Temtem - Tsukki
New stuff

  • đŸ‘„We've added an indicator for the Nuzlocke and Randomlocke modes that will show you the number of captures left for the zone you're currently in. It's located next to the Minimap.
  • đŸ‘„We've added an Species Clause to the Nuzlocke and Randomlocke modes:
    When running into a Temtem they have already tamed before as the first encounter on any given zone, the player can defeat it or run away without wasting one of their allowed encounters.
    If the player decides to capture that Tem despite already having it, it will count as a valid encounter and it'll consume one of the allowed encounters.
    The game will check for the entire evolutive line, so if you have a Granpah in your squad and encounter a Paharo, you will be able to defeat it without using one of your allotted encounters.

  • We've added new internal rules to the Techniques of starter Temtem to prevent insta-failed runs in the Randomlocke mode.
    Starters must now have at least one Technique that fulfills all of these requisites: Damage greater than 1, Hold 0 and STA Cost less than 20.
These changes will be applied to all existing Challenge Runs, and any Challenge Run created from now onward.

Improvements

  • We've changed the message you get when trying to capture a Temtem once you'd surpassed the capture limit in Nuzlocke and Randomlocke modes. It's now a new message created specifically for the Challenge Modes.

  • The Anahir given to the player during the story will now be full HP in the Nuzlocke Mode, and the random Temtem given instead of Anahir will follow suit in the Randomlocke Mode.

  • We've improved and clarified the process of choosing a name for your character. It should now be more clear when the name you've picked is already in use or otherwise not fit to be picked.

  • The Trait and Technique textbox is now scaled based on the description text.



Balance

Economy
  • The price in Novas of all Premium musical instruments and Premium emotes has been reduced by 40%.

  • đŸ‘„We've adjusted the Luma Drop rewards given by the species located in the Tuwai Shrines. They will now reward higher amounts of Luma Drops.

Temtem

These changes were meant to be included with patch 1.3, but didn't make it in due to a bug. After checking the competitive community's feelings on it, we've decided to include them in this patch to place us closer to the idea of balance we had for this Season.

#101 – Kauren

  • STA has been increased 45 ⇒ 54.

  • SPDEF has been increased 51 ⇒ 57.

#121 – Broccolem

  • HP has been increased 74 ⇒ 79.

  • STA has been increased 63 ⇒ 67.

  • Gaia has been added to its move pool.



Bug fixes

All platforms

đŸ‘„The LFG chat tab has returned! It lives!

đŸ‘„Fixed a hardstuck situation at the Evershifting Tower after defeating a floor boss and getting healed.

Fixed getting hardstuck if, during the Randomlocke, once the player runs out of captures in a zone they encounter two Temtem, capture one with the TemCardX and then run away from battle.

Fixed a softlock after changing the language in the Settings menu.

Fixed getting softlocked when receiving the plot of land for housing in a Challenge Mode.

đŸ‘„Fixed getting softlocked if the Coward's Blanket was active and, in a dual wild encounter, the player captured both of them with only one free slot on their squad and released the first one captured.

Fixed a softlock after receiving a Temtem that the player is not the OT for in the Locke modes.

Fixed getting softlocked by the renaming pop-up when receiving any gifted Tem from an NPC in the Nuzlocke and Randomlocke modes. It won't be possible to rename these Tems from now onwards.

Fixed a crash that could happen when moving between empty slots in the Tempedia.

đŸ‘„Fixed getting stuck when interacting with another's player co-op emote while sitting.

Fixed getting stuck in battle if the move Piercing Wheel was used in the Randomlocke mode.

đŸ‘„Fixed getting stuck behind Distracted peasant or Studious Yamabushi if the battle against them was started directly in the opposite direction they were looking at.

Fixed a black screen if there was a disconnect while attempting to reconnect when seeing the preview of the Challenge Mode rewards.

đŸ‘„Fixed getting disconnected when a player cleared 33 notifications or more at once.

Fixed not being able to skip the capture requirement to unlock the Temessence in the Randomlocke Mode.

đŸ‘„Fixed Temtem with catch rate 0 appearing in the wild in the Randomlocke Mode.

Fixed eggs opening when changing between the main save and the Challenge mode accounts.

Fixed a spike of lag after using the incubator machine at the Breeding Center.

Fixed the Temtem Plus benefits not being applied in the Challenge Modes.

Fixed consumable items running out when a Player switches from their normal save to a Challenge Mode.

Fixed Glossy Tempedia, Bright Tempedia and Shiny Tempedia Kudos not updating correctly in the server.

đŸ‘„Fixed Dojo Rematches and Kudos not being granted when the player finished the battle with a transformed Mimit.

đŸ‘„Fixed PvP daily, weekly and per-match rewards not being given properly server-side.

Fixed some issues related to Showdown Squad configuration and cross-progression.

Fixed being able to continue playing with an unlinked account until the primary account is booted if the unlink for the cross-progression was made from the secondary account's Settings menu.

