We’ve been experimenting with some new methods of game design, and have decided that this will be the final update for Phasmophobia.
We will be swiftly moving on to work on a new project named ‘Phasmophobia 2’, entering Early Access March 31st 2025 and releasing April 1st 2025.
Lighthouse
Small location with 8 rooms
A lighthouse located on a remote island in the middle of a hazardous sea
Players can complete maintenance on the light and tower for bonus rewards
Funfair
A medium outdoor map featuring minigames, a house of mirrors and a completely interactive haunted fun house
You must buy a ticket for $100 to enter this location, per player
Church
A medium location with a large open main hall, perfect for losing ghosts and items
Graveyard with dynamically generated gravestones for every previous death on your account
Enter the crypts and choose which ghost model you’d like to scare you
Some ghost identities still aren’t quite right (wow, we’re really bad at this) so we’re making some final changes to help get them where they need to be
Spirit
Spirits have developed a dependency on Smudge Sticks, and will stop all activity and leave the location unless you light them nearby
Increased smudge stick duration on Spirits to 5 minutes
Revenant
The OG speed-demon has had enough of you all sprinting away and hiding, so we’ve put him back to his rightful top spot
Revenants now sprint when players sprint, setting them to their maximum speed
Revenant grace period is now always 1 second
The Twins
The ‘twin’ ghost will now join the team and help with the investigation
The Mimic
Mimics now mimic all ghosts at the same time, and always have every strength and weakness
Raiju
Raiju will now speed up as long as the fuse box is on, when near switched on lights and when players are using walkie-talkies
Poltergeist
Poltergeists can now throw players
Obake
Obake were having some trouble changing forms as they were too shy, so we’ve given them an encouragement speech and now they think they’re ready to change in front of players
Obake will now change ghost models every second during events and hunts
Added an open world area where you can drive back and forth to each location
Added a shop location where you will have to drive to in order to buy your equipment
You must now bring all equipment back to the truck or you will lose them
A brand new game mode where you can play as the ghost, in a 1v4 competitive fight to the death against other players
The ghost player will have 1 minute to hide the bone and cursed possession before choosing a favourite room to stay in
During hunts players that are talking or have equipment turned on will glow red through walls
The ghost player will be able to talk to investigators through the spirit box
Ghost players will steal the money of anyone they kill, and can use it to upgrade abilities in a new 3 tier skill tree
Ghost-e-ball
A red and white sphere like item that can be used to capture the ghost, in exchange for additional rewards OR can be trained to "become the very best!"
Teddy Bear
A fluffy toy that responds to ghost activity, but can also be placed to hug the nearest player for a 1% sanity increase
Buddy
You can now ‘Use’ the bone to summon a dog that will follow you and will bark when near the ghost
Wrist Watch
A watch that tells you the time
You can now perform an exorcism to delete the ghost, this will be permanent and you will never get that ghost type again. The game is completed when you run out of ghost types to play against
Added dust particles to each room to make finding ghost orbs harder
Added batteries hidden around each location, unique to each flashlight
Added an easter egg in an Asylum bedroom
There is now a chance for no ghost to spawn in the location, players can select ‘None’ in the journal to receive rewards
Added an optional objective after the contract to go back and clean the location for extra rewards
Added room names above all doors in Prison
Added an option to increase and decrease the maximum players in a server (Max 100)
You can now go prone by pressing the ‘Z’ key to hide under beds
You can now use the spray cans to draw graffiti
You can now change your characters clothes by taking them out of wardrobes when in a location, this only works if you are the only player in that room
Added raytracing support
Added an option to replace all textures and geometry with white cubes to improve performance for those with old computers
You can now play the game on mobile devices
You can now press 'N' to dance
The parabolic microphone will now play back all sounds at 500% volume, allowing you to hear things from further away
Reduced sprint duration from 3s to 1.5s
Reduced sprint cooldown from 5s to 2.5s
Sanity Pills will now only spawn inside bathrooms and are no longer buyable
You will now be fined by the home owners for every item that has been misplaced, dropped, broken or stolen
You now have to lock the exit doors and place the key under the doormat when you leave, otherwise you will be fined
Sinks and showers will now flood the house if you don’t turn them off
You can now attach all equipment to tripods
Replaced all Spirit Box audio with “E”
The main key will sometimes be hidden outside the location instead of spawning in the truck
Converted the entire game from Unity to Unreal Engine 5
Fixed a bug where equipment and lights would flicker whenever the ghost appeared
Fixed a bug where ghosts were flashing on and off during hunts
Fixed a bug where the Newbridge Beech House contract could not be selected
