Over the past few months there has been a beta branch running with regular experimental updates. With these updates the game has been fixed, optimised and changed in various ways to improve the gameplay for everyone.
Some of these changes are quite significant however these changes are made to improve the overall gameplay experience. This update now puts the game into a much more stable state which will allow for new content to start being worked on.
New Additions
Added an accessibility page where you can swap your sound to mono. This requires a game restart.
Added a button to select the contract difficulty rather then it being random.
Added a button in the game options to change the ports the game uses. This can help significantly in some situations where you are getting a lot of disconnects. This option requires a game restart.
Added text on the sanity monitor to show the teams average sanity that the ghost uses to hunt.
Quality of Life Improvements
Improved the server and contract selection navigation on gamepads.
You can now enter the room invite code with the keyboard numpad.
Added a button to add the max amount of each item so you don't have to spam click each item.
Added a server region prefix in front of the room invite code to help show what region you are in or trying to connect to.
Added a delay for closing the truck door once it has been opened to prevent trolling.
Changing character will no longer unready everyone.
Added an "Are you sure?" check after clicking the training button on the main menu.
Ghost AI Improvements
The ghost will now follow your around corners if it has lost sight of you rather than searching a random location.
The ghost will now listen for player voices when hunting and will search those locations. This will not work if you are not the banshee target.
The ghost can now open lockers and closets outside of a hunt.
The ghost will now open doors, closets and lockers during hunts. This can be stopped by holding the door however the ghost can still walk through room doors like usual.
Slightly increased the ghosts chance to wander on all difficulties.
The ghost will now search around the location it last saw a player rather than searching a random location.
The ghost will now target any player that gets close to it whilst it's already chasing another player.
Gameplay Changes
Professional Difficulty: You will no longer be told if the Ghost responds to groups or only if you are alone.
Professional Difficulty: The power will now always start off.
Removed the dirty water objective as it was too hard to get. It will still remain as extra photo evidence.
Removed the temperature objective due to the temperature changes listed below.
The Activity Monitor will now show an estimated value rather than the true value.
Glow sticks will now have the same brightness when you are holding them as when they are thrown.
Improved the movement of ghost orbs so that they stay inside the room longer and are easier to see.
EMF Readers will now give random values during hunts similar to how the flashlight flashes during hunts.
The ghost appearing and walking towards you will now count as a ghost event.
Dead players will no longer count towards the average sanity. Instead alive players will now lose 15 sanity each time a player dies.
Lowered the resolution of the photos to help with lag spikes when taking the photo.
The $50 photo reward challenge has been changed to be a total $50 reward over multiple games.
Banshees will now hunt like other ghosts and target any player when it's target player is outside.
Improved how the bone spawns to help prevent it spawning in unreachable locations.
Temperature Mechanic Changes
Lowered the rate the Thermometer updates it's temperature from 1 second to 2 seconds.
Slightly increased the temperatures variations that show on the Thermometer.
All rooms will now start with slightly different temperatures.
If the power is off, the temperature in every room will now slowly drop to 5C/41F.
If the power is on, the temperature in every room will slowly raise unless the ghost is in the room where it will still drop.
Professional Difficulty: Due to the power starting off, the room temperatures will start at 5C/41F.
Each room will now change their temperature at slightly different speeds.
Lowered the speed that temperature raises in rooms once the power is on.
Lowered the speed that the ghost lowers the temperature in the room it's in.
Freezing temperature ghosts will now reduce the room temperature at the same speed as other ghosts. This means that when the power is off, all rooms including the ghost room will drop at a similar speed.
Parabolic Microphone Changes
The Parabolic Microphones range has been increased from 8 to 30 meters. The width has also been increased from 2 to 6 meters. This is to be used to give you the general direction the ghost and not exactly where it is.
Reduced the size of the Parabolic Microphone model to give you a better view on Non-VR.
Removed some ambient sounds from being read by the parabolic microphone and sound sensors that were not caused by the ghost.
Improved how the parabolic microphone and sound sensors hear player voices to be more accurate.
Increased the time sounds can be detected by the parabolic or sound sensor from 2 to 3 seconds.
