Greetings, Comrades! First, before telling you our boring news, we would like to say Happy New Year to everyone! The past year turned out to be (*further there’s a standard list of positive and negative things that happened during the year, which you can always listen to in the speech of the head of your country.) Taking such a busy year into consideration, we would like to wish you (*one more standard paragraph with positive wishes of universal values*). Hurrah!
As you may have noticed, we’ve hired an editor to make our texts more diverse. Most likely, you’ve also noticed that after the very first paragraph, where he cut out all our congratulations without even blinking an eye and saved this news as the source file, we wrapped him with electrical tape, rolled him under the dusty sofa, and threw the lead programmer's worn sock there. Yes, it’s cruel. But deleting the words about piety, morality, and positive thinking, and replacing them with generalized text in asterisks is even crueler. All right, enough of that... Before we start traditionally praising ourselves in the news, we would like to share a short video that we managed to intercept from the lead developers, replacing it with a videotape with the Cheerful Pickle. While the developers have been enthusiastically watching this simple cartoon about the green pimply protagonist for four days in a row, we can take a glimpse at what they were hiding from us.
Well, um… We should have watched an episode of the Cheerful Pickle instead. Although, this video can be linked to the first piece of news very well. This piece of news will be mysterious and blurred, like a blob of weird stuff on the windshield after parking under some trees. You’ve probably guessed that this is the release date. See? There it is, trickling down... So fluid, so blurred... In fact, the release date for the project will be approved a little later, and we’ll definitely notify you about the date in our next piece of news. This is because we need to coordinate the release with all the platforms, media (haha, what media?), and the releases of other large projects that we can interfere with, as we would have interfered with Cyberpunk. But despite this, we can definitely say that the planned date will be closer to the end of the first quarter (end of February or even March, who knows).
The second piece of news we want to tell you about is the final price increase for the game. Yes. This was expected. We promised such a maneuver in the early days of the project, which in those days was cheaper than a plastic cooker. Many of you even complained that the Breathedge was too cheap (all right, not many of you did that, we’ve come up with this to make some excuse). In any case, the price will be increased by about $2 billion. Well, or a little less... We don’t know how Comrade Steam will convert this figure to other currencies, but, most likely, it will be good and honest. The price increase is expected in the very near future, and it may even have already happened. However, what does it matter if there are a lot of discounts now, so you can still buy the game cheaper than a plastic cooker? Nice math, huh?
The third piece of news will be of interest to those who cannot read our news. Yeah, we're talking about new localizations. Breathedge will have additional localization of the subtitles and all game assets (textures, inscriptions, interfaces, and other stuff) into these languages at its release:
Spanish
Portuguese (Brazilian)
Polish
Turkish
Korean
Japanese
Breathedge is the only project where you can find a pack of dumplings translated into 11 languages! (although we have not tested this).
The fourth piece of news… Or is it the ninety-ninth piece? We don’t remember and we won’t bother to count again. Let’s just round it up to one hundred. So, the one-hundredth piece of news will be short, and it’ll be about consoles.
As a matter of fact, we’d like to tell you in detail about the porting process, show you some unique screenshots (which we don’t have), and the niceties of the console versions of the game, in the next piece of news about the exact release date, otherwise, we wouldn’t know what to write about in it. The order of the releases should be also known — maybe the game will be released on all consoles at once, maybe some of them will be the first. In any case, Breathedge has been ported successfully and is now trying to break through negotiations and checking. Let’s wish it luck (or let’s not, if you hate the project).
With the one hundred-first piece of news, we’d like to remind you about what we’re all waiting for. We’re waiting for the release of Breathedge that will consist of three new chapters, one of which is long, the second of which is short, and the third is who knows what it is. As we’ve said before, the new chapters will tell you the final parts of the story about Man, the Green Universe, сoffinbots, and space junk. In the new chapters, traditionally, you can collect a whole sea of junk, break something, blow something up, listen to the annoying monologues of the spacesuit, and realize the uselessness of this pastime. Untraditionally, you will be able to fly on Normandy and shoot some flying objects with its weapons. What for? It’s a strange question — it’s quite obvious that we have no idea.
If you successfully completed the first three chapters of Breathedge, the new chapters will seem to you to be more about the story, to be more high-level, and to have less craft. It’s the real finale of the game which will be mostly focused on the story, and less on Man’s flying back and forth between the airlock and space debris.
