Since half the world is stuck indoors right now, we figured this would be a good time to give you all a nice little a boost. All players will get +30% EXP, +30% Ammo Loot Quantity and +50% Elite Find Chance from now until Easter (and maybe even longer than that). Note that there won't be any Weekend Events while this is running.
Child zombies have been added to the game and will appear from reset tomorrow. It may take me a few more days to get these properly balanced so don't be surprised if they're a little too hard/easy currently
It is now possible to stop left click from triggering Kick when changing controls
UI has been shrunk slightly so that larger menus fit properly at all resolutions
An exploit that allowed you to constantly switch between sprint and sneak without being noticed has been fixed
A bug that caused your player to become cloned has been fixed (for real this time)
A bug that caused words to flash on to the bottom of the screen during area loads has been fixed (also for real!)
A bug that caused zombies to not give EXP has been fixed
A bug that stopped extermination missions from counting zombies properly has been fixed
A bug that disconnected you when trying to buy from the market has been fixed
A whole bunch of smaller bugs and crash cases have also been fixed
You can now search for equipment with up to 3 different stats in the market
In order to improve the game balance, all negative stats (except for status effect chances) are now capped at -75%, and positive stats are capped at +300%
Infection, Burns, Radiation and Bleeding Chance are now capped at -95%
Base sprint duration has been increased by +30%
Mission rewards for far away missions have been lowered and will take effect from tomorrow
The number of enemies you need to kill in extermination missions have been reduced (takes effect at reset tomorrow)
Sales tax has been increased to 15% to help combat inflation
Market expiry time has been lowered 30 days to help deal with oversupply of equipment
A bug that caused you to respawn into the old game world was fixed
A bug that caused you teleport to the wrong area when leaving the outpost after an OA was fixed
A bug with the OA health bar was fixed
NOTE: You may need to restart the game client before all of these changes will take effect
A bug that caused outdoor items to appear indoors was fixed
A bug that caused your player to be cloned has been fixed
A bug that stopped certain open world tiles from loading has been fixed
A bug that caused you to teleport to different areas of the map on leaving a building has been fixed
A bug that caused buildings to not match the map has been fixed
A bug that stopped locations appearing on the map after accepting a mission has been fixed
A bug that caused tutorial hints to appear in the lobby or on the wrong character has been fixed
MMO mode instance match making has been improved
Several colliders for objects and buildings have been fixed
You now receive an in-game warning if your installation has become corrupt
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.
A bug that caused the market to lockup when pressing enter has been fixed
OA door health has been boosted for Greywood
Zombie instant right hook animation has been modified to make this attack less unfair
Fixed a bug that stopped search speed working when looting blood samples and other mission items from zombie corpses
A bug that caused the world map to show incorrect color tiles has been fixed
A bug that caused the building map break on some occasions has been fixed
Building names have been reverted to their English versions in most languages in order to make it easier to understand where to go if using 3rd party resources
A bug that caused zombies to walk through walls in some kitchens has been fixed
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to update, logging out of Steam and back in again usually does the trick.
You can now access the World Map when inside a building opening the normal map and then clicking the red arrow at the top of the screen
There is now a compass arrow on the UI when outdoors
A bug that allowed fire and flies to hit you immediately after entering an area has been fixed
A bug that caused fingers to deal too much damage has been fixed
A fog display bug has been fixed
Overall visiblity has been improved
Some minor visual improvements to outdoor areas
Fixed two seperate multiplayer sync issues inside buildings
Fixed a bug that caused outdoor loot spots to stop working
Fixed a bug with object culling
Player arrow on world map is now much bigger/easier to see
Fixed a bug that caused the building map to open on the wrong floor
World map opening has been optimized
Building map opening has been optimized
A display on Character Name text was fixed
Character Name texts have been optimized
Zombies & bodies fade in/out more smoothly
Mansion steps have been fixed so that you can actually enter the building :)
A bug with the OA damage bar has been fixed
Tree colliders have been adjusted to better match their meshes
Fixed outline bug on all text
Pop-in of small objects reduced
You can no longer climb brick walls
You no longer switch weapons when entering a new multiplayer instance
A bug preventing MMO Mode from working correctly was fixed
NOTE: You will need to quit the game client and install the update on Steam before theses changes take effect. If the game fails to updagte, logging out of Steam and back in again usually does the trick.
The game is now Open World, which means you can now explore a very large procedurally generated world without encountering loading screens
You can see a map of the world by pressing M when outside
Cars still work the same as before, except that you can only travel between the three outposts with them, other locations must be visited on foot
Lobby multiplayer works the same as before, except that all 8 of you are in a larger map
MMO Mode Multiplayer is now based on instances of 32 players. However you can only see/talk to players who are actually nearby. In MMO mode the game will automatically change instances during loading screens if you haven't seen anyone else for a while, to try and match you up with players in your area
Instead of the Killing Grounds, a large area of the map (marked in red) is now a PVP Zone. Note that you WILL lose exp and health when fighting here and will respawn back at the nearest outpost
There is a new building type, the Mansion
There are now 6 outpost attacks per day (every 4 hours), with each outpost getting attacked twice per day and each attack lasting for 20 minutes. The times in GMT are: 10am, 2pm, 6pm, 10pm, 2am and 6am
A lot of the game has been reworked to support object pooling, which should reduce garbage collection (IE lag spikes/stutters) especially during high aggro or Outpost Attacks
Version (0.151) Notes - Open World performance has been greatly improved - Fixed a bug which prevented people from joining instances in MMO Mode - A bug which caused zombies to constantly die/revive in multiplayer has been fixed - A bug which caused too many zombies to spawn in multiplayer has been fixed - A bug which caused certain loot spots to break has been fixed - Two seperate black screen bugs have been fixed - Worms no longer block movement when dead - Worms no longer make sound when dead - Fixed some translation bugs - Fixed a display issue with puddles- - Display brightness has been increased slightly