‘Best’ is the most recent map to release in our Bloody Seventh chapter. This narrow map, which features hilly terrain and intense close quarter urban battles, has been inspired by one of the real locations of Operation Market Garden but with some added variety to the environment, which we hope will offer players a different challenge to those that our other maps offer. Be it in on top of a hill or at the bottom of a muddy ditch, the enemy is always closer than you think.
- 2km x 0.8km - Influenced by the real locations of ‘Operation Market Garden’ - Map designed for smaller teams/server seeding.
- Add: Best Offensive 01, AAS 01, AAS 02 - Add: Arnhem Range updated
- Fix: Small objects overhaul to enable vehicles to go through on all maps - Fix: Small fx fixes - Fix: Vertex normals on old oak trees - Fix: Ammo bag icons not showing up - Fix: Infantry capture times increased in Armoured gamemode - Fix: Inconsistencies in vehicle detection in Armoured gamemode
- Sounds: New engine sounds for Panther and Tiger - Sounds: Ammobag sound volume increase
‘Best’ is the most recent map release in our Bloody Seventh chapter. This narrow level features a hilly terrain and intense close quarter urban battles, offering a different challenge to the teams taking to the field.
Be it in on top of a hill or at the bottom of a muddy ditch, the enemy is always closer than you think.
- 2km x 0.8km - Influenced by the real locations of ‘Operation Market Garden’ - Map designed for smaller teams/server seeding.
Map releases 7PM GMT / 8PM CET / 3PM EST Friday, 22nd March
Hotfix for Post Scriptum Armoured is now live. A few mistakes got addressed.
-Fix: Wrong team on Doorwerth and Heelsum Armoured layers
-Fix: Artillery smoke shells
-Fix: Cannon impulse value divided by 2
-Fix: Wrong Arnhem Range layer
Last month we updated Post Scriptum with another massive update adding our newest map Veghel, 2 new vehicles, even more layers to existing maps, bayonets and a lot more.
Today, we are thrilled to announce that we are releasing another free update to Post Scriptum!! ARMOURED game mode is now available to all Post Scriptum owners. If you haven’t seen it yet, we had an amazing event last weekend with content creators crewing their favourite tanks and engaging in 12 versus 12 tank battles. A lot of clips and videos of that event are already on YouTube and below is our announcement trailer that we released just before the event. Post Scriptum - Armoured Trailer [2019] https://www.youtube.com/watch?v=MmARMlqTXrY
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Ammo Bag for infantry Also coming with this update is the addition of the infantry ammo bag that is available to all riflemen.
Select the ammo bag and drop it on the floor, it can then be used by any other player to refill his ammo count. Look at it, press the F key and then click on resupply, this item can only be used once and will disappear after usage.
You are able to rearm at the ammo bag yourself but the ammo bag is not capable of rearming itself or at any other ammo crate. So you only have one per life and a maximum of two deployed simultaneously. Unused ammo bags will disappear after two minutes.
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Damage model improvement
Common values to all PS vehicles:
ON COMPONENT HIT: Crew: 50% chance of damage Turret: 100% chance of damage Ammo: 75% chance of damage Turret: 100% chance of damage Engine: 100% chance of damage Tracks: 100% chance of damage
All penetration values have been added to the Arnhem Range training map. For a recap on how our system works, we recommend you have a look at our Tea Time with the Devs that we had a few days ago.
Map Voting Yes! You can now, at the end of each round vote for the next map!
You can vote for a map but also the game mode. Voting Refresh will refresh the set of maps available on screen, which is currently not doing anything, but it will very soon as we will have more than 8 maps in a few weeks time. (Best, Grave and then our next theatre)
That is of course optional and a server admin can decide if they want the Map Vote feature or keep the old Map Rotation system.
For ServerAdmins:
To add that option, simply go to the ServerConfig folder and set that line from:
“MapVoting=False” to “MapVoting=True”
You will also see a file called: “MapVoting.cfg”, in there will be all the layers available for each map. You can then decide what layers to include, or not.
This is an example of layers that will be in your vote, when voting for Arnhem AAS, it will select one of the 3 layers added.
Contact us on Discord to get the full listing of maps for your CFG files.
PS: Armoured layers and Offensive/AAS layers can not be hosted on the same server rotation.