By the way, those who managed to complete the first three chapters will be shocked by the fact that Man’s oxygen level has been increased. It seems he was sick with the coronavirus from the start of the game, but now his right lung has expanded and now he can hold his breath 25 seconds longer!!! (!!!!!!1№»»;%*()*?:%; and some more emphatic symbols). New players will be able to complete the game with less frustration and will hate us less, and veterans of the game can put an imaginary medal “Real Hardcore Gamer” on their chests because you guys won’t see the difficult Breathedge you used to play anymore.
And one more small piece of news: Breathedge Constructor ceases to exist and will soon disappear. Surely most of you have no idea what it is and why you need it. In fact, we no longer remember what it is and why it is, so we’ll just press delete. Well, in fact, this constructor has long lost its relevance and has no game value, and therefore there’s no need for it to clutter your Steam account.
So it goes. And don’t forget, if you have any questions, and especially if you have problems with the game (it doesn’t start, crashes, doesn’t work on your grandma's abacus), feel free to email us or send us a message via Discord. Or ask Santa to deliver your message to us. However, you surely understand, it would take a long time for the letter to reach us. A very long time. A very very long time. An incredibly long long time. It will be as long as reading this paragraph about how long it will take.
Comrades! This is us again, and this is some news about the project again. You’ve probably already raised your left eyebrow in bewilderment with a reasonable question: “What’s up with all this frequent news?” In fact, we would have been silent for a couple of years, as usual, fiddling with the game, if there had not been for some big changes in the life of our team. No-no, nobody ran away with all the originals of the project into the deep taiga, and we weren’t even arrested for terrible jokes.
All right, we won’t keep you waiting, telling you about another one of the scriptwriter's fantasies about vampire socks. You might have already guessed from the title: the Redruins Softworks team has officially and irrevocably found a publisher for Breathedge! Or is it the publisher who has officially and irrevocably found the Redruins Softworks team? We haven’t figured it out yet. In any case, comrades, please meet HypeTrain Digital, an indie game publisher known for such projects as Stoneshard, The Wild Eight, DESOLATE, Police Stories, and other interesting games.
Surely many of you’ve now thought that we’ve chosen the publisher because of the cool steam locomotive on the logo, but we are all adults and responsible people, so we boldly declare that yes, it's all about it — it’s a steam locomotive after all! It can go choo-choo and clickety-clack! Although, to be honest, there were several more reasons for choosing this publisher. Probably the most important factor is that we, as it’s fashionable to say now, are on the same wavelength. The guys at HypeTrain Digital understand what Breathedge means to us and what we want to create for the players, and we, in turn, understand what HypeTrain Digital wants and how it will positively affect the project. This is how it goes. It could become a real relations triangle, but there are only two companies, and therefore it’s just a straight line.
The second important factor, why we’ve chosen HypeTrain Digital... HypeTrain Digital takes good care of your clothes. It doesn’t spoil the fabric and removes even the most stubborn st... Wait a second, this seems to be from the last news... Ah, here it is: HypeTrain Digital has a lot of experience working not only with PCs, but also with consoles, which we really lacked to be happy. In addition, the publisher will be able to popularize Breathedge in Europe and the USA (greetings to all our English-speaking readers, there aren’t many of you yet, though). What will this give us? Wealth, fame, strength, future projects, thick hair, and other interesting things.
Well, and of course, the third important factor. It’ll be encrypted in the following sentence: *******t*****y***rt*******6*7*8***g*g*j****s***7**d***77*6**d***fff*****gh*h*** Whoever tells you they decrypted it is lying.
What’s up with the word “dates” in the title? Right, it turns out you’ve noticed it... Okay, we’ll tell you the truth. You probably follow the gaming news and the release dates of projects. In recent weeks, they have announced the exact release dates for Xbox, the Assassin's Creed release will be pushed back from its original release, and even CD Projekt Red has told its employees it will require them to work six-day weeks. Does anyone notice the coincidence that all this happened immediately after our November release announcement? Right, the gaming industry is intimidated by such a rival, so we made a difficult decision: in order not to attract all the attention of the world community to ourselves, not to spoil the releases of the new generation of consoles and the expected great games, we are shifting the release of Breathedge to the first quarter of 2021. You will be able to enjoy Cyberpunk instead of the distress purchase of Man, the industry won’t suffer, the consoles will be sold as planned, and we’ll be able to polish the project and even more.
Right, you get it about polishing the project, but what does “even more” mean? Given that the release has been postponed and we now have a publisher, we’re likely to expand the number of supported languages. We’ll give you more details about this a bit later in our next pieces of news.
Post-release content. Yes, exactly. If you, together with us, thought that the story completely ends with the last chapter, then we were all wrong. Now, in advance, we can announce a small additional free adventure expansion, in the form of a special separate part of the game, which will be released some time after the release as an update. What will it be: a separate chapter with Man, the story of Grandpa, the Chicken, Babe or the coffinbots? You'll find out a little later.
