Phasmophobia - KineticGames

  • Save files will now be backed up more often


  • If you have a corrupt save file you will no longer get stuck on initializing and will now revert to your cloud backup
  • Non hosts will no longer crash when a player leaves the game
  • When you play this update for the first time you should no longer have a low legacy level on your legacy badge

To clear up some confusion with legacy badge, your badge can currently only be seen in multiplayer by another player on your character. This will change in a future update when we add new character models.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • DOTS T1 is now placeable on most surfaces like Firelights
  • Added instructions to the shop descriptions of Head Gear, explaining how to turn them on or off


  • Igniter T3 is no longer consumable
  • Glowsticks will now be the correct brightness when dimmed
  • Crucifix T3 Range is now correctly 5m
  • Removed the 1s delay on the Incense hunt effects
  • Reduced the volume of the car alarm
  • Significantly improved performance of saving and loading from the save file
  • Motion sensor T2 now swaps between a single line, double line and off
  • Temporarily removed the VR social screen mode due to severe performance issues


  • The Incense hunt effect duration will no longer sometimes set to 0 seconds
  • Fixed a bug where if you haven’t played for a long time, you would be wiped to prestige 0
  • Incense will no longer use its ghost effects when you are not near the ghost
  • Crucifixes have received several scale fixes, improving consistency
  • Anti-virus software should no longer stop you from having read/write access to the save file
  • Corrupt save files will now revert to the cloud backup
  • Ghost sound effects now have the correct volume distance falloff
  • T2 Motion sensors no longer turn off when toggling the modes
  • Main menu performance has been improved
  • The wall telephones found in the farmhouses will now let you take interaction photos
  • Potential fix for the Incense T1 glowing
  • One Matchstick is no longer glowing
  • Equipment list text will no longer overlap the item icons
  • The “Next” button on the Legacy Badge screen will now scale correctly when translated
  • You can now get past the splash screen if you fail to connect to the unity servers
  • The legacy badge will no longer clip into one of the female model’s arms
  • After a game in challenge mode, you will no longer be set as a hacker
  • Challenge mode will no longer be different weather for each player
  • Challenge mode will no longer be different cursed item for each player
  • Potential fix for not being able to exit a map if a player crashed while loading
  • Flashlights now cost $30

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we’ve got an update for you.

It's finally here, the grand update for the new Progression system and Equipment Tiers.



A new levelling system has been added, with new rates of progression, new unlocks, and a prestige system.

For this system to function, all current players have been reset to Prestige 1, level 1, this way you can continue to play with your unlocked difficulties and locations. New players will start at Prestige 0, level 1.

Warning: Players now found editing their level will be banned.

LEGACY BADGE
Upon launching the game for the first time after updating, you will be presented with a new screen to choose a unique badge with options based on your pre-update level. Once saved, this is un-editable so choose carefully!




UPGRADES
Each equipment item now has 3 tiers, increasing our Equipment count from 22 to 60! Tiers cost a large sum of money to unlock, but each tier will cost the same to bring into a contract.

To upgrade a piece of equipment, reach the required level, go to the shop and press on any item’s UI tile on the screen, then hit upgrade!


RENAMING
Several names have been replaced to accommodate changes or for the new upgrade tiers, so that the word covers a broader spectrum:
  • Fingerprints (evidence) -> Ultraviolet
  • Footsteps (photos and descriptions) -> Footprints
  • Candles and Lantern -> Firelight
  • Matchbox and Lighters -> Igniter
  • Smudge Sticks and Censer -> Incense
  • Camcorders and Movie Camera -> Video Camera
  • Glowsticks and UV torches -> UV Light
  • Sanity Drink, Pills and Shot -> Sanity Medication
  • Head Mounted Camera, Flashlight and Goggles -> Head Gear
  • Weak or Strong flashlights -> Flashlight
D.O.T.S
We felt that DOTS wasn’t a very interactive evidence type, so we’ve completely refactored it from the ground up. Instead of being a clone of the ghost that gets spawned in and revealed with DOTS, the following will happen:
  • You will no longer get duplicate DOTS ghosts, or DOTS triggering during events, hunts or other interactions
  • Ghosts with DOTS evidence can now enter a short “DOTS state”; where they are temporarily visible with infrared light, during this time they will wander towards the nearest player before disappearing (if the player is in the same room)
  • DOTS Ghost photos now count as normal ghost photos
Note: Banshees will try to roam towards their target instead


FIRELIGHTS AND IGNITERS
  • You can now turn off Firelights by pressing the Use button again while holding it
  • Firelights now have a duration for their effects, and no longer stop the sanity drain completely, with different amounts of sanity benefits per tier

