Mar 15, 2019
Baba Is You

Baba is You, and its developer Arvi ‘Hempuli’ Teikari, found themselves in the spotlight after a build of the logic puzzler won over IGF Award judges in 2018. With nominations in four of the eight categories, Teikari beat out the likes of Into The Breach to take home the Excellence in Design award as well as pocketing the Best Student Game prize. Now the full release is here it’s easy to see what the fuss was about.

Baba is You is a spatial word game, of sorts. It combines programming-style commands with Sokoban-esque block pushing to create hugely inventive and varied puzzles. By rearranging the blocks with words on them you can issue new rules for the world or find new ways to interact with the space. You can even totally rewrite the win conditions for a level. 

It’s an easier concept to understand by playing than talking, so here’s an example. In one level you start as a rabbit in a walled room. Inside the room with you are three text blocks—“Wall”, “is”, and “stop”. They’re connected in a straight line so the walls currently stop your character from passing through them. If you nudge any of the blocks out of line the walls no longer stop you and you can walk through them. 

The blocks which make a win condition for the level aren’t yet connected in a line. The simplest solution to that is to push the blocks marked “flag”, “is” and “win” into a line. After that, walking to the flag will complete the level.

But there are other solutions which immediately start to show you how many possibilities the system involves. You could mix blocks from the first and second room to write “Wall is win”. That lets you finish the level by touching any of the walls. 

A third solution is to make use of the blocks which determine your avatar – they read “Baba is you” in a vertical line. Don’t disconnect them, otherwise “you” no longer exist in the level and cannot interact with it. But you can use “Baba” as the start of a horizontal command, a bit like a programming crossword puzzle. Write “Baba is win” and it makes you (Baba) the win condition of the level. There’s so much potential and it’s so satisfying! 

If you put yourself in an impossible situation—for example, disrupting the set of blocks which tells the level what you are and triggering an existential conundrum – you can either go back a step (or as many steps as you need), or reset the whole level and start again.

It’s an absolute delight. Some levels feel a bit overwhelming but you soon get into the habit of reading them. For example, commands jammed into a corner can’t be moved so they act as basic truths for the scene, narrowing down the possible solutions. If there’s space next to them, that might be a hint that you can modify them with an intersecting command. The puzzles then become manageable (even if they’re still daunting).

The difficulty curve for the earlier worlds feels a little scattershot, but that’s largely because players grasp different solutions at different rates which makes accurate difficulty curves something of an elusive target for logic puzzles. That settles down after a couple of worlds and I’m now at the point where I’m gradually chipping away at later-game puzzles, rotating through them in the hopes that when I come back to a previous level I’ll see it afresh.

The aesthetic is simple and works better for simpler levels. When there are a lot of commands at play it can be hard to keep them all straight, especially when they’re spread out in corners of the screen. Pausing lets you recap the rules currently active, which helps, but the process adds mental load. 

One of my favourite moments came after the introduction of the “Has” block which adds the concept of objects containing other objects. Manipulating that command to cross a river was a low-key moment of real joy! The addition of “not”, on the other hand, filled me with deep horror.

Baba is You deserves its critical acclaim. It’s part logic puzzle, part existential quandary, part love letter to how much potential is contained in the tiny building blocks of language. 

Mar 14, 2019
Baba Is You - Hempuli
Hello! Thanks to everyone for the kind response to the game! This is just an audio patch that fixes the MP3 files in the soundtrack; they had been processed on a very low bitrate by accident. There'll be a patch with bugfixes and tweaks a bit later.
Baba Is You - contact@rockpapershotgun.com (John Walker)

I first saw Baba Is You a year ago during the Experimental Gameplay Workshop at GDC, and was — like everyone else in the crowd — absolutely blown away. But, of course, with these big novel ideas always comes the fear that it might not translate into a coherent game. Some of the stars of the EGW have gone on to be somewhat flat, their hook/gimmick never finding its way to becoming a compelling reason to keep playing. But, hoorah, not this time! Baba Is You is immediately completely superb, a puzzle game where you literally rewrite the rules as you play.

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Mar 13, 2019
Baba Is You - Hempuli
Yay! The game's now available for Win/Mac/Linux and Nintendo Switch™!

https://www.youtube.com/watch?v=oB6cWbj7iog
Baba Is You

Baba is You is a puzzle game that won both Best Student Game and Best Design at the IGF Awards. On the surface it's a game about collecting flags by pushing blocks and crossing obstacles, but what makes it brain-breaking is that the rules of each level are a part of the level you can interact with. BABA IS YOU reads one rule, and ROCK IS PUSH another. But shove the words around to read ROCK IS YOU and suddenly you're controlling a boulder. 

The parts of each level that block you, drown you, or burn you can all be messed with the same way. Even the rule FLAG IS WIN can be changed. Watch the trailer to get an idea of how it works in play.

Bab is You comes out March 13 on Steam, Humble, and itch.io. 

Baba Is You - contact@rockpapershotgun.com (Dominic Tarason)

Please play the prototype demo of Baba Is You, so I’ll have an easier time explaining why the full version – now due on March 13th – is one of the most exciting puzzle games on the horizon. It’s the work of Arvi “Hempuli” Teikari, previously known for tiny but perfectly formed metroidvania Environmental Station Alpha. It’s a puzzle game about re-writing the rules of the game by pushing key-words around like blocks. Lava Is Melt? A quick reshuffle, and Lava Is Float; the previously impassable lake of fire now hovering safely in the air above. Concept Is Brillo. Trailer Is Below.

Update: The level editor won’t be ready in time for launch, but the developer informs me it’s planned for a later update.>

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Baba Is You - Hempuli
Baba Is You will release for the Nintendo Switch™ as well as Windows, Mac & Linux! The price of the game will be USD $15 (12.50€).

Official website: http://www.hempuli.com/baba/
Release date trailer: https://www.youtube.com/watch?v=U7MJljsoUSo

Metro Exodus - contact@rockpapershotgun.com (Dominic Tarason)

There’s just one week left until a borderline-biblical plague of developers descend upon Birmingham to showcase their up-and-coming games to all. This great gathering shall be known as EGX 2018 and starts on September 20th, running until the 23rd.

There’s going to be hundreds of games on show there across all platforms, featuring developers of all shapes and sizes – both physically and business-wise. While I’ll be sadly missing out on the fun (someone’s got to man the news desk), here’s a few choice PC games that’ll be at the show, and everyone should be checking out. (more…)

SpyParty - contact@rockpapershotgun.com (RPS)

An artist's impression of the Game Developer's Conference 2018

When you go to San Fraaaanciscooo, be sure to wear a lanyard with Media inscribed on it round youuur nnnneck That s what Adam, John and Brendan sang to each other as they gleefully skipped through the streets of California s tram-infested hill city. The crew were in town for the yearly Game Developer’s Conference where they spoke to developers, played games, and gambled on the results of the annual awards show. Now they re back and ready to tell you all about their Stateside adventures on the latest RPS podcast, the Electronic Wireless Show. (more…)

Getting Over It with Bennett Foddy - contact@rockpapershotgun.com (Alice O'Connor)

Rad trash mammal simulator Night In The Woods scooped this year’s Grand Prize during the 2018 Independent Games Festival Awards at the Game Developers Conference last night, also lifting the award for Excellence In Narrative. Baba Is You, an upcoming puzzle game about shifting words to change how parts of the levels and game work, also picked up two awards. Looking across all the winners, ah yes, there certainly are good video games going around. (more…)

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