But what about the cons? We can’t do without them, for sure. The most obvious one is the postponement of the release. You’ll have to wait for the game much longer, that’s true. What else? We’ll no longer be able to proudly stick out our chests and tell everyone how independent and indie we are. Well, we could, but with a publisher it looks less believable. By the way, we will immediately answer your reasonable question — no, we don’t lose our rights to the game, the development remains on our conscience, and HypeTrain Digital isn’t interested in removing all the humor from the game, introducing microtransactions, and strangling us with incomprehensible contracts. Breathedge remains itself, but it’ll be better and famous. Well, and one more con: this news is so long that it’s already difficult to write it, and therefore, it will now unexpectedly end with the cutting off of the sente
So it goes. By the way, we’ve been talking only about the pros and cons, but what about the development? Did we do anything at all all this time? Yes, we did. In fact, the project is moving towards its completion and is being actively tested, and we will share a fresh screenshot:
And don’t forget, you can safely send your feedback about the project, the news, and this screenshot to us by email or to our Discord channel. We always read everything, even if you praise us there.
Comrades! Take it easy! There’s nothing about the release here, this is just a clickbait headline to grab your attention and offer you Snezhana, a unique stain remover, with a 20% discount! Stain remover Snezhana — just drink, don’t think!
Now that we’ve finished off with the ad, we can proceed to the news. …. days have passed since our last piece of news. We could give you a more precise number, but for that, we would need to look for our last piece of news and then count the number of days. So, what’s happening with the project now? Right, you’ve guessed right. This is really the promised and long waited announcement of the release.
There’s already enough text here for the ones who are too lazy to read it all, so we won’t delay this any longer and officially announce that the release of Breathedge will be on November 5, 2020 (probably). The lazy ones can stop reading now, but just remember that “probably” word in parentheses. If something goes wrong, we’ll refer to this word and deny everything.
In fact, all sorts of viruses have spoiled our plans a bit, because we wanted to release the game a little bit later. However, many huge releases, including new-generation consoles, were postponed to that “a little bit later” period of time, so we have nothing to do there at all. Due to these events, we had to make an incredible effort and make a strong-willed decision — to do everything now instead of postponing it until later. It sounds terrible, yes, it’s almost real torture, but this is how it is. But seriously, we still have a lot of work ahead of us, and very little time. We really might not have time to polish everything by the scheduled date, and then we might postpone everything. We hope that this won’t happen, but if something happens, then we warned you, so please don’t rant.
And now to the pleasant stuff: some pizza, the sea, the hot sun, your cool bike, and your friendly dog... Wait a minute, we're talking about the game. Then let it be like this: new locations, collectibles, mechanics, cutscenes, releases... Yes, yes, before waving goodbye and wishing everyone a pleasant evening/day/morning, we traditionally want to tell you some spoilers and a little about what awaits you in the last chapters, as well as about our immediate plans after the release, which we mentioned in one of our previous pieces of news.
Probably some of you may have tensed up now. What are these plans after the release? They won’t leave us alone even after the game is released? Don’t panic! We won’t force anyone to pass the game eighteen times in a row, instead we will release Breathedge on consoles! This is a big, maybe even the biggest and most important event for Man, the gaming industry, the world, the entire universe, and our small incredibly modest team. In the nearest future, we are planning to port the game to consoles. And not just planning — it’s practically done! While the scriptwriter was traditionally delaying all the development, the programmer and the modelers were busy transferring the game to consoles. It’s a huge amount of work, but we’ll handle it. By the way, the consoles version is so optimized and modest in requirements that it can run even on very weak computers, and we’ll think what we can do so that users of antique computers can feel a stable 30 FPS. Maybe we'll make a separate branch for the game, maybe an update, or maybe nothing will work out at all, and we'll get so lazy that we’ll turn into spreading oak trees.
In addition to the console versions of the game, we’ve already tested, partially assembled, and are planning to release a VR version of Breathedge. Oh, yeah! You’ve heard it right! Owners of virtual reality helmets will be able to spin garbage in their hands! Where else can you get such a unique experience? Not everyone has a dump close to their home. By the way, we’ll test everything on Htc Vive and Valve Index first. And then we’ll test it on people. We care about nature, so we won’t test it on animals. The VR release of the game is likely to happen before the console release, but later than the PC release. To make it more clear, we can describe it with this formula: release> release> release.
The release, consoles, virtual reality... Who needs it all? Let's move on to the spoilers! We know that many of you are concerned about whether Babe exists. Well, in reality, Babe is the residual energy of a corncob, absorbed by the energy of the central core of the Liner. Ha! Or maybe not. We need to reread what the screenwriter scribbled down, his handwriting is not very good.