đŸ‘„Fixed TCs not disappearing after being used in the Challenge Modes.

Fixed Feathers not updating in the "Select Amount" UI of the shop at Tamer's Paradise.

Fixed getting a random Temtem from the Ukama Lover in the Nuzlocke Mode.

đŸ‘„Fixed getting a different face in the Challenge Modes if the Main Save has a specific Face set

Fixed visually spending one Tem Renaming Voucher when trying to change a Temtem's nickname using Pansuns.

đŸ‘„Fixed Trade House's filter not having into account the secondary typing of Chromeon and Koish.

đŸ‘„Fixed Mimit having DNA Extraction in Randomlocke instead of whatever tech it had after transforming in battle.

Fixed being able to pick an empty squad in a competitive battle.

Fixed mouse input not working if a player ended a PvP Match with the emote wheel enabled.

Fixed Reactive Vial not healing the holder when proccing.

đŸ‘„Fixed Rejuvenate not working properly on Multi Target techniques.

đŸ‘„Fixed Techniques that apply 2 Status Condition and have an extra effect not copying the 2 Status Condition through Traits.

đŸ‘„Fixed Adaptive users being able to receive a Status Condition that should be avoided with the typing change this Trait triggers.

đŸ‘„Fixed not seeing correctly the HP recovered with the Inductor Trait when attacking a Temtem with the Toxin Skin Trait.

đŸ‘„Fixed an interaction between Kaleidoscope and Bright Beam while the user had the Seized Status Condition.

Fixed Misogi's Synergy not applying Regenerating.

Fixed Bully doing more damage when the target had 2 Status Conditions applied.

đŸ‘„Fixed Neutrality and Resistant users losing their Invigorated Status Condition when a 1 Turn Exhaust was applied on them.

Fixed Dreaded Alarm not showing the sign that it was triggered when attacking an asleep Temtem.

Fixed the Acid Reflux technique (signature move of Noxolotl) was being played when used by other Tems in the Randomlocke mode instead of the default VFX animation.

Fixed several bugs involving a Temtem dying because of the Dreaded Alarm trait.

Fixed once per battle traits triggering twice when a player who doesn't have the Speed Arrow swaps in an Intimidator Tyranak and a Temtem with a once-per-battle trait, keeps them in battle for one turn, swaps those Temtem out and then brings back the Temtem with the once-per-battle trait.

Fixed STA not being updated when a Temtem that was already in the battlefield enters again automatically after one Temtem faints due to being the last Temtem in the bench.

đŸ‘„Fixed the Battle Log showing the Gears Temtem have in the TemDeck/Squad instead of the ones assigned on the Pro Battlebox if the third Pro Battlebox was the one being used.

Fixed activity club log was not displaying the most recent activity when a club surpasses the log limit.

Fixed not being able to scroll down using keyboard or gamepad when moving between specific slots in the Tempedia UI.

đŸ‘„Fixed Galvanid not following the player the first time it spawns in the world.

Fixed that Tems captured in the Evershifting Tower could stay with no Techniques assigned if the player closed the game without assigning any Technique.

Fixed Luma Drops icon appearing in the Boutiques/Housing Stores after buying something in Nanto Labs.

Fixed hidden NPCs being shown if the player has a battle in the zone this NPC is.

Fixed not being able to equip the default battle outro correctly if the player had another battle outro already equipped.

đŸ‘„Fixed Spectate Mode having two Exit buttons in the Settings Menu.

Fixed being able to claim already-claimed Housing items from events while doing a Lair.

Fixed Megazizare Steed's jump animation not being shown properly when doing big jumps.

Fixed being able to overlap Seals in their preview if a player switched one for another in Temtem's details.

Fixed Luma Koish and Chromeon's preview in the TemCard thrown during the intro animation not matching the secondary type of the Temtem.

Fixed player not showing animations when entering a building using a mount that does not have a matching surfboard when on water.

Fixed a wall covering the door of the Royal Castle Construction's interior if the house was placed in one of the bottom slots of a section at Atoll Row.

Fixed the icon of the dye bundles to show correctly the last dye.

đŸ‘„Fixed a floor item in Malachite furniture shop with prize set at 0 Pansuns.

đŸ‘„Fixed the grid on the Comfy Corner layout

Fixed Tamers' banners appearing with no sprite in the Tournament Finals' UI.

Fixed Tamers' banner appearing with no sprite in the cross-progression UI.

Fixed previews of battle outros having a black and white club banner behind the player.

Fixed the Leprechaun's Eve emote sound not playing in the Event Rewards preview.

đŸ‘„Fixed the dialogue lines of Musa after fighting him for the weekly rematch. No more confusion.

Fixed a wrong dialogue from one of the new NPC trainers at the Arissolan Dojo.

Fixed some technique descriptions that were not updated.

