Jun 10, 2020
Altiros - Elteria | SpecialStos



Greetings from the Elteria Adventures team!

Today, we’ve got a huge Mega Update to share with you. And we do mean huge, so without further ado:

  • Going Wild. Added the Wild Area - a huge archipelago with a free progression, a lot of different mobs and bosses, and an Always On PvP. It’s accessible starting 3rd Calling level through a portal near the castle. Before that, you can always just check it in the right corner of your World Map (just press [M]).
  • Beet me up, Scotty! Added the teleportation network. Just talk to a new Qubeet NPC, and it’ll be able to teleport you to the location of any other Qubeet in Elteria for a small price of a handful of gem shards.
  • Home Sweet Home. New and improved Private Zones - this time as another ginormous archipelago consisting of small islands, each island belongs to one player. You can access it after completing just a few starter quests and obtaining a key for your own Private Zone. You can also check the archipelago on your World Map (still opened by pressing [M]).
  • Home Sweet Home MKII: Wild Edition. You can place a second Private Zone in the Wild Area using a 3rd level glove. Who said you can’t have a second home base?
  • All the levels, all of them! Each Calling now has 99 levels to obtain in your adventures. But don’t worry, the levelup cost stops rising past 21st level, so paired with the Comfort system that boosts the Essence gain, the further you go, the easier it’ll be for you to level up!
  • Not gathering dust. The Universal Tool (also known as Neophyte’s Glove) can now be upgraded up to 10th level. So much easier than blowing up the ore deposits!
  • What’cha buying? Some NPCs are now trading far better items than before. From workbenches and Private Zone decorations to recipes for powerful items and hard to find monster souls.
  • So many new items. 28 new items. 38 new items if we count all new variations. And we’re talking weapons, armors, crowns etc.
  • Decluttering the inventory. You can now break items down at the Soul Altar. Doing so grants you Soul Essences which can be used to level up.
  • Do you want to talk about it? Added quite a few new dialogues. Including, but not limited to, reworks of several starting quests. Also, you’ll notice a few new NPCs, especially around the castle.
  • Sweet freedom! There’s now an “Unstuck” button in the menu. Just in case something doesn’t work as it should.
  • But that’s not all! Updated the item drop rates, added sound effects, titles and tasks of quests in English and Russian, as well as Russian descriptions in the journal.

INTERFACE:
  • Sweet, sweet clarity. New interface with quest tasks and pinned recipes in the right corner of the screen.
  • Easier built than said. New building interface utilizing F1-F5 keys.
  • I can see everything I’ve equipped! New inventory interface with equipment slots, item names and descriptions. As usual, just press [C] to access it.
  • “Home” is where you need to teleport to. If you use the “Teleport Home” ability, you can now choose between the Castle of Agelon, your Private Zone and your latest Elteria Heart.
  • A hearty conversation. Speaking of which, the Elteria Heart interaction is now in the form of dialogue.
  • Oooh, pretty. Updated the icons for many abilities, items and achievements.
  • Expanded geography. Updated the map and made it easier to navigate between biomes.
  • I’d rather not see either, but it’s still nice. New and improved death screen and disconnect screen.
  • Now that’s beautiful. New launcher and splash arts for the loading screen!

MECHANICS
  • Chasing clouds away. The clouds won’t spawn in certain areas anymore (like in Private Zones and on the obstacle course).
  • I’m already poisoned, thank you very much. The Poisonous Mushroom debuff no longer stacks for players.
  • Fearless wiggling. Tentacle Polymorph is now a bit beefier and grants you a fear immunity.
  • Window shopping. Workbenches now show every possible recipe. Yeah, including those you can’t craft yet.
  • Workbenches for everyone! Crafting stations can be crafted, received as a quest reward, or bought from certain NPCs. Also, now there’s a golden anvil in the game. For now, it’s just decorative.
  • Peace and tranquility. Mobs and clouds spawn can now be turned off in some areas.
  • Show me the way. Updated how the compass markers work. The death marker is now always shown on the compass.
  • What do you mean I can’t open these? Fixed the interaction with objects that can’t really be interacted with (the chests on the obstacle course).
  • One key is all I need. The key for the Architect’s Calling quest will now only spawn once, and only if you’re currently playing through this quest.
  • Still working on the Trickster. We’ve added a new ability called “Deja Vu” for this Calling, though it’ll be some time before it’ll be released and available.