PARABOLIC MICROPHONE
  • When using a Parabolic microphone, you will now clearly hear all sounds you are aiming towards, within range, while all other sounds will be muffled

INCENSE
  • The interval in which the ghost checks if an Incense is active, is now much smaller, making repelling the ghost much more consistent
  • Using Incense during another Incense's effect will now reset the timer instead of doing nothing

SALT AND ULTRAVIOLET
  • Salt will now only reveal footprints if the ghost has Ultraviolet evidence
  • UV prints must now be charged by a UV light to take a successful photo
  • Footprints will be affected by ghost traits similar to Fingerprints
  • Glowsticks can now be used again after they dim to shake and revitalize the light they produce

THERMOMETERS AND TEMPERATURES
  • Thermometers are now counted as a starter item alongside the other evidence items
  • The cold breath effect will now show at 5 degrees Celsius and below.
  • You must now use a Thermometer to find freezing temperatures at 0 Celsius (32 Fahrenheit) or below
  • To receive a room temperature reading you must now hold the “Use” button for a short period (Tiers II and III only)
  • Room temperatures will now be much more consistent between players
    • Freezing ghosts can lower the temperature to -10C, non-freezing ghosts can lower to 1C
    • Temperatures will now drop at 1/3 the current speed, if the temperature is below the minimum weather temperature

TRIPODS AND VIDEO CAMERAS

  • Max amount reduced to 4
  • Ghosts can now throw video cameras like other items
  • Ghosts can now rarely knock over tripods

CONSUMABLES
  • Some items are now consumable! This means that if you use an item during a contract, marked as “consumable” in the shop, you will have to purchase it again when you leave.
    Disabling "lose items" in Custom Difficulty will not consume items (rewards are still set to 0x)
    • Crucifix: All tiers
    • Firelight I and II
    • Igniter: All tiers
    • Incense I and II
    • Salt: All tiers
    • Sanity Medication: All tiers

PHOTO SYSTEM
  • Added a new photo camera system which takes into consideration the distance and view angle of the evidence. This will significantly change the quality of photos.
  • Evidence in photos will now need to be closer and centralized to get a higher quality reward.



Several rewards have had their values adjusted to feel more rewarding and encourage the completion of objectives
  • Rewards for all objectives, tasks and the weekly challenge have been increased drastically
  • Any experience earned will now give you the same amount in dollars
  • Rewards for collecting the bone will no longer be affected by the reward multiplier



The Training mission has been replaced with a brand-new experience, to access it press the training button on the main menu.

This version of Training is set in a custom-built warehouse, with different rooms to show the player how to use each item of Evidence equipment, as well as give tips and tricks on how to play the game in a controlled environment.



  • Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
  • Replaced gamepad UI navigation with a virtual on-screen cursor



You can now block other players. Blocking another player will keep them permanently muted until you unblock them.

To block or unblock a player, press the block button on either their player card or on the recent players page. You can also unblock players by going to the ‘Blocked Players’ tab in the ‘Pause Menu’.


  • Upgraded the Unity engine for many performance improvements
  • Swapped from the Forward to Forward+ renderer. With this, turning on multiple lights should no longer reduce your performance drastically
  • Added a help (?) button above the equipment list to explain the new icons to the player
  • Clicking on any Equipment panel in the SHOP or LOADOUT pages will now open a new window displaying new information and buttons for Upgrading
  • A small Tier button has been added to the top left of each equipment item in the Shop, which you can click to quickly cycle through unlocked Upgrades
  • New gameplay Descriptions and Lore notes have been added to all equipment, viewable on the Upgrade screen
  • You can now set a loadout to Auto-Buy! This will refill any missing items when finishing a mission, but only you have the money to buy all the missing items
  • Added range indicators while placing to all Ghost-Writing Books and Motion Sensor III
  • Added platform-specific icons to the player cards and recent player's page
  • Player voices will now be affected by audio effects such as the Sunny Meadows hallway reverb
  • Added gamepad UI button controls for the Journal, voice recognition text and the main menu screen
  • Added a fade to the VR head collision
  • When the game loads into a map or the main menu it will now always be a smooth fade for VR and NonVR
  • The ghost will now leave EMF when blowing out a candle
  • Several equipment items can now be turned on and off by pressing use when aiming at them while they are placed
  • Added support for the Quest Pro
  • Added support for the Vive Focus 3


