NEW PATCH IS LIVE and the following changes have been implemented :
- Feeding tamed animals has now a ration of 7 units per game session.
- Tamed animal loot box is now saving properly
- Taming timer script is gone, meaning taming progress will stay until restart of session or going out of the animals range.
- Reduced the number of creatures/animals around the player
- Fix of Orc death animation
- Loot box adjustments for many monsters and animals
- Tall storage shelf and crate boxes can be destroyed now
- Rotation and destruction fix to almost all placeables. ( you can rotate game objects in green preview mode with,. or change your keybindings in settings)
Preparing new epic mount and an extra hotbar on the right side to move the epic mounts to this bar.
- Adjusted luster height.
- Added icon for the temple in compass, you still have to be pretty close to see it.
In addition to the upcoming Castle walls, we will have medieval city buildings in this week's upcoming patch.
- New Dungeon is being worked on which will drop Spirit Animal Owl and Spirit Animal Phoenix.
Killing bosses in SAS will grant you special abilities. They drop Spirit Animals, which you can morph into and gain access to the following;
Bear-Tank
Wolf- Warrior Class
Bunny- Healer
Eagle- Area Damage Dealer
Currently, there are 4 Instance Boss Fights in our Early Access version of the game. There will be 11 in total upon the completion of SAS. Each dropping a new and different Spirit Animal with its corresponding ability. All 11 Spirit Animals will be needed to defeat the Dark Lord in the final showdown.
The following four Instances can be played alone or in a group;
New Patch is live 0.3126 with following bug fixes and content additions.
- New Creature Name Tag system, now you just have to point to the creature and the Name tag will appear on the upper left hand corner displaying Name, type, gender, level, health, and taming/feeding status.
- Tamed animals can be fed by placing their favorited food into there loot box. If not fed tamed animals will die, when player is online.
- New craftable buildings : We have included Western Town buildings like Sheriffs Office, Saloon, Hotel, Barber, Drug Store, Generic Building.
- Protection Totem at starting area to prevent attacks of creatures at spawn, now you can start cutting trees and crafting weapons in this area before you face the now very dangerous environment.
- VERY IMPORTANT because of the changes to spawning and building now you have to place a Majestic Power Totem close to your base to be allowed to build or use the spawn / unstuck button. In some cases you will have to be in a Tribe (even a tribe of one) to protect your territory.
- Spawn timer for Creatures increased to 10 minutes and Animals to 6 minutes, to give you time to breath.
- Loot added to 20 new creatures.
- Keybinding save should work now.
- Tamed Animals names should be saved correctly now.
NEXT PATCH will have castle buildings and walls and most likely 3rd Person view and additional Epic Mounts.
If you like SAS and it's development please post a review if you haven't done so and spread the word about SAS to everyone you know.
New Patch is live 0.3125 with the following bug fixes and content additions.
- Instance Boss default health reduced by 90% to give you a fair chance when trying them in single player, the health and damage rate is still increasing by player count in the instance.
- New simpler keybinding (please adjust it for the first time)
- Settings for bloom intensity now in in-game settings menu
- Overall lighting is now darker, you will need your torch in the night again :)
- Fixed Dino waypoints, instead of random waypoints they do patrol now.
- Changed takeoff and firebreath animation for Dark Lord and Ocean mount.
- Fixed reptile and slug animations.
- Fixed campfire and furnace crash bug (needs stress testing)
- New epic mount Ocean dragon can fly and swim.
- New animal spawn system, now animals and creatures will spawn depending on the player position, including sea creatures.
- Stone and Cement building tiers textures improved.
- Aula Rug and Horse Cart have preview lifted.
-Don't forget to feed your tamed animals, they have now a vital system (green bar indicator decreasing slowly) they will die if they are not fed.
Castle structures and Western Town structures coming this week.
The Tribe has been hard at work creating a New Trailer. Stay tuned or better yet, join our Discord and become a part of the SAS Fam! https://discord.gg/cASXJtq
Hi new patch is live and its bringing following fixes and improvements:
- Keybinding is saving now ( Very important you will have to go to settings in-game and either change your keybinds again or press restore default and then apply and quit (restart game) )
-Torch light intensity x 10 and respositioned to the right and up.
-Environment light experimental to make it brighter and greener.
-Anvil,Furnace,Campfire,Storage Box can be destroyed now.
-You can swim with the sea mount (shark and turtle) underwater now.
-Tree hitting for harvesting can now damage if you hit to many trees (cooldown will be implemented with next patch, for now you have to craft a tool if you receive damage)
-Fishing has a cooldown
-Naming your Tamed Animal (point to the animal and press E) Save function will be in the next patch.
-All tamed animals follow fix
-High resolution fix
Coming soon is Tier 5 Building Pieces, Castle Building Pieces, Western Town Buildings.
Hope to see you in the SAS World, please spread the word about our game.