đŸ‘„Fixed a bonus default text appearing the first time the players enter in a DigiLair at Tamer's Paradise

Fixed that the competitive battle outros obtained when changing the animation style at the beauty center did not have names.

Fixed "Objective" and "Global" texts being shown in English regardless of the language set in the Speedrun Mode.

Fixed the "Retry" button on Challenge Modes wasn't showing the text properly in all languages but English.

đŸ‘„Fixed Q/E prompts in the Temdeck being shown scaled after opening a UI that requires the player to choose a Temtem to show/give to an NPC with a controller, and then opening the TemDeck with a controller only to then change the input to Keyboard/Mouse.

Xbox

Fixed the text of the Radar Expert Xbox Achievement was showing 400 radar encounters instead of 300.

Fixed a white transparency overlapping the battle intro for a PvP match in Xbox.


PS5

Fixed being able to access the Competitive Menu from the Ranked PS5 Activity while having the PS-Only option on.



Fixes, features, and improvements marked with the đŸ‘„ icon are originally suggested, inspired by, or reported by our community in our Discord server and other socials.
Temtem - Tsukki
Tamers, the time has come to face challenges like we'd never seen before! Patch 1.3 is here with a new Season, three new Challenge Modes, a new currency, new location and new usage for Luma Tems.

Ready to dive in?


Challenge Modes

Have you ever considered Temtem to be tough? Yeah, me too. But what if we managed to make it even harder? The new Challenge Modes are here to add a new layer of complexity for those who love a good challenge, extreme limitations, and a taste of pure randomness.




These challenge modes will run on a different server, and have a different save slot. You will not be risking your 3-year-old Lumas in the Nuzlocke mode, not any Luma, for that matter: there won’t be Lumas in the Challenge modes. There won’t be trades, either.

You can only have one challenge run active at any given time, so you’ll have to finish or abandon your current one if you want to try another mode. There’s no cooldown or restriction of any sort, so you’ll be able to drop and restart a Challenge run anytime you want to.

You’ll be able to co-op through the Challenge modes, although be aware there will be limitations, like a limit to Tamer Level difference, and you won’t be able to switch between Co-op and solo once you start a run in Nuzlocke and Randomlocke mode. Rules will adapt slightly for the Co-op version.

Completing these challenges will grant you really neat and exclusive rewards for your main save slot, the one you normally play on. Except for the rewards, you won’t be able to share anything between your main save and the challenge run.


Nuzlocke

The Nuzlocke mode imposes heavy and hardcore rules on the player. You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!), and any Tems that faint during your adventure will be released after the battle. Seeing Tems and defeating them or running from them will still count as having seen them, do keep this in mind for your playthrough! Tems you catch won’t have any fertility left, so no breeding, and you can lose the run if all your Tems are KO’ed.

We’ve of course tweaked some previously impossible battles, so it really will be a matter of skill!



Randomlocke

Chaos? We like chaos. Almost anything that can be random will be random in the Randomlocke mode, which shares the rules of the Nuzlocke mode. From Temtem (including your starters and quest-obtained Tems!), to Techniques, items gathered around the world, NPC squads, untamed encounters
 The only few things that will remain as they naturally are (for mostly technical reasons) will be Temtem species, with their stats and evolutionary lines, their Traits, and Gears. This way, Tems will remain part of their identity even in this chaotic Challenge mode.



Speedrun

In Speedrun mode your goal will be to clear the game as fast as possible. There will be a timer for sections, one for each island, and a general timer; both will be visible at all times. Loading times won’t be counted, and the game will skip anything and everything that can be skipped, but you’ll still have to battle your way through the entire story. If you manage to beat the game before the time goal, you’ll be in for some sweet and speedy rewards in your main save slot. Can you beat the clock, Tamers?



New Kudos to pair

Of course, since completing the Challenge Modes is not going to be easy, we've added some new Kudos to your main accounts as an extra reward for completing any, or all of them. We've also tweaked some Elite Kudos to make them a bit more accessible and doable, even if Elite still.


A new area: Nanto Labs

The door of Nanto Labs will open to all curious Tamers in 1.3! Inside, you will be able to exchange your Lumas for a very sus new currency, called Luma Drops.

The amount of Luma Drops you’ll receive for each Luma will depend on the Temtem species, and whether or not you’re the OT for them, or are soulbound to them. The more you want, the more you have to sacrifice: such are the laws of equivalent exchange.



A new currency, too: Luma Drops

If you’re one of the like 6 Tamers that have more Lumas than they want, 1.3 is a nice update for you. Exchange your Lumas for Luma Drops, which in turn can be used in a brand new shop to purchase previously un-purchasable items, like the special Dyes that used to be in the shop, the TemCardX and more. We’ll continue adding stock to the Luma Drop shop in future updates.


A new Season

Of course, new patch and new Season go hand in hand whenever possible! Days of Yore comes to an end, and gives way to Season 3, called Clash of Tamers.

