Squad 44 - SnazzyDuckling
Hey everyone! Time for a little update.

Since we released the Gore Patch, which was the last patch of UE 4.16 we have shifted the team over to working with getting the upgrade to 4.21 finished.
(More on that later)

ARNHEM EVENT
First of all, as some of you might know we had some of our team members take a trip to Arnhem for an event known as “The Game”, hosted by the Bridge To Liberation organization.
This was very exciting to us as we had the opportunity to see Post Scriptum on the big screen!



Not only that but the organization had rented about 40 laptop computers so that the people attending could play Post Scriptum while watching the game on the big movie screen, this was something that excited in particularly Project Lead Romain “BreizhoO” FERCHAT who himself described it as a dream come true, to see this creation come to life on a cinema screen.

Also, at the event was well known Dutch Youtuber Milan Knol.



While the team was in Arnhem, they had the opportunity to visit and explore some of the sites that you can play in Post Scriptum, places like the John Frost bridge, Driel Rail Bridge, Doorwerth Castle and the Cathedral in the middle of Arnhem. I think it’s fair to say they were excited to be there and to experience the event.

Special thanks goes out to the Bridge To Liberation team for making all of this a reality.



For those who couldn’t make it all the way to Arnhem, we had something else planned.

We got together with EASY Company to create a semi-historical reenactment of the famous Battle of Arnhem.
This event was open for everyone to join and we had full signup just over 24 hours after we opened to registration.


This event was also streamed and recorded by multiple content creators including Digby, Nordern, MonsterScream and Buckles to mention a few.

The event was also streamed and commentated live on the Official Post Scriptum Twitch, alongside Community Manager Henrik “SnazzyDuckling”, Level Designer Kaan “Macolik”, EASY Researcher rosado as well as Streamer Digby.

We would like to thank every one of you who either joined the event or watched it live on Twitch, we are very grateful to have a community this amazing.

UNREAL ENGINE 4.21 SITREP
Moving on though we would like to very quickly talk about where we are sitting with the upgrade to Unreal Engine 4.21.

Since the Gore update, we have shifted most of our team over to work on 4.21, so that we can get the ball rolling and get the upgrade finished.
Now as you might imagine upgrading an engine isn’t exactly an easy thing to do as it tends to break many things. In our case it even broke things we didn’t think it would break.


(Some of the many issues we encountered during the 4.21 Upgrade process)

So currently our coders are working hard on making all the old and new systems work together so that we can bring the standard functionality back to the game. Our Programmer Yash “Shepard” has been working hard, fixing the gameplay aspects of 4.21, for example things like vehicle spawners, game modes and anything related to gameplay.

Jumping from OWI Core 4.16 to 4.21 is quite a jump as many things have changed and he's working on making the new code work with our existing systems again. An example of the things that changed are capture points, in the past we used to have dedicated capture point BP (Blueprint), now however anything can be a capture zone if it has the right component. This doesn’t make much sense to most of us end users, but this is quite important as it changes how certain things will work compared to before.

Some of the things that he is especially excited for is to continue working on the Sandbox game mode which is intended for the communities to create their own missions and modify the experience in a live environment. More on this game mode will come at a later date.


(Your average 4.21 Editor experience)

Meanwhile our other Programmer John “SgtStryker” has been a main component in ensuring stability to the 4.21 Editor so that other developers can work without crashing. He has also been important in fixing in-game crashes so that we can create builds that we are able to upload to Steam, so that we are hopefully able to start playtesting 4.21.

When he hasn’t been working on fixing the editor, he has been working on fixing UI and HUD elements that broke when upgrading, emplacements were also one of the many things he has been working on, since they too broke.
All in all, it’s been busy for him, since he has been on the 4.21 team since they started upgrading and has been a core element in making sure 4.21 becomes stable.

COMPANY TRIP
And finally, the Company Trip.
Like OWI this usually happens around this time of the year and so we are leaving Friday September 6th and most of us won’t be back until September 15th.

So, since the team works almost all year round, it’s only fair to give them a little break and therefore we have a company trip organized, where we can all get together, meet the new faces and have a week away from work.

This year we’ve decided to head to Cyprus, a wonderful island nation south of Turkey, we’ll be spending time relaxing and having a bit of fun so that we can come back to work and 4.21 with refreshed energy and morale.
We’ve heard Cyprus is a wonderful place this time of year.

This means that support and contact to us may not be as reliable as it is most of the time, but we will make sure to take a few pictures so that we can keep you guys updated on what is happening. But don’t expect much availability from us.
And should you happen to be in Protaras and find us, don't be afraid to come say hello.

Sincerely,
Periscope Games

Squad 44 - SnazzyDuckling

Attention soldier!

