Several sightings have been noted of cursed objects, in locations where a ghost is haunting. These must be the cause of ghosts being trapped there. You might be able to use these to your advantage, but be careful, we don’t know what they’re capable of.
We’ve also had reports of a strange new ghost type.
Several new items have been added: The Cursed Possessions.
Each location will feature 1 of 6 items, randomly chosen at the start of each contract. There are several spawn points for each item, so get searching!
Cursed Possessions trade sanity for information, but be warned; using these items can cause an additional negative effect, so think carefully if you want to anger the ghost for the rest of the investigation.
Music box
Reports show paranormal entities singing along to this haunting melody. Don’t get too close or you may get a nasty surprise
Tortured Voodoo Doll
Force a pin into the doll to trigger a reaction from the ghost, but you may lose more than you gain
Haunted Mirror
A visible portal into the spectral realm, dare you peer inside to find the ghost’s room?
Summoning Circle
Risk your life by summoning the ghost and trapping it temporarily. Don’t stay too long, it’ll break free eventually
Tarot Cards
A deck of ten random cards, each with a unique mystical property
Ouija Board
The Ouija Board is now classed as a Cursed Possession, and has received new visuals
You must now say "Goodbye" to finish talking with a ghost on the Ouija Board, or else...
The Ouija Board is no longer guaranteed on Nightmare, due to the new Cursed Possessions and ghost identity changes
The Ouija Board will no longer have a chance to fail questions
The Ouija Board will no longer play an additional sound when spelling double letters
The total number of Ouija Board spawn points have been reduced on Prison, Asylum and High School
You can read more information in the Journal, under the new Items / Cursed Possessions section.
Nightmare has been a successful addition to Phasmophobia, but we’ve all found some ghosts are just too hard to identify with only two evidences.
We never intended for Nightmare to be a guessing game, so to combat this, some ghost types have received new abilities, passives and other adjustments to make them feel more in line with their journal descriptions, and most recently added ghosts.
Shade
The shy ghost, often hiding in plain sight, only showing itself when truly necessary
Poltergeist
The ghost that loves to throw things, watch out!
Banshee
The singing siren, luring ghost hunters near and far The banshee’s rare ability to hunt at any sanity percentage has been moved to the Demon
Demon
The most aggressive and dangerous ghost we’ve ever witnessed
Jinn
These ghosts love to chase, hide before they see you
Hantu
The cold has empowered these ghosts so much, it’s starting to show
Mare
The thing that goes bump in the night, thriving in darkness
Oni
New reports show many more sightings, maybe these ghosts enjoy the fear in people’s eyes
Yokai
Be quiet, you wouldn’t want to wake it up
Yurei
Masters of insanity, making anyone crazy who comes into contact with them
Ghosts will now only use their physical form during hunts, instead of shadow or translucent forms
All ghost abilities have been adjusted to make them happen more often and more consistently
For the duration of the holiday period, Maple Campsite weather will always be snowing, and has received new seasonal decorations
The Mimic The most intriguing ghost type we’ve ever encountered More information is available in the journal
Two new tabs have been added the journal for easier navigation: Home and Items
Several questions have been added to the Ouija board, such as “how did you die?”
Almost every object has had its impact sounds replaced to match its material
New sounds have been added for player footsteps while sprinting on different surfaces
All large rugs and floor mats now have collision
Several scripts, Maple Campsite assets and the weather system have been optimised heavily to help with performance
All ghosts can now throw objects during hunts, similarly to how they currently open doors
All ghosts, except Yokais, can now hear your voice from further away
Ghosts will no longer be able to wander long paths when setting waypoints through walls (e.g., Campsite black tent to storage tents) and will choose another closer waypoint
You can no longer quickly escape through the exterior doors or gates when a hunt starts
The ghost will now always write in a ghost-writing book after throwing it (if it’s the correct evidence type), except during hunts
You must now take interaction photos of the object that was thrown, instead of where the object was before the ghost moved it
Hunting effects on cameras have been adjusted
Ghosts refreshing fingerprints will now allow you to take an additional photo (e.g., touching the same door twice)
Ghosts flickering lights will now be based on the distance to the light itself, instead of the light switch
Footstep sounds are now more accurately synchronised with player and ghost movement speed
The Heartbeat sound’s volume is now based on the distance from the ghost, getting louder the closer it is
Hunting ghost sounds will now fade out instead of abruptly stopping
Increased the frequency of Paranormal sounds picked up by the Parabolic Mic
Fixed a bug where the Raiju’s weakness was only affecting camcorders and cameras
Fixed a bug where the hunt duration was being set based on the size of the map you previously played
Fixed a bug where heartbeat sound would play if the ghost was too far away
Fixed a bug where sound would muffle if you walked near the cabin balcony door
Fixed a bug where the escape from the ghost during a hunt objective couldn't be completed
Fixed a bug where several interactions were not giving photo rewards
Fixed a bug where the photo camera could be turned on inside the truck
Fixed a bug where smashed lights could be turned on when toggling the fuse box
Fixed a bug where you could hold lit candles outside in heavy rain
Fixed a bug where the temperatures inside the Campsite toilets were not being set correctly
Fixed a bug where the heartbeat sound would play when you were too far away from the ghost
Fixed a bug where you using a second smudge stick (within a few seconds of the first) wouldn’t stop the ghost killing you
Fixed a bug where setting the master volume slider wouldn’t always work
Fixed a bug where VR players couldn’t hear their own footsteps
Fixed a bug where some curtains didn’t have collision, causing a safe spot
Fixed a bug where the model of some lights wouldnt look 'turned on' after it flickered
Fixed a bug where the shower water in the ensuite in Edgefield was spraying the wrong way
Fixed several bugs where certain map UI and player icons were rotated incorrectly
Fixed several bugs where photo rewards were being given when they shouldn't be
Fixed several floating books in high school
Fixed several safe spots in Prison
Fixed several fans in Asylum having two sets of fan blades
Fixed several rare visual issues in Willow and Ridgeview
We hope you've been enjoying the Nightmare Update as much as we have!
