Dec 31, 2018
Breathedge - Redruinsdev
There it is, look! Yes, there, look, it’s close! Let’s gather around the table!

You probably haven’t noticed yet, but the New Year has already crept up on us from the back and is poking a finger in our ribs. No, no, it’s definitely not osteochondrosis, we are sure. Perhaps the New Year wouldn’t be so tactless if we were lying face down on the beach and eating sand, but sadly, we are lying face down on the floor and eating polished white long grain rice. If you are not too busy contemplating the sandy interiors of your crab hole either, then we would like to heartily notify you about the New Year and congratulate you on it, of course. For this occasion we were planning to make a beautiful New Year postcard: we took out our paintbrush and some old supplies of black gouache, but Ms. Anna (Basyamba) gave us such a great fanart congratulation that we threw our paints into the nearest airlock along with our self-conceit, and we are now sharing her congratulations with you.



Isn't this great? Thank you, Anna! Thanks to everyone who is trying to save the Man and make his life a bit more unbearable. We thank everyone for your participation in the history of Breathedge. We hope that the year 2019 will be at least 2019 for everyone, as for Breathedge, we wish this year to be the release-from-early-access one. You threw money into your monitors, had your faith in us, bombarded us with positive comments, and gave us new ideas. All we got to do now is fulfill all the plans and finish the game in such a way that one could say: “Wow, Russian game dev is finally rising from its knees!” And that everyone would want a sequel, a new history, but we wouldn’t do it because we would be eating sand and contemplating a peaceful life of a crab, while thinking of a new universe. So it goes. Happy New Year!
Breathedge - Redruins Softworks
"Ho-ho-ho, kids, it's Santa! Which one of you boys and girls was good this year?"
Yep, practically no one. That's right, and certainly not the ones who played Breathedge. See for yourself: a tragedy happens, thousands of people die, the only survivor is trying to get a breath of fresh oxygen, and you are sitting and snickering about it. That's the apogee of cynicism! Do you feel ashamed of yourself? We don’t, and therefore it’s time to take away the gift bag from that old man and talk of many things.



Presents first. We’ve got Santa’s gift bag, but there are no congratulations in it, so we won’t congratulate anyone on anything. And it’s too early to do that anyway. However, we’ll shake a Christmas discount out of the bag. It’s a bit worn, and was probably used for purposes other than intended, but hey, it’s still a discount. In addition, we’d like to remind you that this discount will be the last one for the current Breathedge minimum price. Further, as promised, the next chapters will be released, and the price of the game will increase in direct proportion to our greed, so if you didn’t have time to buy the game yesterday, don’t buy it today either.



The second gift you’ll get is our happy smiles. Unfortunately, we do not have cameras, mobile phones, or even faces, that’s why our artist tried to portray the happy Redruins Softworks team on paper.



Let’s look into the gift bag further: some pieces of paper, cigarette butts, a cucumber... Ah, here it is! While our scriptwriter was engaged in teaching kung-fu to a domestic turtle instead of writing the script, other team members were naturally unhappy that he did not invite them as experts. So we decided to do a common thing for adults: to get offended and play building bricks, and also to give you an opportunity to get offended and play building bricks too.



“What is this masterpiece and how can I make something like that?” you may ask. You can play these building bricks through an additional, hidden, and mythical tool called Breathedge: Constructor, which is activated on Steam and remains with you forever, probably.



In this tool you will find a full-fledged basic construction functions, with the help of which you can not only build great and useless buildings, but... but, well, that's all you can do with it. At the same time, it gives free scope to creativity, and the craziest buildings will go down in the history of Breathedge, so don’t forget to share your screenshots in social networks. By the way, there is no saving option here. If you have constructed an exact copy of Venice, and your cat has turned off the computer by puking on the socket, the copy of Venice will be lost forever.




How to discover this world of useless construction? To do this, please open Steam, hover your mouse over the Library tab and select Tools there. In the opened list, you need to find Breathedge: Constructor and install it anywhere you like. Done! Wait for the update and get rid of your computer which turned into a brick (just kidding). By the way, your main game and saves won’t be deleted.



