Just a quick PSA. Temtem will release on January 21st at 10 am PST / 1 pm EST / 7 pm CET (you can check your local time here).
The launch is global, so everyone will have access at the same time. Remember, you will be able to buy the game through Steam or the Humble Store, you can wishlist the game right now and be notified when it launches.
Recap of latest trailers
Ever since we announced the early access release, we've created three more trailers and while we've been putting them in our Twitter and our Discord, probably some of you haven't seen them yet. So here they are!
2020 is shaping to be a very busy year for Temtem. We're very excited to share with you everything we have ready for the next coming months, but that news will have to wait a bit because today we need to talk about the Alpha and the upcoming Stress test.
The Alpha is reaching its end
After 13 months of continued support and non-stop access to the Temtem Alpha, the time of farewell is coming really soon. As we work on moving forward with the public Early Access launch for Temtem we need to stop the Alpha access so we can work freely on improving the server and doing the final touches to get everything ready.
Alpha will close on Jan 9th @ 10am PST / 1pm EST / 7pm CET.
After this date, players won't be able to log in to the server.
Stress test dates and FAQ
Just before launching publicly, we want to run a stress test to properly test everything out. The stress test will help us test the maximum capacity of our servers and will also allow us to identify potential problems before going public. These tests are going to be distributed between different days and timeframes:
Jan 11th @ 10am-2pm PST
Jan 17th @ 11am-1pm PST
Jan 19th @ 9am-11am PST
What is the stress test?
It is a public and free test for Temtem. We want to run this test in order to have a better estimation of how the servers will behave on launch day.
As a user, participating in the stress test will allow you to take a first look at Temtem before the game is released and in the process, help us out.
You will be contacted between Jan 9th and Jan 10th, and you will be given a Steam key which you can redeem for test access.
If I play during the stress test, will I own the game when it launches?
No. The Stress test key will only grant access during the stress test hours. In order to keep playing Temtem when the game is released on January 21st, you'll need to buy the game.
Will progress made during the stress test be kept on the release?
No. Everything will be wiped out from the server before going into the Early Access release.
Are there any limits on available content during the stress test?
No. Everything currently available on the Alpha will be available during the stress test (the campaign, co-op, pvp, trading...).
I am a backer. Do I need to get an invitation?
No. If you currently have access to the Alpha, you'll get access to the stress test. You will be able to use the same player you currently have and the same installation you have for the Alpha.
Will progress done during the Stress Test carry forward when the game launches?
No. Everything will be wiped before launching the game into Early Access.
Kisiwa is the hilly cousin of Tucma, its main feature being the impassable Kilima Range that divides the island into two distinct halves. Hotter and dried than any of the other islands, Kisiwa features an unrivalled variety of landscapes. The eastern side has Vumbi and its famous dojo, as well as the wild Kusini Highlands beyond the Jino Gap, inhabited by a variety of Neutral Temtem. The only viable ways to cross the island are the tunnels excavated by the tireless Kisiwans – Chini in the wild southern solitudes and Juu in the north, near Lake Moyo and the capital city of Uhuru. The western deserts are deceptive in appearance, for they are home to many species of Earth Temtem.
What's new
As usual, we won't go deep here in terms of spoiling the new area, the new quests you'll find there or the new Temtem. Instead, we will talk a bit about the new features present in this patch, starting with...
Co-op! Starting today, you will be able to play the whole Temtem experience in cooperative: traverse the Archipelago, capture new Temtem or progress in the story along with your friend. You can also play PvP being in coop, but currently, only casual battles are supported. We'll try to support competitive rules for coop in the future.
Temtem is a very strategic and complex game, so coop partners need to have very good communication between them in order to succeed in their mission. The game currently doesn't feature any voice chat, and the current chat can be a bit wonky sometimes, so we recommend you to use third-party apps to communicate with each other. Or just join our official Discord server and hop on one of the new voice chat channels!
Coop impacts lots of other features and areas in the game, so it has been a massive challenge for us. There are a million cases and we tried to test everything out, but it is expected you will find some problems with it. Remember that our Forums are the best place to report anything strange you find.
We're introducing the competitive rules for PvP in this patch. This means that you will be able to choose between casual or competitive battles when challenging other players.
Competitive rules introduce the pick&ban system, where players will take turns banning their rivals and picking their own Temtem to create their final squad of five Temtem for the battle. Players need to start thinking about the strategy since the very first pick&ban turn because every choice will matter in the battle.
Another very requested feature. You can now add other players as friends (up to 50) and mark some of them as your favorites (up to 3).
Marking a friend as a favorite will make the server prioritize your connections so you (almost) always share the same server instance.
We also reworked the interact screen to display the new options and to make it more pretty!
