Temtem

Temtem's launch has been something of a roller coaster, as while the game has experienced significant demand, it's also been struggling to keep up with said numbers. Thankfully it seems the situation is now under control, as developer Crema says it's managed to stabilise the servers.

Launched in early access on Tuesday, Temtem is essentially Pok mon but an MMO - and this popular combination earned it a peak of nearly 32k players on Steam. Unfortunately, this started causing problems, with players experiencing long queue times, login problems and lag issues. At one point Crema had to cap the game at 20k players, and noted players could request a refund if they didn't want to wait for the servers to stabilise. At least the community seems to be making light of it.

Judging by the honest (and quite sweet) flow of updates on Temtem's Twitter, the team's been working diligently to get things back up and running - and after multiple hotfixes and server restarts, Temtem says it can now deal with over 27k users at once.

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Temtem - contact@rockpapershotgun.com (Matt Cox)

If you’ve spent the past two decades fantasising about enslaving wild creatures to do your bidding, boy howdy, do I have good news. Temtem is a Pokemon-inspired MMO for PC that came out on early access yesterday. Everything you know and love from the Pokemon games you were never allowed to play is here. Gyms are dojos, trainers are tamers, and your menagerie of adorable fighting beasts use elemental attacks in turn-based battles. It is Pokemon with synonyms and multiplayer. You might like that.

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Temtem - YaW
Tamers,

Today is the big day. Temtem is going public in its early access release.

First of all, please check the beautiful animation trailer we've prepared for the launch:



We've pushed a new patch with some improvements and small additions. You can read the full patch notes here.

And last but not least, you can buy Temtem here:

https://store.steampowered.com/app/745920/Temtem/
Temtem

Temtem, an eye-catching massively-multiplayer take on Pok mon, arrives today on PC via Humble and Steam Early Access.

If you're not familiar with the game already, it's a blend of exploration, monster catching and battling developed by Crema, the small Spanish indie team behind excellent roguelike Immortal Redneck, and published by Humble.

Its inspiration is obvious - there's no getting around that. But its in Temtem's differences where my interest lies. The ability to combo attacks in new ways using two creatures in battle, for instance. Or being able to explore Temtem's world with a pal - and square up to them for a battle.

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Temtem - contact@rockpapershotgun.com (Dave Irwin)

Temtem is a rather simple game to grasp the basics of, but there will be some hurdles to overcome if you’re used to that other monster-catching game – Pok mon. While some Temtem types can have their strengths and weaknesses worked out rather quickly, there are some others that may seem rather alien, most notably Digital and Crystal. I’ve created a Temtem type chart to help you with knowing which moves to use in battles at all times.

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Temtem - contact@rockpapershotgun.com (Dave Irwin)

With the Early Access release of Temtem, the impossible has finally happened. There is now a Pok mon like game available on PC, that is also a MMO, filling a niche that frankly I’m surprised hasn’t already been filled. As the game will be available to the public for the first time, you may wish to get up to speed with the basics. Don’t worry, we’ve got you covered with a useful chart and some advice to get you started.

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Temtem - YaW
Tamers!

Just a quick PSA. Temtem will release on January 21st at 10 am PST / 1 pm EST / 7 pm CET (you can check your local time here).

The launch is global, so everyone will have access at the same time. Remember, you will be able to buy the game through Steam or the Humble Store, you can wishlist the game right now and be notified when it launches.

Recap of latest trailers

Ever since we announced the early access release, we've created three more trailers and while we've been putting them in our Twitter and our Discord, probably some of you haven't seen them yet. So here they are!




Temtem - contact@rockpapershotgun.com (Lauren Morton)

If Temtem looks like a Pokemon game to you, that’s because it absolutely is a lot like Pokemon. The Applin doesn’t fall far from the Sudowoodo yes, it’s a Pokemon joke on a PC website. If you weren’t familiar with the brightly colored creature catching MMO before, now is a decent time to change that. The game comes out on January 21st, but you can sign up to join the public stress test before release for free.

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Temtem - YaW
Happy new year tamers!

2020 is shaping to be a very busy year for Temtem. We're very excited to share with you everything we have ready for the next coming months, but that news will have to wait a bit because today we need to talk about the Alpha and the upcoming Stress test.
The Alpha is reaching its end
After 13 months of continued support and non-stop access to the Temtem Alpha, the time of farewell is coming really soon. As we work on moving forward with the public Early Access launch for Temtem we need to stop the Alpha access so we can work freely on improving the server and doing the final touches to get everything ready.

Alpha will close on Jan 9th @ 10am PST / 1pm EST / 7pm CET.

