Phasmophobia - cjdxn
Welcome back ghost hunters, we've got some news for you.

To keep you busy until the Custom Difficulty Update comes out (soonTM), we're releasing this smaller update with some content for you to enjoy!



We’ve had reports of three new entities haunting several locations:
Deogen
Hidden Ability
  • Increased chance for DOTS and Ghost Writing evidence
  • Unique Spirit Box sound
    • Player has to be standing within 1m of the ghost
    • 33% chance with any question
Strength
  • Can always see all players
  • Chooses the closest player at the start of the hunt to chase
  • Changes target to the nearest player randomly during the hunt
Weakness
  • 40% average Sanity hunt threshold
  • Hunt speed is based on distance from the nearest player
    • Maximum speed of 3m/s if the nearest player is more than 6m away
    • Minimum speed of 0.4m/s if the nearest player is within 2.5m of you


Moroi
Hidden Ability
  • When answering through the spirit box the Moroi will Curse the player who asked the question
  • Can also be cursed when hearing a "paranormal sound" on the Parabolic Microphone
    • A Cursed player’s passive sanity drain is doubled
    • Standing in light or holding a lit candle will not stop the Curse’s sanity drain
    • Walking outside the location will pause the Curse
    • Consuming Sanity pills will remove the Curse
Strength
  • Hunt starting speed is based on average sanity %
  • Starting speed increases for every 5% your average sanity decreases, for example:
    • 50% average sanity = 1.5m/s
    • 25% average sanity = 1.875m/s
    • 0% average sanity = 2.25m/s
Weakness
  • Smudging the ghost lasts 12 seconds during hunts (instead of the normal 6 seconds)

Thaye
Strength
  • Increased chance for DOTS and Ghost Writing evidence
  • 75% Average Sanity threshold for hunts
  • 2.75 m/s hunt speed, with or without ‘line of sight’
  • 200% interaction rate
  • 200% chance for ghost events

Weakness
  • No acceleration during hunts
  • Every 1 – 2 minutes the ghost will try to age; If any players are inside the location and in the same room as the ghost it will succeed, if not 30 seconds will be added back on to the timer until it tries again.
  • Each ‘age’ will lower the ghost’s stats and traits.
    • -6% average sanity threshold for hunts
    • -0.175m/s hunt starting speed
    • -15% chance for ghost events
    • -15% interaction rate

Hidden Ability
  • Thaye can age a total of 10 times, and will have minimum stats:
    • 15% Average Sanity threshold for hunts
    • 1m/s hunt speed
    • 50% chance for ghost events
    • 50% interaction rate

If a mimic turns into a Thaye:
  • It will choose a random starting “age”
  • It will change into another ghost instead of aging



Our Voice recognition system has been completely replaced!

We are no longer relying on Windows' speech systems, meaning it supports many more languages and platforms, such as ‘GeForce Now’ and Steam Deck, with no setup required (and fixes that pesky tab-out bug).

  • You now only need to set your microphone in-game, instead of your ‘Windows Default Microphone’
  • You can now see the input volume of your microphone in the Audio Settings
  • Additional microphone input options have been added:
    • Voice Detector Sensitivity
    • Noise Suppression
  • Due to the new system only working if you are in a server, the voice recognition test has been removed.

Note: The above additional Audio options are only available while in-game, through the Journal’s Options menu

Currently supported languages:
  • English
  • German
  • French
  • Russian
  • Spanish
  • Japanese
  • Simplified Chinese
  • Traditional Chinese
  • Italian
  • Portuguese
  • Brazilian Portuguese
  • Dutch
  • Swedish
  • Turkish
  • Ukrainian
  • Czech
  • Greek
  • More languages will be added in a future update


