Things have taken longer than intended, as they tend to do, but we’re almost there! In fact enough there to start publicly testing the beta! Specifically, the “open beta” bit concerns the online level-sharing feature, that has so far been off-limits outside of the closed testing group. I apologize for the lack of announcements or updates; things have been very busy all year.
Since this is the first time we’re setting up something like this and we want to get an idea of how much there is to worry about and what kind of troubles and such we’ll need to prepare for, the level-sharing is quite rudimentary initially. The way it’ll work for now is:
- When you upload a level, you get a 9-symbol level code (in the format XXXX-YYYY) that others can use to download your level. - The game contains a “featured levels” list that we’ll update every now and then by hand with new interesting levels. - When playing a level, you can at any time report it in the pause menu. Please do this if the level contains offensive things or is otherwise thematically unpleasant.
The main way to access these features is via the Steam beta branch system; a lot of Steam players have been able to check out the progress of the editor over the past months already, albeit without the level-sharing.
Now then, I’ve felt very bad about the fact that people not on Steam haven’t been able to access the beta; it’s especially unfortunate for Nintendo Switch™ users, since they’ve had to wait the longest for updates in general. Due to this, here’s how I plan to go forward:
- The update will go live on Sunday (Dec 13th) or Monday (Dec 14th), most likely. There are still some final things to be handled (although the editor will still be slightly unfinished even when the level-sharing goes live – there will be translations & music missing, among other things), and I will try to get those sorted out this weekend. - I have an idea that I want to try to possibly offer limited access to the beta editor for those not on Steam. This might not work, so I won’t promise that it will be a thing yet, but I will investigate the possibility and share news on it when it either becomes apparent that it could never work or that it’s feasible. Apologies, but there are factors here that are beyond my ability to affect. - The beta won’t include the new upcoming levelpacks, as those need some more work and assets. - The beta will be available throughout December; the actual update unfortunately probably won’t be released in 2020 after all, since even if everything went swimmingly, there are some necessary procedures we have to go through that take time. Sorry about that. Once we know for sure when everything will be done, I’ll make a cool trailer and set a release date. Apologies for missing the planned date, but I hope this public beta alleviates things somewhat.
Finally, thanks to all of you for your amazing support and kindness towards the project over the years! I really want to offer all of you some neat extra content and hope that the editor works and is fun to use. I also think that Baba & friends will appear in some future games, although nothing is set in stone regarding that.
Yup! Baba Is You won in the Best Design and Innovation categories at the Game Developers Choice Awards last week! That's really neat. Huge shout outs also to A Short Hike for winning the Seumas McNally Grand Prize and Patrick's Parabox for winning in the Excellence in Design award at the Independent Games Festival!
The in-game gamepad control database was broken; thanks to how Steam works it probably didn't impact that many players, but it's fixed now in any case!
Yup, it's true: it's been a year since Baba Is You released. Thank you so much for all your support, feedback, fanart, and other displays of kindness. As a thank you, the game will have a 25% discount this weekend!
Hello! This update merely fixes some small bugs & slight errors in a couple translations. As usual, the level editor has been worked on and things progress on that front, though. As mentioned in the previous patch, you can opt-in to the betatest branch to get access to the unfinished editor.
Bugfixes etc: - The word Fall was bugged thanks to the removal of seemingly-pointless-but-actually-important code in the previous update - Small errors in a couple translations were ironed out
As the subtitle also implies, there's been a lot of work done on the official editor. In fact, we're finally at a stage where some outside testing has been performed on it! If you want to play around with the test version of the editor, head to the betatest branch (no password required.) Note though that things are still very rough around the edges, and that the level-uploading system doesn't actually do anything right now.
I'm going to make a post soon that details the exact features of the editor; this post has been a bit overdue but better late than never.
Unfortunately, the concentrated effort on the editor means that there aren't that many general bugs to list, but in the end I feel this'll be worth it if it means you get the editor in your hands faster!
Version ID: 274
- The Portuguese translation has been updated! There's now a clearer distinction between Portuguese and Brazilian Portuguese in the translations. - Fixed a bug that caused the language menu to break on gamepads after changing language - Fixed a bug where watching the intro cinematic broke save data
Level adjustments: - Platformer (found in Rocket Trip; the old level was very fiddly)
To celebrate the end of the year, Baba Is You's 20% off as a part of the Steam Winter Sale!
Version ID: 259 - German translation added! - The Portuguese translation had some English bits due to a mistake by me; this has now been fixed. Apologies. - The level selector turned invisible at odd points when beating a level - In certain languages the post-victory "congratulations" -text had the letters too close to each other - The displayed a mysterious error in certain cases when watching the intro cinematic
The Steam Awards are here! From the available categories, Most Innovative Gameplay would feel like it rings most true for Baba Is You. If you enjoyed the game (and felt that the gameplay was innovative), do consider voting for the game in that category! It'd be very much appreciated.
In other news, Baba Is You is part of the Steam Autumn Sale and is 20% off! You might've noticed a familiar character in the Steam Store banner, too! Also also, the game's nominated for Best Indie Game over at the Game Awards! If you're interested, you can vote for Baba on the event website!
It's been a long time since the game last updated! There's been a lot to do, as my previous announcement noted. This update should get the game into a more stable state, so that future updates are easier to push out.
Version ID: 253
Features: - Languages! The game now supports 13 languages, with more coming later. Note that the translations only affect the UI and menus; the graphics are English-only. We tried hard to look into localizing it all but it would've been too massive of an undertaking. (Please report any issues with the translations, be it on Steam or in-game!) - You can now see the version ID in the bottom-left corner of the main menu! Relatedly, I moved away from the two-letter version naming scheme because it could've been confusing.
Fixes & Tweaks: - You can now disable gamepad detection entirely in the settings -> control settings menu. This is because some players had the game detect non-gamepad devices and such and because certain gamepads' input was erroneously interpreted. - The game will get an official level editor in 2020! I'll make a flashier announcement about that in a bit. Anyway, there have been some underlying changes in preparation for that. More about this in the "For modders" section.
Level adjustments: - Tunnel (located in Volcanic cavern; the level didn't utilize the intended mechanic)
For modders: - As noted previously, this update will break the in-game editor. It'll also break the in-game "custom levels" -menu, although I'll try to fix that quickly with upcoming patches. If you wish to use the old in-game editor, right click the game on Steam, go properties -> betas and select the branch "old-editor".
Huge apologies for the lack of activity on Baba Is You - there has been just so much to do, and not only business-wise. We have an update coming soon, some of which has been in the works for 6 months. Due to this long time of accumulation, I've done some other changes on the side to make future work easier. Makes sense, I think?
Anyway, one of these side things has been starting work on the official level editor. Since the debug editor already within the game isn't super nice to use even in terms of its more basic functionality/UI, I decided to overhaul quite a bit of stuff. It's neat! This means that the final editor will (hopefully) be able to offer a better user experience.
However, since the editor isn't finished yet (and won't be in a bit; more news on that coming later), as the next update arrives the current editor will be broken. Like, probably unusably so. Therefore I'd recommend that anyone who has been making levels using that editor back up their game and use an older version. I could technically even set up an "old version" branch on Steam to allow access to the times when the editor was as it is now.
Again, apologies, both for my lack of activity regarding Baba and for these upcoming inconveniences. It'll almost certainly be for the best in the long run!
TL; DR: The in-game editor will break soon, back up your game if you'll miss it!