After this date, players won't be able to log in to the server.
Stress test dates and FAQ
Just before launching publicly, we want to run a stress test to properly test everything out. The stress test will help us test the maximum capacity of our servers and will also allow us to identify potential problems before going public.

These tests are going to be distributed between different days and timeframes:
  • Jan 11th @ 10am-2pm PST
  • Jan 17th @ 11am-1pm PST
  • Jan 19th @ 9am-11am PST
What is the stress test?

It is a public and free test for Temtem. We want to run this test in order to have a better estimation of how the servers will behave on launch day.

As a user, participating in the stress test will allow you to take a first look at Temtem before the game is released and in the process, help us out.

How do I sign up?

You can sign-up using your email on http://playtemtem.com/

You will be contacted between Jan 9th and Jan 10th, and you will be given a Steam key which you can redeem for test access.

If I play during the stress test, will I own the game when it launches?

No. The Stress test key will only grant access during the stress test hours. In order to keep playing Temtem when the game is released on January 21st, you'll need to buy the game.

Will progress made during the stress test be kept on the release?

No. Everything will be wiped out from the server before going into the Early Access release.

Are there any limits on available content during the stress test?

No. Everything currently available on the Alpha will be available during the stress test (the campaign, co-op, pvp, trading...).

I am a backer. Do I need to get an invitation?

No. If you currently have access to the Alpha, you'll get access to the stress test. You will be able to use the same player you currently have and the same installation you have for the Alpha.

Will progress done during the Stress Test carry forward when the game launches?

No. Everything will be wiped before launching the game into Early Access.
Temtem - YaW
A new Archipelago Island opens its doors: Kisiwa.

Kisiwa is the hilly cousin of Tucma, its main feature being the impassable Kilima Range that divides the island into two distinct halves. Hotter and dried than any of the other islands, Kisiwa features an unrivalled variety of landscapes. The eastern side has Vumbi and its famous dojo, as well as the wild Kusini Highlands beyond the Jino Gap, inhabited by a variety of  Neutral Temtem. The only viable ways to cross the island are the tunnels excavated by the tireless Kisiwans – Chini in the wild southern solitudes and Juu in the north, near Lake Moyo and the capital city of Uhuru. The western deserts are deceptive in appearance, for they are home to many species of Earth Temtem.

What's new
As usual, we won't go deep here in terms of spoiling the new area, the new quests you'll find there or the new Temtem. Instead, we will talk a bit about the new features present in this patch, starting with...



Co-op! Starting today, you will be able to play the whole Temtem experience in cooperative: traverse the Archipelago, capture new Temtem or progress in the story along with your friend. You can also play PvP being in coop, but currently, only casual battles are supported. We'll try to support competitive rules for coop in the future.

Temtem is a very strategic and complex game, so coop partners need to have very good communication between them in order to succeed in their mission. The game currently doesn't feature any voice chat, and the current chat can be a bit wonky sometimes, so we recommend you to use third-party apps to communicate with each other. Or just join our official Discord server and hop on one of the new voice chat channels!

Coop impacts lots of other features and areas in the game, so it has been a massive challenge for us. There are a million cases and we tried to test everything out, but it is expected you will find some problems with it. Remember that our Forums are the best place to report anything strange you find.



We're introducing the competitive rules for PvP in this patch. This means that you will be able to choose between casual or competitive battles when challenging other players.

Competitive rules introduce the pick&ban system, where players will take turns banning their rivals and picking their own Temtem to create their final squad of five Temtem for the battle. Players need to start thinking about the strategy since the very first pick&ban turn because every choice will matter in the battle.



Another very requested feature. You can now add other players as friends (up to 50) and mark some of them as your favorites (up to 3).

Marking a friend as a favorite will make the server prioritize your connections so you (almost) always share the same server instance.

We also reworked the interact screen to display the new options and to make it more pretty!



The Temdeck has also been reworked to display more info of each Temtem: equipped gear, level, and gender. And players are also now able to mark their Temtem to better visually organize the boxes.

One last thing, we implemented a sort and filter option, so you can now perfectly find the Temtem you want!

And more!
As usual, the patch is filled with more stuff. In this patch, we've focused a lot on quality of life and visual improvements. We've added a small intro animation for untamed Temtem, a unique Luma sound and effect when a Luma appears, a special icon on Lumas, a recent pocket on the Backpack and many many more stuff.

If you are curious about the patch notes, you can read them in their full glory here: https://crema.gg/temtem/patch-notes/temtem-0-3-social-update/
Reporting Bugs
If you encounter a bug, please help us and report it in our forum:  https://www.playtemtem.com/forums/forums/bug-reports.11/

Make sure to read the sticky post in order to report a bug correctly.
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