Fixed several sounds that were not being heard by the parabolic microphone.
Non-VR Changes
You can now place Candles similar to the Ghost Writing Book.
Flashlights and UV Lights will now turn on when swapping items if your shoulder light was on.
Swapping items from a turned on flashlight will now turn on your shoulder light automatically.
Tripods will now always get placed directly in front of you to prevent situations where you could place them into unreachable locations.
VR Bug Fixes
Fixed a bug where VR players could not speak after a game has finished.
Fixed a bug where teleport grabbing in VR didn't work when you were dead.
Fixed a bug where several objects couldn't be seen by the smooth VR recording camera.
Fixed a bug where VR players couldn't be killed by the ghost if they laid down.
Fixed a bug where VR players were not setting Non-VR players saved voice volumes.
Fixed a bug where the money value of a photo would get multiplied per VR player.
Prison
Fixed a bug where the ghosts room boundary from both cell blocks were extended into the bathroom and hallway.
Prison will no longer be always added to the contract selection.
Fixed a bug where cell block exit doors would unlock during hunts.
Fixed a bug where you couldn't take a photo of the fingerprints on the cell doors when it was open.
Fixed a bug where the main hallway lights wouldn't flash during a hunt.
Fixed a bug where the ghost could get stuck on the cell block benches.
Asylum
Fixed a bug where you couldn't take fingerprints photos on the grey doors.
Significant performance and load time improvements.
Fixed a bug where the ghost couldn't knock on the windows.
Moved the light switches in the reception to make what they do clearer and to make them easier to press in VR.
Moved most CCTV cameras to help with fps when in the truck.
Several changes to most rooms to make them easier to navigate and to remove safe spots.
General Bug Fixes
Fixed several safe spots across all maps.
Fixed a bug where the ghost could sometimes see you through some locker and closet doors at certain angles.
Fixed various physics glitches that allowed you to get into locations where the ghost couldn't reach you.
The Ouija Board will no longer flicker lights when it fails to answer if the power is off.
Fixed a bug where you could use sanity pills infinitely when the truck was closed.
Fixed a bug where the ghost was able to target you on several maps when you were outside.
Fixed a bug where the Non-VR loading screen wasn't covering the entire screen on super ultra wide resolutions.
Fixed a bug where some objects could still be interacted with by the ghost if they were picked up near the ghost and taken to another location.
Fixed a bug where the dead body photo evidence wasn't always working if the body moved.
Fixed a bug where Non-VR dead player bodies would spawn inside the ground if they were crouched.
Fixed a bug where dead players could use the Ouija Board if it was turned on.
Fixed a bug where Candles wouldn't always turn off for Non-VR players.
Fixed a bug where the CCTV monitor would stop working if a player disconnected with a head mounted camera.
Lowered the camera night vision brightness on all house maps to prevent situations where it is too bright to see the ghost orbs.
Fixed a bug where the ghost would get progressively less active the more players died.
Fixed a rare bug where you wouldn't always get fully killed by the ghost.
Fixed a bug where Non-VR players could place their head mounted cameras back on the hooks when dead.
Fixed a bug where if you played without an internet connection you could only play one game then had to restart.
Fixed a bug where the lobby page number didn't change when you clicked refresh.
Fixed a bug where the lobby server list would show empty pages.
Fixed a bug where your voice chat would stop working and not reconnect if your microphone disconnected.
Fixed a bug where the ghost would remain in an infinite hunt if the host disconnected during a hunt.
Fixed a bug where the maximum amount of lights that could be on was not being changed during ghost events.
Fixed a bug where the sound sensor wouldn't detect footsteps if you placed it too high.
Fixed a bug where completing the 2nd objective would also give you the experience reward for the 3rd and 4th objective.
Fixed a bug where only the host was getting the daily challenge completion for the Ouija board response.
Fixed a bug where you would be set to offline after completing the training level.
Fixed a bug where the Ouija board wouldn't always detect that you were talking when using normal push to talk.
Fixed a bug where sound and motion sensors wouldn't always get assigned to the correct floor on the map.
Fixed a bug where the ghost was not always appearing for dead players.
