While you've been gone, we've taken the time to upgrade all of your gear. It's been improved in every aspect and some of it has recieved new functionality.
We've also had several reports of new paranormal entities emerging from haunted locations. We need you to check them out as soon as possible.
You can now Sprint for 3 seconds at increased speed with a 5 second recharge
Player walking speed has been increased to the old sprint speed
VR Teleporting: To replicate sprinting we've added an inner and outer UI circle to represent teleport range (walking/sprinting), these will adjust in size depending on how far the player has chosen to teleport
Increased the acceleration of ghosts during a hunt when they can see you
Lowered the ghost's hunt delay before it moves, from 5 to 3 seconds
Added two ghost types; The Goryo and Myling.
Added new equipment to find a new evidence type: The DOTS Projector
Electronic equipment will now alert the ghost of your position during a hunt (similar to voice). Turn them off before hiding!
Hunts now affect all electronic equipment with new sounds and visuals
The parabolic microphone now allows you to hear "paranormal sounds" when aimed towards the ghost
You can now enable Head Bob in the settings
All equipment (minus Sound Sensor) has new visuals and effects
New post processing effects for players and CCTV
All ghost types have had their evidence changed to make room for the 2 new ghosts and DOTS projector
During a hunt, equipment and lights will only be affected when in range of the ghost
Random ghost footsteps can now only be heard with a Parabolic Microphone
Glowsticks glow for 30 seconds then fade over next 30 seconds
The spirit box text has been replaced with icons to show if the ghost is responding
Several sounds have been replaced
The Infrared Sensor functionality has been merged into the Motion Sensor
Lighting has been improved in most maps
The 'placement helper object' has new visuals
Volumetric lighting has been improved in all maps to reduce fogginess
When playing solo, you no longer have to use Push To Talk for the Spirit Box (if turned off in settings)
The Ghost will no longer be visible at the start of the hunt until it starts moving
Player hand skin colour will now change based on the character you're playing as
The tutorial has been updated with the new evidence type and new visuals
VR: The journal will now always be held in the left hand
The Parabolic Microphone can now only be used when inside
Several visual adjustments
Several UI adjustments
"Show us" phrase no longer makes the ghost interact twice
Fixed a bug where you could mute the Spirit Box static by picking it up with a different object in your hand
Fixed a bug where ghost events would only lower host’s sanity
Fixed a bug where the ghost window knocks were not giving interaction evidence on most windows
Fixed a bug where you could get the ghost to interact with objects with voice recognition in quick succession
Fixed a common multiplayer crash for the host on Asylum in multiplayer
Fixed a bug where you could force the ghost to end the hunt using voice recognition
Fixed a bug where you could get the ghost to interact with objects when you were dead with voice recognition
Fixed a bug where you wouldn't always get a small map on the map selection screen
Fixed a bug where the sensors couldn't be placed in certain doorways
Fixed a bug where picking up sensors too quickly would keep them turned on in your hand.
Fixed occlusion culling issues on several levels
Fixed a bug where Danish and Finnish were in the wrong order in the language selection
Fixed a bug where certain ghost's animations would only play if you are the host
Fixed a bug where equipment sounds were broken when being held by a female character
The latest beta changes have now been moved over to the main build. These include two new ghost types and a new map as well as many other fixes and changes that you can find listed below.
As well as the update I would also like to make an announcement!
Over the past few years I have been developing Phasmophobia on my own however due to how much it has grown in both popularity and its future content plans it is now time to expand the team.
I have now hired an experienced artist and a programmer to work on Phasmophobia. They will both start working with me on future content very soon as well as improving and expanding on the current content.
In the meantime you can enjoy the latest content update which you can find the full patch notes listed below.
New
Added a new ghost type Yokai.
Added a new ghost type Hantu.
Added a new daily challenge "Capture a 3 star ghost photo".
Added a new daily challenge "Capture a Dirty Water photo".
Added a way to reset corrupt save files. This is a very rare occurrence, if you get this please join our discord and ask for help.
Added a profanity filter for user and server names. Please report if your name is not offensive and is being caught by this.
Added a sell button in the item store that will give you back 50% of the price.
Added text to show the name of the level below the map in the truck.
Added a confirmation timer if you change your resolution.
Added a new small house map called Willow Street House. This map has no closets or lockers to hide inside and has been designed around hiding behind furniture.