BUGFIXES
  • Rendering due to digging or breaking items won’t be as noticeable as before, It also won’t cause grass to change its position now.
  • Architect’s platform can’t push objects that’ll keep hanging in the air after the platform disappears.
  • Fixed the line break in the journal in tasks and descriptions.
  • Fixed the bug that caused Bounce Jump to bounce the player without lowering the Spirit of the target.
  • Fixed the client crash due to the player polymorphing into an exploding pumpkin.
  • Fixed some client crashes due to running the game on Linux and integrated videocards.
  • Server disconnect doesn’t cause a client crash and allows reconnection.
  • Fixed the memory leak after server reconnection.
  • Fixed the client crash due to the start of the Arena event.
  • Lighting on the character models in GUI doesn’t change with the time of the day anymore.
  • Reworked the death screen so it appears consistently.
  • Fixed the building block preview during building. Said preview now also always corresponds with what will be placed.
  • Fixed the looping of the sound of falling in case of death due to falling off an island.
  • Fixed the incorrect nickname color display in the local chat immediately after drinking the nickname color potion.

We hope these and incoming big updates will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server!

And see you next time!
Altiros - Elteria | SpecialStos



Greetings from the Elteria Adventures team!


We have a quick update about the Steam Game Festival:
As you may have heard, the start of the Steam Game Festival got delayed until June 16th, and it will last until June 22th!

Because of this, most of the events we had planned will be moved by one week. We're still updating the servers before that, so the Wipe will still happen this week!

By the way, our team will be livestreaming the game and will host an AMA on June 16th: 11 PM MSK / 10 PM CEST / 8 PM GMT / 1 PM PST.
Feel free to hop in our stream or Discord server and ask any questions you might have :)

See you on June 16th!
Altiros - Elteria | SpecialStos

The Steam Game Festival (June 9th - June 15th) is just around the corner, and since Elteria Adventures will be opening its doors for a time-limited Open Alpha, we’re preparing one more update for the occasion. Said update carries some good news, and some bad news: namely, the implementation of two big updates, and a server wipe.
  • Crafting and Rarity system: With this system in place, every time you craft any piece of armor or a weapon, you’ll have a chance of creating an item of better quality and with the stats to show. With enough patience (or luck), you’ll be able to power up your character in a way that reinforces your playstyle even further than ever before.
  • Wild Area: a large area accessible since the 3rd character level that features stronger monsters, an ability to build both in and out of your Private Zone (with vast patches of unclaimed land you can make your own base on), and an opportunity to freely battle other players (or cooperate with them, if you’re into that).

As for the bad news:
  • Leveling the playfield: Sadly, these two updates bring huge balancing issues to the table, especially in regards to equipment currently present in the game - which means that, in order to avoid such problems, we’ll have to wipe the alpha servers. Still, that doesn’t mean that you’ll have to start completely from scratch.
  • Catching up event: this update will also introduce a time-limited event during which you’ll have to find a certain NPC in order to be granted a batch of powerful items that will allow you to easily catch up to - or even outpace - your previous progress. This means that returning players (as well as savvy new ones) will be able to enter the Wild Area and test out the new Crafting and Rarity systems shortly after this update launches.

Once again, we apologize for any and all inconvenience this server wipe might have caused you, and hope that it will result in Elteria Adventures becoming a much more exciting and satisfying experience for you. Be sure to discuss this, or any other aspect of the game, as well as follow the project news on our Discord server!

And see you next time!
Altiros - Elteria | SpecialStos


Greetings from the Elteria Adventures team!

We’ve got some exciting news today: Elteria Adventures will be publically available for an entire week starting June 9th up until June 15th, as a part of the Steam Game Festival 2020! That is correct - for an entire week starting June 9th at 10 AM (PST) you will be able to download and play Elteria Adventures, even if you have never applied for our closed alpha test.

