Over the last few months, we have not only noticed an influx in players, but also some glaring issues that come with it.
In particular, players noted how difficult it is to cross bridges as attackers, notably Arnhem. So for that reason, we have decided to overhaul the map so that players are more easily able to cross the bridge and secure a foothold in the city. We call this "Arnhem Easy Mode" and it will be available in the next patch.
What is Arnhem Easy Mode?
Well, Arnhem Easy Mode primarily aim to balance the attackers more effectively so that the task of getting across the bridge is more manageable for players. Some important additions have been made the map that we shall go over now.
First of all, we have added more bridges to make the chance of crossing much easier, we've also added more pontoons so you won't need to worry about crossing the main bridge with your tanks.
We also found some of these weird boats that were left a few months ago, they can help you better cross the river without the need for bridges.
The high command has also approved the use of new experimental vehicles and weapons.
And because crossing a river wasn't enough we've also dug tunnels into the town, this should make it easier to get those logistics across without being harmed.
Coming in the next patch, we are very excited to share this new mode with you and we hope that it resolves the issues players have been had with bridge crossings. Now, we plan to roll this change out to all bridge layers, but we felt that Arnhem is a good test bench for this new experimental change.
We've got a patch incoming to hopefully fix player models missing heads. Additionally, we've made some changes to the mortars based on your feedback. We have removed the manual reload and implemented a mortar limit of 4 per team.
The German Sdfkz. 251 and the British PIAT has also got some updated models to keep them up to par.
Get your full changelog below.
Changelog v2.0.442.13745
Potential fix for headless player models.
Fixed mortars to now only stop reload when exiting the emplacement.
Fixed mortar limit to four emplacements per side.
Fixed MP40 muzzle velocity from 340m/s to 390m/s.
Fixed zoom levels of Sten and MP40 to be the same.
Today’s patch will focus on our first phase of character looks in 3 faction uniforms, facial and animation improvements. Along with it, several other fixes as you can check below.
Wehrmacht 1944
- Fixed off center legs and made officer trousers bigger - Added correct trousers with gaiters to the enlisted. - Added a rolled up sleeve tunic variant. - Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non A-Frame loadout. - Added arm and shoulder patches - Added correct collar tabs to NCO's - Added eagle (without swastika) to uniform - Added new head meshes to characters and gave them a less baffled, more serious default look. - Added more role specific gear and insignias - Changed canteen cover to fur instead of cloth (cloth was used post 1950) - Gave uniforms a slightly more greenish tint to match historical references. - Slightly tweaked the colors of various gear to match historical references. - Added Iron Cross ribbon to NCO's and Officers
1st Airborne
- Adjusted the body proportions of the characters. - Fixed legs being offset. - Added correct Airborne patches. - Added some randomized head meshes. - Adjusted the Helmet netting texture. - Added a few more helmet variations. - Added the NCO rank arm patch.
Polish 1st Independent Airborne
- Added proper insignia to the helmet - Added Grey berets for commander and radioman
Other visual changes:
[Visuals] - Rigged new head meshes and added an idle animation [blinking/eye movement] and death pose
- Tweaked gore on head meshes - Changed K98k, Mp40 and g41 3p lowered animations - Character now tilts his head in 3p when freelooking right or left - Reduced some unnecessary high texture resolutions to help reduce stuttering
[Coding] - Added new method for character creation pipeline for Wehrmacht and 1st airborne. Will be expanded to other factions in the future.
[Gameplay] - Fixed spawn points at Dinant Church capzone on Dinant Offensive 03 - Fixed unlimited french vehicle spawners - Fixed ammo trailer wreck spawning at world 0,0,0 - Fixed movement animations not working with the repair tool - Fixed Velmolen Offensive 03 specialized vehicle spawner being inside barn - Fixed river in Best not damaging vehicles - Fixed french troops being able to walk and drive into german main on Dinant Offensive 02 - Fixed hedge collision in Doorwerth - Fixed some level design and building issues in Dinant - Fixed missing tank wreck collision in Stonne - Changed reload method for mortars to prevent spam (Press R to reload / Reload will reset if the player exits vehicle before finishing the reload) - Changed Springfield ADS blur - Changed wounded team members now represented by greyed out markers to non-medics on the minimap
For the past few days, we have been gathering historical information both from historians and community members about the uniforms of factions presently playable in the game.
