Phasmophobia - cjdxn
The Console Update

Hey Ghost Hunters, we've got some news for you, and it's exciting...

Firstly we want to thank our incredibly passionate community for being patient with us while we work on the console update. With last year's estimated release date ultimately being delayed, we shared the frustration with console players and had to make sure that when we announced a new release date, it was one that we could meet.





We are collaborating with Unity to work on the console release, as well as general performance optimisations for both console and PC, this will ensure that the console update runs optimally and to the high standards that we set for the game. Working with them means that we can work alongside them on new content for all platforms, allowing faster development of new updates.

Future updates for the game will be released on all platforms simultaneously to ensure that cross-play is always available.





We're thrilled to announce that the console update will be released this year, during our in-game Halloween Event. Once launched, all players will have access to cross-play, allowing you to play the newest version of the game with everyone, including those using VR on any platform.





Below are some answers to the most frequently asked questions we've noted from our community about the console update.

Will consoles support voice recognition?
  • From day one, the consoles will support voice chat. You will be able to chat with your friends, and the ghost will be able to hear you during a hunt. However, the ghost, Spirit Box, Ouija Board and Monkey Paw will not support voice recognition at release. We are working on a solution for this, and will update you as soon as anything changes. In the meantime, we have a very easy-to-use preset text pop-up solution in place. No typing required. An example can be seen below.

How much is it going to cost?
  • We will be increasing the price of Phasmophobia on all platforms later this year to $19.99, due to the amount of content and playtime added since the start of early access we feel this is a fair increase.
What will the age rating be?
  • Phasmophobia will be rated as "16+/teen", however, this will vary in some regions.
Will it be available on Xbox Game Pass?
  • Currently we have no plans to be on Xbox Game Pass.
What update will console release with?
  • All platforms will be on the current major version, 0.10 at the console release. New content such as the farmhouse reworks will release afterwards.

If you have any further questions, please head to our Developer QnA channel in our Discord server where we have previously given answers. Feel free to ask any unanswered questions and we will be happy to do another FAQ in the future.

We'll see you in-game this Halloween...
Happy Huntin'!

Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn

  • Moved the games room fire gate to stop an unintended hiding spot
  • "Lights out" now has UV Tier II instead of Tier I


  • Fixed several safe spots
  • Spray paint cans now have impact sounds
  • You will no longer crash if you have an event badge set if you fail to connect to the unity servers
  • Badges will no longer show the unlock popup again if you have already unlocked them
  • The tutorial can no longer be chosen as the challenge map
  • If you failed to receive your apocalypse badges, you will now receive them after your next game
  • The TV in the Point Hope living room will no longer be required to be on to negate sanity drain
  • You can now pick up the parrot in VR on Point Hope
  • Placing a sound sensor in the closet in the Point Hope living room will now register as the correct room
  • You can now place sensors consistently on the blue rug in the Point Hope living room
  • The chess pieces in Point Hope now have the correct visuals when placing them
  • Players can no longer get stuck inside buckets
  • Sounds are now audible on the correct floors in Bleasdale
  • Bleasdale hiding spots will now be blocked correctly
  • Bleasdale sound sensors, breaker, CCTV camera and player icons will now be set to the correct floor
  • Removed Tanglewood's Point Hope riddle
  • Photo cameras no longer break when the journal is full, these photos are not counted towards objectives
  • Taking a photo of a phantom when the journal is full will now make it disappear
  • Firelight III interaction photo will now work
  • Igniters and Firelights will no longer blow out in heavy rain in the entry house and maintenance room of Point Hope
  • The wood burners in Point Hope will no longer blow out in heavy rain
  • Tapping the flashlight button will no longer sometimes fail to do anything
  • Tabbing out will no longer turn off other players thermometers
  • When reviving, players will now return to 4 equipment slots, instead of 3

The next update will include many more fixes including the swap over to a new voice chat system.

If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we’ve got an update for you.

Due to the size of this update, we have given it the version number of v0.10, even though the Roadmap originally planned different content for that version number. The following updates planned in the Roadmap will instead have increased version numbers, but the content and order of updates remain the same.