  • The Truck has received new models, a new layout, and materials
  • Equipment is now placed on the wall in the Truck
    Placing any equipment back on the wall, similarly to head cameras, will be added with the ‘Custom Difficulty’ update
  • When lit, the campfire in Maple Lodge Campsite will now increase the temperature of the area around it
  • The Maple Lodge Campfire will now show a hot temperature reading on a Thermometer
  • You can now buy four lighters and three salt shakers
  • Added new footstep sounds for the metal floor in the Truck and on the ramp


  • The number of free hiding spots will now be increased when playing multi-player games
    • Three players: +1 hiding spot
    • Four players: +2 hiding spots
  • The voice recognition splash-screen has been removed, as it is no longer needed
  • The map screen in the truck now has up and down arrows for changing floors, instead of a single button
  • When using their ability, Jinn will now leave EMF at the Fuse Box rather than where they are currently stood
  • You will now never see 'ghost mist' when the ghost type is an Oni
  • The cursor will no longer lock when playing in VR
  • All locations have had their lighting re-baked, to a higher quality, to help reduce any light leaks and artifacts
  • The chance for the Mare light ability has been slightly increased
  • Replaced the Russian, Ukrainian, Turkish, Greek, and Japanese fonts to be more readable



  • Sanity Pills can no longer be duplicated for extra uses
  • Sanity Pills will now give the correct insurance amount
  • You can now use the main menu boom-box in VR
  • The delay when taking a photo has been removed
  • Yurei can no longer drain your sanity when you are outside the location
  • Yurei will no longer stop interacting if they use their ability in the Willow garage
  • You can now interact with all interactable objects in VR
  • The photo camera sound will now muffle correctly between floors
  • You can no longer light Lighters with lit Candles
  • Candles can now be lit with other lit Candles
  • Candle and Lighter flames will now cast the correct shadows
  • The shoulder flashlight will no longer break when closing and opening the truck door
  • Fixed missing Korean and Traditional Chinese text
  • The controls text in the training will no longer overlap the keybind text
  • Potential fix for the VR runtime launching when playing without VR


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back we've got some news for you!

As you've all been enjoying the development previews so much. We thought we'd drop you another one.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



Dknighter's been smashing through the next minor update: v0.6.2. This update will include the two new ghosts, the new truck design, and layout, as well as a brand new voice recognition system!

The second of our new ghosts have finally decided to start revealing itself, but what does it mean?






With the new Main Menu UI, we're changing the way that players create lobbies.

  • Players will now create public and private lobbies from the same screen, and have a couple of new options!

  • You can decide the maximum player limit for your games, if you're only feeling like playing duos today, you can!

  • Lastly, the new lobby selection screen will have a new filter for what language players speak, this allows players to specify the primary language that will be used in those games! This is optional, and you can also set this option to "any" if you want to.






Sunny Meadows is slowly being populated with lots of brand new assets. This week cjdxn has been creating some horrible torture tools for use in the restricted area. Who knows what you might find down there...

Some patients were lucky enough to get their dental work done for free, even if not by choice.



If you're lucky enough to be chosen, you may be taken for a checkup, or something even "better".



A few of the "doctors" at Sunny Meadows have some interesting ways of trying to "cure the sick"





The custom difficulty update is well underway, and development is going well! Recently, Lavender set up the ability to toggle between your Role theme and your Prestige theme and hide your role badge completely, but only if you want, of course.






We saw lots of concerns about how this system may be abused, or ignored, and we want to calm any woes you may have!

Skinner's been hard at work getting the back-end of our new report system working so that we can view reports, bans, use filters, and more. This will allow us, and some of the Discord team, to view reports most optimally, and ban players accordingly. No one will be banned because a lobby of players decided to troll and report someone for being bad at the game.

Ban durations will be tiered depending on offenses, so you won't be banned permanently for something lower on the offense scale. However, repeat offenses will increase your ban duration, as well as ultimately end up in a perma-ban from multiplayer lobbies (including private games).

Finally, we'll be adding an in-game 'Recent Players' page to the journal, so that if you're kicked from a hacker's lobby, you can still report that player.

