We have already informed you about Crossroads Inn game in one of our previous Steam announcements. This game, developed by friends of ours from Kraken Unleashed, in now available on Steam!
Crossroads Inn is a really cool management sim where you run your own fantasy tavern. So, if Fantasy and Beer (or alcohols in general:P) are your thing you should definitely check this one out! But the game is much more than that, not only you have a wide range of sim options here but Crossroads Inn offers cool RPG-inspired Campaign mode with pretty interesting plot as well. What’s not to love?:)
It's Lukas from Klabater! I'm thrilled to let you know about another epic story-driven adventure coming from Klabater in early 2020. We really think you might find it interesting if you enjoyed We. The Revolution!
In Help Will Come Tomorrow you will face a class struggle and try to survive in harsh Siberian frost, all delivered in a blend of resource management and survival mechanics mixed with really deep social relation system between characters! This time we move to the Siberian wilderness in Russia, just before the Great October Revolution started in 1917.
In Klabater we are focusing more and more on developing and publishing story-driven games regardless of the genre. Be it a survival game or management sim, we want it to contain a compelling and touching story. We strongly believe story is what matters the most. Help Will Come Tomorrow is a beautiful addition to that philosophy. We think of this game as a “spiritual successor” to We. The Revolution, our latest successful game.
Another unique feature we try to smuggle;) in our games is a real historical background. It reflects our personal historical interests in Klabater - we love history and we want use it as a tool to tell immersive stories about the human condition. That was the case of We. The Revolution as well as with Help Will Come Tomorrow. This time we move to the Siberian wilderness in Russia, just before the Great October Revolution started.
Please find more info about the game below:
During the onset of the October Revolution in the uninhabitable Siberian wilderness, a group of passengers have survived the mysterious catastrophe of a Trans-Siberian railway train. They must endure in a harsh ice-clad climate until a rescue party arrives. Facing many dangers, their own weaknesses and, above all, their own prejudice, passengers from different social classes will have to unite and make decisions that often go against their beliefs. They will be constantly put to the test and will survive or the decisions will break them. How and if they survive and at what cost is up to the player.
The basic mechanics of Help Will Come Tomorrow focus on the survival of the characters (meeting their needs, gathering resources, expanding the camp, taking care of security, and exploring the surroundings), but players will quickly find out that in order to win, they’ll need to learn the personalities of the characters and work out relations between them, mitigating conflicts and taking care of morale. Players may choose to act selfish but cooperation is key to survival and keeping a clear conscience.
In Help Will Come Tomorrow you will:
Overcome class animosities between your party members in order to survive in an innovative class relations building system.
Manage scarce resources and stay alive in the frosty wilderness of Siberia before help arrives.
Guide 9 unique characters from different social origins and three different society classes
Discover the intimate stories and past of all the unique characters
Build and expand your own camp to increase the chances of survival
Face dynamically changing weather conditions and unforgiving Siberian wildlife
Experience an in-game event system based on characters’ relations and morale
Immerse yourself in a touching story set in 1917 pre-Bolshevik Imperial Russia
Help Will Come Tomorrow is scheduled for release Q1 2020 and will be available on PC, PlayStation 4, Xbox One and Nintendo Switch.
We get a lot of feedback that you guys are constantly interested in new additions to the game. And as always, we're on duty! And this time we have something special for you:) Not just your usual patch, but really cool addition to the game.
We have worked on special "Arena mode" for We. The Revolution for some time. Thanks to this mode you will be able to delve into the times of the French Revolution again. We know that many of you enjoy the court cases the most! So, Arena mode will let you play just court cases without involving into family issues and strategical clashes on map of Paris.
You may try to resolve each case in a different way each time - of course you still need to worry about not being lynched or called a traitor. There are 44 cases overall solving which will let you earn points in the world ranking! So, you may compete not only with the game itself but also with other gamers!
Another huge addition is support for the Russian language! Comrades, your revolution begins today! We heard many of you asked for it and here it is, enjoy!
True revolutions are never over! Please find info about new WTR update below!