  • The in-game voice system has been replaced with Photon Voice
  • Replaced and added several new sounds for equipment
  • Moved the camera view for the Head Mounted Camera so that it’s slightly easier to watch other player’s view
  • Crucifixes will now have an extra 50% range against Demons, instead of a set range
  • Incense will now have an extra 50% duration against Moroi, instead of a set range
  • Rebaked lighting in all locations, main menu and training
  • Increased the height of the Equipment List panel in the lobby
  • Increased the penalty for choosing a Monkey Paw in Custom games
  • “I wish to see the ghost” will no longer teleport the ghost in front of you, instead it will reveal it where the ghost is, in its current position
  • Turning off "Flashlights" in Custom difficulty will now turn off all types of flashlights (DOTS I, UV II etc)
  • Updated all equipment loadouts for Weekly Challenges to accommodate Tiers, some are harder some are easier!
  • Reduced the chance for a ghost to interact with a door as it was overpowering other interactions
  • Moved the Tarot Cards in the Collection cabinet so you can see them all at once on all aspect ratios
  • Candles found inside contracts can still be lit, but are no longer grabbable and do not provide any sanity-altering effects
  • The “Take a Ghost photo” objective will no longer count if you take a ghost photo when your journal is already full
  • Light range has been reduced and will no longer cast shadows to save performance
  • Improved the performance of the fountain in Sunny Meadows
  • Removed distortion for VR Parabolic microphone glass
  • Improved support for new HTC VR headsets
  • Replaced Turkish font to make it more readable
  • VR Smooth Monitor View has been renamed to Social Screen Mode
  • Several candles in the Sunny Meadows chapel have been adjusted
    • Light range has been reduced and will no longer cast shadows to save performance
    • The fallen Candelabras will now start off, and cannot be re-lit


  • Players should no longer reach the maximum light count, resulting in lights not casting any visible light e.g. basement floor being black / DOTS not showing on walls
  • The weekly timer will now display the minutes and seconds left when there are less than 24 hours left
  • Thaye will now have the correct interaction rate
  • EMF interactions can no longer cause incorrect collisions with objects
  • Players will no longer change their order between the lobby, truck and journal
  • Fixed a common crash when initializing VR
  • You can no longer repel the ghost for another player with an unlimited range (e.g. lighting a smudge in the truck)
  • Thaye will no longer age when only a dead player is nearby
  • Thaye will now do fewer ghost events as it ages instead of more
  • Yokai will now have increased hunt chance and activity for all talking players instead of just the host
  • Tanglewood basement audio effects will now change when they should
  • Tanglewood basement room bounds are now accurate
  • Mare will no longer count keyboards and TV Remotes as light sources
  • The ghost can no longer get stuck at the back of the Woodwind games tent
  • The Sunny Meadows camera icons will now show on the correct floor
  • The setup timer will now be set to 0 after using the Ouija Board
  • The ghost mist event will now move towards you instead of above you
  • The Monkey Paw can now be grabbed while the Sunny Meadows Chapel cross is on fire
  • Items during contracts will no longer break if you are holding an item in the main menu before loading
  • Numbers in player names will no longer be translated when using Arabic
  • Several items will no longer push you around while held and you are crouched
  • Fixed a crash on low-end hardware that caused quality settings to be set too early
  • Due to the new Voice System, issues with desynced voice chat, voice delays and poor voice audio quality are now significantly improved
  • The VR Loading fade will now be completely black
  • You can no longer walk through the bushes in Willow
  • Ghosts can no longer spawn / travel to unintended locations in High School
  • Mimics will no longer always have cold breath if they had previously mimicked a Hantu
  • Lighting the summoning circle will no longer turn the lights on in the room the ghost was previously in
  • Moonlight will no longer be visible in the Sunny Meadows basement: Restricted Wing
  • The Photo Camera can now be detected by the ghost during a hunt when a non-host is holding it
  • The High Priestess Tarot Card will now correctly work in single player

KNOWN ISSUES
  • Players sometimes do not leave the lobby correctly and are still visible, causing a bug where you have to restart
  • Changing your keybindings won't currently change the sticky notes in the new Training mode
  • Some shiny surface reflections (such as the truck floor) will flicker on and off when viewed from a particular angle
  • Enabling MSAA will cause white outlines to appear around certain surfaces
    • Workaround: Use FXAA or SMAA
  • VR placement highlight is incorrectly aligned in the truck and belt in most cases (actual placement position is correct)
  • VR Head gear can be toggled on/off when grabbed
  • Some equipment and fingerprint photos may be inconsistent


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
That's right ghost hunters, this thursday you'll be able to get your hands on all the new equipment, the new levelling system and more.



Catch you in the update!
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

With the next update drawing ever closer, it's time to look at the Video Cameras and how Tripods will support them in this new age of ghost huntin'.