Point Hope was recently refurbished by a young family seeking something unique to call home. You'll be welcomed by a modern extension, complete with a hallway, closets and a downstairs bathroom, before entering into the Lighthouse's main Living Room. Decorated with nautical knickknacks, you'll be faced with spiral staircases and round rooms, a first for ghost hunters.

This new location features 10 floors, 12 rooms, and a unique layout which will challenge players in new ways. You'll have to use different techniques for some of those pesky ghost abilities while playing on lower-evidence game modes.
  • Unlocks at level 15





Several progression and equipment items have been adjusted, based on community feedback:
Player levelling and rewards
  • The required EXP to level from 1-100 has been reduced by around 10%, making levelling faster
  • Players can now level up to 9999 for each prestige
  • The required experience needed to level up between 999 and 9999 will increase every level
  • Sunny Meadows Restricted is now categorized as a medium location
  • Increased rewards for correctly identifying the ghost in medium and large locations
    • Medium: from $125 to $150
    • Large: from $150 to $200
DOTS
  • Tier I’s light range has been increased
  • Tier III's scanning effect can now be paused by interacting with it while it is rotating
EMF
  • Tier I’s needle will no longer flicker near or past the 5 value during events and hunts, to stop confusion with evidence
  • Tier III’s EMF5 reading now plays a unique sound
Firelight
  • Increased the visible light intensity and range for both Tier I and II
  • Tier I duration increased from 3mins to 5mins
  • Tier II duration increased from 5mins to 10mins
  • Firelights and Igniters will now be extinguished accurately in heavy rain. For example, they will no longer be extinguished under house porches and inside small tents
Head Gear
  • A customizable keybinding has been added to the Controls page for turning on and off Head Gear
  • Turning Head Gear I on and off will now play different sounds to help know which state the equipment is in
  • While within range of a ghost event or hunting ghost:
    • Tier III will now have visual interference
    • All Tiers will now play a new sound
Parabolic Microphone
  • Tier I’s red light will now flicker when a sound is detected
  • Tier III can now receive sounds 1 floor above or below the player using it, with new UI to show which floor the sound is coming from
  • You now have to hold Parabolic Microphones to turn them on or off
Thermometer
  • Holding down the USE button while holding a Thermometer II or III will now continuously update, instead of having to restart after each reading
  • Tier I now has randomization to make it consistent with the other Tiers
  • Tier III Hold time has been reduced to 2.5s from 3s
  • Tier III randomization has been reduced to make it more accurate
Tripods and Video Cameras
  • Ghosts will now throw Video Cameras more consistently
  • Tripod I knockdown chance increased from 20%, to 30%
  • Tripod II knockdown chance increased from 10%, to 20%
Sanity Medication
  • Tier I restoration time has decreased to 20s, from 30s
  • Tier II restoration time has decreased to 10s, from 20s
  • Tier III will now instantly refill your sprint endurance in addition to keeping it full for 10s
Sound Sensors
  • Mute buttons have been added to each Sound sensor’s Truck UI
Spirit Box
  • Small environment lights such as lamps must now also be turned off to receive a response
  • You now must hold the Spirit box to use it with text-based voice recognition
UV Lights
  • Tier I and II have been swapped for better progression during levelling



We’ve drastically improved the performance of several areas of the game, which will result in fewer stutters, higher FPS, and quicker loading times, especially on low-end machines. The number of fixes and optimisations would be too many to list, but the following have received the biggest adjustments:
  • Photo and video cameras
  • Shadows
  • The weather and sky effects
  • UI
  • Physics
  • Audio
  • Reflections
  • Textures and shaders are now streamed to the GPU to significantly reduce VRAM and RAM usage
  • Tent door’s cloth system has been completely overhauled to increase performance



  • Lowered the temperature of Training to make the Freezing Temperatures section much faster to progress
  • Reduced the amount of equipment to 1 in each room
  • You now have to get EMF 5 to get past the EMF room
  • Props will now get thrown more frequently in the EMF room
  • Replaced the glowstick with the UV torch (as per the Tier changes above)
  • In the Ghost Orb section, players will now need to be more accurate with the video camera to avoid accidentally completing the objective without seeing the Ghost Orb