Clash of Tamers celebrates healthy competition and warriors of all shapes and sizes. Expect fierce clothes, mounts covering the eras, and a lot of friendly rivalry! With it, a new Tamer Pass (remember you can always check how long you have to complete it on the upper right corner) full of new cosmetic surprises, mounts and emotes, and a heap of new items in the Premium shop.



A new event!
The aptly titled Leprechaun's Eve has just started, along with the patch! Don your greenest clothes and keep your eyes peeled for boots of gold. Celebrate St. Patrick's Day with us from today until April 2nd and make sure to obtain all the exclusive rewards!



A ton of balance changes!

This is the first Season where the community balance helpers have really had a hand in things, and the balance team has gone in-depth on rebalancing Tems, Techs and Traits. Since there are over 100 changes, we've created this nifty infographic to give you a general idea of what's gone down for this Season.



Our balance team said: The changelog for balance this patch could be one of the biggest we have ever had, so there’s a lot of stuff to unpack. There are many things we wanted to tackle, and some we just wanted to start work on, so there’ll be a bit of everything and some changes are going to be more meaningful than others.

We have reviewed almost every Temtem in game and made changes to its stats, Techs or Traits. Our main objective has been to dethrone the top tier Temtem, but not bury them, all while pushing new faces into the group of frequently-seen Temtem. You will discover 3 new Traits and a brand new Tech that were created to support this intention.

On top of that, we analyzed some mechanics that felt unfair to a majority of players and we have started taking action to test and measure the impact they really have in the game. The principal mechanics we have adjusted are Freeze and Healing. Both are going to be a little less free to abuse: Freeze has been capped at 2 turns, and healing has been reduced in a handful of techniques. We are going to keep an eye on them and, if needed, we’ll make adjustments on following seasons.

To close this message, we’re already working on season 4! Our objective for Season 4 is to revisit Stall and its lack of interaction.



Improvements to some activities

Mythical Lairs were underwhelming in the eyes of our players, so we've tweaked them a bit. You'll be able to earn Mythical Eggs in every run, Feather rewards have been improved and we've lowered the price of entry! They also have a 118% more chance to drop an ETC, and a 37% less chance of dropping Telomere Hacks.

Likewise, we've tweaked some of Tamer's Paradise activities to make them more rewarding keeping in mind the time the time they consume. All of them have had the price for their tokens reduced, and we've upped their Feather rewards.

PvP activities have also gotten a review, with Weekly and Daily challenges grating more Pansuns and Feathers, and PvP battles granting less of the same to place PvP battles at a fairer place.



And more!

From reducing the price of Boutique items and useful items, to equalizing the chance of ETCs, softening quests and correcting NPC teams, there are a lot of smaller changes sprinkled into this patch.

As usual, you can find all of the balance changes, improvements, QoL changes and bug fixes in our complete patch notes. They're long, though, so we advise you grab a sippy drink before giving them a read.

Best of luck with the Challenge Modes, Tamers, and Temtem up!
Temtem - Tsukki
Surprise surprise, Tamers!
Don your greenest clothes and keep your eyes peeled for pots of gold. Celebrate St. Patrick's Day in Temtem with a new event that will commence on the same day season 3 and patch 1.3 arrive!



You can earn:

ːtemloveː A new banner showing the way to the gold
ːtemloveː A new lucky holo
ːtemloveː A new event-themed furniture for your little abode
ːtemloveː A new seal to display your Tems' worth
ːtemloveː A new hat to really embrace the green
ːtemloveː A new emote of joy and abundance

Leprechaun's Eve will last from March 13th until April 2nd, so make sure to play often to get all the rewards!

Come join the merry Leprechauns all over the Archipelago!
Temtem - Tsukki
Hello, Tamers! Time flies, huh? It seems like it was just yesterday when we were spoiling the contents of version 1.1 and 1.2, but we're already here, sharing some insight into the upcoming 1.3! We're hoping to be able to launch this patch on March 6th. We'll keep you posted if anything happens!

Let’s jump into the bigger, most interesting features this patch will bring.

Challenge Mode
Have you ever considered Temtem to be tough? Yeah, me too. But what if we managed to make it even harder? The new Challenge Modes are here to add a new layer of complexity for those who love a good challenge, extreme limitations, and a taste of pure randomness.



These new Challenge modes willeach force you to push your skills to the limit. All three of them run on a different server, and have a different save slot. You will not be risking your 3-year-old Lumas in the Nuzlocke mode, not any Luma, for that matter: there won’t be Lumas in the Challenge modes. There won’t be trades, either.

You can only have one challenge run active at the same time, so you’ll have to finish or abandon your current one if you want to try another mode. There’s no cooldown or restriction of any sort, so you’ll be able to drop and restart a Challenge run anytime you want to.

You’ll be able to co-op through the Challenge modes, although be aware there will be limitations, like a limit to Tamer Level difference, and you won’t be able to switch between Co-op and solo once you start a run in Nuzlocke and Randomlocke mode. Rules will adapt slightly for the Co-op version.