Fixed a bug where you couldn't take an evidence photo of the fingerprints on some bathroom windows.
Fixed a bug where the ghost footsteps would not register as photo evidence.
Fixed a bug where ghost photos wouldn't always register and you would get other evidence instead.
Fixed a bug where the survive a hunt challenge was completing when there was no hunt.
Fixed a bug where there would be a large spike in network traffic during hunts causing disconnects.
Fixed a bug where several lights would not light up equipment items and would cause them to be pitch black.
Fixed a bug where items you have purchased wouldn't spawn in training.
Fixed a bug where if you left or quit when you were dead you would not lose your items.
Fixed a bug where taking a photo of the pile of salt would give footstep evidence for a Wraith.
Fixed several truck mini map errors on all maps.
Fixed a bug where objects could fall through the basement floor on several maps.
Fixed several locations where you would lose sanity if the lights were on.
Fixed a bug where you could get the ghost to interact with objects with voice recognition without opening the main door.
The release of Phasmophobia has far exceeded all of our expectations and has now been nominated for VR Game of the Year for the Steam Awards!
The support from everyone has been amazing so far and we would like to ask you to help us even more by giving us your vote. This award would mean so much to us and we will be very grateful for each and every vote we get!
* Fixed a bug where some players had laggy movement. * Tanglewood: Fixed a bug where taking a photo of the computer monitor counted as evidence. * Asylum: Fixed several objects that had no collision. * Fixed a bug where you would get duplicate contracts. * Asylum: Fixed several areas where the ghost could get stuck. * Fixed several spots in the all maps where you could get stuck. * Fixed a bug where the Spirit Box and EMF Reader audio would get incorrectly set when moving between floors. * Fixed a bug where the Spirit Box could be used from far away if you were near the Ghost. * Fixed a bug where the Glowsticks were not showing fingerprints. * Fixed several locations where you could glitch into a safe spot.
Changes
* Updated localisation. * You will no longer collide with cabinet doors. This will fix the exploit of getting on top of the kitchen counters.
New
* Added a new Prison level. This level will always show in the contract selection for the next few updates.
* Fixed a bug where the VR Smooth Camera would move outside the map when you died. * Fixed a bug where some evidence such as Ouija Boards wasn't working for the photos. * Potential fix for crashes when loading back to the main menu. * Potential fix for save files getting corrupted when you crash or quit. * Potential fix for Glowsticks sometimes not giving any light. * Fixed a bug where some players were not able to connect to the server since the Halloween update.
Changes
* Removed the delay between each equipment spawning. * Changed the way the server gets recreated when loading back into the main menu. This should fix a lot of bugs and disconnects. The host will now also remain the same. * Fixed a bug where VR players wouldn't get teleported back from the dead room. * Fixed a bug where the ghost could see you through the Ridgeview door. * Removed the voice sensitivity setting as it was breaking non push to talk.
We recently announced a public art contest on our forums and discord servers. We got an insane amount of entries with so much amazing art work. So much creativity! If you entered thanks so much! After difficult discussions we finally managed to pick our five favourites and here they are!
Once again thank you to everyone who entered! It was inspiring to see so many people enter!
