Apr 21, 2020
Squad 44 - [PS]SnazzyDuckling
Greetings!

With Chapter 3 “Day of Days” only a few days away we wanted to show off some of the things that you can expect with this exciting next chapter.


Invasion Gamemode
Starting off with a new game mode called “Invasion”. This new game mode was designed with Offensive as the base game mode, but it has a twist. Instead of capturing points, you will start off by landing either on the shores of Utah or arriving by drop planes in the dead of night. You have to destroy a set of objectives with explosives in order to progress.

In the Invasion game mode, some assets like armour, air support or artillery support are disabled.



See the video below for a full overview of the new game mode:


Utah Beach


Utah Beach is one of the five sectors during Operation Overlord which is the Allied invasion onto the shores of Normandy in German-occupied France. You will attack as either the 4th Infantry supported by armour from the 70th Tank Battalion or defending as the German 91st Infantry Division. The Utah present within Chapter 3 is not the final version, later it will be expanded upon.



Utah is one of the two new Chapter 3 maps that feature the Invasion game mode as mentioned in the video overview above. The objective is to destroy or defend the three sets of barricades on the beach which must be destroyed before they can move on. Once destroyed two capture zones must be secured to establish a beachhead and grant the attacking force a Headquarters on the beach.



Once a beachhead has been established, the attacking force can move on to destroy the Anti-Air/Artillery Batteries further inland which will enable the capture of the next two flags. 


Sainte-Mère-Église



Sainte-Mère-Église or St. Mere Eglise is a town further inland from Utah Beach and was a target for the 82nd Airborne during the night before the invasion. The German 91st Infantry Division was tasked to defend the town and heavily fortified the area with Anti-Air batteries that will be the primary objective for the 82nd.



St. Mere Eglise is the second map featuring the new Invasion game mode and will require the 82nd to jump into the flak filled skies and make their way to the ground where they will have to locate and destroy all of the marked Anti-Air batteries on the map.



Unlike Utah neither team has access to Air or Artillery support and only the German team will have any armour. Since you are dropping in the middle of the night your biggest ally will be the cover of darkness and the element of surprise. Choose your route through the thick hedgerows and streets carefully.


Carentan



The city of Carentan is located to the south of Sainte-Mère-Église and south-west of Utah Beach. It was here the 101st Airborne clashed with the 6th Fallschirmjäger Regiment. Two elite airborne units fought over this small town.



Carentan features the Invasion game mode as well and will require the 101st airborne to destroy generators powering the radar station in the vicinity of the town, as well an artillery battery which is shelling nearby forces. Both teams have access to their normal full range of support and armour assets, but be careful not to get yourself stuck in the narrow streets, the fields surrounding the city is the most suitable place for the tanks to engage, while the narrow streets favour the infantry fighting.





King Tiger



The Panzerkampfwagen VI Ausf. B “Königstiger” or just King Tiger is a German Heavy tank designed in 1943 and manufactured up until the war ended in 1945. The tank itself weighs just about 77 tons loaded, it’s 10 meters in length and is fitted the 8,8 cm KWK 43 L/71 cannon and as well as a 700 horsepower Maybach engine similar to the one in the Tiger E, the Panzerkampfwagen VI Ausf.B "Königstiger" was considered by many the pinnacle of German tank design.


In Post Scriptum it’s considered a Heavy Armor asset much like the Tiger already present within the game. It will be playable on most of the standard maps that feature 1944 German forces and the Allied will need to approach the tank with great caution. Its upper front plate is over 150 millimetres thick and thus making it near impenetrable by most allied tank rounds. You’ll need to make good use of your armour and portable anti-tank capability in order to destroy this tank.



US Armour



Germany is not the only nation to get new vehicles, the US Forces will get several new vehicles including the M10 “Wolverine” Tank Destroyer, the M8 “Greyhound” Armoured Reconnaissance Vehicle, the M18 “Hellcat” Tank Destroyer and much more.