A look at the in-game UI for reporting players




That's it for Development Preview #3. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back, we've got some news for you!

We'd like to give everyone a huge thank you for the support and feedback from Development Preview #1. This is something we will be continuing! Now, onto the new stuff:

Any information and images are Work In Progress (WIP) and may change drastically before releasing



First up, some Kinetic Games news!

As you may know, Phasmophobia was made solely by DK up until last July. Corey (cjdxn) and Ben (Lavender) then joined the team to help speed up development.

Well, the exciting news is we've just hired another artist, Jack (Skinner)! This will allow us to create maps alongside other content, as well as speed up anything particularly large in scope!

Make sure to give him a big welcome in the Discord!



The main menu's UI is finally getting a full overhaul!

The main goal of this is to make navigation easier, consistent, and more aesthetically pleasing.

The new main-menu's corkboard design



So what's new? As you can see we have the new ID card located in the top right, including a glance at your funds and level, as well as how far from the next level you are!

That's right, weekly challenges will soon be a thing. We will be adding a few with Custom Difficulty and many more with the Progression Update. Completing these challenges will give you a boost in funds, and in the future additional things as well.

An example of a multiplayer lobby



On the new lobby screen, each player will get to cast their vote on which location to play. If the vote is tied between several maps, then the game will randomize between those that were voted on.

Additionally, we'll be adding a 'Random location' choice for those who like some extra excitement! We'll let you wait and see until Custom is released for what that looks like...

Players who aren't the host will see a "View" button instead of a "Change" button for the difficulty options. This means that other players within the lobby can check which custom difficulty settings are being used in the next game!




We loved all of your feedback for the upcoming ID cards and agree that the default card needed some love, so we've adjusted it slightly.



We also wanted to share a preview of Prestige One's badge and design.



And lastly, here's a sneak peek at what you can expect Prestige One's badge to look like on your player character's jacket!





Sunny Meadows is still in development and should be landing with the Custom Difficulty Update soon.

You may have noticed how dark it is inside, this is because many of the abandoned facility's lights have fallen from the ceiling or are broken, adding an extra layer of difficulty to some areas of the map.

The male wing's bathroom and day room door



One of the cleaner experimental treatment rooms, where patients were taken for some interesting treatments. Who knows what's hiding behind the camera...






You'll be happy to hear that a reporting system is finally being created for the game! You will be able to report players, give the reason for the report and post it to us directly through the game. We can then review and take action as necessary.

Hopefully, this will put a large dent into the hackers that some of you have experienced in several public lobbies! This system should also be added as part of the Custom Difficulty update coming soon...

That's it for Development Preview #2. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - cjdxn
Welcome back we've got some news for you!

We're going to start experimenting with expanding on our Discord "Dev Previews" by bringing them here on Steam, and ramping them up to the maximum! We'll try to keep these semi-regular and post whenever we have content to show off!

Hopefully, these posts will help break up the larger gaps between content, and let you know what we're up to, as well as keeping you excited for what's to come.

Any information and images are Work In Progress (WIP) and may change drastically before releasing



0.6.2 is just around the corner, and a new ghost has been noted down in our Journals, but some of the information is ruined, what can you make out?






Some of your keen eyes found our sneaky UV teaser left behind by Patient 07, so we thought it was about time to show you that Asylum's "rework" is quite a bit bigger than just removing a few rooms! And it's coming soon...

We're completely rebuilding Asylum from the ground up, making it slightly smaller, with much more diversity and several different themes to help break up the map's visual design.

'Sunny Meadows Mental Institution' is a large facility featuring its' own Yard area, Kitchen, Hospital wing, Morgue and other more experimental areas locked off to only the highest-ranking members of staff.

Here's a few images to get you excited for whats to come...

A peek into one of the many corridors



A squeaky squeaky wheel chair, better hope it doesnt move....