Changes
The smudge sticks smoking time has been reduced from 15 to 6 seconds to match the ghost delay during a hunt.
The ghost will now walk to the front of the closet/ locker if it sees or hears you inside rather than walking past.
If you fall out of the map or go out of bounds you will now be teleported to the last place you were instead of back to the truck.
The high school top and bottom floor corridors have now been split into 3 sections each. This will make evidence be more accurate to where the ghost is.
The Truck has been moved closer to the entrance on Prison.
Kicked players will now be automatically kicked when they re-join.
The ghost now has a small chance to wander far from it's room.
Slightly increased the Demons chance to hunt.
Increased the size of the Thermometer text to make it easier to read in VR.
Changed how the alternative ports value is saved. This means you will have to enable this again if you had this enabled.
Increased the ghosts chance to open or close a door when it's not hunting.
Increased the ghosts chance to interact with objects.
Flipped the High School and Asylum truck maps to make them less confusing to navigate.
Fixes
Improved the performance and load times on most house maps.
Fixed a bug where player voices would sometimes go high pitch.
High School: Fixed a bug where sound sensors showed the wrong corridor names.
Fixed a bug where equipment didn't teleport back to the truck if they fell out of bounds.
Fixed a bug where the ghost was changing the temperature in the wrong room.
Fixed a bug where new players would have their volume set to the old players volume.
Fixed a bug where the ghost couldn't kill you in some closets.
Fixed several safe spots.
Fixed a bug where players would still show in the audio options after they have left.
Fixed a bug where the resolution would sometimes be set very low when launching for the first time.
Fixed a bug where Sensors could be placed on walls behind other objects.
Fixed a bug where the ghost was never wandering out of it's room.
Fixed a bug where the EMF Reader would still show a value if you picked it up from the floor into your inventory.
Fixed a bug where Smudge Sticks could not be lit with a candle.
Fixed a bug where the Thermometer would sometimes show values for the wrong room.
The new ghost types will have a 3x higher spawn rate until the next update.
Added player volume controls to the main menu server screen which will carry over between games.
Added several new hiding places to Grafton and Bleasdale.
Ghost Changes
The ghost will no longer move at the start of the hunt in the starting phase which is now 5 seconds instead of 8. This is to prevent confusion as to when the hunt has actually started.
All ghosts except Revenants will now move increasingly faster over time if they see you during a hunt. The speed will only drop if they can't see you after they have checked your last known location.
The ghost now has a chance to slightly open both closet doors at the same time during a hunt.
The ghost now has a 50% chance to remember where it last saw you during the last hunt and will search that area in the next hunt.
If you keep talking inside a locker or closet and the ghost knows you are in there it will now fully open both of the closet or locker doors on it's second attempt even if you are grabbing them.
Furniture will now block the line of sight between you and the ghost. This means that there are now a lot more places you can hide in all maps rather than just closets and lockers.
Changes
Asylum: Increased the size of player icons on the truck map.
Prison and School: Optimisations to significantly improve load times and fps.
You can no longer click any multiplayer related UI buttons (join, create etc.) on the main menu when you are still connecting to the server or a new region.
Crucifixes will now cause a 5 second delay in between each hunt attempt after it gets used by the ghost.
Removed the Garage and Basement keys as they currently have no purpose.
Bleasdale: Some minor lighting changes to help with performance.
The Non-VR area light will now light up the equipment in your hand which will allow you to see what you are holding in the dark.
bHaptics: Removed the footstep haptic effect. More haptics will be added in the future.
Tanglewood: The Garage room has been slightly changed to prevent some exploits.
Fixes
Fixed a bug where an Oni wouldn't throw objects faster than other ghosts including Poltergeists.
Fixed an issue where the amount of hunts stat would reset if the host disconnected.
Fixed an issue where you could hear the ghost footsteps from far away.
Fixed a bug where some rooms wouldn't start cold on Professional.
Fixed an issue where you could complete the EMF objective during a hunt.
Fixed a bug where the farm house outside foliage/ vegetation were being fully lit when any part of them were lit.
Improved how the equipment, keys and bone get spawned in to help prevent disconnects and crashes at the start of the game.
Fixed a bug where the equipment wouldn't spawn in if the host disconnected when loading.