Ghost Orbs have sometimes been hard to find, with the new upgrade system, you can hopefully make your Orb hunting journeys much shorter!

Tier I is an old camcorder that Ghost Huntin' Distribution found in the attic of the old office. It's small and a bit beaten up, but it does the job just fine.



Tier II is the Parasonic video camera. HD video is finally here and it makes finding orbs so much easier. Sadly it still gets a lot of interference from an active ghost.



Tier III is Bony's very own movie-grade video camera. It's large body supports a much larger screen, featuring a much clearer video feed and less interference from ghost apparations.





For a long time, ghosts in Phasmophobia have strangely ignored our Video Cameras and Tripods, allowing investigators to film freely without fear of interruption. Well, the time has come for the ghosts to start shying away from our video-taping habits.

During contracts, ghosts can now throw video cameras in a similar way to items found in locations. How can we avoid this? Tripods are here to save the day. Attach your Video Camera to a Tripod to drastically lower the chance of a ghost moving your much-needed video feed.

Tier I has seen better days, its rough plastic and scratched legs don't make it the sturdiest of Tripiods, but it's much better than leaving a camera lying around.



Tier II is newer, fresh out of the packaging. It features a small motorised attachment where you can place your Video Camera. You can then head back to the safety of the Truck and rotate your Video Camera without the fear of getting jumped by a lurking ghost.



Tier III has the same motorised attachment, but the Tripod itself is much sturdier. It's made of a strong metal, features sturdier feet-mounts, and is almost impossible to knock over by paranormal effects. If you want to come back to your Video Cameras still standing, this is the Tripod for you.



That's it for Development Preview #14. See you in the update soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



We thought it was about time to show the changes to ID cards and how you'll customise your ID cards now that you have two slots to choose from!

ID cards have received some small changes, some of which we've shown already:
  • The platform you are playing on is displayed in the top left of the card's banner.
  • Before your level is a Roman numeral, displaying your current prestige.
  • The Experience bar is now coloured to match the selected ID card theme, and is wider.
  • There are now two slots for badges!


A new "edit" button has been added to the top right of the ID card, you can click this at any time while in the Lobby to edit how your ID card looks. Clicking this button will open a new window for you to make changes, and clicking it again will save it.

The first list is a choice of your unlocked prestige badges. This allows you to display a badge that isn't necessarily the current prestige you are in, perfect if you just want to progress through the ranks, but don't like a certain prestige's badge or colours. You can even choose to not display a badge at all!

The second list holds your 'Special' Badge, these could be roles that you have such as being an Official Content Creator, part of the Discord Staff, or just an event badge that you've earned from a seasonal challenge (such as Easter). Similar to the prestige slot, you can opt to display no badge in this slot too.

Lastly, you can choose your ID theme, the two options available will be based on the two badges that you currently have equipped. Picking one of these will theme your ID card with the matching colours and title for that badge!

The ID Customisation window with a player that is Prestige III but has chosen to equip the Prestige I badge and the Artist Badge. (prestiges 2 and 3 have been blurred to keep them a surprise)




The Parabolic Microphone has had its ups and downs throughout the course of Phasmophobia's development cycle. With Progression, we wanted to make sure that it's a useful, unique item and push it slightly closer to its real-world functionality with some exciting new in-game features.

Tier I is a small, affordable parabolic microphone. Turning it on will equip the player with a set of headphones, muffling the world around them. When the parabolic microphone picks up a sound with its long range, it will be played through the headphones allowing the player to hear it clearly.



Tier II is an improved version adding a small display screen. With a larger sound amplifying dish and improved sensor, this Para-mic can pick up sounds at a longer range, as well as displaying the combined volume reading for each sound.



Tier III adds even more: with new technology, the Tier III Para-mic is able to visually display exactly where the sound is coming from on its 'sonar-style' display. Additionally, each individual sound spot on the screen will display its volume, perfect for those noisy environments with multiple sounds playing at once.



That's it for Development Preview #13. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Here's a breakdown of some of the major progression changes coming with the update:

Experience and money

Experience and money values are now tied, if you earn $100, you'll also be earning 100xp. Nice and simple.

The amount of money and experience you'll be earning has skyrocketed when compared to the live version of the game. Individual values have been tweaked (like moving the bone out of the reward multiplier) to make gameplay feel more rewarding and encourage players to complete the main objectives.

Money, money, money...

Levelling and prestiging

Each level's required experience increases as you level, and that amount increases further the closer you get to level 100. For example; you'll need 100xp to get from level 1 to 2, but over 5000xp to get from level 99 to 100.