The M10 and M18 are vastly different even though they are both Tank Destroyers. The M10 is slow and large while the M18 is small and fast, but both of these, feature the same weakness. Being lightly armoured and open-topped they are very vulnerable to infantry fire from above and enemy recon vehicles, so you need to be cautious when moving in places that grant the enemy a height advantage.



Day of Days First Look Event for Content Creators
Alongside the devblog, we can finally announce the Day of Days First Look event where we have invited several of your favourite creators to get a look at the new chapter. We did this for Chapter 2 and we have a lot of guests coming along this time as well.

The Creators have received a set of keys that they can give away to their audience, we encourage you all to join in and see if you can snatch yourself a free copy of Post Scriptum during the event.



Content Creator Guest List:
  • ChrisMo44
  • DueRag
  • Vade
  • BoreSightGaming
  • FriendlyNikolai
  • TheTacticalBrit
  • sermattex90
  • The Artificers Forge
  • North Cinematics
  • Shermanator
  • Nano
  • MattyGG
  • Stunna
  • ControlledPairsGaming
  • Nordern
  • RangerDave
  • IroncladLion
  • Rimmy
  • DigbyTathamWarter
  • boogie5va5
  • Westie
  • MoiDawg
  • TypeX
  • TrakkarLP
  • MonsterScream
  • Brady
  • LCTRgames
  • Dharksyde
  • PhlyDaily
  • tomhavokk
  • Mr. Pro
  • CathFawr
  • DiplexHeated
  • DiogenesK9
  • Mike The Bard
  • BillyEatWorld
  • CornHolePatrol
  • Squiders
  • OddBawZ
  • Karmakut
  • BikeMan
  • Lt. Spaghetti
  • Wolfpack345
  • Niccaman
  • Raumdeuter

Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Greetings!

With Chapter 3 "Day of Days" looming over the horizon and its release less than a week away. We've got a few things we felt important to mention a few things coming in addition to the release, benefiting both regulars and new potential grunts!

Starting on the release day of Chapter 3 "Day of Days", a Free Weekend and 25% sale will take place, giving new potential soldiers a taste of the organized chaos within Post Scriptum.



The 25% sale will run from Thursday, April 23rd 10 AM PST/PDT to Monday, April 27th 10 AM PST/PDT. The Free Weekend will run from Thursday, April 23rd 10 AM PST/PDT to Sunday, April 26th 1 PM PST/PDT

So if you've been eyeing Post Scriptum or know a buddy you'd like to bring along, now is the chance to try it for free and get a good deal on Post Scriptum.


Lastly, we've got a Content Creator First Look event similar to what we did with Chapter 2, inviting some of your favourite creators to try out Day of Days on April 22nd. We will give you some more information on this event as well as a guest list sometime next week.

For now, spread the word and share the knowledge of this good deal coming to you next week.

Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Prepare for the Invasion of Normandy!

Post Scriptum: Day of Days free expansion is coming April 23rd on Steam.



Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling


The day that marked the beginning of the end is near...






Squad 44 - [PS]SnazzyDuckling
Greetings everyone!

Over the last few months, we have not only noticed an influx in players, but also some glaring issues that come with it.

In particular, players noted how difficult it is to cross bridges as attackers, notably Arnhem. So for that reason, we have decided to overhaul the map so that players are more easily able to cross the bridge and secure a foothold in the city. We call this "Arnhem Easy Mode" and it will be available in the next patch.

What is Arnhem Easy Mode?
Well, Arnhem Easy Mode primarily aim to balance the attackers more effectively so that the task of getting across the bridge is more manageable for players. Some important additions have been made the map that we shall go over now.

  • First of all, we have added more bridges to make the chance of crossing much easier, we've also added more pontoons so you won't need to worry about crossing the main bridge with your tanks.
  • We also found some of these weird boats that were left a few months ago, they can help you better cross the river without the need for bridges.
  • The high command has also approved the use of new experimental vehicles and weapons.
  • And because crossing a river wasn't enough we've also dug tunnels into the town, this should make it easier to get those logistics across without being harmed.


Coming in the next patch, we are very excited to share this new mode with you and we hope that it resolves the issues players have been had with bridge crossings. Now, we plan to roll this change out to all bridge layers, but we felt that Arnhem is a good test bench for this new experimental change.




Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Hey guys!

This patch should fix the hard spawn points, French Officer mesh being broken and a few other quality of life stuff.

Changelog v2.0.446.13764
  • Fixed hard spawn points not showing anymore.
  • Fixed broken French Officer 1p mesh.
  • Fixed 1p bobbing while sprinting with rocket launchers and PIAT.
  • Fixed Char B1's hull gunner body poking through tank.
  • Fixed Puma physics body to be less bouncy.
  • Added new historically accurate sights for QF6.
  • Removed wrong shell type from Panzer 38(t).
  • Reduced recoil for M3 Grease gun


Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Hey guys!

We've got a patch incoming to hopefully fix player models missing heads. Additionally, we've made some changes to the mortars based on your feedback. We have removed the manual reload and implemented a mortar limit of 4 per team.

The German Sdfkz. 251 and the British PIAT has also got some updated models to keep them up to par.




Get your full changelog below.

Changelog v2.0.442.13745
  • Potential fix for headless player models.
  • Fixed mortars to now only stop reload when exiting the emplacement.
  • Fixed mortar limit to four emplacements per side.
  • Fixed MP40 muzzle velocity from 340m/s to 390m/s.
  • Fixed zoom levels of Sten and MP40 to be the same.
  • Added new PIAT model and textures.
  • Added new SdKfz 251 model and textures.


Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Hey guys!

We got another hotfix to try and fix the stuttering and performance issues.

Changelog v2.0.421.13649
  • Potential fix for skeleton socket warning spam in log causing stuttering and hitches.
  • Fixed ragdoll addimpulse error on wounded characters.


Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Hey guys!

We got a hotfix coming your way with a potential fix for the performance issues. Get the changelog below.

Changelog v2.0.415.13641
  • Optimized textures and materials to help reduce memory load.
  • Potential fix for stuttering and performance issues.


Sincerely,
Periscope Games
Squad 44 - [PS]SnazzyDuckling
Hey guys!

Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.

Wehrmacht 1944


- Fixed off center legs and made officer trousers bigger
- Added correct trousers with gaiters to the enlisted.
- Added a rolled up sleeve tunic variant.
- Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout.
- Added arm and shoulder patches
- Added correct collar tabs to NCO's
- Added eagle (without swastika) to uniform
- Added new head meshes to characters and gave them a less baffled, more serious default look.
- Added more role specific gear and insignias
- Changed canteen cover to fur instead of cloth (cloth was used post 1950)
- Gave uniforms a slightly more greenish tint to match historical references.
- Slightly tweaked the colors of various gear to match historical references.
- Added Iron Cross ribbon to NCO's and Officers

1st Airborne


- Adjusted the body proportions of the characters.
- Fixed legs being offset.
- Added correct Airborne patches.
- Added some randomized head meshes.
- Adjusted the Helmet netting texture.
- Added a few more helmet variations.
- Added the NCO rank arm patch.

Polish 1st Independent Airborne


- Added proper insignia to the helmet
- Added Grey berets for commander and radioman

Other visual changes:
[Visuals]
- Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose


- Tweaked gore on head meshes
- Changed K98k, Mp40 and g41 3p lowered animations
- Character now tilts his head in 3p when freelooking right or left
- Reduced some unnecessary high texture resolutions to help reduce stuttering

[Coding]
- Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.

[Gameplay]
- Fixed spawn points at Dinant Church capzone on Dinant Offensive 03
- Fixed unlimited french vehicle spawners
- Fixed ammo trailer wreck spawning at world 0,0,0
- Fixed movement animations not working with the repair tool
- Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn
- Fixed river in Best not damaging vehicles
- Fixed french troops being able to walk and drive into german main on Dinant Offensive 02
- Fixed hedge collision in Doorwerth
- Fixed some level design and building issues in Dinant
- Fixed missing tank wreck collision in Stonne
- Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload)
- Changed Springfield ADS blur
- Changed wounded team members now represented by greyed out markers to non-medics on the minimap

ROADMAP



Sincerely,
Periscope Games



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