Thank you for your bug reports, feedback and all suggestions.
We are filing a few more bugs in today's patch but we are not enabling new feature today.
Some of you reported the "FPS Overun" happening again. This is caused by the hertz settings of monitors the game actually now supports fully 60 hertz settings. We have introduced a setting for this in the Settings / Display / V-Sync option. At the moment it is disabled on default. In today's patch we will set this back to "enabled" as a default setting and you can always disable it if you are using your machines on 60 hertz and you are experiencing drop in FPS.
Track Updater is also being limited to only update tracks the same the actual year player is in.
Workers work much better but we find some issues every other day so we have changed a bit on that too.
You continued suggestion is great and we will be available during the holiday season too so if you run into any bumps or weird things please report on the community site!
Thank you for your bug reports, feedback and all suggestions.
We are filing a few more bugs in today's patch but we are not enabling new feature today.
Some of you reported the "FPS Overun" happening again. This is caused by the hertz settings of monitors the game actually now supports fully 60 hertz settings. We have introduced a setting for this in the Settings / Display / V-Sync option. At the moment it is disabled on default. In today's patch we will set this back to "enabled" as a default setting and you can always disable it if you are using your machines on 60 hertz and you are experiencing drop in FPS.
Track Updater is also being limited to only update tracks the same the actual year player is in.
Workers work much better but we find some issues every other day so we have changed a bit on that too.
You continued suggestion is great and we will be available during the holiday season too so if you run into any bumps or weird things please report on the community site!
We have been a very busy week but we are still here and filing your bug reports and slowly but enabling some new features.
NEW FEAUTRES
Bank Loans
Some of you requested that money was a huge problem in some years of the game in many game modes.
We have enabled FREE mode a few days ago but wanted to open up some opportunities. Today we announce Bank Loans. Find the Bank in your menu with the MoneyBag icon. You can get the following four types:
Loan: $100.000 Length: 60 days Daily payback: $ 2.190 Loan: $200.000 Length: 60 days Daily payback: $ 4.390 Loan: $300.000 Length: 30 days Daily payback: $ 13.390 Loan: $400.000 Length: 60 days Daily payback: $ 7.990
V-SYNC Setting in Display
We have enabled an extra option in the Display Settings so you can set your V-SYNC accordingly. Note: Enabling V-SYNC may drop your FPS in some situations.
1. Zone Delete and Object Demolish tool now can remove cracks from Ready mode // Mission mode platforms and other places 2. Underground Station's lift and escalator turning off every night 3. Timetable 4 had issues with Advanced Track selection - now fixed 4. Biip-Biip-Biip money sound is very silent now 5. Passenger AI changed a bit
We have been a very busy week but we are still here and filing your bug reports and slowly but enabling some new features.
NEW FEAUTRES
Bank Loans
Some of you requested that money was a huge problem in some years of the game in many game modes.
We have enabled FREE mode a few days ago but wanted to open up some opportunities. Today we announce Bank Loans. Find the Bank in your menu with the MoneyBag icon. You can get the following four types:
Loan: $100.000 Length: 60 days Daily payback: $ 2.190 Loan: $200.000 Length: 60 days Daily payback: $ 4.390 Loan: $300.000 Length: 30 days Daily payback: $ 13.390 Loan: $400.000 Length: 60 days Daily payback: $ 7.990
V-SYNC Setting in Display
We have enabled an extra option in the Display Settings so you can set your V-SYNC accordingly. Note: Enabling V-SYNC may drop your FPS in some situations.
1. Zone Delete and Object Demolish tool now can remove cracks from Ready mode // Mission mode platforms and other places 2. Underground Station's lift and escalator turning off every night 3. Timetable 4 had issues with Advanced Track selection - now fixed 4. Biip-Biip-Biip money sound is very silent now 5. Passenger AI changed a bit
This is our first week since we released Train Station Simulator exactly one week ago! We Thank You All for your support and kind feedback!
So we decided that we dedicate a larger post to collect all new features we hava added this week to TSS and all bug fixes we managed to file with the overwhelmingly positive feedback of our dear players all of YOU.
NEW FEATURES ADDED THIS WEEK
TSS Feature Blue - suggest new features in the community so by voting in the community these features may become available sooner in TSS
Speed switcher - speed up your game anytime
Arrival Passengers - now passengers arrive by train too
VIP Business, Silver and Golden ticket holders: they can take any trains and they love eating and drinking quality food.