LIV VR: Fixed a bug where the LIV spectator view could not see other players.
Fixed a bug where the game wouldn't end if all players glitched out of the truck when it was closing.
Fixed a bug where the ghost would keep chasing you after you used a smudge stick during a hunt if you broke line of sight.
Fixed a bug where the CCTV monitor would freeze if you placed a head mounted camera back on the holder while it was shown on the monitor.
Fixed a bug where the selected contract would get desynced if the host left and re-joined the lobby.
Fixed an issue where VR players doors would desync when the ghost or other players would grab the door they were grabbing.
Fixed a bug where you would sometimes not die when wearing a head mounted camera.
Fixed a bug where the ghost could see you through some closed lockers and closets.
Fixed a bug where Banshees wouldn't set a new target player after they killed their target.
Fixed several safe spots across all maps.
Fixed a bug where the ghost would think non hosts were in a different room if they stood against a wall while holding something.
Fixed a bug where door positions would sometimes desync in multiplayer if they got opened or closed too quickly.
Fixed a bug where VR players couldn't grab and take control of doors held by other players.
Fixed a bug where the ghost would not leave any EMF if the host was dead.
Fixed a bug where the heartbeat sound could play when you were outside.
Fixed a bug where if you were holding a lit candle your sanity would drain in some locations.
Fixed a bug where the photo evidence wouldn't always be for the evidence that is closest in the photo.
Fixed a bug where the ghost orbs were sometimes moving inside the rooms floor and were not visible.
Fixed an issue where the CCTV monitor was changing cameras whenever a camera got turned on or off.
Fixed a bug where you couldn't play offline if you failed to connect to the authentication servers.
Fixed a bug where VR players had a white glare around their vision.
Fixed an issue where the default VR hand rotation when you weren't grabbing something was rotated the wrong way.
Fixed a bug where the ghost would still interact with objects far away if the object was grabbed near it.
Fixed a bug where you could hold down the radio and talk during a hunt. Your voice will now be instantly cut off.
Fixed a bug where the room temperatures would lower before you unlocked the main door on Amateur and Intermediate.
Fixed a bug where VR dead bodies didn't spawn.
Fixed an exploit where multiple people could use the same sanity pill at the same time.
Changes
The Crucifix will now have a visual change with each use instead of disappearing with it's final use.
The photo reward values now use a quality level which is based on the distance you took the photo rather than the reward being random. This quality level will show in the Journal.
Each player will now have a unique colour on the mini map and sanity monitor.
The VR rendering path has been changed from deferred to forward rendering. This will give better VR performance as well as fixing several graphical issues.
Changed the look of the sanity monitor to help players who are colour blind see the sanity values.
New
The ghost will now have a chance to blow out candles if they are close and the room lights are off.
Added a new objective: Get a Ghost to blow out a Candle.
Added a new Intermediate and Professional objective: Have a member of your team escape the Ghost during a hunt.
Added a new Professional objective: Repel the Ghost with a smudge stick while it's chasing someone.
Added a new Multiplayer objective: Get an average sanity below 25%.
Added support for bHaptics tact suits and face covers.
With the VR change to forward rendering MSAA can now be used with VR and will default to 4xMSAA if enabled in the graphics settings.
Added a post game screen showing some stats about your investigation.
This update also brings a new save file system. You old save file will be converted to the new system when you launch this update for the first time.
If you experience any issues with your save file after this update please join our discord and file a bug report: https://discord.gg/phasmophobia
Over the past few months there has been a beta branch running with regular experimental updates. With these updates the game has been fixed, optimised and changed in various ways to improve the gameplay for everyone.
Some of these changes are quite significant however these changes are made to improve the overall gameplay experience. This update now puts the game into a much more stable state which will allow for new content to start being worked on.
New Additions
Added an accessibility page where you can swap your sound to mono. This requires a game restart.
Added a button to select the contract difficulty rather then it being random.
Added a button in the game options to change the ports the game uses. This can help significantly in some situations where you are getting a lot of disconnects. This option requires a game restart.
Added text on the sanity monitor to show the teams average sanity that the ghost uses to hunt.
Quality of Life Improvements
Improved the server and contract selection navigation on gamepads.
You can now enter the room invite code with the keyboard numpad.
Added a button to add the max amount of each item so you don't have to spam click each item.