And of course, it won’t be just about diving into the wonderful world of Elteria, finding your favorite combination of a Calling, gear and monster souls, participating in the Arena to prove you’re the strongest, or building your very own home base out of bamboo and gold (or out of precious, magical gems, why not). During this event the development team will also host gaming streams, as well as answer your most burning questions.

Our game has changed so much since the start of its closed alpha. We had numerous mega updates, and countless smaller patches and updates, it became so much more fun to play, and so much closer to what we’ve envisioned, and we’re very excited to now show our progress to the wide audience.
We hope to see you during this Steam Game Festival, and hear your thoughts about Elteria Adventures on our Discord server!

See you on June 9th!
Altiros - Elteria | SpecialStos
Greetings from the Elteria Adventures team!

So, it’s been a few days since our last update, but if some of you haven’t tried it out yet, we’re here today to tell you about its main feature - the timed Arena Invasion beta!
In order to participate in this quest beta, you need to fulfill three conditions:
  • Reach the 3rd character level. You can easily do so by completing a few quests, for example, the main quest line.
  • At the start of any hour, receive a timed task to talk to Htorh at the Arena. You’ll have a few minutes to reach him, so you might want to plan where you’ll be at the start of the hour, or use one of the teleportation methods.
  • Actually talk to Htorh at the Arena and initiate the quest (the 3rd option in his initial dialogue). Yeah, we know, this is the most difficult part of the list.
Once you accept his quest, you’ll have some time to enter the arena, equip your best gear and souls and drink all the useful potions you’ve got, before the waves start.
The Arena Invasion consists of five waves. Each wave constantly spawns several types of mobs, only one of which is vulnerable. You have two tasks during each wave:
  • Survive the Invasion wave until the timer runs out (bring your healing items!)
  • Collect enough parts of the vulnerable mobs of each wave (Little Boarmelons, Skeletons, Garnet Armadillos, Purple Tentacles and then Lemon Bees. You’ve upgraded your weapons, right?).
At this moment, we’re still collecting data and player reviews for this quest, so if you want to try it out and help us in the development of Elteria Adventures - be sure to participate, and then tell us your opinions and impressions on our Discord server!

And see you next time!
May 15, 2020
Altiros - Elteria | SpecialStos


Greetings from the Elteria Adventures team!
In today’s patch, we’ve got a lot of fixes and rebalances, and we’re also preparing for some awesome things to come:
  • We’re testing out our first in-game event! The Arena has been invaded! Once an hour, every player of level 3 or higher will receive a time-limited quest that requires them to visit the Arena and talk to Htorh, after which they’ll be able to participate in battles against waves of mobs at the Arena. Be warned that in its current version, the quest is not localized, and might lack some other aspects like icons. Be sure to share your thoughts on this event with us on our Discord!

  • We’re preparing brand new islands for the players’ Private Zones. Because of that, all the existing Private Zones have been unclaimed, though if you want to access yours now, just claim an available plot of land, and your Private Zone should be deployed as it was before the patch.
Some mobs were nerfed, especially in the Second Chapter:
  • Cuddly octopi! Small Plum Octopi are quicker, but far less deadly than before.
  • No smoke bombs! Ninja Skeletons don’t use Fear anymore, although they’ve learned how to use Dash.
  • Almost too harmless. Temporarily removed Watermellos’ explosive shields while they go through some reworks.
Some other changes:
  • Cutting costs, not power. Lower Lava Shard costs for some ingots, and less ingots required to craft Cloudy and Hematite armors.
  • Hand-carved furnishings. You can now place statues through your building menu.
  • Uniformed labeling. The item rarity icon now appears in the same place.
Bug fixes:
  • If you build something on top of the grass, it now disappears (as it should).
  • Buying a potion of certain colors doesn’t mess with the way your nickname displays anymore.
  • Glass panes in the windows and in the doors should act a bit better upon selection.
  • Fixed the bug where some abilities could linger in the world way past they take place (looking at you, Fireball).
  • Fixed the issue with the hotkey slots not being saved properly after changing.
  • Tried to make sure the random crashes during the world rendering will not appear anymore.
Even more stuff in the works:
  • The Wild Areas featuring a more free-style, less quest-focused gameplay.
  • The Calling of the Trickster, for those who think that the Kingdom of Agelon could always use more of these guys.
We hope these new fixes and incoming big updates will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server!