  • New ID Card badges can now be unlocked:
    • Lighthouse Keeper: Correctly identify the ghost on Point Hope 50 times on any difficulty
    • Apocalypse bronze: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 6 or higher
    • Apocalypse silver: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 10 or higher
    • Apocalypse gold: Correctly identify the ghost, take a ghost photo and complete all objectives on Sunny Meadows with a difficulty multiplier of 15

      Note: If you have already completed any of the Apocalypse challenges, you will need to complete a single game of any kind to receive your new ID card rewards.
  • Players can now carry an Igniter in addition to 3 other items
    Note: Non-VR players can only carry one Igniter at a time, similar to flashlights
    • Igniters now have their own slot in the VR belt (When placing a tier 1 igniter in this slot, you won't be able to remove it again, until all matches have been drawn)
  • Unlocking a new reward that is not tied to levelling up will now show a popup on the mission summary screen
  • Ghost Writing Books now play new sounds when closed
  • Added Kate and Catherine to possible ghost first names
  • Ghosts can now leave single fingerprints on all small lamps and TV remotes in all locations


Equipment
  • You can no longer swap inventory slots while taking a photo
  • Removed flashlights from Hide and Seek Extreme as they were disabled from settings
  • "Deja Vu" weekly now has UV T1 instead of T2 to keep it a flashlight
  • Glow in the dark weekly now has T2 instead of T1 to keep it a glowstick
  • Asking the Ouija Board bone location questions will now drain 20% sanity, down from 50%, due to bone rewards not being included in the reward multiplier
  • Lighting the Summoning Circle candle will now instantly end the setup phase

Ghosts
  • Non-Ghost Writing ghosts now close the book after throwing it
  • Ghosts can no longer interact with already knocked-down paintings
  • Shades can no longer blow out fire sources or write in Ghost Writing books if there are any players in the same room, to keep their strength consistent
  • Improved the ghost's ability to interact with closed doors
  • Improved Banshee AI targeting when they stalk a player
  • “I wish to see the ghost” will now limit your vision after the ghost event instead of before, to allow you to see the ghost
  • Increased the sanity drain on one of the ghost events to match other events

Environment
  • "Paranormal Paparazzi" and "Hide and Seek: Hide" weekly challenges now take place in Point Hope
  • Drastically improved the Sunrise visuals
  • Turning on several light switches in a room, but not all, will now drain sanity at a reduced rate, instead of the full ‘sanity drain speed’
  • Props that don't move when hit with another prop will no longer play an additional impact sound
  • Adjusted all weather’s distant fog color for better blending with the horizon
  • Removed Point Hope teasers from all maps and lobby
  • Optimised assets across all maps
  • Lowered resolution for light cookies (flashlight light shapes etc) but increased resolution for sky light shadows
  • Moved the green bowl in Edgefield living room to help with the lamp interaction and new fingerprints
  • The Tanglewood utility room door can now be closed correctly by the ghost
  • Medium tent windows now have correct collision on both sides

Audio
  • Adjusted audio effects to help identify if sounds are above or below you
    • Sounds that are one floor above are bass-boosted and muffled
    • Sounds that are one floor below will be more muffled and quiet
    • Sounds that are two floors above you or below will have more extreme effects and volume reduction
  • The heartbeat sound will no longer be altered by reverb or other audio effects
  • Audio levels for the ambient room tone and Ouija Board have been remastered to bring them in line with other sounds
  • Reduced the volume for the writing sound for Ghost Writing Book III
UI
  • Difficulty, Money and Prestige level-up popups have received new images
  • Improved color accuracy of several UI components
  • Increased the width of the scrollbars in the Shop to make it easier for VR players
  • Several ID card titles have been renamed and shortened
  • Changed "Interaction amount" to "Activity level" in custom settings to better reflect what it does