Small Public Restroom - 1970-1980-1990 to let you guys build more advanced creations we introduce a smaller toilette.
Photo Booth added to 1970 and 1980
Free mode: As many of you requested we introduced an (almost) FREE mode. This can be found in the Endless Mode section from 1970.
Two new trains: turbo jet trains and steam locomotive with historical carriages
Track Updater: As many of you requested we have managed to create the "Track Updater". You can update with one click any tracks from 1980.
Underground Hub: Some of you might have realized already that we have started testing with an underground station. It is now available and generates lots of passengers.
We received many fantastic screenshots you have shared. Let us share five of our favorites in this post:
Enhancements to existing features we have added this week:
1. Salary and Emergency counter new resets every day - seemed to had an issue in the latest build 2. Food courts, bars and cafes generate randomly income if passengers eat or drink there 3. Ticket incomes are 20% higher overall if passengers can get their trains 4. Control Room placement: there is a small issue now it shows green but you cannot place it. This will be addressed with this patch. 5. Speed switcher - SPACE 6. Train Timetable Type 2 / Track 2 not forced to track type - now fixed (really really I think it is fixed this time). 7. Workers should work so much better. We will talk to them strictly! 8. Vandals: you may see less vandals in fast mode... Well... that is a little present for you so they will not kick your station into pieces if time is running. This will be fine tuned. 9. All staff members are working little faster 10. Transportation miss-placing should not happen by now 11. Icon added to transportation when you can move it "FREE" 12. Few memory leaks updated 13. Track placing issues - now fixed (after placing two tracks and removing one did not let building another back) 14. Passengers and staff AI has been modified to be a bit more sophisticated. They not yet know the secret of living forever but they are now clever enough to explore larger stations as well. Hopefully we will not let the genie out of the bottle and they will not take control of the Universe killing us all. 15. Some sound glitches: train doors are not so loud anymore 16. Lounge Bar franchise price was advertised for $85.000 originally costed $105.000. We reached out to the owner and they offered a reduced price in their statement for $75.000 for a limited time 17. Some building issues have been modified 18. Reduced passenger faiths. Weather is better recently so they do not feel so tired as before 19. Reduced cost for cracks. We have reached out to our tile wholesaler with your complaints so they offered a cheaper way to fix appearing cracks. 20. Floor cracks will not appear behind walls anymore. But workers can fix cracks from the right side so if it is not clear they skip that job. 21. Wall's not clearing from the edges - due to a modification of escaping passengers we forgot to update it - now fixed 22. Speed switcher - changed to be able to click each buttons separately 23. Lock icons was a mess between 1980-2010 for buffer stop limitations - now fixed 24. Coffee stands did not give coffee - now fixed 25. Staff members are further developed and polished to work better and better 26. Timetable is not perfect here and there - now ready to be fixed 27. Fruit stands were advertised for 15.000 but price is 40.000 - now fixed 28. Some more menu enhancements 29. Transporation Statistical stars were not showing - now fixed 30. Platform Statistical stars were shown wrongly - now fixed 31. 2000 Timetable Type 3 had selection error on some Advanced tracks - now fixed 32. Days indicator looked so stupidly placed between 1-99 days - now fixed 33. Passengers and staff can walk on cracks until we fix properly this issue (been playing with it for 10 hours today) 34. Lounge Bar price issues - now fixed 35. Some train overlay issues - now fixed (still some are onto each other, sorry, we need time to track these all!) 36. Limo passengers sometimes stuck - now fixed 37. Free Mode completely enabled 38. Some more menu enhancements 39. Staff members are further developed and polished to work better and better 40. Steam Overlay functions enabled 41. Screenshot not works with you pre-defined keyboards / buttons (should be) 42. Passenger AI was changed a bit here and there 43. Out of Memory error checked again but might appear still 44. FPS error for some users might work now (please contact us if not) 45. Workers still not doing their jobs exactly perfect - now should be better a bit. 46. Menu enhancements 47. Some trains might be appearing onto each other still - we fixed a few we found but still there are some 48. NVIDIA VSync problem should be fine now - some users experienced an extremely fast 1000+ FPS gameplay. I wish that would work with many passengers too... than we wouldn't have FPS difficulties with large crowds. Thanks for this bug tracking to new community member "marius". 49. Passengers' AI has been modified so they are getting cleverer every day, 50. Workers should work perfect now, 51. Some more train overlay issues has been finished, 52. After Save Game error message appearing sometimes - now fixed (maybe. Never shown up at our tests it is about your reports) 53. TTS Features Blue voting: hurry up with your votes for the new featuers as the deadline is coming on Thursday / Friday! Ask your friends to vote to get your feature come to TSS. We will upload a few more new features we think would be a good fit for this game! 54. Some parts are disabled not to be able to build onto 55. Thank you guys today too! Patch should be coming later tonight and we may update 2-3x times again if we find any bugs. 56. Zone Demolish can delete cracks 57. Train Timetable Type 2 / Track 2 not forced to track type - now fixed
This is our first week since we released Train Station Simulator exactly one week ago! We Thank You All for your support and kind feedback!