Apart from constructing indecent stations, there will be a small surprise under the Christmas tree in the form of the most NOT stupid mini-game in the world. This is a very intellectual, enriching, and, once again, NOT stupid game that you can find in future chapters.




There are no more gifts left and it's time to talk about the eternal. So what could be more eternal than the development of Breathedge? As we have already said, we want to release two chapters of the game at once, expanding the world and possibilities. It takes time, effort, and a fully trained kung-fu turtle to complete the script. Narration is an important part of the game, many mechanics are connected with each other, as well as with game events, and we wouldn’t want to separate them. In addition, we are trying to give freedom lovers as much freedom and sandbox playtime as possible, but at the same time we are trying not to lose the spirit of the linear and integral first chapter. We also don’t want to add spoilers by releasing updates with two-hour pieces of the game.



Aside from that, we listen to the community and see that it insists on showing something interesting, so Breathedge: Constructor will be updated in the future and supplemented by various game mechanics until the new chapters come out. Very soon you’ll be able to build a transport compartment, a vacuum cleaner for flights, and your personal Zaporozhets car here. Also new types of artificial intelligence will appear here and you can even shoot at them. New tools will appear and something else, probably dead. In addition to the dubious fun, you’ll be able to quickly write your opinion and suggestions on the work of the mechanics, and we can ignore this opinion and spoil what the players like. Testing will also take part here, and we are also thinking about the possibility of players participating in the creation of modifications, content and other goodies, but this is not for sure, we didn’t say that.



At the moment we are at the most difficult stage of development: we are creating the main gameplay. However we would like to inform you about our plans for further updates. According to our estimates, the launch of the second chapter together with the third one should take place before the beginning of summer, most likely in the next 3-4 months. So start poking at us with your stick somewhere in April to check if we are still alive. If we are still stirring, then you are in for some breathtaking flights across space, unique liner debris, new meaningless tasks, new broken antennas, construction, the sea of ​​the dead, mayonnaise bombs, asteroid explosions, getting acquainted with captain Shepard (all references are purely coincidental), snarky comments on Steam, military development, two big secrets of Babe, coffin navigators, body grinders, and much more. And if we are not stirring, then it means that we are dead. So it goes.


Breathedge - Redruins Softworks


Are you already missing the sales? “It’s been a long time since the last sale, a whole couple of days!” — you might say.

No panic! 20% sale for Breathedge activated! Confirm?

By the way, there will be no discounts for the First Chapter of Breathedge after the Christmas Holidays, as there will be no reason to pretend to be good boys and girls to please Santa.

The second chapter, and maybe even the third one, is on the way. Therefore, as we promised, the price will rise significantly. If you want to save your big green buck, that is your last and last but one chance.
Nov 11, 2018
Breathedge - Redruins Softworks


A surprising gift from Steam — a big, delicious sale! If you haven't added the game to your collection yet, that means you don't really need it, much less if you have. Such a discount gives us a ticket to the main page on Steam where the project will be hanging for the whole 24 hours attracting unaware players by sparkling with a green SALE tag.
Oct 29, 2018
Breathedge - Redruins Softworks


No sooner had the first discount passed, than another one came right after it, the Halloween one. There was no proper Halloween decor in the communist space of the future, so we had to use a smuggler’s head — it is still creepy, orange and quite similar to a pumpkin.

Attention! If you are an ardent opponent of Halloween, forget this message and, as a matter of principle, purchase the game at full price, though we’ve no idea how you could do that.
Oct 10, 2018
Breathedge - Redruins Softworks
Today is Wednesday, so what does it mean? Right, absolutely nothing. Therefore, we can allow ourselves to share some news from the development front with you.

