We hope you've been enjoying the Nightmare Update as much as we have!
We're currently in the process of making ghosts' personalities and abilities more unique, to help with identifiying them in Nightmare difficulty. This will come in a near future balance patch!
For now, here's some fixes and changes for you that should hopefully make everything feel more polished!
To help combat certain ghosts being very difficult to identify, we've added some new questions to the Ouija board so that you can get a rough idea of what your sanity percentage is.
The Ouija Board is now guaranteed on Nightmare difficulty
You can now ask the Ouija board what your sanity is in different ways
Different questions will give different responses
Combining these responses can give you a very good idea of your sanity
Asking about your sanity will only drain your sanity a very small amount
Less useful Ouija Board questions now drain your sanity much less
Some Ouija Board spawn points have been moved to avoid clipping with hiding place blockers
Ghosts changing preferred room is now tied to sanity. Higher sanity, less room changing!
There is a now a shortcut from the entrance area to the campfire area in Maple Lodge Campsite
Heavy rain has received new visuals
More photos have been added
Weather can now come through the grated ceilings in the Prison cell blocks
Ghosts now have a maximum range for changing preferred rooms
Goryo will now always give DOTS evidence on Nightmare difficulty
Obake will now always give Fingerprints evidence on Nightmare difficulty
Fingerprints now have 100% chance to spawn instead of 75%
Fingerprints now last 2 minutes before fading out
Obake's strength has been adjusted to accommodate the fingerprints changes
Fingerprints can now be left on small tents, picnic benches, cooler boxes, wooden posts and log seating in Maple Lodge Campsite
The amount of hiding blockers has been adjusted in all locations and difficulties
Camping lights, fairy lights and the campfire light have been adjusted to stop sanity drain like other lights
Ghosts now have a much lower chance to change preferred rooms on Professional and Nightmare
Lowered the chance for ghosts to wander long distances
Fog colour, Night vision, and Ghost Orbs have been adjusted to help gameplay visibility during foggy weather
Increased interaction rate for ghosts on Nightmare difficulty to match Professional difficulty
Optimised all weather conditions for better performance
Optimised trees and other foliage in Maple Lodge Campsite for better performance
The clock ticking and white noise sounds now loop seamlessly
In VR, you will no longer grab the tent door when attempting to grab a nearby prop
Ghost events will no longer stop if you leave the room or get too far away from the ghost
Fixed several issues with tent collision
Fixed several safe spots on Maple Lodge Campsite
Fixed several spots where the player could get stuck on Maple Lodge Campsite
Fixed a safe spot under the bed in the nursery on Edgefield Street House
Fixed a bug where the Raiju's weakness wasn't working correctly
Fixed a bug where you could teleport into the Tanglewood house through the yellow barricades
Fixed a bug where placing a sound sensor on the floor wouldn't show it on the map
Fixed a bug where placing a sound sensor on the floor wouldn't allow it to function correctly
Fixed a bug where dropping the candle could initiate a hunt from an Onryo
Fixed a bug where the ghost would be completely invisible instead of only casting shadows
Fixed a bug where other players microphone volume would reset when returning to the lobby
Fixed a bug where certain light switches wouldn't give fingerprints photo evidence
Fixed a bug where several showers weren't interactable
Fixed a bug where some showers had two shower heads
Fixed a bug where several bones wouldn't give bone photo evidence
Fixed a bug where asking the Ouija Board multiple questions would make answers overlap
Fixed a bug when dropping the Ouija Board in VR would stop it falling to the ground
Fixed a bug where hiding spots could still be blocked on Amateur
Fixed a bug where lights wouldn't reset their brightness after flickering
Fixed a bug where players could talk on the walkie-talkie when near a hunting ghost
Fixed a bug where ghosts could change preferred rooms to one on the opposite side of the location
We’ve had reports of paranormal activity near an old campsite. We need you to investigate as soon as possible to find out the cause of these ghostly sightings.
New paranormal entities have also started to reveal themselves in several haunted locations.
Be careful out there, the weather has become a lot more intense recently, and it may hinder your investigations.
A brand new medium sized map featuring picnic areas, games, multiple tents, a log cabin and a haunted lake.
Maple Lodge Campsite has more unique objects, higher object density and more visual detail. Minimum specification computers should have no issues, but if you have outdated hardware you may see FPS drops
Other locations will receive more detail and more unique objects at a later date
In the future, other locations will receive a new truck mini-map design to be consistent with Maple Lodge Campsite
All difficulties have received a major overhaul. We hope these changes make each difficulty feel more unique, and provide more options for players of every skill level.
A percentage of doors will now randomly start open depending on difficulty
Amateur: Recommended for new Ghost Hunters!
Long setup time
Long hunt grace period
Short hunt duration
Sanity pills restore a lot of sanity
Regain half of your lost equipment's value if you die
Intermediate: The standard Ghost Huntin’ experience
Average setup time
Average hunt grace period
Average hunt duration
Sanity pills restore some sanity
Fuse box starts off
Fewer places to hide
Regain some of your lost equipment’s value if you die
Professional: For experienced Ghost hunters
The ghost can very rarely change its preferred room after moving
No setup time
Short hunt grace period
Long hunt duration
Sanity pills restore little sanity
Fuse box starts off
Much fewer hiding places
A new difficulty for the top ghost hunters, designed to be a challenge mode for those seeking the most intense gameplay Phasmophobia has to offer.
