the Beta branch are now incorporated in the default branch of the game. This should lead to improved performance especially on systems with slower CPUs.
New Market Stall leases have been auctioned off and now all Market Stalls in both Highsteppe and Guild City are occupied. In addition, some Market Stalls now have 24 items for sale instead of just 12.
The “First Strike” affix will no longer proc on the Ranger’s Charged Shot or the Runemage’s Sunfire (super ability).
The Ranger’s super ability has been adjusted such that if you are firing more than 1 arrow per second, the amount of super you gain per shot will be reduced.
Fixed a series of bugs which would cause players using the Sliding locomotion to be “stuck” until they teleported after some things in-game such as using a Mage Portal, resurrecting at the Graveyard, etc.
Made an adjustment to the movement system regarding enemy blocking. You still cannot enter an enemy’s hitbox, but if you use some abilities such as the Warrior’s Sword Rush, or if an enemy walks over you itself, you can now freely slide out of the enemy’s hitbox without needing to teleport. This should generally solve all the problems with Warriors getting stuck after using Sword Rush.
Made hopefully the final fix needed to the tooltips so that they now always show up even on boxes that were previously covered by a tooltip.
The performance improvements from the Beta branch are now incorporated in the default branch of the game. This should lead to improved performance especially on systems with slower CPUs.