Player
  • Player movement will no longer be affected by held equipment
  • Stamina recovery will correctly now start even if you are still holding down the sprint button but not moving
  • There is no longer a visual glitch when rapidly equipping and unequipping the Head Gear as one of the player models
  • You can now change your sprint mode while in a game, in VR
  • Fixed several areas where VR teleport movement could not teleport to
  • Changing your sprint mode to "hold" from "toggle" on PC, while sprint is toggled on, will no longer keep you sprinting, without pressing the sprint button
  • Removed sprinting FOV increase due to a graphical issue

Ghosts
  • Hanging Paintings thrown by the ghost will no longer fall through the floor
  • The ghost and bone can no longer get stuck in several locations
  • Yurei can now use their ability on doors that are open at the start of the game
  • Demon and Banshee attempting to use their ability, but failing, will no longer add to the "abilities used" stat
  • Ghosts will no longer keep throwing the same object over and over, and will instead choose more varied items within it’s interaction range
  • "Hide and seek extreme" now correctly has 3 evidence instead of only 2
  • Ghost event player detection will no longer include dead players if they didn't move after dying

Equipment
  • Motion Sensor II and III detection sounds can now be heard consistently
  • Parabolic Microphone II now displays the correct volume values
  • You can no longer get readings on the Parabolic microphone when in the truck
  • DOTS I and UV Light II's light will no longer stop emitting when placed in some areas
  • Changing the Sound Sensor size in the truck now only changes the area of effect UI instead of the equipment UI
  • The Parabolic microphone will no longer pick up sounds when in the truck
  • EMF reader I will now point the needle closer to the EMF value, instead of including the EMF values above and below it.
  • You can no longer take multiple photos of the same EMF interaction by using your inventory to refresh the EMF spot
  • Head Gear II will no longer be detected by the ghost when on if flashlights are disabled in custom settings
  • An active Parabolic Microphone will no longer muffle your audio when picked up, while holding another item
  • All Sound Sensor Tiers and Firelight Tier II are now more stable when placed in VR
  • You can no longer light other people's Incense by physically moving a fire source into it
  • VR players can now consistently place a Video Camera on a Tripod that is still attached to the Truck wall
  • The Ouija board will no longer break when saying goodbye with 0 sanity
  • Crucifix III will now be fully used for all players after it prevents a Cursed Hunt
  • Extinguished matches will no longer light other objects
  • You no longer need to swap hands between each Tarot Card draw in VR
  • Grabbing/swapping props or equipment in VR will no longer set the wrong hand position and rotation
  • Igniters can no longer be used if another player fully used up the fuel
  • Tripod III placement highlight is now visible when first placed
  • UI for text voice recognition will no longer get stuck if another player grabs the Ouija Board while you are using it
  • All Motion and Sound sensor map icons are now accurately sized on all maps

Environment
  • The player and ghost will now correctly be detected when moving between different rooms and floors, this will make evidence gathering much more consistent
  • Sunny Meadows reverb sound effects will no longer turn off while moving around in certain rooms
  • Maple Lodge Cabin window fingerprints will be visible again
  • Removed several locations where the ghost could get out of bounds in Sunny Meadows
  • Removed a spot where the ghost could get stuck behind the generator in Camp Woodwind
  • The camping chair next to the lovers' bench on Woodwind is no longer white
  • All overhead tarps on Maple Campsite now have rain sounds
  • Reduced visibility of geometry seams where you can see the skybox in Sunny Meadows
  • Keys collected will now have the correct name in the Journal
  • Window rain will no longer make things black when viewed from certain angles
  • All Brownstone High School windows and doors now have the correct fingerprint material
  • You can no longer place equipment in the gap under the cabin
  • Lights will no longer turn on if you turn them off during a flicker
  • Added skybox blockers to multiple areas to stop tiny gaps in geometry that show the sky:
    • Tanglewood
    • Edgefield
    • Ridgeview
    • Willow

Sound
  • Impact sounds will no longer play multiple times at once

UI
  • Skipping the animation when you level up more than once will no longer skip the previous levels' unlock popups
  • Challenge map names will now be correct
  • You can no longer complete the ghost photo objective when there is no space for photos in the journal

Known Issues
  • Deogen pathing can be inconsistent during hunts on Point Hope
  • Small items can occasionally fall through walls and floors in Point Hope
  • Interactions can sometimes repeat multiple times
  • MSAA will cause visual artifacts while dead

If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we've got some news for you!