If you're already in our discord you might have heard about the event happening in Arnhem on August 30th & 31st where 40 players will battle it out for Arnhem.

Some of our developers will be present for the event so if you're nearby. You should check it out.
To see more about this event check out Bridge To Liberation's website

For those who cannot make it to “The Game” event happening in Arnhem August 30th-31st, we’ve got you covered.

Periscope Games & EASY Company presents: Battle of Arnhem


Saturday August 31st @ 9 PM GMT+1 / 1 PM PDT / 4 PM EDT

A community event that EASY normally runs exclusively for communities has been opened to the awesome public players of Post Scriptum. They will bring you a semi historical reenactment of the Battle of Arnhem a special event for the Operation Market Garden 75th anniversary. This is the kind of immersion and dedication we like to see from the community, it makes us truly proud to see.

You can sign up by heading over to our discord and check the #announcement channel.

Don’t worry if you can’t play.

We will be streaming the event over at https://www.twitch.tv/postscriptumofficial where we will have a chat with the EASY researcher who spends 2 weeks researching some of these events about their process of preparing for events like these. On top of that we bring along History Buff & Streamer Digby Tatham-Warter to chat history with us. But that’s not all!

We will also aim to bring on Macolik one of Periscope’s Level Designer who worked on the Arnhem map to talk a little about creating the Arnhem map and his exciting involvement with the team.

This event was made to give the regular players of Post Scriptum a chance to try these events that are otherwise exclusive to communities. But it’s also a good opportunity to remember the failed Operation that took place between September 17th-25th almost 75 years ago. We hope you have some time to come and play in the event, watch the livestream (Or both).

We also expect the presence of a few content creators to come experience the level of immersion unlike any other.

Special thanks to Youtuber/Streamer Nordern & Digby Tatham-Warter for their contribution on the video.
https://www.youtube.com/watch?v=B4iBGTUzdRY

Sincerely,
Periscope Games
Squad 44 - =BoB=BreizhoO
Hello everyone,

First of all, before we get into what changed in this exciting patch, we would like to start off by thanking the entire community who was of great help getting this patch ready over the last few days in various public testing events!
Thanks guys, you rock!

Now, let's get to it. A little over a month ago, we decided to patch the game one last time before we moved on to Unreal Engine 4.21.

While this process is still slowly and painfully ongoing by our coding department, we decided to patch one more time on UE 4.16 (our current version of the engine for the past 12 months or so).
This patch will include a lot of awesome new features, gameplay changes as well as new animations and a heavy focus on optimization.

After a lot of positive feedback from the community during public tests, players should see some considerable performance improvements with this update (we will still be continuing our optimisation efforts into the future.)

GORE & DISMEMBERMENT
During our last "Tea Time with the devs" livestream we announced and showcased that dismemberment was coming to Post Scriptum.

After countless hours of mass murdering, chopping off limbs and exploding teammates with grenades and other various explosive ordnance, we have reached the point where we are very happy with the state of the new system.
We hope you will enjoy playing it as much as we did making it!




ANIMATIONS
Our animators have been working hard on chapter 2 and 3 but fear not, the Bloody Seventh has not been forgotten!

Here are some revamped animations for you guys to enjoy this patch!








GAMEPLAY
A few gameplay elements are also seeing a change in this update.
US Airborne (82nd & 101st) medics are now equipped with an M1 Garand instead of the M1 Carbine.
Logistic medics will still keep the M1 Carbine with them.

Every soldier on the battlefield is now equipped with a single syringe of morphine per-life. This will allow them to revive one nearby soldier back to 70% health.
This syringe cannot be rearmed from an ammo crate or ammo box.


A new Offensive layer is also coming to Grave.
Grave S02



OPTIMIZATION
Here is a rough overview of the work we’ve been doing to gain that extra FPS.
We won’t get too overly technical, but here’s the general idea.

Step 1: Bone reduction
The idea behind this is that you don't need to draw as many bones on a skeleton when it is far from the player camera.



Step 2: Triangle reduction
Steps 1 and 2 are not really new to us, but some of it could have been exaggerated without being noticeable to players, so this time, we are taking it a step further. This extends to vehicles too.




4.21 & FUTURE
The UE4 4.21 engine upgrade is still ongoing and will take some time before we are back to where we currently are.

Chapter 2 and 3 are looking amazing and we are getting close to announcing them. Stay tuned!