As we already mentioned in our previous news, the new chapters of Breathedge will be the final game experience and will expand the variety of gameplay. These chapters are for the most stoic connoisseurs of Breathedge who overcame endless craft and the race for oxygen. We’ve read all your reviews, suggestions, demands, and curses, so we decided to torture our players not as ruthlessly as we did in Chapter 3. The three new chapters of Breathedge will focus on the main story and will try not to drive you back and forth in space every 30 seconds, demanding you to build a space lavatory. Hoorah! Probably. On the other hand, what else can you do there?
First and foremost, you’ll be able to fly on Normandy and participate in epic space battles. That is if you’ll be making sounds like “Rrrrrrr, pew-pew-pew, boom, bleep-bleep-bleep, zoom!” etc. If you won’t, then those will be just average battles: something just flies and shoots somewhere distracting you from the beauty of the blurry textures.
Second and secondmost, you’ll be able to explore the huge debris of the liner. What you’ll be looking for there doesn’t matter, what matters is that you’ll be looking for something. If you manage to fight off the importunate enemies, destroy the turrets, and not to crush into some inconvenient boulder, then Normandy will be able to merrily dock to some big iron debris, where Man will find out more about other important details of the catastrophe and what’s going on.
Third and thirdmost, the bosses. As you may have already guessed, you’ll have to shoot a little more in the new chapters than in the previous ones, and not only doors this time. The deeper space is, the thicker the robots are, as folks say (or don’t). Of course, Man will not become Rambo, and Breathedge won’t become a shooter, but you’ll still have to tickle your blaster’s trigger eventually. The bosses will be the most dangerous and scary enemies in the game, and only real strategists who know how to press the “E” button on their keyboards will manage to defeat them! (We wanted to write a separate piece of this news for the players with gamepads so that this joke would relate more to them, but we didn’t find out how to do it).
Fourth and fourthm… Do we have to add “and blahblahblahmost” after each numeral? No? Ok, then. Fourthly, the craft. We’ve already mentioned before that the craft will not become too hard, but you still won’t do without it. Especially since you can't drag all your belongings to Normandy, and you can't drag your station from the previous Chapter to the new one with you... But we didn't say that. Aside from satisfying the basic needs and crafting some garbage, Man will have to create a unique tool to repair Normandy, and this will require a lot of electrical tape.
Fifthly comes the story. We could have put it in the first place, but it’s already obvious: you can complete the story in the game, wow, what big news... In fact, the three new chapters will have lots of monologues, dialogues, and small cut scenes that reveal the game’s world and Man’s engineering abilities. It’s important, of course, but it comes in fifth place.
And, perhaps, the most basic pastime. You can still, of course, fly around, get achievements, scatter trash around passenger cabins, run, jump, build completely useless things, look out the windows, break doors, look at doors, break windows, admire our subtle humor, collect useless garbage, open and close the game menu, fly to the edge of space, fall into textures, complain via email — there are thousands of activities in the game. We must say that it turned out to be a full-fledged sandbox if you close your eyes. And if you also close the game, then truly unlimited possibilities open up before you.
So it goes. In conclusion, we can say that you can start waiting for the release at the start of November, or for a panic notice in the middle of October, saying “Noooo, we won’t make it, ahhhh!” In any case, the story of Breathedge is nearing its end. It’s both sad and good news. We’ll keep you posted about our progress. Meanwhile, you can send us your angry comments here, or there, or everywhere. We read everything you write — we really do — but we don’t have time to answer all of you, sorry about that. For faster communication and for solving urgent problems with the game, please contact us via email or Discord.
Comrades! First, we’d like to note that we have no idea why these words are in the title of this piece of news, but let them be there.
We have some very important news here. No, we’re not postponing the release, and no, we didn’t sell our copyrights to Disney — all these are rumors that we are spreading ourselves right in this text. What we want to tell you about is that a few days ago, one grownup hopeful has finally finished the work on the Breathedge script. To date, the story of the Man, the Chicken, the coffinbots, and the other space inhabitants is finished. This tragic event means only one thing: the development of the last chapters of Breatheadge is becoming wild and avalanche-like, and is also entering the final stretch.
As you may have noticed, there was such a combination of words as “the development of the last chapters”, which means that the finale of the game will consist of several chapters. Ok, here goes the spoiler bomb: there will be three chapters. Alright, alright, since you insist, we’ll tell you what these chapters will be — it’s Chapter 4, Chapter 5, and Chapter 6. We hope their names aren’t hinting at the plot denouements of the chapters too much.