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Here is the complete changelog for this update:
-Add: ARMOURED Game mode
-Add: Ammo bag for infantry
-Add: New muzzle flash FX for tanks
-Add: New tank handling and suspension system
-Add: Map Voting option at the end of round
-Gameplay: Veghel Offensive tickets from 400 to 600
-Gameplay: Tank tracks should disappear if fully destroyed
-Gameplay: Tweak to internal component vulnerability (announcement)
-Gameplay: Repair station are 4 times faster
-Gameplay: Tank handling overhaul, suspensions and track friction
-Gameplay: Adding all penetration + hull values to Arnhem Range
-Fix: Missing radio on Velmolen AAS
-Fix: Sdkfz.251 torque values
-Fix: German rifle sprinting 1p animation, with ads blending
-Fix: Browning MG can reload while prone and undeployed
-Fix: Tank ammo not always refilling at repair station
-Fix: Tank spinning after engine destruction
-Fix: Missing 1 shell on off map artillery
-Sounds: MG34 tweaks
-Sounds: MP40 overhaul
-Sounds: M1 Garand tweaks l
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Here is a little taste of what to expect in the weeks and months to come: New layers for Velmolen in both Offensive and AAS. Best and its bridge. Grave and its fortified city. Sandbox game mode news. Various new unlisted features. New theatre reveals for Post Scriptum.
That is it for this week!
As always, many thanks to our dedicated community for your continued support and we hope you enjoy playing Armoured as much as we enjoyed developing and testing it!
Wednesday March 6th at 8 PM GMT / 9PM CET / 3PM EST will be the next instalment of 'Tea Time with the Devs' where our dev team will be on stream to talk through some of the updates that are releasing soon, as well as a general update on news and features!
On March 8th we will be releasing our newest update for Post Scriptum – Armoured. This brand-new game mode will pit teams against each other in multi-crew 12v12 vehicle warfare, taking place across huge battlefields with up to 64 players!
Commander. Tank. Recon. Choose your vehicle and work together to wipe out the opponent’s tickets through capturing the objectives and destroying enemy vehicles! To help showcase this new mode, we have an event on Saturday 2nd March at 8PM GMT / 9 PM CET / 3PM EST where a host of content creators will be trying the mode out! BillyEatWorld Buckles DevilDogGamer DigbyTathamWarter DiplexHeated El Tyranos FriendlyNikolai KarmaKut Klean MathChief Matsimus Nano Nordern PhlyDaily Raptor Sheriff Eli Shermanator SpadesCO The Mighty Jingles TrakkarLP TypeX vaughnwhiskey OperatorDrewski Andarilho RubixRaptor Finkone Skino DannyonPC BigfryTV RangerDave Mike The Bard
Small update today. We hope to get rid of the falling tank ragdoll/physX issue we were experiencing.
Some minor gameplay tweak and fixes are also in this version.
-Gameplay: TNT grenade deal more damage to infantry
-Gameplay: Sten sway value/stamina match the MP40
-Fix: Possible fix to vehicle glitching and falling through the sky
-Fix: Sdkfz.222 torque value
Something awesome is also coming later this week, stay tuned!
-Add: Doorwerth gets terrain update too!
-Gameplay: Sherman internal components tweak
-Fix: Localized version of the game can now properly bind keys
-Fix: Clipping in Arnhem house near the bridge
-Fix: German Luger and P38 deal 15% more damage
-Fix: Vehicles with crew inside can't be flipped
-Fix: Panzer V commander no longer have muffled sounds when turned out
-Fix: Various level design fixes
With the ink still drying on all the plans, we wanted to get a headstart on some exciting news: we’ll have a booth at PAX East this year. Even better, we’d like to bring a few of you along with us!
We’re seeking a few Offworld Industries fans that will be in the Boston-area to be our community ambassadors on the show floor. Yep, you get to come to PAX East with the developers and talk about games all day! Oh, you’ll also be attending one of the largest public gaming events featuring panels, concerts, and hundreds of new games across every platform — including actual platforms. Not bad, eh?
Before you get too excited, there are a few requirements:
You must be a legal adult (18+). You must be available from March 28, 2019 through March 31, 2019. (The duration of PAX East 2019.) You must provide your own transportation. You must have a strong knowledge of Squad! Post Scriptum would be a big bonus too.
We have pushed a hotfix in which we hope to have resolved the server health and teleportation issues seen since the Veghel release! However, it may persist. If you continue to come across the issue, please let us know in the relative bug communication channels (such as our discord) with as much detail as possible, including location and actions leading up to the incident. Discord: discordapp.com/invite/NhvUg4F Small changelog below:
V1.0.276
-Fix: Potential cause for very low TPS on servers, causing various collision issues and teleportation. -Fix: Several building, road and ditch collisions. -Fix: Less blur in ADS view for M1 Carbine. -Fix: Further optimization -Fix: Missing bullet in feeder while bolting -Fix: Missing count restriction on W sandbags near FOBS -Fix: Tweak FOB collision mesh -Fix: Wrong team jumping from planes on Driel