The blazing hot boiler room, keeping the old building cozy



There's plenty still left to be done but we'll be sharing some more information in the coming weeks, so keep your eyes peeled....



As part of our new main menu board, every ghost hunter will have their very own ID card!




Certain roles within the community will receive variations of this ID card, so identifying them in public lobbies will be much easier!

In the future, this also allows us to add ID Card customisation for everyone, linked to the Prestige system (coming with the Progression Update)

Your ID's "Title" will then change depending on your role badge, or your prestige (you'll be able to choose which one to display), here's what we currently have planned:

Roles:
  • Developer - Ghost Huntin' Director
  • Discord Team Member- Ghost Huntin' Officer
  • Official Content Creator - Ghost Huntin' Reporter
Prestiges:
  • 0 - Ghost Huntin' Intern
  • 1 - Ghost Huntin' Recruit
  • 2 - Ghost Huntin' Investigator
  • 3 - Ghost Huntin' Pvt. Investigator
  • 4 - Ghost Huntin' Detective
  • 5 - Ghost Huntin' Technician
  • 6 - Ghost Huntin' Specialist
  • 7 - Ghost Huntin' Analyst
  • 8 - Ghost Huntin' Agent
  • 9 - Ghost Huntin' Operator
  • 10- Ghost Huntin' Commissioner
  • 11 - Ghost Huntin' Commissioner I
  • 12 - Ghost Huntin' Commissioner II
  • 13 - Ghost Huntin' Commissioner III
  • 14 - Ghost Huntin' Commissioner IV
  • 15 - Ghost Huntin' Commissioner V
  • 16 - Ghost Huntin' Commissioner VI
  • 17 - Ghost Huntin' Commissioner VII
  • 18 - Ghost Huntin' Commissioner VIII
  • 19 - Ghost Huntin' Commissioner IX
  • 20 - Ghost Huntin' Commissioner X

That's it for Development Preview #1. Next time we'll be checking out the new Main Menu design, and some more Sunny Meadows goodies. We'll catch you with some more teasers soon!

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • Fingerprints on some Maple Lodge Campsite objects will now be the correct size
  • Ghosts will no longer get stuck outside of medium tents, when trying to kill a player
  • House candles will now work correctly
  • Ghosts will no longer get stuck in the wrong animation during events and hunts
  • Tent windows now have the correct textures
  • Held candles and lighters will no longer blow out if the host walked outside in heavy rain
  • Playing without VR with SteamVR installed will no longer auto close the game after the SteamVR inactivity timer (default 10 minutes)

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • Candle and lighter flames will now render on top of all objects
  • Sink water splashes ripples will now render on top of sink water
  • Dirty water will now render its murky texture correctly
  • Your sprint stamina will now drain correctly on the main menu

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • Further improved water / dirty water effects to increase distinction between the two
  • Really removed the eggs in Bleasdale and Grafton this time...
  • The Greek font has been changed to be more readable. An update soon will fix the multiple font issues on most languages


  • The flame shader will no longer render after some opaque geometry
  • You can no longer pull small tent doors a long way
  • Tent doors now rotate with your hand in VR
  • Improved tarot card and maple basketballs held position in VR
  • Throwing a tarot card no longer floats away when thrown mid animation in VR
  • Opening the Journal whilst sprinting no longer drains stamina
  • The ghost will now open closet doors if you are hiding behind them but not inside the closet
  • The voice recognition test will now work in all languages

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • Added a cooler box hiding spot outside the cabin
  • Ghosts can now leave fingerprints on locker doors


  • Removed the Easter egg hunt
  • Optimised several Maple Lodge Campsite textures to lower RAM usage
  • Adjusted the Tanglewood basement hiding spot to help it be more consistent
  • The VR voice toggle button is now on the right controller (The controls screen will be updated in the next patch)
  • Grabbing the journal and walkie talkie in VR is now much easier in VR
  • Optimized the mesh that fingerprints use
  • Small tent doors are now easier to grab in VR