Aside from the details on the chapters, we’re sure many of you are wondering: what is that “final stretch” we mentioned? In our understanding, the final stretch is a final shrink that is long and wavy, and that can, in the worst case, close on itself… But overall, it’s usually just the work on the game itself and the assembly of its separate parts. It’s like a construction set that lacks half the parts and the other half is worn-out and all of this holds together with glue and electrical tape.
And another question that our curious readers may ask: “what is this script you were talking about?” Many might imagine it as a pile of paper where one more chapter of Harry Potter is written. But in reality, there’s no Harry Potter at all, as well as no breathtaking narrative. And there are just 40-50 pieces of paper spent on the script, but they are the fundamental part of the game. Every step of the player, all locations, interaction points, reactions, monologues, collectibles, text descriptions, achievements, cutscenes, and mechanics — every detail is written there. It’s a small version of Breathedge where one page of the text equals a few minutes of the game (when all the places are known and the player strictly follows the script). If you play for the first time, you can multiply the playtime by 2 or by 3 — via this complex formula you can easily make a conclusion on how many hours there are in the new chapters. We’ve counted 240 mln hours overall, but we may have miscalculated.
What do we have for now?
1. More than sixty new collectibles and even some new resources and tools.
2. More than 700 stupid new monologues of the Spacesuit, robots, and a couple of other strange inhabitants of the Liner’s debris. We’ve already sent all this to the sound designer, voice actors, and, of course, to our coolest, noblest, hardcore, enthusiastic, and awesome localization team (they will receive this news a couple of hours before its publication, and we’re not in any way trying to flatter them by mentioning them here, no, no).
3. 12 new achievements (unfortunately, the rest didn’t fit into the interface, but we’ve already punished the UI designer.)
4. New mechanics, including the key opportunity to shoot at annoying flying coffins with Normandy’s weapons. Yes, the gameplay will have a great shakeup, it won’t be just flying to and fro to get oxygen. This will be some High-End Content (we found this term on the Internet).
5. And, of course, right now, on our developer’s versions of the engine, you can appreciate more than a thousand kilometers of beautiful cosmic landscapes (don’t forget to imagine more than a thousand kilometers of beautiful cosmic landscapes in the picture below). Okay, we admit, there was no point in putting together the locations without the script, so this is why there are spheres, descriptions above them, and basic mechanics there.
6. Something else under number 6. 7. Something else under number 7, so that it would not seem to you that we have few numerals. 8. And something under number 8. We forgot what was there, but we have it for sure.
So what conclusion can we draw from all this? None at all, that’s right. What conclusions can be drawn here, except for the age of the scriptwriter? And this conclusion is based on the subjective opinion of the author of the news. So it goes.
By the way, due to being overloaded with work, we didn’t congratulate anyone on any holidays, and therefore we want to congratulate you all on………………………………………………………………………………(write the name of the holiday we missed). Hooray! And yes. Don’t forget that you, too, can congratulate us on the holidays, or sling mud at us via discord or e-mail. Hop!
That’s a good question! We can’t say for sure where the update is right now, although we saw it a while ago running through the forest. It was scared, shaggy, and it probably stank. But that’s not for sure. We’ve already told you about this wonderful/sad news before, but we’ll remind those who missed it. The upcoming Breathedge update will be the release one, so the game will come out of Early Access and will go roaming the Internet as a full-fledged product. Therefore, the update will be big: the story will be long, with crappy cut-scenes and avocado-level dialogues. Because of such abuse, the update jumped out of the window and is now hiding in the swamps, eating cones, and it doesn’t want to show itself because it’s shy.
The game release will be considered as a national holiday and will be celebrated with fireworks, and it will foster economic growth. Probably. We’re not quite sure, though. But what we are sure of is that if there are people interested in the philosophy of space, physical processes of the formation of black holes, interplanetary flights, and the colonization of Mars, they won’t find all this in the game; what they will find is the made-up chicken anatomy, which is much more important than that.
At the moment, as is customary with us, the scriptwriter is picking his nose and putting its contents on the canvas, trying to make a complete script — the script that includes all the dialogues, descriptions, and all the content of the game, and the writing of which is the longest process in the development of Breathedge (because despite the fact that there are 20 fingers, there are still only two nostrils). While the scriptwriter is busy with all this and also giving some work to the artists, the rest of the team is busy with something as well.
About the rest of the team, btw. Aside from the promises of promising the release, we’d like to tell you that we’re actively working on A for Breathedge, and we’re also planning to work on B. These are all the details we can tell you about for now. If A and B won’t work, then we didn’t promise anything and it was all just a figment of your sick imagination. If they work, then we’ll reveal all the details and go swaggering around.