Fixed a bug where players could hide behind doors (by removing all doors in all locations)
Fixed a bug where the ‘Death’ tarot card didn’t instantly kill you
Fixed a bug where you could get EMF 5 by looking at the activity monitor
Fixed a bug where voice recognition breaks when tabbing out
Fixed a bug where you couldn’t jump
Fixed a bug where the power would turn off if you turned on too many lights
Fixed a bug where players could hold 3 items instead of 2
Fixed a bug where flashlights were staying on even when in your pocket
Fixed a bug where if two people grabbed an object at the same time, the item would duplicate
Fixed a bug where you could glitch doors off of their hinges
Fixed a bug where you could glitch yourself inside of walls
Fixed a bug where you couldn’t see the ghost's relationship meter
Fixed a bug where the ghosts looked like they wanted to kill you, instead of give you a cuddle
Fixed a bug where ghosts were hugging your eye sockets instead of your body when they got to you
Fixed a bug where “#BlameLavender”, “#BlameDK” and “#BlameCJ” categories weren’t visible in the bug reporter
Fixed a bug where hackers weren’t able to hack everything
Fixed a bug where the letter ‘H’ was found on keyboards when it shouldn’t be
Fixed a bug where ghosts were being naughty
We're too busy making real content for the game, so we forgot to upload the build. Don't worry though, the upcoming VR update is just around the corner.
We hope you enjoyed these patch notes, and they didn’t fool you too much. If you experience any issues or want to give feedback, please don’t. ːsteamsaltyː
We've had great response from players about the last update, but we've found that Hantu were still not fast enough unless it was snowing. We've kept the lower speeds the same, but increased their speed when the fuse box has been off for some time during all weather.
Hantu can no longer turn on the power, as this would stop them accelerating
Hantu have received hunt speed changes
1.4 = 15°C+
1.75 = 12°C
2.1 = 9°C
2.3 = 6°C
2.5 = 3°C
2.7 = 0°C
Fixed a bug where the tarot cards did not drop properly after drawing a hanged man, causing them to be in your inventory again after being revived
Fixed a bug where the tarot card animation did not play when you used them again after drawing a hanged man
Fixed a bug where the voodoo doll wouldn't start a hunt when used with no sanity
Fixed a bug where the voodoo doll and tower card would sometimes require the lights to be off to get an interaction
Fixed a bug where the weather particles wouldn't always be visible after you were revived
Fixed an issue where it was hard to take a photo of the crawling ghosts
Fixed a bug where the parabolic sounds could change sound while they were playing
Fixed a bug where the Banshee parabolic sound volume was fading in and out
Fixed a bug where Banshees would not be able to detect voices and equipment during hunts if the Banshee target was outside
Fixed a bug where voice recognition, some ghost traits and events were not working in rooms after the light was blown
Fixed a bug where multiple players were being revived during Nightmare hunts when the high priestess card was drawn
Fixed a bug where the devil, hermit and death tarot card could stop the hunt if used as soon as a hunt started
Fixed a bug where Phantoms were showing in ghost photos taken by other players
Fixed a bug where the devil card would not work if you had high sanity with a Shade
Fixed a bug where the ghost would sometimes move during the hunt grace period
Welcome back ghost hunters, we've got some news for you.
In light of the most recent Discord Poll, we’ve decided to experiment with being more transparent in writing patch notes when we update the game.
Specifics are found in spoiler tags, this way you can enjoy reading patch notes normally and spoiler free as before, or you can deep dive into the numbers and fine tunings of each update.
Some of the ghosts still weren't sitting quite right after our recent overhaul, so we've gone back and made additional changes to those that were suffering the most #justiceforbanshee
Demon
Demons have had their weakness replaced with the Banshee’s, as it is more thematical and serves as a better counter to their strength
Crucifixes will stop a hunt starting within 5m instead of 3m
Banshee
Banshee has received a new weakness and new abilities
Weakness: Banshees can sometimes be heard wailing with a parabolic microphone
The Banshee’s paranormal sound has been improved
Singing ghost events will now drain an extra 5% sanity on the Banshee's target
Banshees will only check their targets sanity % for initiating a hunt in multiplayer
Banshees will often wander toward their target when roaming
Shade
We've found that some Shades are particularly fond of showing themselves early on in contracts, so we've dialled them back a bit to avoid confusion with other ghosts: Shades will have a much lower chance to perform ghost events, returning to normal as average player sanity decreases
For every 1% of average sanity lost, ghost event chance is increased by 2% (capped at 100%), for example:
100% average sanity = 0% chance
75% average sanity = 50% chance
50% average sanity = 100% chance
Poltergeist
Poltergeist’s ability will now reduce the sanity of all players around the ghost instead of just one player
2% sanity drain per object thrown
Hantu
Hantu have become the new ghost people love to loop, which is great. However, they weren't threatening when they should be! So we've given them some speed and ability changes to make them a bit more frightening in the cold.