Completing these challenges will grant you really neat and exclusive rewards for your main save slot, the one you normally play on. Except for said rewards, you won’t be able to share anything between your main save and the challenge run, so you can rest assured that you won't be losing anything in any challenge mode.


Nuzlocke
The Nuzlocke mode imposes heavy and hardcore rules on the player. You only get to catch the first 2 Temtem you see per route (1 Temtem each if you’re playing Co-op!), and any Tems that faint during your adventure will be released after the battle. Tems you catch won’t have any fertility left, so no breeding, and you can lose the run if all your Tems are KO’ed.

We’ve of course tweaked some previously impossible battles, so it really will be a matter of skill!


Randomlocke
Chaos? We like chaos. Almost anything that can be random will be random in the Randomlocke mode, which shares the rules of the Nuzlocke mode. From Temtem (including your starters and quest-obtained Tems!), to Techniques, items gathered around the world, NPC squads, untamed encounters
 The only few things that will remain as they naturally are (for mostly technical reasons) will be Temtem species, with their stats and evolutionary lines, their Traits, and Gears. This way, Tems will keep part of their identity even in this chaotic Challenge mode.

Speedrun
In Speedrun mode your goal will be to clear the game as fast as possible. There will be a timer for sections, one for each island, and a general timer; that will be visible at all times. Loading times won’t be counted, and the game will skip almost everything that can be skipped, but you’ll still have to battle your way through the entire story. If you manage to beat the game before the time goal, you’ll be in for some sweet and speedy rewards in your main save slot. Can you beat the clock, Tamers?


Challenge modes will be covered in-depth in the patch notes and corresponding post on the update, so stay tuned for that for all the details!



A new area: Nanto Labs
The door of Nanto Labs will open to all curious Tamers in 1.3! Inside, you will be able to exchange your Lumas for a very sus new currency, called Luma Drops.

The amount of Luma Drops you’ll receive for each Luma will depend on the Temtem species, and whether or not you’re the OT for them, or are soulbound to them. The more you want, the more you have to sacrifice: such are the laws of equivalent exchange.



A new currency: Luma Drops
If you’re one of the like 6 Tamers that have more Lumas than they want, 1.3 is the update for you. Exchange your Lumas for Luma Drops, which in turn can be used in a brand new shop to purchase previously un-purchasable items, like the special Dyes that used to be in the shop, and more TemCardX. We’ll continue adding stock to the Luma Drop shop in future updates.


Season 2 Ranked Rewards
Take a look at all the flashing new rewards for Ranked performance this Season 2, sword-themed to match the Medieval vibe of Days of Yore! These rewards will be given out when Season 2 ends and Season 3 begins, expectedly on March 6h, so you still have time to grind the ladder if you want to aim a bit higher!

Remember that you’ll obtain a title that displays the highest rank you achieved, a seal for each rank you achieved, and a banner for each rank you achieved; also remember you need to have won 10 games in a rank to be considered part of it.



And the seals, too!



As with every change of season, TMR will be soft-reset in the change between seasons. This means your TMR won’t fall to 0 or to 1000, but rather to a middle point between your TMR at the moment and 1000.

A new Season
Of course, new patch and new Season go hand in hand whenever possible! Days of Yore comes to an end, and gives way to Season 3, called Clash of Tamers. With it, a new Tamer Pass full of new cosmetic surprises, mounts and emotes, and a heap of new items in the Premium shop.

Can you guess what this new season will be about?



And more!
This is but an appetizer, and you know there’s always more! We’ve balanced the price of some items, tweaked the rewards in some Tamer’s Paradise activities, improved performance on the Switch a bit more, sparkled a few new items and NPCs here and there, balanced a lot of Tems, Techs and Traits, and, of course, fixed over 60 bugs.

Make sure you read the full post and patch notes when the time arrives! See you very soon!
Temtem - Tsukki
Really unfortunate news, Tamers. The Valentamers' Day event is postponed, likely until next year, due to a bug.

We've found a bug that is client-sided, meaning it requires platform approval to launch a fix. That can take up to three weeks, so the fixes would not come in time for the event, and it would likely overlap with version 1.3.

The bug caused players to not be able to claim the rewards, thus defeating the sole purpose of the event, so it's with a heavy heart that we're forced to postpone Valentamers' Day event. The next few events are already planned and scheduled, and we cannot find a suitable spot for a Valentines-themed day event. We're very very sorry for this, and really sad to have this happen to such a cute and sweet event.

We're giving away 1000 Feathers and the Lovestruck Seal reward for free, to all players who have logged in in the past week, as an apology and compensation gift. Please redeem the code below to claim it. It will be available until the end of February.

Code: VLNT-WITH-WAIT-SRRY



You can redeem the code by selecting the Redeem option in the Lobby screen upon starting the game. The Seal will be available to pick up in your Vault.