So we decided that we dedicate a larger post to collect all new features we hava added this week to TSS and all bug fixes we managed to file with the overwhelmingly positive feedback of our dear players all of YOU.
NEW FEATURES ADDED THIS WEEK
TSS Feature Blue - suggest new features in the community so by voting in the community these features may become available sooner in TSS
Speed switcher - speed up your game anytime
Arrival Passengers - now passengers arrive by train too
VIP Business, Silver and Golden ticket holders: they can take any trains and they love eating and drinking quality food.
Small Public Restroom - 1970-1980-1990 to let you guys build more advanced creations we introduce a smaller toilette.
Photo Booth added to 1970 and 1980
Free mode: As many of you requested we introduced an (almost) FREE mode. This can be found in the Endless Mode section from 1970.
Two new trains: turbo jet trains and steam locomotive with historical carriages
Track Updater: As many of you requested we have managed to create the "Track Updater". You can update with one click any tracks from 1980.
Underground Hub: Some of you might have realized already that we have started testing with an underground station. It is now available and generates lots of passengers.
We received many fantastic screenshots you have shared. Let us share five of our favorites in this post:
Enhancements to existing features we have added this week:
1. Salary and Emergency counter new resets every day - seemed to had an issue in the latest build 2. Food courts, bars and cafes generate randomly income if passengers eat or drink there 3. Ticket incomes are 20% higher overall if passengers can get their trains 4. Control Room placement: there is a small issue now it shows green but you cannot place it. This will be addressed with this patch. 5. Speed switcher - SPACE 6. Train Timetable Type 2 / Track 2 not forced to track type - now fixed (really really I think it is fixed this time). 7. Workers should work so much better. We will talk to them strictly! 8. Vandals: you may see less vandals in fast mode... Well... that is a little present for you so they will not kick your station into pieces if time is running. This will be fine tuned. 9. All staff members are working little faster 10. Transportation miss-placing should not happen by now 11. Icon added to transportation when you can move it "FREE" 12. Few memory leaks updated 13. Track placing issues - now fixed (after placing two tracks and removing one did not let building another back) 14. Passengers and staff AI has been modified to be a bit more sophisticated. They not yet know the secret of living forever but they are now clever enough to explore larger stations as well. Hopefully we will not let the genie out of the bottle and they will not take control of the Universe killing us all. 15. Some sound glitches: train doors are not so loud anymore 16. Lounge Bar franchise price was advertised for $85.000 originally costed $105.000. We reached out to the owner and they offered a reduced price in their statement for $75.000 for a limited time 17. Some building issues have been modified 18. Reduced passenger faiths. Weather is better recently so they do not feel so tired as before 19. Reduced cost for cracks. We have reached out to our tile wholesaler with your complaints so they offered a cheaper way to fix appearing cracks. 20. Floor cracks will not appear behind walls anymore. But workers can fix cracks from the right side so if it is not clear they skip that job. 21. Wall's not clearing from the edges - due to a modification of escaping passengers we forgot to update it - now fixed 22. Speed switcher - changed to be able to click each buttons separately 23. Lock icons was a mess between 1980-2010 for buffer stop limitations - now fixed 24. Coffee stands did not give coffee - now fixed 25. Staff members are further developed and polished to work better and better 26. Timetable is not perfect here and there - now ready to be fixed 27. Fruit stands were advertised for 15.000 but price is 40.000 - now fixed 28. Some more menu enhancements 29. Transporation Statistical stars were not showing - now fixed 30. Platform Statistical stars were shown wrongly - now fixed 31. 