Added a server region prefix in front of the room invite code to help show what region you are in or trying to connect to.
Added a delay for closing the truck door once it has been opened to prevent trolling.
Changing character will no longer unready everyone.
Added an "Are you sure?" check after clicking the training button on the main menu.
Ghost AI Improvements
The ghost will now follow your around corners if it has lost sight of you rather than searching a random location.
The ghost will now listen for player voices when hunting and will search those locations. This will not work if you are not the banshee target.
The ghost can now open lockers and closets outside of a hunt.
The ghost will now open doors, closets and lockers during hunts. This can be stopped by holding the door however the ghost can still walk through room doors like usual.
Slightly increased the ghosts chance to wander on all difficulties.
The ghost will now search around the location it last saw a player rather than searching a random location.
The ghost will now target any player that gets close to it whilst it's already chasing another player.
Gameplay Changes
Professional Difficulty: You will no longer be told if the Ghost responds to groups or only if you are alone.
Professional Difficulty: The power will now always start off.
Removed the dirty water objective as it was too hard to get. It will still remain as extra photo evidence.
Removed the temperature objective due to the temperature changes listed below.
The Activity Monitor will now show an estimated value rather than the true value.
Glow sticks will now have the same brightness when you are holding them as when they are thrown.
Improved the movement of ghost orbs so that they stay inside the room longer and are easier to see.
EMF Readers will now give random values during hunts similar to how the flashlight flashes during hunts.
The ghost appearing and walking towards you will now count as a ghost event.
Dead players will no longer count towards the average sanity. Instead alive players will now lose 15 sanity each time a player dies.
Lowered the resolution of the photos to help with lag spikes when taking the photo.
The $50 photo reward challenge has been changed to be a total $50 reward over multiple games.
Banshees will now hunt like other ghosts and target any player when it's target player is outside.
Improved how the bone spawns to help prevent it spawning in unreachable locations.
Temperature Mechanic Changes
Lowered the rate the Thermometer updates it's temperature from 1 second to 2 seconds.
Slightly increased the temperatures variations that show on the Thermometer.
All rooms will now start with slightly different temperatures.
If the power is off, the temperature in every room will now slowly drop to 5C/41F.
If the power is on, the temperature in every room will slowly raise unless the ghost is in the room where it will still drop.
Professional Difficulty: Due to the power starting off, the room temperatures will start at 5C/41F.
Each room will now change their temperature at slightly different speeds.
Lowered the speed that temperature raises in rooms once the power is on.
Lowered the speed that the ghost lowers the temperature in the room it's in.
Freezing temperature ghosts will now reduce the room temperature at the same speed as other ghosts. This means that when the power is off, all rooms including the ghost room will drop at a similar speed.
Parabolic Microphone Changes
The Parabolic Microphones range has been increased from 8 to 30 meters. The width has also been increased from 2 to 6 meters. This is to be used to give you the general direction the ghost and not exactly where it is.
Reduced the size of the Parabolic Microphone model to give you a better view on Non-VR.
Removed some ambient sounds from being read by the parabolic microphone and sound sensors that were not caused by the ghost.
Improved how the parabolic microphone and sound sensors hear player voices to be more accurate.
Increased the time sounds can be detected by the parabolic or sound sensor from 2 to 3 seconds.
Fixed several sounds that were not being heard by the parabolic microphone.
Non-VR Changes
You can now place Candles similar to the Ghost Writing Book.
Flashlights and UV Lights will now turn on when swapping items if your shoulder light was on.
Swapping items from a turned on flashlight will now turn on your shoulder light automatically.
Tripods will now always get placed directly in front of you to prevent situations where you could place them into unreachable locations.
VR Bug Fixes
Fixed a bug where VR players could not speak after a game has finished.
Fixed a bug where teleport grabbing in VR didn't work when you were dead.
Fixed a bug where several objects couldn't be seen by the smooth VR recording camera.
Fixed a bug where VR players couldn't be killed by the ghost if they laid down.
Fixed a bug where VR players were not setting Non-VR players saved voice volumes.
Fixed a bug where the money value of a photo would get multiplied per VR player.
Prison
Fixed a bug where the ghosts room boundary from both cell blocks were extended into the bathroom and hallway.
Prison will no longer be always added to the contract selection.
Fixed a bug where cell block exit doors would unlock during hunts.