Our Twitter followers and users in the Discord may have noticed that we have been expanding the company this year. So far we've hired an additional 2 Artists, an Email Support, a Sound Designer and a QA Lead. Additionally, we are actively interviewing for several other roles, with new employees joining us throughout the year.

We are committed to expanding our team at a manageable pace, taking extra precautions while we continue working from home.

Our new office will soon be ready and we're looking for talented and passionate people to join us in our journey. If you're interested in joining our team and can work in the UK, you can find a list of our currently available positions on our website.




We appreciate your patience and understanding regarding the delay of Phasmophobia for consoles. Our team is still working to meet the high standards we've set for the game. While we understand that delays can be disappointing, we believe that the wait will be worth it. Our goal is to ensure that the console release delivers the best possible experience at release.

We will share more information on the development and plans for the Console within the next few weeks.






Initially, the "Point Hope" and "Adjusting the Ascension" updates were planned as separate releases earlier this year. However, we decided to address significant game optimizations and combine them with the new content. This approach ensures a much smoother experience for you when the new update is released!

We're excited to announce that Phasmophobia's "Eventide" Update will launch next Tuesday, June 25th. This update will include the brand-new location: Point Hope, the Ascension adjustments, and a host of optimizations, changes, and fixes. Our Official Partners will be streaming the update on Monday the 24th!






I wish for something real...

We're currently selling a limited-time plushie of the Cursed Possession: The Monkey Paw. It's a high-quality plushie made by the folks at Makeship; it's incredibly soft, has a felt tag and even has fur on the back of the hand!

This is a one-time run and won't be sold again, so don't miss out! Find more information and purchase one for yourself here:
Join our official Discord to enter a free giveaway later this week for one of five free plushies!




Thanks,
The Kinetic Games Team
Apr 10, 2024
Phasmophobia - KineticGames
Changes
Removed Easter 2024 event
Phasmophobia - cjdxn
Welcome back ghost hunters, we've got some news for you.


  • The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards!
    • More information can be found in-game
  • ID cards have had a facelift!
    • All badges now have a unique background when using that badge’s ID theme
    • Prestiges 11-20 have animated backgrounds to match their badges
    • Several colors have been adjusted
    • VIP and Artist have received new Badge designs
    • Volume slider colors are now the same as the EXP bar colors
  • Headphones are now visible when listening through the parabolic microphone



  • The middle lines of the ID card have been removed to make space for the new background designs (funds / ready status)
  • A ready sticker will now appear on the player ID card when that player is ready



  • Fixed several Lobby-Equipment desync issues between players
  • UI will no longer overlap when applying a locked difficulty
  • You can now complete the “Survive with starter items” daily challenge
  • You can now place a video camera on a tripod more than once in VR
  • Parabolic microphone III will now determine the direction of sounds properly in VR
  • EMF Reader III will now determine the direction of EMF spots based on your screen position (non-VR only)
  • Shop gamepad buttons no longer still activate when not focusing on shop
  • The VR cursor is now in the correct position when highlighting Thermometers
  • You now get insurance when you die in Amateur or Intermediate difficulty
  • Hovering over the corkboard in the truck no longer appears as interactable
  • The thermometer tiers now highlight correctly when hovering over them
  • Tier 1 upgrades are no longer locked in the inventory manager when you are at the required level
  • Ambient Occlusion will now correctly turn off when the setting is disabled
  • Firelights will no longer blow out as soon as they are turned on again after being blown out by the ghost

Known Issues
  • One of the lobby effects after completing the event may not be visible in every lobby
    • Leaving the main lobby and rejoining may fix the visual, until you return from a contract where it will break again.


If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back Ghost Hunters, we've got some news for you.

The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear!