And see you next time!
Altiros - Elteria | SpecialStos


Greetings from the Elteria Adventures team!

Despite what some of the locals and even veteran heroes might’ve told you, there IS something beneath the flying islands of the Kingdom of Agelon, and it’s easy to get there too - just dive off one of the islands, and you’re almost certain to arrive at that place safely. It’s just that there never was any way to come back. There will be one soon, though. Introducing: the Wild Area!

Wild Area is, essentially, a layer of islands that is located beneath the surface of the islands of the Kingdom, or the ones neighbouring it. And this place is home to a wide range of exciting things to experience:
  • New species of monsters that might or might not be related to those found on the Kingdom’s layer!
  • New resources, some of which can’t be encountered anywhere else!
  • New ways to power up that are cumulative with those of the Kingdom’s islands!
  • Vast paths of land that are up for the grabs - set a homebase anywhere, and build on yours, and any unclaimed path of land!
  • No pesky laws to tell you that you can’t fight other heroes! Don’t like a prank that Trickster pulled on you? Invite him to the Wild Area, and settle that score on the battlefield!
  • And best of all, once the portal to the Wild Area is complete, you’ll get to both experience all this glory AND see your loved ones back in the Kingdom!

So, pack up your things and prepare to brave an even less familiar world of the Wild Area! Once this beauty of a portal gets finished on the alpha server, you’ll be able to freely choose what kind of Elteria adventures you want to experience - and until then, be sure to discuss your plans, forge your alliances and tell us of your experiences and expectations on our Discord server!

And see you next time!
Altiros - Elteria | SpecialStos


Greetings from the Elteria Adventures team!

Our last update was all about important bug fixes, as well as Quality of Life changes. Naturally, we’re working on even more ways to make Elteria Adventures a welcoming and fun world to be in, which is why a number of other exciting Quality of Life changes are already on their way. Today, we’ll tell you about some of them:
The first on today’s list is the Crafting, the changes to which are twofold: introduction of Item Dismantling, improvements to Item Crafting,
  • Break down an item to get resources. That’s right, you won’t have to tolerate duplicates or items you’re no longer using cluttering up your precious inventory screen. Just put a special workbench in your Home Base, and break down anything you don’t need. Free up that space and get some resources, to either craft something new and exciting, or remake that same item. “Why would I want to do that last one”? Well, that’s because…
  • A chance to craft an item of improved quality. What could be better than a Watermelon Staff? A Legendary Watermelon Staff, of course! The updated crafting system will introduce a chance to craft an item of improved quality. There are five overall quality types: Common, Perfect, Legendary, Wild, and Mythic, so whenever you want a collection of different grades of your favorite weapon or armor, or you just want to have an item with the perfect stats, you’ll be able to craft it yourself.
Meanwhile, the convenience of public transportation is finally about to reach the kingdom of Agelon. Not buses or monorail, of course - it’d be quite hard and costly to build a railway system between the sky islands of Elteria. We’re talking about something much cheaper and simpler - teleportation!
  • Beam me up, Qubit! The special NPCs called Qubits are going to appear in different parts of Elteria, allowing for an instant transit between themselves. Thanks to this, your daily commute between different parts of Agelon will become much faster and easier - and to think it only took some mild breaks of space-time continuum to achieve!
So collect all the necessary crafting components, and get ready to zap around Elteria brandishing your epic loot at the speed of light once these updates reach the alpha servers!. And if you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with other players and us, you can do so on our Discord server.