Ah, the release date, right. We almost forgot. You are probably wondering whether the release will be tomorrow or on Monday. We can’t tell you about the exact date yet, but we can tell you that it will be this year. Don’t wait till summer, though. No decent company releases games in summer (although there are exceptions) because everyone has something else to do in summer, and besides, we’ll be overloaded with work, that’s for sure. It’s sad, yes — we wanted to extend the release till 2028, but unfortunately, we can’t do that.
And finally, here’s our Q&A session. We are going to ask ourselves questions and answer them. Let’s start!
Q: Are there going to be any new mechanics in the game? A: Yes.
Q: What about new tools? A: Sure, we can’t do without them... Or, without it.
Q: Will there be any new achievements, items, and other useless trash? A: Yep.
Q: How do you feel about little cute ponies? A: We don’t feel anything about them.
Q: Is Normandy going to fly, shoot, and do other useful stuff? A: Yes, it’s its main functions.
Q: Will the update be huge or will it be just an hour of gameplay? A: We don’t want to artificially extend the playtime. However, don’t count on a couple of hours of adventures. It won’t be that easy and quick for you to beat the game. Probably.
Q: Will there be any bugs? A: Pfft, that’s insulting. Sure there’ll be some bugs. The release will be tested more severely, but still, we aren’t that cruel.
Q: Does Babe exist? A: ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻ ◻! Sorry for the spoiler.
Q: What should I do with my gold and forex reserves during the international crisis? A: Invest your money in Breathedge shares. Breathedge Shares – let’s lose it all together!
Q: Don’t you feel ashamed of yourself? A: Sometimes we think we do, but it passes quickly.
Well, and as usual, at the end of our news, we are giving our contacts to those who broke the game for some reason, and to those who just want to tell us something important. The best way to contact us is via email or Discord. We always try to respond to your issues promptly. If we don’t, please resend your message. If you’ve sent us a thank you letter, we’ve surely read it, felt happy, but might not have answered for some reason. If you’ve written an angry and insulting letter, we’ve surely read it, felt happy, but couldn’t answer for an obvious reason. So it goes.
Probably, for some of you, it hasn’t come yet, and for some of you, it came a while ago, but anyway. Comrades, we’d like to wish you a happy 2020. Finally, the year, the number of which was torture to type on the keyboard, has come to its end. Spreading our fingers shoulder-width apart when trying to hit four different buttons, we diligently entered: 2901, 2091, 9201, 9210, 2019! Children were scared of loud cursing, neighbors complained of noise and shouting, fates got dilapidated, printers burned, monthly accounts were ruined, and the paper crisis of the year 2091, damn it, 2109… 2019, was on its way. It’s all in the past now. Now you can fall asleep on the keyboard and it will gently type 2020 by itself. Or 202020202020. You’ll just need to delete a bit of it. So beautiful, harmonious, simple, and the numbers are located very close to each other on the numeric keyboard. We would like everyone to have such a light, clear, and wonderful year. 2020 2020 2020 2020 2020… just can’t stop typing this.
So it goes. Holidays are great, for sure, so we might be unavailable for an hour or two. We might be AFK, eating a salad, but we will still stay in touch with you. If Breathedge doesn’t want to work, if the Man is sleeping face down in his salad, the Chicken is baked with apples, and the coffin robots are vomiting unfresh wires, please text us or call us. As always, you can email us or send us a message in Discord to get some help.
Comrades! The holidays are nearly here, and soon everyone will put on a hairy beard and give children presents, which means that there will be no time for outer space. Due to this wonderful time of the year, on New Year’s and Christmas Eve, as well as other holidays, and due to our huge love for art and for you guys, we would like to dump out some new bugs! Yaaay! Bang-bang, all kinds of crackers and firecrackers sounds, screams and crying because of burns.
Alright. We’re just trying to bring some holiday spirit to your hearts. But it’s not why we are here. As a matter of fact, we wanted to tell you about a small new update for the game. As usual, we fixed some bugs there, but we don’t remember which ones, really. We weren’t taught to write down things at school, so we’ll try to remember what we fixed exactly:
Err...
Hmm...
Em, uh…
Ehem
So it goes. As you can see, we’ve done a colossal job, and Breathedge shines in new splendor. Well, we also broke something, but we remember these things and write them down. However, we won’t show them to anybody. Well done to somebody who finds them.
By the way, we can’t fail to thank everyone who helped us catch various bugs. Thanks to our dedicated pioneering testers, our game updates are functional, tested, and polished. Of course, one day the cunning players will knock these updates down, kick them and gut them, but they will also write about this in detail to us and point to any naughty pixel. And that’s excellent! Many thanks!