We'll create a new reward to fill that spot next year, when the event runs its normal course. You'll be able to obtain all the rewards then.

We deeply apologize for the inconveniences caused.
Temtem - Tsukki
Important notice

We've taken this chance to re-synchronize the status of the Tempedia and the Kudos. This should improve, and hopefully eradicate, any discrepancy between the Kudos that involve capturing Tems and Lumas, and your actual Tempedia number. This is an issue we've been after for a while, so please let us know if you still experience any bug with it.


Improvements

We've improved the issue with crashes on the Switch.
  • Most of the crashes on Switch were happening due to memory issues. The game would use up all the memory available in the console (the amount varies depending on the console), and then it'd crash. We've implemented a series of optimization changes that will substantially ameliorate the current issues.
  • Crashes will still happen from time to time, but now that we've dived deep into the issue we will be carrying out more optimization in future patches, so as to improve performance even more.

đŸ‘„We have made some improvements and changes to the dye system:
  • We've added a confirmation pop-up when trying to apply a dye to a cosmetic.
  • We have added a confirmation pop-up when trying to remove a dye from a cosmetic.
  • Players cannot use the same dye twice in the same slot of a cosmetic; the game will now show a pop-up error when attempting to do so.
  • A preview of the dyes will now be shown at the Tamer Pass UI and the Premium Store UI.
  • We have added a new label to dyes in the Tamer Pass UI and Premium Store UI to clarify they're a one-time use item.
  • Dyes were the source of a lot of community feedback and unrest. With these changes we hope to make the experience better and easier to navigate. This doesn't mean dyes are coming back to the Premium Store, as we're still deciding whether that's the right place form them or not.
  • We have reworked Skail's animations so they look better and our little dude has more prep in its step.
  • The Dulcimer instrument now has a new texture.

Balance
PvE

  • Stowaway no longer has a Temtem with the Straw Shield gear in their Archtamer pool.
  • We have reduced the Co-op bonus experience from 20% to 15%.
  • Since launch we've been monitoring the experience gained by playing alone and the experience gained by playing in Co-op, and we've come to realize the initial bonus we implemented was a bit too strong, and was causing an imbalance between the two. Tamers playing in Co-op were over-leveled and had an advantage over Tamers playing solo. We want to offer all playstyles a balanced and fair experience, so we've tweaked the percentage a little bit.
  • Wild Umishi and Ukama no longer have Water Blade in their move pool, following the changes made to these Tems in 1.2.1.

Bug fixes

  • Fixed a softlock when defeating the Digilair boss.
  • Fixed a case where players could get stuck in a black screen after a battle in some places, for example at The Highbelow.
  • Fixed the chat automatically swapping to the Local tab when entering buildings or leaving combat.
  • Fixed the Tamer Pass' Weekly Challenge about buying or selling at the Trade House for a value of 10k Pansuns, that could not be completed by buying before the fix.
  • Fixed that Temtem on the fourth, fifth and sixth slot of a player's Squad were receiving EXP and TVs through the Co-op Bonus even when that Temtem had the Ignoramus Cloak equipped.
  • Fixed not being able to clear the notifications that were sent manually by using the "Clear all notifications" button.
  • Fixed the scroll in the Cosmetics' menu not working properly if there was an empty row at the end.
  • Fixed Tihani having two Temtem with the Sweatband gear.
  • Fixed the props of some emotes not being displayed in the Shop preview.
  • Fixed the Settings' UI overlapping with the Ranked UI that appears after a Ranked match if the Player had Settings opened while their opponent conceded.
  • Fixed that the Club Banner colors were being changed just by hovering over their icons instead of by clicking the buttons.
  • Fixed that, when changing cosmetics, the new one was keeping the old one's dye colors for a few frames.
  • Fixed the description of the technique Lifeful Sap to better explain that it gives 5 turns of regeneration.
  • Fixed the description of the technique Hallucination showing the wrong status condition in the description.
  • Changed the name of the Magma Eruption seal to something that better reflects the seal animation. Only in English so far.
  • Fixed the Subscribe prompt appearing in sections of the Trade House where it doesn't have functionality.
  • Fixed a typo in the title Surferfolk in English.
  • Fixed some localization bugs in dialogues with NPCs in Portuguese
  • Fixed level numbers overlapping the "Lv." text when playing in French or Chinese.
  • Fixed that the "Ready for Picnic" table furniture was not localized in English.

Fixes, features, and improvements marked with the đŸ‘„ icon are originally suggested, inspired by, or reported by our community.
Temtem - Tsukki
Important notice

  • We've had to delete all the Showdown codes, except the eSports ones, due to a data conflict. Your team hasn't been affected, you'll just need to generate a new code, and, if you were using or posting it somewhere, replace that with the new one.
  • Aqua Bullet Hell has accidentally been removed from your Umishi and Ukama, but you'll have an empty technique slot and ABH will be in your learned techniques, so you can re-learn it immediately. We apologize for the inconveniences!