2000 Timetable Type 3 had selection error on some Advanced tracks - now fixed 32. Days indicator looked so stupidly placed between 1-99 days - now fixed 33. Passengers and staff can walk on cracks until we fix properly this issue (been playing with it for 10 hours today) 34. Lounge Bar price issues - now fixed 35. Some train overlay issues - now fixed (still some are onto each other, sorry, we need time to track these all!) 36. Limo passengers sometimes stuck - now fixed 37. Free Mode completely enabled 38. Some more menu enhancements 39. Staff members are further developed and polished to work better and better 40. Steam Overlay functions enabled 41. Screenshot not works with you pre-defined keyboards / buttons (should be) 42. Passenger AI was changed a bit here and there 43. Out of Memory error checked again but might appear still 44. FPS error for some users might work now (please contact us if not) 45. Workers still not doing their jobs exactly perfect - now should be better a bit. 46. Menu enhancements 47. Some trains might be appearing onto each other still - we fixed a few we found but still there are some 48. NVIDIA VSync problem should be fine now - some users experienced an extremely fast 1000+ FPS gameplay. I wish that would work with many passengers too... than we wouldn't have FPS difficulties with large crowds. Thanks for this bug tracking to new community member "marius". 49. Passengers' AI has been modified so they are getting cleverer every day, 50. Workers should work perfect now, 51. Some more train overlay issues has been finished, 52. After Save Game error message appearing sometimes - now fixed (maybe. Never shown up at our tests it is about your reports) 53. TTS Features Blue voting: hurry up with your votes for the new featuers as the deadline is coming on Thursday / Friday! Ask your friends to vote to get your feature come to TSS. We will upload a few more new features we think would be a good fit for this game! 54. Some parts are disabled not to be able to build onto 55. Thank you guys today too! Patch should be coming later tonight and we may update 2-3x times again if we find any bugs. 56. Zone Demolish can delete cracks 57. Train Timetable Type 2 / Track 2 not forced to track type - now fixed
Thank you for being an active part of the development of Train Station Simulator.
FPS drop test for tonight
Guys! We need to test something for tonight's patch that may drop your FPS a bit... especially heavily in "windowed" mode! Please be patient during this time we might upload the game a few times tonight.
NEW FEATURES
Underground Hub
Some of you might have realized already that we have started testing with an underground station. It is now available and generates lots of passengers.
Underground station brings more and more passengers to your station. You can place it along the downer road. Right now this is an EXIT-ONLY underground station but in the coming days we might enable both escalators up and down so some of your arrival passengers will be able to use the new underground station and this will generate some more incomes as well.
Please be patient, we cannot guarantee that this functions works perfect it just has been added tonight.
Bank Loan
- UPDATE: not yet enabled Many of you asked for it so we started to implement a bank loan system. In your statistics menu you will realize that the EXPENSES line will be changed with the LOAN line. When you get a LOAN that will be minused every day from your income at the end of the day. You can never go to minus with your money but you cannot get rid of your bank loan if you have it. Only if you pay it back with all the extras with it. :-)
Enhancements to existing features:
1. NVIDIA VSync problem should be fine now - some users experienced an extremely fast 1000+ FPS gameplay. I wish that would work with many passengers too... than we wouldn't have FPS difficulties with large crowds. Thanks for this bug tracking to new community member "marius". 2. Passengers' AI has been modified so they are getting cleverer every day, 3. Workers should work perfect now, 4. Some more train overlay issues has been finished, 5. After Save Game error message appearing sometimes - now fixed (maybe. Never shown up at our tests it is about your reports) 6. TTS Features Blue voting: hurry up with your votes for the new featuers as the deadline is coming on Thursday / Friday! Ask your friends to vote to get your feature come to TSS. We will upload a few more new features we think would be a good fit for this game! 7. Some parts are disabled not to be able to build onto 8. Thank you guys today too! Patch should be coming later tonight and we may update 2-3x times again if we find any bugs.
Thank you for being an active part of the development of Train Station Simulator.
FPS drop test for tonight
Guys! We need to test something for tonight's patch that may drop your FPS a bit... especially heavily in "windowed" mode! Please be patient during this time we might upload the game a few times tonight.
NEW FEATURES
Underground Hub
Some of you might have realized already that we have started testing with an underground station. It is now available and generates lots of passengers.
Underground station brings more and more passengers to your station. You can place it along the downer road. Right now this is an EXIT-ONLY underground station but in the coming days we might enable both escalators up and down so some of your arrival passengers will be able to use the new underground station and this will generate some more incomes as well.