It’s worth mentioning that Steam pleased us with an unearthly amount of discounts, and tomorrow we can expect the start of another two weeks of a 30% sale. Why did we raise the price of the game if it’s sold on Steam at a discount more often than without it, anyway? Who knows... And yes, if you are reading this piece of news very late, then perhaps you can still see some discount and this news may be relevant.
Aside from traditional bugfixes, as we promised, we’ve prepared a small gift, and that is a story update called “Normandy”.
To be more specific, we’ve prepared a very short... or even an extremely short story update called “Normandy”! In this update, we’ve added the Normandy you could see as a marker somewhere far beyond the game zone borders. Now you can fly to it, touch it with your handy scrapper, get a couple of new achievements, meet the crew of this vessel, collect a few collectibles, listen to the beautiful voice of your dear spacesuit, and even take Normandy’s wheel.
If all this wouldn’t be enough for someone… well, then it wouldn’t be enough for them, and we can’t do anything about it.
And one more thing, we have an important announcement for those who are interested in the difficult fate of the Man: Breathedge is finally coming to its full release. Yeah, yeah, Early Access indie games never see their release, it can’t be true, we should have canceled the project right in the middle of its development, but it is what it is. The next chapters (four and five) will be the final ones.
Does Babe exist? Who is in control of the robot coffins? What is the true power of the Green Universe? Will the immortal Chicken survive? Is there life after the sauna? Where do hamsters die? Who will take out the trash? The Breathedge release will give answers to all (or to almost all) these important questions, but we’ll do our best to make an epic finale with massive explosions and FPS drops from the amount of epicness on your monitors. We’ll name the exact release date a bit later, but we’d like to note that the release is planned for 2020 — not for the beginning, or for the middle, and not even for the end, but just the year 2020, so uncertain and indefinite, but it is planned.
So it goes. And as always, we would like to finish this news by addressing those who haven’t yet clicked the links below. If you would like to complain on us to us, or propose your hand in marriage, to give us some advise on where we should go and what we should do with ourselves, or help us find some bugs — you are welcome to our Discord or email. You can also write us something in social media, but the fastest ways to reach us are these:
Comrades! Steam gave us an opportunity to throw a sale, and we threw it... Right at the spacesuit, so now we can’t wash it out and have to show this stain to you, because you’d notice it anyway.
Living without sales is too expensive, so everyone needs one. You need it not to overpay for some space garbage collecting simulator and not to download some shady torrents with naked baboons instead of the proper video game. We need it not to download some shady torrents with naked baboons instead of doing proper work, and to be inspired by a couple of new sold copies of the game and save money for the licensed copy of the disc with those cute monkeys. But who are we trying to convince, anyway?
Since we’re here, and some of you read this piece of news till this paragraph, we’d like to remind you that we’re still working on the new chapters of the game. No, we are not on vacation at Santa Clause’s residence, we don’t even believe in him, almost. Aside from that, minor details require great attention. Moreover, we are about to finish a small, almost two centimeters wide expansion of the game world in addition to the upcoming bugfix, in which you can see THIS:
We have no idea what THIS is, and why it looks like THIS and not like THAT, but it is what it is. Anyone who doesn’t like THIS can close their eyes and orient themselves in the game by listening to its sounds. As for the other players, we can wish them successful repairs!
So it goes. Usually, we write different funny stuff at the end of the news article, for example, about pigeon post or somesuch, but not this time. Today we decided to be serious, and there will be no three-year-old’s jokes, but only the most important information:
You can contact the Breathedge development team via two primary ways: email and the Discord text messenger. Apart from these ways of contacting us you can also drop us a line via social networks and on Steam. However, writing to us via email and the Discord messenger are the fastest ways and… and… MESSENGER-SHMESSENGER! Damn...
Wake up. Stand up. There you go. You were dreaming. What’s your name? Well, not even the last night storm could wake you. I heard them say we’ve reached Morro… Wait a sec, it’s the wrong file.
Comrades! Ah, that’s better.
We’re still alive and we’re still in space! And if we’re in space and this is not the news about an update in which we fixed another boring bug, why are we writing all this? The most attentive ones guessed it right by reading the title — for nothing.
Nothing begins on November, 1 at 10:00 AM and ends on November, 15 at 9:00 AM PST, and it will equal 30%. It’s obviously initiated by the Green Universe and is timed to coincide with World Vegan Day, for unknown reasons. On the other hand, why not?