New stuff

  • We have added chat to battles.
  • You'll see a new menu during battles from now on, with new icons for the Details, Battle Log, and the Chat with their assigned hotkey.
  • Chat will be hidden by default, and you can make it pop out by pressing the associated hotkey, just how the Battle Log works. Chat in battle is disabled for Ranked matches, in-game tournaments, and Dojo Wars, and available for friendly competitive matches and PvE.
  • We've added the new music variations per island, this time to the competitive battle theme.
  • The Egg Technique icon now appears in Techniques that are Egg Techs in the details of a Tem in Showdown.
  • We've implemented a new icon that will notify you if there is something available to claim in events.

Improvements

  • We have tweaked the idle battle cameras following the feedback provided by the community:
    -In order to reduce the motion sickness it was causing some players, we've slowed all camera movement to 1/3 of its original movement speed.
    -They will also start after 12 seconds of inactivity, as opposed to the previous 5 seconds of threshold. This will make them way less prevalent.
    -In the specific case of Koish fishing, we've removed most of the camera angles so that only cameras that focus on the Koish patterns appear. We have also developed some new cameras for this activity in particular that will make identifying the patterns and colors easier.
    -We know idle cameras have caused issues to some our players. Before we go through with disabling them, which would imply we stop receiving feedback and iterating on the feature, we'd like to give these changes a go to improve the main problems the cameras had. We believe the idle cameras add variety and richness to the game, so we'd rather polish them until everyone is happy than disable them without giving them a chance to be good.
  • We have added some performance improvements to the Switch version. These improvements will be a huge help with the current crashes that the console is experiencing. But we're not done yet, and we will be adding even more performance improvements for it in future patches.
  • đŸ‘„Tem Renaming Voucher is no longer automatically used when renaming a Temtem. Players will now always have the option to pay the name change with Pansuns instead.
  • đŸ‘„Players will now be able to use the Fruit Blender with Tems in the Temdeck too, not only the ones in the squad.
  • đŸ‘„The Fruit Blender will now show how the stats will change based on the TVs selected.
  • đŸ‘„Showdown Temtem will now always start with their SV value at 50 by default, instead of 1.
  • We have added rarity indicators to customization items, like emotes, loading screens, battle intros, battle outros and battle outro music.
  • The game will now show the gamepad buttons for each action when you press a modifier (a button that displays a set of hotkeys) in battle.
  • We've added new notifications for the Trade House: when you sell something, and when an auction ends without the item/Tem selling.
  • When you input a maximum quantity in one of the advanced options of the Temdeck and Trade House filters, it will now automatically select 0 as the minimum quantity.
  • Added more information to the Victory screen at the end of a Ranked match in the case of winning because the opponent concedes or in the case of tying.
  • Added a glowing effect to the claimable items of events, the same effect that is used in the Tamer Pass.
  • We've made some improvements to entering text in some UIs, so it's easier to understand if the text is not valid for any reason.
  • We've made some performance improvements to the game's UI.

Balance

PvE
  • Dojo Rematches and Archtamers teams have been revisited and modified to match the current meta.

Temtem
  • #009 – Platimous
    - SPD has been reduced 82 ⇒ 78.

  • #088 – Umishi
    - Water Blade has been removed from its move pool.
    - Now learns Aqua Bullet Hell at level 5.

  • #089 – Ukama
    - Water Blade has been removed from its move pool.