We're currently in the process of making ghosts' personalities and abilities more unique, to help with identifiying them in Nightmare difficulty. This will come in a near future balance patch!
For now, here's some fixes and changes for you that should hopefully make everything feel more polished!
To help combat certain ghosts being very difficult to identify, we've added some new questions to the Ouija board so that you can get a rough idea of what your sanity percentage is.
The Ouija Board is now guaranteed on Nightmare difficulty
You can now ask the Ouija board what your sanity is in different ways
Different questions will give different responses
Combining these responses can give you a very good idea of your sanity
Asking about your sanity will only drain your sanity a very small amount
Less useful Ouija Board questions now drain your sanity much less
Some Ouija Board spawn points have been moved to avoid clipping with hiding place blockers
Ghosts changing preferred room is now tied to sanity. Higher sanity, less room changing!
There is a now a shortcut from the entrance area to the campfire area in Maple Lodge Campsite
Heavy rain has received new visuals
More photos have been added
Weather can now come through the grated ceilings in the Prison cell blocks
Ghosts now have a maximum range for changing preferred rooms
Goryo will now always give DOTS evidence on Nightmare difficulty
Obake will now always give Fingerprints evidence on Nightmare difficulty
Fingerprints now have 100% chance to spawn instead of 75%
Fingerprints now last 2 minutes before fading out
Obake's strength has been adjusted to accommodate the fingerprints changes
Fingerprints can now be left on small tents, picnic benches, cooler boxes, wooden posts and log seating in Maple Lodge Campsite
The amount of hiding blockers has been adjusted in all locations and difficulties
Camping lights, fairy lights and the campfire light have been adjusted to stop sanity drain like other lights
Ghosts now have a much lower chance to change preferred rooms on Professional and Nightmare
Lowered the chance for ghosts to wander long distances
Fog colour, Night vision, and Ghost Orbs have been adjusted to help gameplay visibility during foggy weather
Increased interaction rate for ghosts on Nightmare difficulty to match Professional difficulty
Optimised all weather conditions for better performance
Optimised trees and other foliage in Maple Lodge Campsite for better performance
The clock ticking and white noise sounds now loop seamlessly
In VR, you will no longer grab the tent door when attempting to grab a nearby prop
Ghost events will no longer stop if you leave the room or get too far away from the ghost
Fixed several issues with tent collision
Fixed several safe spots on Maple Lodge Campsite
Fixed several spots where the player could get stuck on Maple Lodge Campsite
Fixed a safe spot under the bed in the nursery on Edgefield Street House
Fixed a bug where the Raiju's weakness wasn't working correctly
Fixed a bug where you could teleport into the Tanglewood house through the yellow barricades
Fixed a bug where placing a sound sensor on the floor wouldn't show it on the map
Fixed a bug where placing a sound sensor on the floor wouldn't allow it to function correctly
Fixed a bug where dropping the candle could initiate a hunt from an Onryo
Fixed a bug where the ghost would be completely invisible instead of only casting shadows
Fixed a bug where other players microphone volume would reset when returning to the lobby
Fixed a bug where certain light switches wouldn't give fingerprints photo evidence
Fixed a bug where several showers weren't interactable
Fixed a bug where some showers had two shower heads
Fixed a bug where several bones wouldn't give bone photo evidence
Fixed a bug where asking the Ouija Board multiple questions would make answers overlap
Fixed a bug when dropping the Ouija Board in VR would stop it falling to the ground
Fixed a bug where hiding spots could still be blocked on Amateur
Fixed a bug where lights wouldn't reset their brightness after flickering
Fixed a bug where players could talk on the walkie-talkie when near a hunting ghost
Fixed a bug where ghosts could change preferred rooms to one on the opposite side of the location
We’ve had reports of paranormal activity near an old campsite. We need you to investigate as soon as possible to find out the cause of these ghostly sightings.
New paranormal entities have also started to reveal themselves in several haunted locations.
Be careful out there, the weather has become a lot more intense recently, and it may hinder your investigations.
A brand new medium sized map featuring picnic areas, games, multiple tents, a log cabin and a haunted lake.