Hantu now have double the chance to turn off the power
Hantu will now show their breath in room temperatures of 3°C or lower
Hantu maximum speed has been increased, and will change speed between smaller temperature brackets
1.4 m/s= 15°C+
1.5 m/s= 12°C
1.65 m/s= 9°C
1.8 m/s= 6°C
2.2 m/s= 3°C
2.5 m/s= 0°C
‘The High Priestess’ tarot card has received new functionality, which should help with drawing one early, playing solo and to counter some of the risk involved with other cards
Drawing this card when no one is dead will revive the next player who dies
‘The Tower’ card and Voodoo Doll pins can now force the ghost to interact with the Ghost Writing Book, DOTS Projector and doors, instead of only interacting with clutter
Voodoo Doll’s sanity drain has been reduced
Normal pins from 10% to 5%
Heart pin from 20% to 10%
Grey 'Ghost' text will no longer appear in the journal when taking a second ghost photo
Ghosts will no longer turn on lights before smashing them
Fixed a bug where the Voodoo Doll was only working for the host
Fixed a bug where the Ghost Writing evidence interaction was not showing on sound sensors or the parabolic microphone
Fixed a bug where solo players could use the Spirit Box and Ouija Board without pressing their voice key if 'push to talk' was enabled
Fixed a bug where the Hantu freezing breath would be visible when the ghost wasn’t visible
Fixed a bug where the Banshee would not set a new target until the next hunt if the target disconnected
Fixed a bug where the Banshee was not changing target after killing a player in Nightmare
Fixed a bug where drawing 'The Tower' card at the same time a hunt starts would cancel it
Fixed a bug where the Ouija Board would not play a sound on the first letter movement
Fixed a bug where the ghost could not turn on and off lights when the host was dead
Fixed a bug where the other players photo camera screens would turn on when they walked out of the truck (this is intentional for performance reasons)
Fixed a bug where the ghost would sometimes think you still had a photo camera in your hand during a hunt if you dropped it
Fixed a bug where ghost's wouldn't notice you holding a photo camera during a hunt (if the host was in the truck when you grabbed it)
Fixed a bug where lightning only struck once during heavy rain
Fixed a bug where rain and snow effects would turn on and off when another player walked in and out of the truck
Fixed a bug where lights in several maps did not play sounds or particle effects when smashed by a ghost
Fixed a bug where asking to play "hide and seek" with the Ouija board would restart the hunt if one already started during the countdown
Fixed a bug where having equipment turned on in your inventory would speed up the Raiju during a hunt
Fixed an issue where you could spam light switches to force the Mare’s ability
Fixed an issue where some blocked hiding spots in Bleasdale and Grafton were stopping you from interacting with certain objects
Potential fix for the ghost not always showing in ghost photos taken by other players
Increased the chance for ghost events on small maps
Significantly reduced the distance that paranormal sounds are heard away from the ghost's location with the Parabolic Microphone so that they are now near the ghost.
Push to talk will now enable when playing solo if you have the option selected instead of forcing your microphone always on
The hunt will now end if you glitch outside of the level after the hunt has started
The Asylum toilet cubicles doors will now all start closed to make it easier to find the ghost if it is in those rooms
Ghosts should no longer appear in non-ghost photos taken by other players
You can now only get a 2nd ghost photo when there is no other evidence in the photo
Fixes
Fixed a bug where paranormal sounds could not be heard on the Parabolic Microphone
Fixed a bug where you could not take an evidence photo of the Mirror when it was on the wall on some maps
Fixed a bug where the ghost evidence would take priority on different cameras if you already had a ghost photo
Fixed a bug where the ghost would open your closet if it heard you outside of it before you entered
Fixed a bug where the Prison cell light switches were turning on the wrong lights
Fixed a bug where Banshees could not hear non hosts player voices or equipment during hunts
Fixed a bug where the ghost was only doing ghost events around the host
Fixed a bug where the room lights were not flickering during hunts
Fixed a bug where the TV in the Maple Cabin did not turn on
Fixed a bug where using the Voodoo Doll with no sanity would not trigger a hunt
Fixed a bug where the Phantom would only disappear on the first photo you took of it
Fixed a bug where the ghost would stay near the dead body after killing someone if it can't see anyone
Fixed a bug where the ghost would search around your last known location until the end of the hunt if it did not see another player. It will now only search for a short amount of time.