MAJOR CHANGES: - Added game over after losing main district
MINOR CHANGES: - Fixed a few text issues - Fixed a few issues with intrigue progress bar - Fixed an issue with dead mentor talking in some cases when he was already dead - Fixed an issue with map control bar - Updated a few animations - Fixed a few issues with tutorial overlays - Updated a few intrigues - Updated enemies on map
Next batch of improvements, hope you will enjoy it! As you can see we won't stop until we satisfy all your needs, people:)
MAJOR CHANGES - Added tactics modificator icons in Battles - Added tactics detail view window in Battles
MINOR CHANGES - Fixed a few text issues - Fixed background in the physician’s tutorial - Fixed description of the Bruno’s character - Added missing home scenes to sequence - Added additional information about units specifics on the map - Updated a few cutscenes - Updated a few animations - Added animation of the swords on the map - Fixed issue with "The last one will be the first" achievement - Fixed a few issues with tutorials in battles - Added map combat animations - Added the physician tutorial on the map - Fixed a few issues with music - Improved visuals of the credits scene
MAJOR CHANGES - Added a possibility to win the dice game with Bruno and save your son’s hands. Alternative cutscene, dialogues and family action included. - Changed how intrigues score is displayed - Improved and rebalanced achievements - Added two new achievements
MINOR CHANGES - Removed old dialogue from courthouse about the map - Fixed a lot of text issues - Changed jury sentence icons to reflect proper sentence (guillotine into prison) - Fixed issues with blocked intrigues - Updated visual effects on the map - Fixed issue with blocker in notebook after player is signing protocol and get back to menu - Added new background to the battles - Improved minor details in gambling den - Improved visuals of the main character in a few scenes - Added a few alternative dialogues - Added an alternative version of one of fabular cutscenes - Improved a few details in battles - Improved a few details in the map - Improved a few animations - Balanced intrigues
MAJOR CHANGES - Added the new notification with summary of player’s influence points at the start of a day - Improved dice randomization system - Added influence points view to Speeches system - Added refresh rate info into the resolution settings
MINOR CHANGES - Fixed minor issues with audio in events - Fixed issue with trial summary focus - Fixed a few issues with updated court characters - Fixed issue with tutorial about passing to the next scene - Fixed issue with persistent tutorials in the courthouse - Fixed issues with tutorials texts - Fixed issue with stacking characters at the courthouse - Fixed a few missing events miniatures - Fixed issue with missing guillotine scenes - Fixed issue with double loading scene after force-clicking on next scene button - Fixed issue with disappearing music between the king cases - Added the missing seal sound effects in the quick cases and statue selection signature - Fixed wrong relations in verdict view with locked verdict - Fixed issue with visible refugees counter with value “0” after a battle - Improved family characters at home scene - Improved family actions scene UI - Fixed issue with double scale of attack icon on the map - Fixed a few issues with the map under war time - Fixed issue with too long names in the French localization - Fixed a few issues with notifications - Updated a few UI elements in Intrigues - Fixed a few typos - Updated visuals of the desk items at courthouse - Improved a few characters at the courthouse
So, we are already more than a week after the release and it is about time to sum things up when it comes to WTR reviews/scores:) Especially that we know that some of you were waiting for the first scores to see if the game is worth buying (which is ok, we understand that!). Sooooo, let's start!
Secondly, please check the graphic above - the most important French🇫🇷 media already reviewed WTR with absolutely great scores! Not to mention that we have been announced one of the best games released in March by French gaming no1 Jeuxvideo. French media giant Konbini named We. The Revolution one of the best games of last week and featured it on main site. Excited!
But our game is appreciated not only in France. Here's few worldwide reviews with quotes and great scores for you:
RAGEQUIT (Greece, Metacritic) - 95/10 "A profoundly atmospheric and virtuosically written exploration of the embattled male psyche. Uncompromising and fearless in its vision, We. The Revolution immerses and transports in a way that very few games ever achieve. An unforgettable, must-play experience."
THE INDIE GAMES WEBSITE (USA, Metacritic) - 90/100 "We. The Revolution confidently handles a wide range of complex gameplay mechanics, setting them against a powerful backdrop. Thematically and gameplay wise, everything works. Some systems are more enjoyable than others but they all have their place, taking you on a bloody, morally bankrupt journey that asks difficult questions and makes you live with your answers."
EUROGAMER (UK) - "Recommended" (Eurogamer doesn't score games anymore, so recommendation means they really liked the game:) "We. The Revolution is a fascinating and provoking descent into a judge's buckled shoes during the French Revolution."
WELL PLAYED (Australia) - 8/10 "We. The Revolution is up there as one of the most unique experiences of the year."
HISTORIA GAMES (France, History & Games recommendations) - 9,5/10 "The game is even more interesting than expected: the player is immersed in the French Revolution and in the exercise of justice, with all the questions that this raises."
DESTRUCTOID (USA, Metacritic) - 75/100 "If you're in the mood for something that really transports you to the tumultuous time of the French Revolution then I don't think you will find a better way there."
We. The Revolution Update 1.0.4. has landed with the devs working day and night to fix all the bad stuff you may experience in the game:)
MAJOR CHANGES - Improved visually and optimized all cutscenes - Optimized textures of all court characters - Fixed critical blocker during exiting verdict view before animations ends - Fixed all issues with audio in cutscenes
MINOR CHANGES - Improved several case topics icons - Fixed a lot of text issues - Fixed issue with scenes sequence which allows the game to skip the guillotine scene - Improved visually and optimized all ending cutscenes - Removed signature sound effect from gambling den - Fixed issues with flashing panels in cutscenes - Fixed issue with dialogue background from one scene occurs in another - Improved a few voice overs - Fixed issue with selecting blocks in intrigues - Improved positioning of Mentor character - Fixed issue with audio settings in correlation to gambling den - Fixed issue with pause menu which was blocking cutscenes