The Temdeck has also been reworked to display more info of each Temtem: equipped gear, level, and gender. And players are also now able to mark their Temtem to better visually organize the boxes.
One last thing, we implemented a sort and filter option, so you can now perfectly find the Temtem you want!
And more!
As usual, the patch is filled with more stuff. In this patch, we've focused a lot on quality of life and visual improvements. We've added a small intro animation for untamed Temtem, a unique Luma sound and effect when a Luma appears, a special icon on Lumas, a recent pocket on the Backpack and many many more stuff.
First of all, check out our new shiny gameplay trailer!
As you have already guessed by the title of this update and the video, Temtem will be releasing on Early Access on January 21st!
The Early Access version will only be available on PC (Steam and Discord). Among lots of other stuff, the Early Access will feature ~50% of the story content, three different islands (each with its own unique biomes), co-op, player customization, breeding, luma hunting, competitive ruleset with pick&ban for battles... And no more wipes (hopefully)!
Did I read... co-op?
Yes! You did! You will be able to play co-operatively the whole campaign.
Stress tests
We are going to be running a couple of server stress test in order to get everything up and ready for the public release.
The tests don't have a date yet, we're working on getting everything ready. But, if you are interested in participating, head over http://playtemtem.com/ and sign up with your email.
All backers will also be invited to the stress tests!
A headstart for our backers
Without our backers, we wouldn't be here today. So, as usual, you will be among the first ones that will be able to test the new island and some of the new features coming in the Early Access.
We are going to release a new content update for the Alpha you are already playing on Dec 12 and you will be able to play it until a week or two before the Early Access launch.
Join us on this new Alpha update, help us iron out all the bugs and spend some quality time with your character and your Temtem before they are... gone.
Our latest naming contest already finished and we finally have official names for our first breeder Temtem. Tamers, meet Zephyruff and Volarend!
Temtem will be available in german
We've decided to add german to the list of languages Temtem will be available on!
So with this, Temtem will be enjoyable in seven languages: English, Spanish, Chinese (simplified), Japanese, Korean, French and German!
Translations availability
We've been asked a million times about this so we want to throw a bit of light on the topic.
We're working to have all the seven languages supported at the Early Access launch! We can't make any promises yet because it's a tooooon of work but we're working on it already and it is looking very plausible so far.
Talking about the Early Access...
Another common and constant question we receive is about the dates for the Early Access launch and the Alpha 0.3 release.
We want to be very cautious about giving dates because the development process fluctuates a lot and it's very hard to nail dates when you're not super near to them. Having to delay something after announcing its date is heartbreaking for us and for the fans waiting for the content so we prefer to give dates only when we are 100% sure of them.
Having said that, we want to talk a bit about the next steps for Temtem before reaching the public Early Access release:
Alpha 0.3 (including a new island, ~30 new Temtem, and new features) will be released during December.
We will support 0.3 with frequent updates to fix any potential bugs and problems during a couple of weeks after its release.
When everything feels stable enough, we will close the servers and Alpha testers won't be able to play anymore.
Then, we will work in the dark for a few weeks more to get everything ready for the public Early Access launch, working on new features, more polishing, server improvements and including the translations.
New naming contest
The winner of our choose-a-Temtem mini-game #3 was still missing a name and we promised to choose it publicly with a naming contest. So, here it is! This time we want to test something new, so we will start by choosing a name for only the initial form of the evolutionary line. When we have done that, we will open a new contest for both of its evolutions so you will be able to use the first form name while thinking names for its evolutions.
As usual, you need to join our Discord server to participate in the contest.
Today we bring you a special update talking about one of our Breeder backers and their Temtem. But first, we haven't posted the definitive names for #035 and #036 so let's fix that.
Give a warm welcome to the community-named Temtem family to Orphyll and Nidrasil!
The first Breeder Temtem
Back when we were creating the Temtem Kickstarter campaign, we decided we wanted to give the opportunity to create new Temtem to some of our backers and we tied that opportunity to the most expensive reward. We ended up filling all the spots available and that means we will have five Temtem families designed by our community!
The first breeder we want to talk about is Soma Ghost.
Creating Soma's Temtem
When we contacted Soma asking for their input on the Temtem, they sent us back their ideas and lots of helpful details about its appearance, biology, lore and personality.
Soma wanted to create a two stage evolution line Toxic/Wind bird with a majestic body shaped like a Archaeopteryx, cloud-like tufts and toxin filled feathers. The initial idea was to create a phoenix-like bird but based on Soma's description of the Temtem, we ended up doing something more fierce and less mystical.
When creating a new Temtem we always start with the same step, doing several concepts and tossing ideas around. We created five different proposals for both the first and second form.