And see you next time!
Apr 28, 2020
Altiros - Hi, I'm Peach!
Greetings from the Elteria Adventures team!
In today’s update, we’ve got a number of exciting quality of life upgrades, bug fixes and improvements to share with you:

Quality-of-life upgrades:
  • Added the Quest Journal. It still uses stock descriptions, but you’re already able to pin/unpin quests to declutter your screen. Just press the [J] button to open it!
  • The World Map is updated. Now you can turn on and off the marker categories and have easier time looking for something specific.
  • Changed the way character stats are distributed. Now the bonuses you get with each character level up are not static, and change nonlinearly.
  • Updated the Gathering interface. If your Glove can’t gather something, it will tell you so.

Fixes:
  • No more obstacle course grind. The mobs on the Nameless Brotherhood’s obstacle courses will no longer drop Souls due to lowering their Spirit bars.
  • Thinking with portals won’t help either. Updated the portals to allow for one-way portals, one of which is now located at the end of the obstacle course. It’s a challenge, so no shortcuts!
  • Slightly longer-fused temper. The Exploding Pumpkin Soul’s explosive ability will no longer be triggered by non-killable targets
  • Optimized the way loot drops from big bosses. Now you won’t see literal thousands of Essentia pieces showering the battlefield upon defeating a particularly powerful foe.
  • Watermelon staves are less fruity. Fixed the behaviour of the Watermelon Staff’s ability.
  • The Private Zones are slightly less off the grid. Fixed the issue with the shift of a Private Zone’s grid after relocation
  • One Level Up button is enough. Fixed the bug that caused the Character Level Up button to appear twice in the task bar.


Additional stuff:
  • The mobs now have jumping animations. Though not every animation is implemented yet.
  • Prettier icons. Some item and ability icons were updated
  • Slight Character Creation changes. Your character will be created after entering the nickname and pressing [Enter].
  • Removed the Ultra graphic settings. Compared to the High settings, it just contained full-sized textures that, with a big enough visibility radius, practically always caused the system to slow down. As such, if you’ve used Ultra settings before, the shift to High will be practically unnoticeable.
  • (Hopefully) Fixed the partial environment rendering. The game should no longer show you old data - so, for example, buildings should no longer appear just partially
  • Some other small upgrades and bug fixes.

We hope these new fixes and upgrades will make Elteria Adventures even more fun for you! You can discuss these and future updates, as well as give your feedback directly to our development team on our Discord server!

And see you next time!
Altiros - Elteria | SpecialStos


Greetings from the Elteria Adventure team!

Callings are kind of a big deal - while they’re still just a part of your character build, their abilities still dictate your playstyle (or, more accurately, you choose a Calling based on your own playstyle). And is there a better way to see just how well you wield the power of your chosen Calling than to complete a challenge specifically tailored to its playstyle and philosophy? Especially if you get a cool Calling statue that you can place in your Private Zone as a reward!

When these quests reach the alpha servers, each of them will be available once you complete the first Chapter and reach the 10th character level.

As a Fighter, you’ll be sent by commander Elia in the castle of Agelon to one of the faraway islands in Faldaren archipelago. There, in order to prove your worth, you’ll have to challenge and defeat the immensely powerful Warrior Hermit.

As an Architect, you’ll need to talk to the master Iovin in Orzan. In order to help you better understand the calling of the Architect, he will send you on a mission to find a special key hidden in the depths of Faldaren mountains, then to open a special chest with said key and to defeat a beast you’ll release by doing so.

As a Summoner, you will have to consult the royal adviser Marah. In order to help you understand the strength of commanding obedience, she will send you on a mission to practice doing so on pink slimes.

As a Demolisher, you should seek help from Yan in the Faldaren village. While he’s not a master Demolisher per se, he knows what the Challenge requires one to do - and that is, to defeat a few particularly strong exploding pumpkins.

And once you’ve completed each of these Challenges, you’ll be able to seek a fifth challenge. And since all the others are given by prominent Calling experts, the Trickster challenge just might be given by Trikkie who’s, as always, standing on his post next to the Faldaren portal.

Once these challenges reach the alpha servers, you’ll be able to partake in them once you complete the first Chapter and reach the 10th character level. If you want to be instantly notified of such an update and any other Elteria Adventures news, as well as discuss the game with us and other players, you can do so on our Discord server.

And see you next time!
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