Fixed a bug where the ghost would give EMF 2 when attempting to interact with a door when it didn't move the door
Fixed a bug where fingerprints would sometimes spawn on doors when the ghost has not interacted with it
Fixed a bug where you couldn't interact with some Prison showers
Fixed a bug where the painting interactions were giving EMF 2 instead of 3
Fixed a bug where the ghost was still taking priority for photos after you already had a ghost photo
Fixed an issue where Raiju's would change speed too slowly when reaching electronic equipment
Fixed a bug where three of the female characters would have broken audio when holding equipment
Fixed a bug where you could hold the bear and mobile phone through the main door making the ghost think you were on the other side
Fixed a bug where the Voodoo Doll wouldn't spawn in the correct position for non-hosts
Fixed a bug where the Tarot Card would make an impact sound after being fully used
Fixed a bug where the Haunted Mirror would still show the last frame of the room when it broke
Fixed a bug where some noise values would keep showing on the Parabolic Microphone when there was no sound
Fixed a bug where the Twin interaction could stop a hunt
Fixed a bug where player volumes were resetting when loading back to the main menu
Fixed a bug where you could hear other players when they were fully muted
Foggy weather has been temporarily removed while we work on a new system and will return looking better than ever with the VR rework early next year
All Cursed Possessions will now only have *one* spawn point each, meaning only 6 spawns in total per map to learn. Finding them will be more intuitive too e.g. Summoning Circle found in basements or attics
In Prison, Asylum and School; Cursed Possessions will be placed only in the *first* room to make them more useful
Demon’s description has been updated to better reflect its weakness
The Yurei ability will now only close one door, instead of all of the doors near the ghost
Yurei should now stay in their room more reliably when smudged
Hantu will now always have Freezing Temps evidence guaranteed on Nightmare
The Hantu breath can no longer be seen when you are dead
Increased the maximum wander distance range slightly so ghosts don’t get trapped in larger rooms
Tarot cards are now easier to use in VR
Prison computers now change their colour to green when lights are on, and red when off
Adjusted the room number in main menu for Asylum as it was showing too many rooms
Candle smoke particles have been adjusted
Updated to the latest LIV SDK to fix a VR crash
Fixes
Fixed a consistency issue with Thermometers to make them more accurate
Fixed a bug where you could grab broken Ouija Board pieces in VR
Fixed a bug where you could attach cursed possessions to your belt in VR
Fixed a bug where certain sounds wouldn’t be audible on the Parabolic Microphone
Fixed a bug where the Demon’s early hunt was stopping instantly
Fixed a bug where the Yurei sanity drain ability wasn’t working consistently
Fixed a bug where some Cursed Possessions breaking would trigger hunts with their normal grace period
Fixed a bug where the Voodoo Doll could fall behind the oven on Tanglewood
Fixed a bug where the Voodoo Doll’s heart pin wasn’t working correctly
Fixed a bug where if the Haunted Mirror spawned on the wall in Grafton, you couldn’t get photo rewards from it
Fixed a bug where using the Haunted Mirror would sometimes show the incorrect room
Fixed a bug where you could get photo rewards from a smashed Ouija Board
Fixed a bug where you could cancel the “hide and seek” countdown by saying “goodbye”
Fixed a bug where you could get photo rewards from a tarot card deck with no cards left
Fixed a bug where drawing the Tower or Hanged Man card as your last wouldn’t do anything
Fixed a bug where you couldn’t drop the tarot cards instantly after drawing one
Fixed a bug where the Tarot Death card wasn’t triggering a Cursed Hunt and adding duration to further hunts
Fixed a spelling mistake on “The High Priestess” card
Fixed a bug where using a Summoning Circle with The Twins would make the ghost teleport to the twin location when starting the hunt
Fixed a bug where you couldn’t light Summoning Circle candles in VR with a lighter
Fixed an issue where the summoning circle wasn’t draining sanity for VR players
Fixed an issue where the music box wasn’t draining sanity for VR players
Fixed a bug where ghosts could flicker lights that had smashed
Fixed a bug in Asylum where you couldn’t see with Night vision cameras
Fixed a bug in Prison where several showers didn’t have handles
Fixed a bug in Maple Campsite where one wood knock sound would play three sounds in a row
Fixed an invisible collider on the ceiling in Ridgeview dining room
Fixed a bug where you could hear footsteps with the master volume set to 0