Maple Lodge Campsite has more unique objects, higher object density and more visual detail. Minimum specification computers should have no issues, but if you have outdated hardware you may see FPS drops
Other locations will receive more detail and more unique objects at a later date
In the future, other locations will receive a new truck mini-map design to be consistent with Maple Lodge Campsite
All difficulties have received a major overhaul. We hope these changes make each difficulty feel more unique, and provide more options for players of every skill level.
A percentage of doors will now randomly start open depending on difficulty
Amateur: Recommended for new Ghost Hunters!
Long setup time
Long hunt grace period
Short hunt duration
Sanity pills restore a lot of sanity
Regain half of your lost equipment's value if you die
Intermediate: The standard Ghost Huntin’ experience
Average setup time
Average hunt grace period
Average hunt duration
Sanity pills restore some sanity
Fuse box starts off
Fewer places to hide
Regain some of your lost equipment’s value if you die
Professional: For experienced Ghost hunters
The ghost can very rarely change its preferred room after moving
No setup time
Short hunt grace period
Long hunt duration
Sanity pills restore little sanity
Fuse box starts off
Much fewer hiding places
A new difficulty for the top ghost hunters, designed to be a challenge mode for those seeking the most intense gameplay Phasmophobia has to offer.
Ghosts will not reveal one type of evidence
The ghost will sometimes change its preferred room after moving
No setup time
Shortest hunt grace period
Long hunt duration
Kills extend the current hunt’s duration
Sanity pills restore much less sanity
Fuse box starts off
Almost no hiding places
Paranormal interference has damaged some of your monitoring equipment
Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility.
Clear Skies
Fog
Light Rain
Heavy Rain
Strong Wind
Light Snow
The Ouija Board didn’t make as much sense as we’d like, so it’s been revamped. You now trade Sanity for information, and are penalized less if you don’t get a response.
The Ouija board will now lower your sanity greatly when the ghost responds
If the ghost doesn’t respond you will only lose a small fraction of sanity
Demon’s have had their weakness changed to reflect these changes
Several new ghost types have been sighted. These new ghost types have an increased chance to spawn for the duration of the Halloween event:
Onryo
The Twins
Obake
Raiju
When crouching, the players collider now shrinks to match the player model
Ghosts will now disrupt electronic equipment whenever they are visible
Ghosts can now blow out lighters similar to candles
Using the walkie-talkie will now attract the ghost during hunts
The walkie-talkie will now only play static sounds when near the ghost
Lighters and candles will now extinguish when outside in heavy rain and when thrown
The truck map screen has received new icons
The ghost can now interact with several showers in certain locations
You can now place sound and motion sensors on floors
When the fuse box is off more objects will be turned off eg. Fridges and small fans
All ghost’s base speed and acceleration when chasing a player has been slightly increased
Ghost hunt duration has been lowered on small and medium maps
Ghosts now have a low chance to not leave fingerprints when interacting with the environment
Fingerprints now disappear after 60 seconds
Attic and basement ghosts now roam less often
Attic and basement ghosts will now only roam to the next floor and not the other side of the map
All contracts are now selectable at all times on the map screen
The average sanity will now be accurate instead of being random
The contract difficulty will now default to the difficulty you played last
The map description has been replaced with a difficulty description
The bone can now be a random bone from the human body, and has new visuals
Ghost footsteps can now only be heard when the ghost is moving
Changing screen resolution in the journal now offers confirmation
Freezing Temperatures evidence has been changed to account for the new weather, requiring a lower reading on the thermometer. Breath has been unchanged
The fuse box on and off indicator has been split into two different lights, instead of one that changes colour
Ghost sounds will now fade out instead of abruptly stopping
Ghost handprints and footprints have received new textures
Lighters will now turn off when swapped into your inventory
Ghosts can now blow out candles when the lights are turned on
Several rooms have been renamed on Edgefield, Bleasdale and Grafton
All ghost events will now last a minimum of 1 second
Window knocks will now give noise on the Parabolic
Several photo frames have had their photos replaced
The heartbeat will now fade in and out, the volume has also been lowered
Fixed grammar and punctuation for English, in the journal, on several pages
Fixed a bug where ghosts would not always do their walking animation for ghost events
Fixed a bug where only the host could turn the car alarm off
Fixed a bug where the salt placement highlight was visible on walls after looking at the floor
Fixed a bug where you can place salt on the prison staircase inside the wall
Fixed a bug where “No code in clipboard” and “None” weren’t translating
Fixed a bug where the footstep sounds would continue after you have stopped moving
Fixed a bug where the hunt wouldn’t end if the host left during the hunt
Fixed a bug where having multiple monitors with different resolution scale would crash the game
Fixed a bug where the ghost would sing while making hunting sounds at the same time
Fixed a bug where you could hold a tripod with a camera on during a hunt and the ghost wouldn't find you
Fixed a bug where the bloom option buttons were backwards on the main menu
Fixed a bug where you could see DOTS ghosts through walls where there was no DOTS Projector
Fixed an exploit where you could use a camera on a tripod to trick the ghost into thinking you were inside