Entry by: Epesse
Entry by: Allimonae
Entry by: Dudu
Entry by: Dell_the_Engie
Entry by: Robyn
Honourable Mention
Entry by: Liron
Thank you to everyone that submitted! We'll be doing more contests like this in the future! If you entered and want to show your art off, you can post it in our fan-art section on the official Phasmophobia discord: http://discord.gg/Phasmophobia
* Fixed a bug where the microphone would reset in the audio options each game. * Several optimisations to help with timeout disconnects. * Potential fix for anyone on a University internet not being able to connect to the server. * Fixed a bug where dead players couldn't use voice chat. * Fixed a bug where the Non-VR pause menu would become unusable. * Fixed a bug where dead players were able to use the walkie talkie. * Fixed a bug where you could take a Photo outside of Edgefield and it would count as Dead Body evidence. * Fixed some spots where you could glitch through walls on Tanglewood. * Fixed some spots on the Farmhouse maps where the Ghost could get stuck. * Fixed an issue where you could change the text style of your name. * Fixed a bug where VR Toggle mute was set to hold and not toggle. * Fixed a Non-VR bug where the pause menu screens would overlap. * Fixed a bug where rebinding drop to left mouse button would make the main menu unusable. * Potential fix for save files being corrupted if you crash. * Fixed a bug where the Ghost wouldn't always lower the room temperature. * Fixed a bug where changing the voice language wouldn't change the voice recognition language. * Fixed an issue where your would get disconnected by client timeout when loading levels. * Fixed a bug where your sanity would raise during a Ghost Event. * Fixed a bug where the ghost death hands could be seen on cameras. * Fixed a bug where you could take photos through walls/ doors. * Fixed an issue where players with 1GB vram graphics cards would crash in multiplayer when loading into a level. * Fixed a bug where the photo evidence names would be in different languages depending on who took the photo. * Fixed a bug where your sanity would raise by 25 during one of the ghost events. * Fixed a bug where the windows and door handles in some doors were still visible when you were dead. * Fixed a bug where the Ghost Orb would sometimes get disabled. * Fixed a bug where the Smudge Sticks smoke would last forever if you swapped it into your inventory. * Fixed a bug where you could get the temperature through the wall when you were outside. * Fixed an issue where objects could fall behind the truck shelves and be made unreachable. * Fixed a bug where several player sound effects were not being affected by the master volume. * Fixed a bug where the push to talk button had to be held down for 1 second after your question for it to register as a phrase. * Fixed a bug where the default items daily challenge wouldn't complete. * Fixed a bug where the thermometer would set off motion sensors. * Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement. * Fixed a bug where VR players would spawn outside the Truck if they were outside of their play space. * Ridgeview: Fixed a bug where the ghost orb would spawn outside of the basement. * Fixed a bug where the Ghost would try to throw items that were on the VR inventory belt.
Changes
* Upgraded the server code to PUN2. This should fix most timeout disconnects and all voice chat issues. * If your voice recognition is working you can no longer get a response on the Spirit Box just by talking, it will now only answer if you asked a question. * Updated localisation. * Lowered the pitch of the EMF Reader sound. * Lowered the brightness of the lights on the main menu. * The Australia server has been removed from the region selection. * Ghost writing will now count for photo evidence. * The lobby room list will no longer show empty or full rooms. * Lowered the amount of sanity that you lose during a ghost event. * The Ghost Orb and Bone will now spawn more towards the middle of the room. * If your voice recognition stops working the Spirit Box will default to giving a random response by talking. * The room temperature will no longer raise over time if the ghost leaves the room. * Most of the save data has been moved off of the save file to help with optimisation and help prevent save files getting corrupted when you crash. * The server invite code will now always be hidden by default.
New
* Added a voice sensitivity slider in the audio options. * The text on the Spirit Box will say what the response said. * Added a copy button for the server invite code that can be used when the code is hidden. * Added text to show the server version on the server password screen. * Added a button to enter passwords from your clipboard. * Added LIV support for VR. * Additions for Halloween.
* Updated all of the Server and Voice Server code to hopefully prevent crashes, client timeouts and voice disconnects. * Fixed a bug where VR players couldn't grab objects on the ground. * Fixed a bug where the Smudge Sticks would reset if you swapped them into your inventory. * Potential fix for players not always being killed by the Ghost. * Fixed a bug where VR players could grab objects when they were dead. * Optimised the networks calls during the Ghosts hunting phase. * Fixed a bug where servers were not being made visible on the lobby browser after playing a game. * Fixed a lot of areas on Asylum where the Ghost would get stuck. * Potential fix for the Ghost not syncing data with all players. * Fixed a bug where dead players could use the spirit box. * Fixed a bug where the main key would despawn if the host left. * Fixed a bug where your money would say $0 until you restarted the game. * Potential fix for the Truck not always leaving when you close the door. * Fixed a bug where the Tripod would get teleported back to the Truck if placed in the Ridgeview basement. * Fixed a bug where the save file wouldn't get generated properly if you haven't played the game before. * Fixed a bug where if you rejoined a server the default items would be doubled.