Fixed a bug where a ghost appearing with DOTS could spawn it inside of walls, making it very hard to see
Fixed a bug where you could still see green reflections after a DOTS had been picked up
Fixed a bug where you could still see red reflections after the red-light ghost event
Fixed a bug where piano interactions weren’t giving photo rewards
Fixed a bug where objects used by the ghost weren’t always registering on the Parabolic Microphone
Fixed a bug where you could place several items on the truck ramp whilst its closed
Fixed a bug where you could teleport out of the truck, whilst its closed, via the ramp in VR
Fixed several bugs where the ghost was leaving EMF without doing anything
Fixed a bug where the ghost could interact with the rocking chair multiple times at once causing the sound to overlap
Fixed a bug where the ghost would give EMF 2 when attempting to flicker a light that was turned off
Fixed a bug where the ghost would give EMF 2 when attempting to teleport an object in your hand
Fixed a bug where the ghost would give EMF 2 when attempting to move a mannequin
Fixed a bug where the ghost would give EMF 2 when attempting to write in the ghost-writing book when it didn’t have the ghost-writing evidence
Fixed a bug where you could not hear the ghost footsteps on the parabolic microphone
Fixed a bug where Candles would blow out in heavy rain if another player walked outside
Fixed a bug where the voodoo doll would not start a hunt if you used it with no sanity after the heart pin was used
Fixed a bug where the haunted mirror would close when holding it if another player walked outside
Fixed a bug where several cursed possessions were significantly increasing the hunt duration in multiplayer when they broke or were fully used
Fixed a bug where the voodoo doll would force an interaction per remaining pin when used with no sanity
Fixed a bug where the voodoo doll pins were not pushing in the same pins for each player
Fixed a bug where the voodoo doll would use every pin if you had no sanity when another player with sanity used it
Fixed a bug where one of the ghost events did not work with the tarot cards which caused the devil card to not do anything
Fixed a bug where dropping and grabbing the voodoo doll in the truck would stop you from being able to close the truck or view the cctv monitor
Fixed a bug where some hunts and ghost events would have no sound if they started quickly after another one
Fixed a bug where the mirror effects would sometimes stay active after the mirror was broken
Fixed a bug where the Voodoo Doll VR holding rotation was wrong
Fixed a bug where the Willow living room fingerprints were on the wrong side of the window
Fixed a bug where there was no loading screen when exiting Maple Lodge Campsite
Fixed a bug where the Poltergeist ability did not work unless you moved the objects first
Several sightings have been noted of cursed objects, in locations where a ghost is haunting. These must be the cause of ghosts being trapped there. You might be able to use these to your advantage, but be careful, we don’t know what they’re capable of.
We’ve also had reports of a strange new ghost type.
Several new items have been added: The Cursed Possessions.
Each location will feature 1 of 6 items, randomly chosen at the start of each contract. There are several spawn points for each item, so get searching!
Cursed Possessions trade sanity for information, but be warned; using these items can cause an additional negative effect, so think carefully if you want to anger the ghost for the rest of the investigation.
Music box
Reports show paranormal entities singing along to this haunting melody. Don’t get too close or you may get a nasty surprise
Tortured Voodoo Doll
Force a pin into the doll to trigger a reaction from the ghost, but you may lose more than you gain
Haunted Mirror
A visible portal into the spectral realm, dare you peer inside to find the ghost’s room?
Summoning Circle
Risk your life by summoning the ghost and trapping it temporarily. Don’t stay too long, it’ll break free eventually
Tarot Cards
A deck of ten random cards, each with a unique mystical property
Ouija Board
The Ouija Board is now classed as a Cursed Possession, and has received new visuals
You must now say "Goodbye" to finish talking with a ghost on the Ouija Board, or else...
The Ouija Board is no longer guaranteed on Nightmare, due to the new Cursed Possessions and ghost identity changes
The Ouija Board will no longer have a chance to fail questions
The Ouija Board will no longer play an additional sound when spelling double letters
The total number of Ouija Board spawn points have been reduced on Prison, Asylum and High School
You can read more information in the Journal, under the new Items / Cursed Possessions section.