One fine warm autumn morning, we sat together with our red eyes bulging and were dreaming about beautiful things. The beautiful things refused to appear in our heads at all though, but the thoughts about the frailty and brevity of life were swarming. The same frailty with brevity was clearly present in the game, and if you can’t argue with the first thing — it’s space — then it’s not a sin to fight the second one. Thus, we came to a simple and understandable idea — we need more, MOAR! More locations, more opportunities, more freedom, more objects, and more jokes. All of what you asked for and what you subtly hinted at by the words “Too short!” As you have probably already guessed it, it brings us to one “the” — the station.

Yes, Yes, Yes. Somewhere, someone confidently said that the construction of the station would happen sometime maybe, but we decided otherwise. Now we are actively refining the mechanics of a full-fledged construction of your own space station with the ability to disassemble the entrance gateway from the inside, thereby immuring ourselves in a beautiful room without food and water. This wonderful opportunity will appear in the second chapter of the game, and we’ll even share a boring video with you about the construction thing:

https://youtu.be/HF7A4xeWnls

Have you watched the whole video? We also haven’t, so, those who are the most patient, please, let us know in the comments, how did it end? In fact, in the beginning, the base construction will include more than forty different blocks, each of which gives its own advantages, disadvantages, or nothing at all (this may happen).




And of course, décor won’t be excluded. About 40 decor elements (we love this number) are also planned to be in the second chapter, it may bring practical use, as well as remain useless and prevent us from passing.



Also, all the useless trash that you have already found in the first chapter, will appear in more quantities as decor in the second one. Now, instead of throwing an empty beer can into the airlock, you can gently put on the floor, claiming to have design talent.



So, what’s up with humor? As it was not present in the first chapter, you won’t find any of it in the second one. We are all dead serious here. The second chapter of the game will last much longer than the first one. It will reveal some important secrets and allow you to torture the Man more often and more effectively. Now we are actively working on the story details, jokes (intellectual ones, of course), monologues and other text parts of the game. Below we share a unique photo, where our talented screenwriter is cooking pies right at the workplace, and you can see some developments along the storyline.



The subject of loneliness in the game is given special attention, and if more precisely — none. That is why, and also because of your suggestions and wishes, we are introducing life into space. Of course, these are not green men or xenomorphs, who were meanly invented long before Breathedge, but highly intelligent robots. The cleaning robots are the first you will meet. Valuable loot, zero aggression, and useless work will be their hallmarks. The basic behavior and general mechanics are ready and tested on headless hens, the robots themselves will be created a bit later.

https://youtu.be/CNHHv75BMcA

Have we already mentioned that the game world will become bigger in the second chapter? Probably we were wrong because it’s going to be MUCH bigger. In space, there will be more debris with oxygen or other ways to use it, more loot, the generation of some goodies, lots of points of interest and even more freedom. Moreover, in order to speed up the flight from point A to another point A, the first personal transport will be present in the second chapter of the game. Of course, you’ll have to find and assemble it first, no one’s going to give it away to you just like that. This wonder will be assembled from the magnificent vacuum cleaner named “Rocket” — supplemented, improved, and able to suck not only dust but also compressed gas from its own belly.



“We want more!” they shouted. Well, here's another screenshot of some new objects. Here’s something you can use for shooting, repairing, blowing up, analyzing, breathing, accelerating, and even scraping chewing gum from the walls of your station. In other words, there will be more useful trash in the game.



Also, you’ve probably already heard about them, but in the second part, they will appear on a par with the corpses of passengers: a cow and a hamster in spacesuits. They can be dragged by the leg as well and stacked in piles on your living space. There’s even some practical use from them, but we won’t reveal that (not because we haven’t came up with it yet).



And one more important thing. We would very much like to release the second chapter by New Year, so that it can be put under the Christmas tree and frighten Santa Claus. However, due to the increasing amount of work, we cannot be sure of the exact release date. First of all, quality is important to us, not quantity. As much as we’d really like to release a raw, buggy and non-working version, we will not do this by virtue of habit and out of respect for you, our dear players. So it goes.


Thank you all, let’s do it!
Sep 20, 2018
Breathedge - Redruins Softworks


We’ve released the first Breathedge update ver. 0.9.1.13.
This is a significant event, comparable to the launch of a spacecraft, but without a spacecraft and not that significant at all.