Changelog

-Add: Gore and dismemberment -Add: New animations on multiple weapons and characters -Add: Grave S02 (Offensive) -Add: New first person mesh for British and German factions -Gameplay: Artillery radius decreased by 10% -Gameplay: Artillery takes 5 minutes to reload on short salva instead of 2 minutes -Gameplay: All soldiers are now carrying one syringe of morphine that cannot be reload unless you die -Fix: Scope placement on Sherman tank -Sounds: Headshot audio cue -Optimisation: Heavy optimisation on skeletal meshes -Optimisation: LOD values tweaked on soldiers and vehicles -Community: Browning MG default zeroing at 100 yards with sight flipped down -Community: Lee Enfield peep hole radius increased -Community: US AB medics are now equipped with M1 Garand. Logi medic with M1 Carbine


Sincerely,
Periscope Games
Squad 44 - BLITZ



Join us next week for our next installment of ‘Tea time With The Devs’ where we will be going live to present some of the most recent work being done by the team!

Wednesday July 10th 3PM EST / 8PM BST / 9PM CEST

https://www.twitch.tv/postscriptumofficial
Squad 44 - BLITZ


Hey everyone, Steam Summer Sale is here and Post Scriptum is a HOT 40% off until July 9th! Pick up Post Scriptum while it’s on sale just in time for our soon coming releases, which we have an update on for you all below!


As of last week we have began the process of the upgrade to Unreal Engine 4.21 and the work has been ongoing by our programmers, along with help and guidance from our publisher Offworld Industries who have recently undergone the same upgrade.
This process is notoriously difficult and the fallout of the upgrade is a breaking of many of our systems and features which we need to first find and then resolve. Fortunately, one of the new features of this engine is an identification tool which narrows down the field of potential suspects and should allow a quicker identification time. However the amount of work that will be required to fix the breaks is still large and will take time. While our programmers are busy with this task we have established a separate workspace where the rest of the team can continue their work on the next chapters bringing new theatres with their respective factions, weapons and vehicles. We are excited to share the next chapter with you and we’re looking forward to announcing soon!

Once the engine upgrade is complete our coders can jump back into the features they have been working on prior to the upgrade which includes the sandbox mode and SDK function. Alongside these there has been some other exciting gameplay additions which will be going into testing over the next couple of weeks. Once we are confident these new additions work we hope to share at the next Tea Time With The Devs which we will look to schedule soon. Stay tuned!

Finally we are beginning final preparations for the Post Scriptum Nation Crew event we mentioned at our last Tea Time With The Devs. PSNC will be an armoured event which will be organised for the community, by the community, and will be facilitated via our official discord. We will be sending out news for that event during the second week of July!

We appreciate everyone’s patience during this period of difficult work for the team, and we have committed to ensuring that we will only release the new engine update when it is as-stable, if not more than, the current version.

As always, many thanks to you for your continued support and we hope you are as excited as we are for what is just around the corner for Post Scriptum!

Sincerely,

Periscope Games
Squad 44 - =BoB=BreizhoO
Hello everyone,

We hope you guys had a good free week-end on Post Scriptum, we surely did.

Today's update includes a few things, pontoons on Arnhem bridge for the infantry to have more options of flanking.




And a few other fixes. Changelog below:
-Gameplay: Adding infantry pontoon to Arnhem -Fix: British 1stAB texture fix -Fix: US Radioman telephone floating -Sounds: New M1 Carbine sound -Optimisation: Grass drawing method -Optimisation: Tweak to bushes
Squad 44 - BLITZ
v1.0.517.9358

-Fix: Lod values on German soldiers
-Fix: Oosterbeek AAS 04 ticket bleed
-Fix: Grass density is increased
-Fix: Bren can now be rested on surface
-Fix: Bush distance field shadow (make sure you have distance field shadows activated)
Squad 44 - BLITZ
The rumours are true, free weekend inbound!

As we come to the 75th anniversary of D-Day we felt it only right that we contribute toward the remembrance of such a significant date in our history by opening our doors and offering everyone the Post Scriptum experience for the weekend!

Also our biggest ever sale if that wasn't enough...

See you on the battlefield!

http://postscriptumgame.com/post-scriptum-free-weekend/
Squad 44 - =BoB=BreizhoO
Hello everyone,

We have now released our hotfix #2 for PS.
Containing possible performance boost for most computers and some issues fixed in Grave, like missing collision on some buildings.

We are continuing the investigation and this update will allow us to profile the game even more.

Thanks for your support!

Sincerely,
Squad 44 - =BoB=BreizhoO
Hello everyone,

We have now released our hotfix #1 for PS.
It should fix the following, mushy textures, sway on bino and a few Grave fixes on the level design.

We are continuing the investigation as some of our users reported a framerate issues after this last update.
We will keep patching the game as we go along and make sure it goes back to stable.

Thanks for your support!

Sincerely,
...