When you finally reach level 100 you'll be presented with a choice:
  • Continue playing as you are, levelling past 100*
  • Or at any time, you can opt to prestige; resetting your money, level and equipment, in favour of gaining an additional Loadout Slot, a new unique badge and title for your ID card, and a new patch for your player's arm
Consumables

With the equipment system, some items will be labelled [CONSUMABLE] in the shop. If one of these items is used at all during a contract, it will need to be rebought** when you return to the lobby. Some upgrades for consumable items actually remove the need to rebuy them each time too!




Some of you may remember in our Ultraviolet preview that we mentioned Salt specifically, so we thought it was time to dive deeper into some details.

As you know, with the new Ultraviolet changes, Salt will become an aid in gathering evidence. If your ghost isn't feeling interactive enough and just won't touch a door or window, you can place some Salt and gather Footprints instead!

With Equipment Upgrades, Salt is a little more useful than it was previously:

Tier I is the Ghost Huntin' Salt shaker, it can place two piles per canister, and you can bring three canisters into each contract. The Footprints created by stepping in this pile will act in the same way as fingerprints for that ghost e.g. an Obake may leave fewer footprints than other ghosts!



Tier II is a wooden container filled with a special pink Himalayan Salt. With its larger capacity, you can place three piles down, but instead of a small spot, you can place a line of salt, perfect for blocking doorways or corridors.



Tier III brings lots more to the table: A glass bottle filled with a custom blend of Black Salt that has been blessed.
  • If a ghost steps in this during its passive state, it will be repelled back the way it came. Allowing you to effectively trap a ghost in its room if you place the salt correctly.
  • During the ghost's hunting state; if a ghost passes through this special salt, it will be slowed down considerably for a short time.
This poor Oni didn't stand a chance:


* to a maximum of level 999

** an auto-refill button will be added to the loadout screen, so you don't need to manually buy things after every contract.

That's it for Development Preview #12. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
We heard you loud and clear, and now it's finally coming...

Phasmophobia will enter Early Access for consoles on Xbox Series X | S, PlayStation 5, and PlayStationVR2 this August. Keep your eyes peeled for a more detailed release date in the coming weeks.

When Phasmophobia launches on consoles it will start with the Progression 2.0 update, and be updated regularly alongside the PC version with content and bug fixes.

Reporting and player bans will work across all platforms, and we've added the ability to block other players from the journal, which will mute them indefinitely until you unblock them.

Lastly, all platforms will feature optional crossplay, and players can see which platforms their teammates are playing on by the icon displayed on their ID card.

We hope you're just as excited as we are to welcome in a new community of Ghost Huntin' Investigators!

A preview of the ID Cards showing platform icons



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Fingerprints have been one of the more reliable evidence types in Phasmophobia. But we felt it could have a few things adjusted to make it feel more immersive, more fun in certain situations (we're looking at you High-School gym...), and more interactive.

Firstly, we've renamed 'Fingerprints' to 'Ultraviolet'. The main reason was to address getting Fingerprints in some of those more open areas that are really frustrating for players. If your ghost refused to move somewhere with doors or other interactables, you might never get that Evidence!

To remedy this, if a ghost steps into a Salt Pile* it will now only show Footprints if it has Ultraviolet Evidence! Non 'Ultraviolet' ghosts will still step in the pile and give you the initial photo, and Wraiths will still never step in the pile.

Next, we found that taking photos of Fingerprints and Footprints never made much sense. You would see the print with your UV light, put it away, then proceed to take a photo of nothing.

With Progression 2.0, we've added UV charging:

When shining a UV light onto Fingerprints or Footprints, you will still see it straight away, but additionally, the light will charge up the print. After putting your UV light away, the print will stay visible for a short period (depending on how long you charged it for), allowing you to take a photo**!

Tier I is the Glowstick, after snapping it to turn it on, it projects a short-range area light that lasts around one minute before dimming***.



Tier II is a UV Flashlight with a brighter, longer range, narrow spotlight, boasting a much faster UV charge time!



Tier III is the UV Light Pro, a chunky flashlight that has a much brighter and wider cone of light, as well as an even quicker charge time! Perfect for locating Ultraviolet Evidence quickly on a larger scale!



*Salt Piles will also be getting some neat new features which you'll have to wait and see for yourself soon. What could they be?

**This also fixes the major issue of trying to sell off your blank photos to Ghost Huntin' Distribution and expecting reasonable payment!

***You can always give it another shake to give it some extra life!

That's it for Development Preview #11. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia

Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • The Slow And Steady weekly challenge will now have the correct hunt settings

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
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