In today's update, various minor bugs have been fixed, and support for the main gamepad types has been added: Xbox One, Xbox 360, PS4, Steam Controller.

We’d also like to inform you that Steam has approved us to add the Steam cards to the game, and they will appear real soon.

Below is a more complete list of fixes in which we probably forgot something:
  • Added gamepad support;
  • Fixed a bug with the inability to rotate an object in the tutorial window;
  • Fixed a bug where the chicken remains in the hands after neutralizing electricity;
  • Fixed a bug when the sound of gasping doesn’t stop, even if oxygen is already replenished;
  • You won’t be able to insert other items into the video tape recorder from now on (why did you do this in the first place?);
  • The glass knocked out from the boxes can no longer be collected without a Grabber;
  • Added an additional check for resources when you try to craft;
  • Fixed title texts of some objects;
  • Fixed a change of burdock scale during the game;
  • Fixed collision of objects;
  • Fixed a bug when corpses stick to the mouse when dragging them;
  • The possibility of debugging with F1-F5 keys is turned off;
  • Fixed English localization;
  • Fixed bugs with infinite oxygen;
  • Fixed a bug with missing items in the suitcase;
  • Fixed a bug with the inability to click the New Game button;
  • Fixed a bug with corpses’ gravity in the shuttle;
  • Fixed a bug with the game crashing when changing settings;
  • Fixed a bug with defining all screen resolutions
Sep 17, 2018
Breathedge - Redruins Softworks


The game launch has finally happened. We’ve received a huge number of reviews, suggestions and even a juicy slap of criticism in the face, which is also very good. Thank you all, the space will not forget you!


After the Early Access release of the game, we were asked a lot of questions about the length of the game. Aside from that, there were many positive (and some negative) reviews like these ones: "Everything is fine, but it's a pity that the game is too short." Is that all there is to it? What happened to the Man and to Grandpa? And where is the crowbar?


The answers are: nope, there’s much more! The Man is safe and sound, if you did not kill him, of course. Grandpa is hanging out somewhere, and the crowbar will appear in the second chapter.


That’s right, in the second chapter! The game is in Early Access and has only one story chapter for the moment, designed for 3-6 hours of gameplay, but this is not the end. We plan to make 5 story chapters that will reveal all the twists and turns of the plot, will acquaint the player with all the participants of this totally truthful story and at the same time will be one whole game.


The chapters will appear in the form of major client updates and will require from the player nothing more than additional hard disk space. No additional payments, episodic system, paid DLCs and Christmas hats for 20 bucks each. Also, the story will continue and should not break your current saves (although anything can happen).


Tentatively, the release of the second chapter is scheduled for the end of this year. With it, you can expect a serious expansion of the world, the first personal transportation vehicle, burning swollen dead bodies in the region of the hip bone, enemies, a lot of mayonnaise, more new tools, junk, and adventures.


The first update is planned to be launched in a week. It will fix most of the current flaws, as well as add support for all major types of gamepads. This update is already added to the test branch of the game and anyone who’s interested can try out new bugs if they find them, of course. (To access the test version: click RMB on the game on Steam -> Properties -> Betas -> test -, and wait for the update.)

We’d like to remind you that for a quicker feedback and communication with the developers, or assistance on any emerging issues, you can join our Discord channel: https://discord.gg/eyURQXG
Breathedge - Redruins Softworks


Right now you can master the first chapter of the Breathedge humorous survival game! Grab a large piece of electrical tape, put a three-liter jar on your head to immerse in the atmosphere better, and go into zero gravity with the Man, the Chicken and a talkative suit.

Hurry up to buy the game at the lowest price and at a discount of 20%, because the second chapter of Breathedge is just around the corner! It will not only continue the story, expand the world and add more new content, but will also increase the cost of the game.

https://www.youtube.com/watch?v=OTz5u7CrYUw
Breathedge - Redruins Softworks


The game will become available on Steam in 24 hours!
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