Based on player feedback, the shop has had a complete overhaul!
  • 3 separate pages for more intuitive usage
  • Easy buy options for controller
  • Renamable loadouts
  • Player-specific colours for supplied equipment
  • Quick shortcuts to navigate between screens to unlock equipment
  • Full tutorial for each page
  • Shortcuts for gamepad users



New accessibility options:
  • You can now customize each player's color for many areas in the game:
    • Main menu stickers
    • Shop interface
    • Sanity screen in the truck
  • You can now customize your cursor
    • Shape
    • Color
    • Opacity
    • Size
    • Additional options when highlighting objects
    Note: VR players can only adjust their highlight cursors colour and opacity


  • You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light
  • You can now rotate the Sound Sensor III whilst placing it
  • Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board
  • Reduced the brightness of the Journal
  • Reduced the volume of various sounds



General:
  • Improved the AI pathing for the Phantom and Wraith abilities
  • Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking
  • The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR
  • Fixed a ghost AI navigation issue on the Tanglewood living room
  • DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost
  • Ghosts can now correctly interact with all telephones
  • The grandfather clock ghost interaction now works correctly
  • The sound sensor “offline“ text is now translated for non-English languages
  • You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons
  • The Sunny Meadows Apocalypse sticker will now show during single player
  • You can no longer back out of the menu with a gamepad while the Journal is open
  • You can no longer use the Main Menu left and right UI arrows while the Journal is open
  • The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%)
  • Gamepad 'Local push to talk' rebind tape is now the correct image
VR:
  • VR players can now prestige
  • Sound sensor III can now have its shape changed in VR
  • Motion sensor II can now have its shape changed in VR (while placed)
  • Up and down arrows now work in the VR journal
  • You can swap between hold and toggle grab types again in VR
  • You can now drop the Sound Sensor III in VR
  • Fixed a lag spike when a VR player joins the game
  • The VR Journal sounds can no longer be heard from far away
  • Spirit Box 3 VR text voice recognition now works


If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames
Fixes
  • You will no longer get a black screen if you had an error before the 0.9.4.2 patch
Phasmophobia - KineticGames
New
  • Added the Unity Gaming Services notification system to be compliant with the EU Digital Services Act
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

We thought we'd update you with what's currently happening in development, and what's coming!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



If all goes well, the highly requested Shop Update is planned to be released sometime next week!

It features a brand new design for the Shop and Equipment pages, with simplicity in mind. And a new Loadout page for getting into your games as quickly as possible.

We've taken in loads of feedback from the community and our beta team to make sure this is the best shop it can be, for all players, each page even has a short tutorial to help you out if you get lost!

For controller players, you'll be able to use buttons on your controller to quickly buy, sell and do other functions without having to move your cursor around the whole screen.

Ghost Huntin' Distribution Shop


Equipment Manager


Quick Loadouts


You may notice some new features in the loadout screen too; players using a keyboard will be able to rename their loadouts, and you can adjust the quantity and tiers of all items at once with the new buttons located at the bottom of the screen!

Alongside the new shop comes the ability to change player colours (for the sticky notes on the main menu/contract board, at the top of the shop and on the sanity screen), as well as customisation for your cursor during gameplay. You'll be able to pick which icon you want, the colour, size, transparency level and how it changes while you're highlighting something interactive. The new highlight options are also available for VR players! If you like how the cursor is currently in Live, you can easily recreate that too!







Point Hope construction continues, and now that the final few areas are being populated with new assets, we'll soon be able to set it up for gameplay and get testing.**

Here's a look at the nearly completed Games Room, featuring loads of new assets; a pool table, fishing rod, large armchairs, a chess board*, and a perfect looping spot provided by a large central pillar.





Zec has been hard at work continuing to white-box and create concept art for the farmhouse reworks. Today we're showing you just how run down Grafton is in the new version.

As you can see the shape of the building has been changed slightly, making the layout more dynamic and interesting. The walls are falling apart, so much so that weather from the outside might make its way inside during gameplay



One of the upstairs rooms is so run down that the wall has started to cave in, creating a new doorway for players. Items are scattered along the floor, and the bed has been partly dismantled. Maybe someone was here looking for something, and maybe they're still here...



*Yes, you can actually play chess now...if you know the rules of course.

**This isn't a quick step but we will keep you posted here and on Trello of how testing is going!

That's it for Development Preview #17. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
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