Changes
* Lowered the amount of money you get for taking some photos. * Lowered the volume of the Truck radio. * Lowered the volume of the main menu audio. * The Crucifix now has a maximum of 2 uses. * Smudge Sticks can no longer be used to take the Ghost out of it's hunting phase. Instead it will now have a delayed use and stop the Ghost from targeting a player for a short time to give you extra time to hide. * The Ghost now has a bigger interaction range on School and Asylum. * Updated translations.
New
* Added text to show the max amount of items you can add on the inventory screen. * Lights will now flicker if your sanity is low. Only you can see these flickers.
* Fixed a bug where the main menu would get stuck in a reload loop if you got disconnected from the server as soon as you connected. * Fixed a bug where the voice recognition test was saying it's not supported when it was working. * Fix for a crash where the game didn't detect a microphone when the game launches. * Fixed a bug where taking a photo of the Ghost wouldn't always give you a Ghost photo evidence. * Fixed some crashes related to the Voice Recognition trying to start when it hadn't been setup correctly on the pc. * Fixed a bug where the Spirit Box would say "Nothing Detected" when it was turned off. * Fixed a bug where dead players couldn't hear other players. * Fixed a bug where no buttons would enable on the inventory screen. * Fixed a bug where you could get stuck on the shower curtains in the farmhouse levels. * Potential fix for items falling through the Farmhouse stairs. * GPU and CPU optimisations on Brownstone School. * Fixed some duplicate or too similar Ghost names. * Tanglewood: Fixed a bug where walking near the right side garage wall would set your audio to being outside. * Fixed a bug where the global voice chat/ walkie talkie was not always working. * Tanglewood: Potential fix for being constantly teleported back to the Truck when the Ghost entered it's hunting phase. * Fixed a bug where your sanity would sometimes be reset back to 100. * Optimised how Footsteps spawn in which should help fix some disconnects. * Fixed a bug where you could change the pages on other VR players Journals. * Fixed a bug where VR Teleport Locomotion wasn't working. * Fixed a bug where the host was getting an extra $10 insurance money. * Fixed a bug where the Spirit Box wouldn't always say "Nothing Detected" if it heard your voice. * Fixed some crashes when loading back to the main menu. * Fixed a bug where the Spirit Box had a too low chance to respond. * Fixed a bug where you would get a black screen after a game if the room was closed while you were loading. * Fixed a bug where Objectives were not being given if the host disconnected during loading. * Fixed an issue where icons on the School and Asylum truck map were too small. * Fixed a bug where items would not drop when a player dies. * Fixed a bug where your player name and steam branch would sometimes not be set. * Fixed a bug where VR players could fly if they tilted their head to the right and crouched. * Fixed a bug where the Ghost was teleporting outside of the map and getting stuck. * Fixed a bug where all players would get teleported back to the Truck if the VR inventory belt lost tracking. * Fixed a bug where the dead player body was spawning away from the player. * Fixed a bug where the main door wouldn't close if the host was dead. * Fixed a bug where the Ghost would try to attack players that were outside. * Fixed a bug where the item store wouldn't update your player level until you loaded the main menu again. * Fixed a bug where Non-VR players could sometimes not pickup anything. * Fixed a bug where Non-VR players couldn't light smudge sticks in some areas. * Fixed a bug where motion sensors were not changing colour on the map. * Fixed a bug where the Ghosts evidence was not always being synced between all players. * Fixed a bug where the photo camera couldn't take a photo of a dead player. * Fixed a bug where the VR screen would freeze a few frames before loading. * Fixed a bug where Non-VR players could sometimes not pickup anything. * Fixed a bug where Non-VR players couldn't light smudge sticks in some areas. * Fixed a bug where motion sensors were not changing colour on the map. * Fixed a bug where the Ghosts evidence was not always being synced between all players. * Fixed a bug where the photo camera couldn't take a photo of a dead player. * Fixed a bug where the VR screen would freeze a few frames before loading. * Fixed a bug where controller players couldn't rebind their buttons. * Fixed a bug where the VR controllers grabbing radius was too small on some controllers. * Fixed a bug where IR Light Sensors were not always triggering for players. * Fixed a bug where the Spirit Box would answer too many times if other players were talking. * Fixed a bug where the Ghost would despawn if the host disconnected. (Whoops) * Fixed a bug where the Ghosts position would be desynced for non hosts which would prevent the spirit box from working. This will also fix other issues like the Ghost Orb being in the wrong spot. * Fixed a bug where the Ghost footsteps would stop playing after a while.