Today we present to you a glimpse of the new Wehrmacht & 1st Airborne 1944 version. This version will available as soon as all the new tweaks on the characters are not causing any potential gameplay related issues.
WEHRMACHT 1944
Here is a detailed list of the changes made to the 1944 Wehrmacht faction:
- Fixed off-centre legs and made officer trousers bigger - Added correct trousers with gaiters to the enlisted. - Added a rolled up sleeve tunic variant. - Corrected positions of breadbag, canteen, tin can, gas canister and zeltbahn to fit a non-A-Frame loadout. - Added arm and shoulder patches - Added correct collar tabs to NCO's - Added eagle (without swastika) to uniform - Added new head meshes to characters and gave them a less baffled, more serious default look. - Added more role-specific gear and insignias - Changed canteen cover to fur instead of cloth (cloth was used post-1950) - Gave uniforms a slightly more greenish tint to match historical references. - Slightly tweaked the colors of various gear to match historical references. - Added Iron cross ribbon to NCO's and Officers
Alongside the changes made to the German Wehrmacht faction, we have also been working extensively on updating the British 1st Airborne and their uniforms to be up to par with the new Wehrmacht ones.
We have been looking at historical references in order to give them a more historically correct appearance and like the Wehrmacht, they’ll be available as soon as we’ve ensured they won’t cause any potential issues for players.
1ST AIRBORNE 1944
Here is a detailed list of the changes made to the 1944 1st Airborne faction:
- Adjusted the body proportions of the characters. - Fixed legs being offset. - Added correct Airborne patches. - Added some randomized head meshes. - Adjusted the Helmet netting texture. - Added a few more helmet variations. - Added the NCO rank arm patch.
We want to also mention that as of now the changes does not include the tanker uniforms for either faction, but they will also be getting a pass to make them fit in with the new uniforms.
We got a hotfix coming your way to fix some bugs with Skirmish. Additionally we have reintroduced sections to the Skirmish gamemode based on your feedback. Get your changelog below.
v2.0.375.13515 Changelog:
- Added sections to the skirmish game mode [Community Feedback]
- Fixed slow ads and auto lowering in all Skirmish maps
- Fixed Spawn protection on all Skirmish maps
- Fixed river not damaging vehicles in Driel
- Fixed M7 grenade launcher equip animation playing even when the weapon is empty
- Fixed French rifles stopping ADS when bolting
- Fixed Lebel rifle now holding 8 rounds instead of 10.
- Fixed French AT Mine 1936 LAT item name.
- More consistent naming for US, FR, UK and GER weapons and items [Community Feedback]
We have a patch coming that will address a potential fix for the performance issue where some clients drop to a low FPS and gets stuck. We will keep monitoring that the issue is resolved.
We are also introducing a few new layers of Offensive to the Chapter 2 maps and more Skirmish layers.
We are still keeping an eye on Skirmish and will make tweaks based on feedback from the community.
v2.0.365.13491 Changelog:
- Potential fix for bad client and server performance
- Fixed staging zone collision leftover causing physics bugs and weird motion at cap zones for some clients.
- Fixed nametags sometimes disappearing when prone
- Fixed Luger ADS transition animation causing weird looking poses on the 3p character
- Fixed deployable limits for FOBs such as ammo crates or vehicle tents.
- Fixed pontoon bridge not being rebuildable after it got destroyed.
- Fixed player standing up after revived. Should stay prone now.
- Fixed T-Posing characters in Willy's Jeep.
- Fixed unplugged driver seat animations for Panzer III F and Panzer IV G
- Fixed being able to walk through wrecked blue tractors in Stonne.
- Fixed Grave Skirmish capzones being uncappable for the German team
- Tweaked laffly transport driving responsiveness.