Nightmare has been a successful addition to Phasmophobia, but we’ve all found some ghosts are just too hard to identify with only two evidences.
We never intended for Nightmare to be a guessing game, so to combat this, some ghost types have received new abilities, passives and other adjustments to make them feel more in line with their journal descriptions, and most recently added ghosts.
Shade
The shy ghost, often hiding in plain sight, only showing itself when truly necessary
Poltergeist
The ghost that loves to throw things, watch out!
Banshee
The singing siren, luring ghost hunters near and far The banshee’s rare ability to hunt at any sanity percentage has been moved to the Demon
Demon
The most aggressive and dangerous ghost we’ve ever witnessed
Jinn
These ghosts love to chase, hide before they see you
Hantu
The cold has empowered these ghosts so much, it’s starting to show
Mare
The thing that goes bump in the night, thriving in darkness
Oni
New reports show many more sightings, maybe these ghosts enjoy the fear in people’s eyes
Yokai
Be quiet, you wouldn’t want to wake it up
Yurei
Masters of insanity, making anyone crazy who comes into contact with them
Ghosts will now only use their physical form during hunts, instead of shadow or translucent forms
All ghost abilities have been adjusted to make them happen more often and more consistently
For the duration of the holiday period, Maple Campsite weather will always be snowing, and has received new seasonal decorations
The Mimic The most intriguing ghost type we’ve ever encountered More information is available in the journal
Two new tabs have been added the journal for easier navigation: Home and Items
Several questions have been added to the Ouija board, such as “how did you die?”
Almost every object has had its impact sounds replaced to match its material
New sounds have been added for player footsteps while sprinting on different surfaces
All large rugs and floor mats now have collision
Several scripts, Maple Campsite assets and the weather system have been optimised heavily to help with performance
All ghosts can now throw objects during hunts, similarly to how they currently open doors
All ghosts, except Yokais, can now hear your voice from further away
Ghosts will no longer be able to wander long paths when setting waypoints through walls (e.g., Campsite black tent to storage tents) and will choose another closer waypoint
You can no longer quickly escape through the exterior doors or gates when a hunt starts
The ghost will now always write in a ghost-writing book after throwing it (if it’s the correct evidence type), except during hunts
You must now take interaction photos of the object that was thrown, instead of where the object was before the ghost moved it
Hunting effects on cameras have been adjusted
Ghosts refreshing fingerprints will now allow you to take an additional photo (e.g., touching the same door twice)
Ghosts flickering lights will now be based on the distance to the light itself, instead of the light switch
Footstep sounds are now more accurately synchronised with player and ghost movement speed
The Heartbeat sound’s volume is now based on the distance from the ghost, getting louder the closer it is
Hunting ghost sounds will now fade out instead of abruptly stopping
Increased the frequency of Paranormal sounds picked up by the Parabolic Mic
Fixed a bug where the Raiju’s weakness was only affecting camcorders and cameras
Fixed a bug where the hunt duration was being set based on the size of the map you previously played
Fixed a bug where heartbeat sound would play if the ghost was too far away
Fixed a bug where sound would muffle if you walked near the cabin balcony door
Fixed a bug where the escape from the ghost during a hunt objective couldn't be completed
Fixed a bug where several interactions were not giving photo rewards
Fixed a bug where the photo camera could be turned on inside the truck
Fixed a bug where smashed lights could be turned on when toggling the fuse box
Fixed a bug where you could hold lit candles outside in heavy rain
Fixed a bug where the temperatures inside the Campsite toilets were not being set correctly
Fixed a bug where the heartbeat sound would play when you were too far away from the ghost
Fixed a bug where you using a second smudge stick (within a few seconds of the first) wouldn’t stop the ghost killing you
Fixed a bug where setting the master volume slider wouldn’t always work
Fixed a bug where VR players couldn’t hear their own footsteps
Fixed a bug where some curtains didn’t have collision, causing a safe spot
Fixed a bug where the model of some lights wouldnt look 'turned on' after it flickered
Fixed a bug where the shower water in the ensuite in Edgefield was spraying the wrong way
Fixed several bugs where certain map UI and player icons were rotated incorrectly
Fixed several bugs where photo rewards were being given when they shouldn't be
Fixed several floating books in high school
Fixed several safe spots in Prison
Fixed several fans in Asylum having two sets of fan blades
Fixed several rare visual issues in Willow and Ridgeview