Fixed a bug where you couldn't take a photo of the fingerprints on the cell doors when it was open.
Fixed a bug where the main hallway lights wouldn't flash during a hunt.
Fixed a bug where the ghost could get stuck on the cell block benches.
Asylum
Fixed a bug where you couldn't take fingerprints photos on the grey doors.
Significant performance and load time improvements.
Fixed a bug where the ghost couldn't knock on the windows.
Moved the light switches in the reception to make what they do clearer and to make them easier to press in VR.
Moved most CCTV cameras to help with fps when in the truck.
Several changes to most rooms to make them easier to navigate and to remove safe spots.
General Bug Fixes
Fixed several safe spots across all maps.
Fixed a bug where the ghost could sometimes see you through some locker and closet doors at certain angles.
Fixed various physics glitches that allowed you to get into locations where the ghost couldn't reach you.
The Ouija Board will no longer flicker lights when it fails to answer if the power is off.
Fixed a bug where you could use sanity pills infinitely when the truck was closed.
Fixed a bug where the ghost was able to target you on several maps when you were outside.
Fixed a bug where the Non-VR loading screen wasn't covering the entire screen on super ultra wide resolutions.
Fixed a bug where some objects could still be interacted with by the ghost if they were picked up near the ghost and taken to another location.
Fixed a bug where the dead body photo evidence wasn't always working if the body moved.
Fixed a bug where Non-VR dead player bodies would spawn inside the ground if they were crouched.
Fixed a bug where dead players could use the Ouija Board if it was turned on.
Fixed a bug where Candles wouldn't always turn off for Non-VR players.
Fixed a bug where the CCTV monitor would stop working if a player disconnected with a head mounted camera.
Lowered the camera night vision brightness on all house maps to prevent situations where it is too bright to see the ghost orbs.
Fixed a bug where the ghost would get progressively less active the more players died.
Fixed a rare bug where you wouldn't always get fully killed by the ghost.
Fixed a bug where Non-VR players could place their head mounted cameras back on the hooks when dead.
Fixed a bug where if you played without an internet connection you could only play one game then had to restart.
Fixed a bug where the lobby page number didn't change when you clicked refresh.
Fixed a bug where the lobby server list would show empty pages.
Fixed a bug where your voice chat would stop working and not reconnect if your microphone disconnected.
Fixed a bug where the ghost would remain in an infinite hunt if the host disconnected during a hunt.
Fixed a bug where the maximum amount of lights that could be on was not being changed during ghost events.
Fixed a bug where the sound sensor wouldn't detect footsteps if you placed it too high.
Fixed a bug where completing the 2nd objective would also give you the experience reward for the 3rd and 4th objective.
Fixed a bug where only the host was getting the daily challenge completion for the Ouija board response.
Fixed a bug where you would be set to offline after completing the training level.
Fixed a bug where the Ouija board wouldn't always detect that you were talking when using normal push to talk.
Fixed a bug where sound and motion sensors wouldn't always get assigned to the correct floor on the map.
Fixed a bug where the ghost was not always appearing for dead players.
Fixed a bug where you couldn't take an evidence photo of the fingerprints on some bathroom windows.
Fixed a bug where the ghost footsteps would not register as photo evidence.
Fixed a bug where ghost photos wouldn't always register and you would get other evidence instead.
Fixed a bug where the survive a hunt challenge was completing when there was no hunt.
Fixed a bug where there would be a large spike in network traffic during hunts causing disconnects.
Fixed a bug where several lights would not light up equipment items and would cause them to be pitch black.
Fixed a bug where items you have purchased wouldn't spawn in training.
Fixed a bug where if you left or quit when you were dead you would not lose your items.
Fixed a bug where taking a photo of the pile of salt would give footstep evidence for a Wraith.
Fixed several truck mini map errors on all maps.
Fixed a bug where objects could fall through the basement floor on several maps.
Fixed several locations where you would lose sanity if the lights were on.
Fixed a bug where you could get the ghost to interact with objects with voice recognition without opening the main door.
The release of Phasmophobia has far exceeded all of our expectations and has now been nominated for VR Game of the Year for the Steam Awards!
The support from everyone has been amazing so far and we would like to ask you to help us even more by giving us your vote. This award would mean so much to us and we will be very grateful for each and every vote we get!