Please be patient, we cannot guarantee that this functions works perfect it just has been added tonight.
Bank Loan
- UPDATE: not yet enabled Many of you asked for it so we started to implement a bank loan system. In your statistics menu you will realize that the EXPENSES line will be changed with the LOAN line. When you get a LOAN that will be minused every day from your income at the end of the day. You can never go to minus with your money but you cannot get rid of your bank loan if you have it. Only if you pay it back with all the extras with it. :-)
Enhancements to existing features:
1. NVIDIA VSync problem should be fine now - some users experienced an extremely fast 1000+ FPS gameplay. I wish that would work with many passengers too... than we wouldn't have FPS difficulties with large crowds. Thanks for this bug tracking to new community member "marius". 2. Passengers' AI has been modified so they are getting cleverer every day, 3. Workers should work perfect now, 4. Some more train overlay issues has been finished, 5. After Save Game error message appearing sometimes - now fixed (maybe. Never shown up at our tests it is about your reports) 6. TTS Features Blue voting: hurry up with your votes for the new featuers as the deadline is coming on Thursday / Friday! Ask your friends to vote to get your feature come to TSS. We will upload a few more new features we think would be a good fit for this game! 7. Some parts are disabled not to be able to build onto 8. Thank you guys today too! Patch should be coming later tonight and we may update 2-3x times again if we find any bugs.
UPDATE: Sorry we patched this three times found some more issues. Should be fine now. See you all tomorrow!
Another days passed and we had so many new users again in the Train Station Simulator community. We are happy that you enjoy the game and taking your time to leave feedback and suggestions.
NEW FEATURE:
Track Updater
As many of you requested we have managed to create a great function in the Build menu called "Track Updater". You can update with one click any tracks from 1980 (you only have one type of track in 1970).
CAUTION:
If you are changing tracks during day time with trains on it serious issues might happen. Please don't do it. We will enhance it not to be able to change tracks when trains are on it but it is not yet finished.
You can use "R" key with this feature too in order to change the type of track you would like to change for: - Standard Train Rails - Advanced Train Rails - Electric Train Rails - Maglev Train Rails - Light Hyber Train Rails
This is a fast and easy solution to keep your tracks busy of trains.
The Good - fast, easy to use - no more complicated rebuilding, lags and clicking
The Bad - take very care before you click as you can up and down grade tracks and it takes your money in the very moment you click. Most expensive options to upgrade a Standard to Light Hyber with full length costs you $790.000 - might be buggy tonight it is just been added
Enhancements to existing features:
1. Passenger AI was changed a bit here and there 2. Out of Memory error checked again but might appear still 3. FPS error for some users might work now (please contact us if not) 4. Workers still not doing their jobs exactly perfect - now should be better a bit. 5. Menu enhancements 6. Some trains might be appearing onto each other still - we fixed a few we found but still there are some
UPDATE: Sorry we patched this three times found some more issues. Should be fine now. See you all tomorrow!
Another days passed and we had so many new users again in the Train Station Simulator community. We are happy that you enjoy the game and taking your time to leave feedback and suggestions.
NEW FEATURE:
Track Updater
As many of you requested we have managed to create a great function in the Build menu called "Track Updater". You can update with one click any tracks from 1980 (you only have one type of track in 1970).
CAUTION:
If you are changing tracks during day time with trains on it serious issues might happen. Please don't do it. We will enhance it not to be able to change tracks when trains are on it but it is not yet finished.
You can use "R" key with this feature too in order to change the type of track you would like to change for: - Standard Train Rails - Advanced Train Rails - Electric Train Rails - Maglev Train Rails - Light Hyber Train Rails
This is a fast and easy solution to keep your tracks busy of trains.
The Good - fast, easy to use - no more complicated rebuilding, lags and clicking
The Bad - take very care before you click as you can up and down grade tracks and it takes your money in the very moment you click. Most expensive options to upgrade a Standard to Light Hyber with full length costs you $790.000 - might be buggy tonight it is just been added
Enhancements to existing features:
1. Passenger AI was changed a bit here and there 2. Out of Memory error checked again but might appear still 3. FPS error for some users might work now (please contact us if not) 4. Workers still not doing their jobs exactly perfect - now should be better a bit. 5. Menu enhancements 6. Some trains might be appearing onto each other still - we fixed a few we found but still there are some