Changes
* Lowered the death zone ambient sound volume. * You will no longer lose any items if you leave a game when you are alive. * Increased the Ghosts chance to interact with objects. * Increased the Ghosts chance to use the Ghost Writing Book. * Dead players will now receive 50% of the experience reward with no difficulty bonus. * Changed the "DNA Evidence" to now say "Bone evidence". * Solo players will now get the reward screen when they die and will get 50% of the reward as if they were in multiplayer. * Renamed the EMF Monitor to "Total Activity" to avoid confusion. * Updated Chinese translation. * Slightly reduced how much sanity you lose when using the ouija board. * Slightly increased the Non-VR run speed and VR walk speed. * Increased the chance of the Ouija Board giving an answer. * You will no longer lose exp if a player dies. * Increased the amount of exp you get for completing objectives. * Lights will now only flicker near the Ghost. The rate that the lights flicker has been reduced. * Footsteps will no longer count for photo evidence. This is to optimise how they spawn in. * Wraiths will no longer walk on Salt during their hunting phase to help with some confusion. * Increased the delay at the start of the hunting phase to hide from 5 to 8 seconds. * Lowered the amount of time you need to talk to the spirit box for to make it give a random response for people without voice recognition. * Lowered the resolution the photo camera takes. This will help with server disconnects and lag spikes. * Objectives will now be given to you based on the highest players level. * Wraiths no longer leave footprints after walking in Salt. They now instead have a higher activity limit. * You will no longer see your breathe when outside as this was causing some confusion. * Increased the basketball throwing speed in VR. * The main menu will no longer reload if you fail to connect to the server. * Updated German, Spanish, French, Italian, Russian, Turkish, Dutch, Chinese and Danish translations.
New
* Added reset buttons in the Non-VR controls on the main menu. * Added a invite code for each room. This code can be entered in the lobby screen to join private games. * Added an option in the graphics menu to turn off Bloom. * You can now use Spacebar to open the main menu as a backup in case your left mouse button unbinds. * Added a radio sound effect to the player voice when talking over global chat. * Added more questions to the Spirit Box such as "Shall we leave?" and "Do you want to hurt us". * You will now be given 50% of your total item price back if you die on an amateur contract.
Phasmophobia is well on track to meet it's release date. Here are some of the features that we've been working on.
New Maps
Since Phasmophobias announcement there has so far been 2 new maps with 2 more soon on the way. These new maps include a 2 story house map with tight corridors and a large High School map that is designed for teams of 3-4. This brings the current total maps to 5 which are all fully playable to early game testers.
Localisation Support
The early testing is now well underway which has brought in a lot of large groups and communities from all around the world. Due to this we have recently added in localisation support for multiple different languages, you can now check the store page for the currently supported languages. If you would like your language supported please comment below.
Full VR and Non-VR Control Options
Since starting the game testing phase we have added in VR locomotion support for teleport movement as well as snap turning and other locomotion comfort features such as teleport/ force grabbing. For Non-VR we have added in full rebinding of controls and other settings like fov and mouse sensitivity.
Unity 2019
Now with Unity 2019 LTS now officially released we have decided to upgrade from the old Unity 2017 to 2019 so we can leverage all the new features and get all the new performance and graphical improvements.
Levelling System
A brand new levelling system has been added so you can now show off all of your experience to your friends and unlock new maps and equipment as you progress your experience and knowledge of Ghost Hunting.
Want to be a tester?
If you would like to be an early tester please join the Discord server where you will find an application form for a chance to be a tester. We are specifically looking for Youtubers or other content creators however everyone is free to apply. Discord Link: https://discord.gg/QxvWuqX