Based on these concepts, Soma picked their favorite parts and with their input we created some more variations changing some details and refining the general idea for the Temtem.
And then, even some more detailing to finally end up picking a final design (number 2) After the second form was chosen, we did the same process with the first form. We made some tweaks and variations and ended up choosing the final design (number 5). So, after choosing the final designs, polishing them a bit and making some room in our Tempedia, we present you #109 and #110!
And what are their names?
Welp, you (the community) will need to answer this question because Soma has decided that we run a community based naming contest to name both Temtem.
So, starting today, you are able to propose names for these couple of fierce Temtem and in a few days you'll also be able to choose the final selected name (although in this occasion, Soma will be able to deny some of the names if they don't like them).
As always, the contest is running in our Discord Server, so go there and check the announcements channel for more info on how to participate.
First of all, sorry for the lack of news during this past month, most of the Crema team has been enjoying some vacations, so work has slowed a bit during this time.
We're now back and filled with energy. While we keep working on Kisiwa's plains and mountains we want to keep moving forward with our pending naming contests and today we will start with the Choose-a-Temtem #3 runner-up: #129 is a Toxic/Mental Temtem and is a single form Temtem (doesn't evolve to or from any other Temtem).
This time, we're making the contest a bit different. Up until now, we requested the community to propose new names for the Temtem and when we had enough we (Crema) internally selected our 10 favorite names and then make a public poll with those names.
Now we're going to get away from the process and we will relay everything in our community. The naming contest will have three phases:
Proposals: Every user in our Discord server will be able to propose new names using our custom TemtemBot. You can propose all the names you want.
Slaughter: During this phase, users will be able to vote on proposed names with a like or a dislike. When you vote one name, a new one will appear!
Final Vote: When the likes are tailored, the final top 10 choices will be revealed and used in the final poll.
And all phases will be done in private, so there won't be any direct influences on the votes!
The only requisite for participating is to be part of our awesome Discord server, so if you still haven't joined, do so and check the #129 channel for more info.
Whenever we're developing a new Alpha version, there's always some stuff that needs to be cut from the final build because we don't have enough time to implement it properly. It happened back with Alpha 0.1 (which was missing the Aguamarina Caves and the houses interiors) and it has happened too with Alpha 0.2 which we released a few weeks ago.
Instead of leaving that content to the next Alpha version, we usually like to release a big update in between bigger releases so players don't have to wait for that much for those features.
So, today, we're bringing you this update for the Alpha 0.2, including a bunch of new features and improvements!
Breeding
The first new feature and the most important one: Breeding!
We're not going to talk much about it this time, because we already dedicated a Kickstarter update to it. If you haven't read it yet, make sure to go ahead and do it now.
We've changed a few things since that update, so if you want to know every single detail about it, you should check the full patch notes.
FreeTem! Initiative
We're very excited about this!
The FreeTem! Initiative is our first approach to having methods of earning infinite Pansuns and to keep all players entertained after the campaign is over. Take into consideration that this is just one of the methods that will be available in the final game.
They promote the idea that all Temtem should be free and back in nature, so they will reward players for every Temtem released. Also, each week they will have a special reward, which will be granted upon reaching a certain number of freed Temtem. The rewards will be different every week so players are encouraged to check them frequently to not miss anything.
Emotes & Quest Tracker
Another couple of shiny new features in this patch.
Temtem is filled with sidequests and sometimes even the main quest can be a bit daunting due to all the different areas the Archipelago has. This is why we're introducing a quest tracker!
The quest tracker will allow players to... you guessed, track quests!
It will show the most recent quests with instructions on how to proceed next. In the future we will expand this quest tracker with a full quest log which will allow you to check every single quest.
And... the last highlighted feature is the emotes! Emotes will allow players to express themselves much better! Currently there's four emotes available and we will be adding new ones in the future.
And more!
As usual, there's a lot of stuff under the hood. New technique animations, new Luma species, new music, UI improvements, old animations reworked, small quality of life improvements, some balance changes and a million of bugs are waiting for you in this patch.
Making a game is an incredibly hard and huge task. There are so many things involved in the process and a team our size can hardly manage to achieve every single of them correctly.
We love developing games, we love to think about and implement new mechanics, we love listening to the community and shaping the game how you want. But there’s so much more involved in the process that is not really developing the game: marketing, contacting distributors, merchandising, reaching out to streamers and sites, talking to platform holders…
That’s why we’ve decided to partner with Humble to publish Temtem.
Partnering with Humble allows us to focus on Temtem’s development while they handle all the other task in which they excel: bring the game to even more platforms, secure more merchandising opportunities or even get physical editions of the game, while also reaching a bigger audience which will benefit the game in the long run.
They’re also fully committed to giving us creative freedom so Temtem will be exactly how we want it to be.