It would be nice to end the news at this point, but we can’t help but ruin your mood with spoilers, we just can’t work peacefully without this. And the main spoiler will be the fact that we are working on the continuation of the Man’s adventures! Quite a surprise, isn’t it? There will be space, tools, resources, the Man, the Chicken, and a lot of junk.
There was a lot of junk in the previous chapters, you would say. There were even a car and a home station. However, there’s one problem that may bother you: you can’t live on the station for long, and you can’t fly far in your car. That’s why a personal space shuttle is the answer to all your problems! It has maximum environmental protection, you can store food and oxygen in it, it can fly at high speed, and it even has powerful ammunition. This shuttle even has full freedom of movement in different directions: it can move vertically, horizontally, and on all axes. The Man can’t do the same, though, as he gets dizzy and sick.
You would naturally ask: why do we need an armed space ship with such degrees of freedom, what will happen to the Man, and are we going to see Babe at last? And the answer to this will be: laziness. Yep, we are too lazy to continue writing this piece of news. Therefore we would like to wish you a good day and see you next time!
By the way, there will be a new update sometime later with some fixed bugs. There are just a few left still. We decided to add some new game content to the update, just for half a second of your gameplay, so soon you will be able to meet the famous Normandy shuttle and its team.
So it goes. And as always, you are welcome to send us your feedback via Discord, email, and social networks. If your station suddenly vanished, the outer space turned into a jungle, and the handy scrapper turned into a gun, then you probably launched the wrong game. But if that’s not the case, then please drop us a line and we’ll try to help you.
Comrades! We have some rather sad news. As it turned out, penguins don’t know how to fly. Yep, we tried everything, to no result. They all fall down. Although you are probably not very interested in the technical details of the development. Oh well, let's move on to the news then.
It just so happened that while we were launching penguins into the stratosphere for very important tasks, some bugs were accidentally fixed, namely:
On low FPS — which never happens, so as you might have thought, this is purely hypothetical — so, on hypothetically low FPS, the vacuum cleaner and the car flew slowly. We fixed this, and now their speed doesn’t change.
The game had a secret room, where instead of a basilisk there was an oxygen station. And as in any self-respecting secret room, all sorts of items disappeared right in front of your nose. Some (boring people) might say that this is simply an incorrectly configured object clipping distance. But we fixed the bug anyway.
On loading the game, if your vehicle was located in your station, it replenished its fuel reserves and durability. We found the person guilty of this misdeed. It was a mechanic who broke into the station at night and repaired everything with a vile grin on his face. We threw him out of the airlock, so now the vehicle remains broken and not refueled, as it should be.
When getting into the vehicle with a flashlight on, turning it off in the vehicle, and then getting out of the vehicle, the flashlight started burning, forever. We fixed this.
Some attentive players noticed that if you dismantled a table made of ordinary metal, you got refined metal in your inventory. It seems to be logical, but it really isn’t. We fixed that.
An even more attentive player (the rest of the players probably knew the issue, but were silent) noticed that when shooting or throwing grenades at a garbage ball during its respawn, the nonexistent ball generated endless amounts of resources. We fixed that for sure.
As it turned out, when installing decor items, the durability of the dispenser didn’t change. Everyone thought it was a bonus, but no, we are evil and love senseless craft, so there’s no bonus anymore. The dispenser has become as fragile as our psyche.
The dispenser glitched a bit after using it until its durability decreased to 1. The electrical tape got heated up, its fumes got into your room through your speakers, and after inhaling these poisonous gases it could falsely occur to you that when you use the dispenser, you don’t see any modules, or that an installed module hangs in space as a projection of it.
Minor changes in the save/load system were made, otherwise, the game version could be detected wrongly which caused some indecent things to happen. We changed the components of the electrical tape to more ecologically pure ones, so now after continuously using the dispenser, you can feel the magnificent odor of acetone.
We did considerable work to optimize most objects in the game. First of all, some LODs of objects were cut (e.g. if there were five of them, now there are three). Such blasphemous manipulations broke the collisions, so we remade them too. So what is the result, aside from this text? We freed some extra 600MB RAM, and there is no such thing as “extra MB RAM”; the loadings are now faster (well done to those of you who noticed it). Now that we remade the collisions on the station, items thrown in some gap in the floor won’t get stuck in it anymore (well, they still can, if you don’t give up).
So it goes. And for sure, we are in full process of creating the next chapter. Don’t doubt about it. Although, we won’t tell you about what exactly we are doing now and when it will be available because we are not sure yet.
And as always, we are available for your feedback. You can send us an email or join our Discord channel. We spend the night there watching cartoons (especially via email) and sometimes reply to your messages. Don’t be shy to drop us a line!