  • Cornhole boards in Maple Lodge Campsite will now render correctly from a distance
  • You can now grab the wooden doors in Prison in VR
  • The candle flame will now render correctly
  • Fixed inconsistencies in the journal UI
  • Removed the visual artefact on the fairy light posts
  • Dirty water will no longer be overly dark
  • The keyboard in Willow will now have the correct texture
  • Video options’ text will no longer clip in the main menu; when using languages other than English
  • Other VR players can no longer hover items of your belt which caused your belt highlight to activate
  • The VR UI indicator for Prison cell doors will now line up with your hand

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames
Easter is upon us!
  • Each location now has several Easter eggs to hunt and find!
  • You can track how many eggs are left to find under the map image in the truck
  • Finding all of them in the location will restore each team members’ sanity to 100%
  • This event will last until April 19th
Happy Huntin’!

(Egg colours are not synced in multiplayer but will still function correctly)


  • Added a visual indicator for PC (bottom left) and VR (belt) when using toggle voice


  • Increased the brightness of the CCTV night vision in Prison
  • VR hold positions for all equipment have been refined, to make the hand model line up with your controller


  • Fixed a bug where the CCTV camera number wasn’t updating in the truck
  • Fixed a bug where Banshee’s were killing non-targets near doors
  • Fixed a bug where hidden Willow hiding spots would still occlude the level
  • Fixed a bug where a Ridgeview basement light didn’t turn on
  • Fixed a bug where the ghost couldn’t interact with one of the paintings
  • Fixed a bug where the top daily challenge slider was interactable
VR
  • Fixed a bug where the Voodoo Doll’s left-hand rotation was wrong
  • Fixed a bug where you were unable to light house candles
  • Potential fix for the VIVE Cosmos mute button not working


If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Phasmophobia - KineticGames

  • Flipped the Edgefield basement door
  • Flipped the Willow basement stairwell door
  • Flipped the Willow bathroom door
  • Adjusted a light switch fingerprint that was too similar to the Obake unique fingerprint
  • Adjusted the dirty water material to be more obvious
  • All doors in Willow now have the same material
  • Moved the Willow dining table and added some more kitchen assets to help with empty areas
  • Changed the crouch button on VIVE wands to now be 'up’ on the trackpad, to prevent an issue where you would have to turn to crouch
  • The Edgefield truck map has been rotated to be consistent with other maps
  • The VR teleport beam visuals have been improved
  • The VR teleport blink fade has been improved


  • Potential fix for light leaks in Tanglewood
  • Potential fix for Ridgeview FPS drops
  • Fixed a bug where the Music Box would spawn floating in the air if a hiding spot was hidden in Grafton
  • Fixed a bug where the truck monitors’ font had missing characters in some languages
  • Fixed a bug where hiding spots weren't always being blocked correctly
  • Fixed a bug where the new Obake light switch fingerprint was still hard to see
  • Fixed a bug where the basement lights in Tanglewood would reflect in the dining room patio doors
  • Fixed Tanglewood basement door safe spot
  • Fixed the Bleasdale attic safe spot behind the chest
  • Fixed a bug where a door in Willow that was opening through the wall slightly
  • Fixed a bug where the Flashlight emission would be on when the light was turned off
  • Fixed a bug where you couldn’t see PC players after they revived
  • Fixed a bug where the Ridgeview Boy's Bedroom window didn't have any collision
  • Fixed a bug where the player colours of the sanity bars and map icons weren't consistent
VR
  • Fixed a bug where you would start outside the truck if you weren’t in the centre of your play space
  • Fixed a bug where you had to grab objects twice in multiplayer if you were not the last person to grab the object
  • Fixed a bug where teleport stamina was not working as intended
  • Fixed a bug where you didn’t have infinite sprint in teleport mode when dead
  • Fixed a bug where you could grab doors when you were dead



If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
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