Ghosts will not reveal one type of evidence
The ghost will sometimes change its preferred room after moving
No setup time
Shortest hunt grace period
Long hunt duration
Kills extend the current hunt’s duration
Sanity pills restore much less sanity
Fuse box starts off
Almost no hiding places
Paranormal interference has damaged some of your monitoring equipment
Each time you start a contract, the location will have different weather, adding new layers of gameplay and making each contract feel unique. Change in temperature will make finding the ghost's location more difficult, rain or wind will impair your hearing, and a thick fog will reduce visibility.
Clear Skies
Fog
Light Rain
Heavy Rain
Strong Wind
Light Snow
The Ouija Board didn’t make as much sense as we’d like, so it’s been revamped. You now trade Sanity for information, and are penalized less if you don’t get a response.
The Ouija board will now lower your sanity greatly when the ghost responds
If the ghost doesn’t respond you will only lose a small fraction of sanity
Demon’s have had their weakness changed to reflect these changes
Several new ghost types have been sighted. These new ghost types have an increased chance to spawn for the duration of the Halloween event:
Onryo
The Twins
Obake
Raiju
When crouching, the players collider now shrinks to match the player model
Ghosts will now disrupt electronic equipment whenever they are visible
Ghosts can now blow out lighters similar to candles
Using the walkie-talkie will now attract the ghost during hunts
The walkie-talkie will now only play static sounds when near the ghost
Lighters and candles will now extinguish when outside in heavy rain and when thrown
The truck map screen has received new icons
The ghost can now interact with several showers in certain locations
You can now place sound and motion sensors on floors
When the fuse box is off more objects will be turned off eg. Fridges and small fans
All ghost’s base speed and acceleration when chasing a player has been slightly increased
Ghost hunt duration has been lowered on small and medium maps
Ghosts now have a low chance to not leave fingerprints when interacting with the environment
Fingerprints now disappear after 60 seconds
Attic and basement ghosts now roam less often
Attic and basement ghosts will now only roam to the next floor and not the other side of the map
All contracts are now selectable at all times on the map screen
The average sanity will now be accurate instead of being random
The contract difficulty will now default to the difficulty you played last
The map description has been replaced with a difficulty description
The bone can now be a random bone from the human body, and has new visuals
Ghost footsteps can now only be heard when the ghost is moving
Changing screen resolution in the journal now offers confirmation
Freezing Temperatures evidence has been changed to account for the new weather, requiring a lower reading on the thermometer. Breath has been unchanged
The fuse box on and off indicator has been split into two different lights, instead of one that changes colour
Ghost sounds will now fade out instead of abruptly stopping
Ghost handprints and footprints have received new textures
Lighters will now turn off when swapped into your inventory
Ghosts can now blow out candles when the lights are turned on
Several rooms have been renamed on Edgefield, Bleasdale and Grafton
All ghost events will now last a minimum of 1 second
Window knocks will now give noise on the Parabolic
Several photo frames have had their photos replaced
The heartbeat will now fade in and out, the volume has also been lowered
Fixed grammar and punctuation for English, in the journal, on several pages
Fixed a bug where ghosts would not always do their walking animation for ghost events
Fixed a bug where only the host could turn the car alarm off
Fixed a bug where the salt placement highlight was visible on walls after looking at the floor
Fixed a bug where you can place salt on the prison staircase inside the wall
Fixed a bug where “No code in clipboard” and “None” weren’t translating
Fixed a bug where the footstep sounds would continue after you have stopped moving
Fixed a bug where the hunt wouldn’t end if the host left during the hunt
Fixed a bug where having multiple monitors with different resolution scale would crash the game
Fixed a bug where the ghost would sing while making hunting sounds at the same time
Fixed a bug where you could hold a tripod with a camera on during a hunt and the ghost wouldn't find you
Fixed a bug where the bloom option buttons were backwards on the main menu
Fixed a bug where you could see DOTS ghosts through walls where there was no DOTS Projector
Fixed an exploit where you could use a camera on a tripod to trick the ghost into thinking you were inside
It has been an amazing year for Kinetic Games and Phasmophobia and I would like to thank everyone for their amazing support. Today, Phasmophobia is one of the highest rated games on Steam which is incredible and something I never imagined happening. It doesn't stop there either, we have many great updates planned for the future including this Halloween!
To celebrate the anniversary, we have put together an anniversary update where you can party in the main menu area as well as some other additions and changes which you can read below.
Thanks again!
Journal Overhaul
A complete redesign of the journal to make it easier to use and navigate
You can now cross off evidence on the ghost evidence page
The pause menu is now integrated into the journal
You can now change all settings using the journal whilst in game
New
Added an option to play offline singleplayer which won't connect you to the server
Added new fonts for several languages that had missing characters
Changes
The VR mute button has been changed to the pause button for all controllers. Your controller will vibrate when toggling mute
You will no longer get $10 for failing a contract and will instead get the insurance depending on the chosen difficulty
If you fail a contract you will now see what the ghost type was
Ghost orbs will now periodically change position in the ghost room
You can no longer see the D.O.T.S Projector ghost if you are dead
Fixes
Fixed a memory leak on the main menu when using a controller
Fixed an exploit where you could glitch your head inside something to make the ghost not see you
Fixed several safe spots where you could stand on something and the ghost couldn't reach you
Bleasdale: Fixed a bug where the temperature would rarely drop in the attic
Bleasdale: Fixed a bug where the hunting equipment effects didn't always work in the attic
Fixed a bug where the ghost whisper paranormal sound was staying active on the parabolic microphone