Bug fixes

All platforms- Fixed a softlock when a player captures a Temtem and sends it to the squad while being in Co-op.
- Fixed a softlock after skipping the final dialogue with the Stowaway at the mines during the main quest at Tucma.
- Fixed several bugs involving the prison part of the Tucma main quest in Co-op.
- đŸ‘„Fixed getting stuck between Lyato and Ige after battling them.
- đŸ‘„Fixed players being demoted in ranked even if they'd won the last match.
- Fixed that starter Temtem and Anahir were not correctly counting for the Kudos about capturing all Tems in game.
- Fixed that ranked wins while unraked were counting towards the OP Kudo.
- Fixed players were getting the I'm in Danger Kudo automatically the first time they opened the game.
- Fixed being able to move while having a tutorial on-screen when entering a building.
- Fixed a case where idle battle cameras were being reproduced in the Swap menu during a battle.
- Fixed the titles of this year's first in-game tournament winners. It will now accurately represent the year of the tournament.
- đŸ‘„Fixed Hopeless Tonic's Doom status condition not lasting 4 turns as it was stated in patch 0.7.3.
- Fixed that Gyalis could learn the technique Footwork twice.
- Fixed seeing a placeholder lock number in the Battle Log in a match against NPCs.
- Fixed that triggering an NPC battle at the Arissolan Dojo in Co-op while the Co-op partner is mid-air would make the partner fly to the player's position.
- Fixed that the Events menu was not automatically activating if the game was open when the event started.
- Fixed the page indicator of the Events menu that was not working correctly.
- Fixed that Egg Techniques were not displaying the Egg Technique icon in the details of Showdown Temtem.
- Fixed Tempedia "Sort by name" setting was not working correctly at the Tempedia Showdown menu.
- Fixed the incorrect finishing date of the Winterfest event.
- Fixed that the disappearing effect of the Winterfest trees prop would sometimes spawn without texture.
- Fixed completing the "Taking a Photo" Tamer Pass weekly challenge was completing the event quest of the same name.
- Fixed that the player character wouldn't swap into the Incognito Hood automatically while doing the main quest at Quetzal if the player had a cosmetic set equipped.
- Fixed the Beauty Center's door appearing in red even if the player could already enter the building.
- Fixed an awkward camera angle happening at the end of some techniques like Oshi-Dashi or Hook Kick.
- Fixed that conceding in any main story battles while an idle battle camera was moving resulted in a weird camera angle at the end of the battle.
- Fixed Local, Global and Trade chat channels not having their name labels translated into any language.
- Fixed that dismissing a Temtem from a Showdown squad would leave invisible empty slots in the squad.
- Fixed that players' equipped cosmetic sets would change color when hovering over a top or bottom cosmetic in the Customization menu.
- đŸ‘„Fixed the icon of the Siege Engine Carrier mount.
- Fixed that some exterior housing items were not showing the rarity in the item portrait.
- Fixed that some interior housing items were not showing the rarity in the item portrait under specific circumstances.
- Fixed Neoedo's teleport sounds attenuating the instance music.
- Fixed seals not having sound in the Preview windows of the Temtem's details if they were equipped before its SFX was played in the preview of the Backpack.
- Fixed the offset of some icons inside text.

PC and PS5- Fixed some buttons of the Showdown UI that were not working when pressing them with the mouse.

Fixes, features, and improvements marked with theÂ đŸ‘„Â icon are originally suggested, inspired by, or reported by our community in our Forums.
Temtem - Tsukki
Player from Europe, the Middle East and Africa! Remember that you only have have until January 6th to register for the first regional open of the TemCS.
ːtemlumaːHere's all the info: EMEA regional open day 1


Other tournaments to sign up for that are taking place shortly (you can only sign up for the tournament in your region):
ːtemlumaːPCFC: PCFP Region (January 13th)
ːtemlumaːAMER: AMER Region (January 20th)


There are a lot of prizes to be won even if you don't place first, and signing up is completely free and doesn't require any in-game training thanks to Showdown, so don't be shy and jump in!

Keep in mind that the deadline for signing up is always one day before the start of the tournament.

To participate in the tournament you will need to sign up at https://temcs.gg/ and make sure that you set your IGN and Support ID to your profile, or you won't be able to participate.
The Support ID can be set here https://temcs.gg/profile/edit and can be found in the in-game settings. This is a private code so don't share it with anyone outside of Crema!


Temtem - Tsukki
Happy Holidays, dear Tamers! Hope you get some well-earned rest and some cozy fun during this season! We want to thank you for all your love and support this past year, and so we're sending you a little gift! 'Tis the season 💝


You can redeem the code from the Redeem option in the home lobby.For anyone using a screen reader, the code reads 2022-XMAS-G1FT-YAYY
Code can only be redeemed once per account, and it will be redeemable from today until January 7th. Hope you enjoy it! 💕


We're also taking this chance to remind you that the team is on break for the holidays, and the turnaround time for some processes might be longer than usual. We apologize for any inconvenience this might cause. We'll still be looking out for you from time to time, though!

Happy Holidays and Temtem up! 🎄
Temtem - Tsukki
Hello, Tamers!

To celebrate the start of Temtem Season 2, and to start getting down to business on the esports scene, we will be holding the first ever Crema-run tournament this very Saturday, tomorrow, at 3 pm UTC!



The tournament will be a friendly show match tourney with the best minds the competitive scene of Temtem has to offer. The highest ranked players have signed up and are ready to show everyone the peak of Temtem PvP battling.

Only one team per participant will be allowed, and matches will be divided in best of 3 sets. Players will be matched against each other at random, so excitement is guaranteed! Here's the roundup of participants so you can cheer for your favorite one:

Snrplat
Invincible
Funkyhao
Allie
Turbi
Aarrggnn
Luluchroar
Kivkenski
Koenders
Reinerwahnsinn
Buffduck
Durk
Statist
Tsubaki Cwhan
Arc Tech
Talitav

We plan on hosting the players' streams and streams from the community, so follow up on the tournament on the Temtem Twitch channel.

Let's give the world a taste of what high-level Temtem competitive play looks like! We will also be announcing exciting news about the Temtem esports scene and the upcoming tournament circuit taking place in the near future, so don't miss it.

See you there this Saturday at 3 pm UTC/10 am EST!
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