Thank you for providing us with your feature choices.
It is clear that SpaceBourne community would like to see “Crafting”. It is followed by Capital Ship Wars and Command Center
For now we will start working on crafting, which will be added first.
Most wanted Intermediate Features are the Trade Improvement, Living Galaxy and Station Improvements. All 3 will be added to the game. But since economics is the best fit for the crafting, it gets to be the first feature.
Minor Features are listed below from most wanted to least:
1-Full Joystick and controller support 2-Addition of new ships and revamp the properties of current ships. 3-FPS limist increased from 35 to 60 4-Graphical improvements, better athmosphere, visual improvements to battles and stations. 5-New weapons and upgrades 6-When starting a new game option to chose the stage of training mission (Basic, advanced) 7-Improvements to the UI
All of these will be added to the game.
We will also keep updating SpaceBourne periodically for a better player experience.
A new settings interface is added that appears before starting the game. With this new window, we hope to prevent hardware related performance problems that appear before starting the game. If you experience game crashes related with GPU or RAM, please lower your graphics settings using this interface.
Multiple-Monitor Options added.
"Cinematic Quality" setting is added for high-end gaming computers.
Following bugs are fixed:
-In the final step of the Gerin mission, mission restart but player is unable to complete the steps.
-When keybindings are changed Action Bar shortcuts stops working.
-“Continue” option in the main menu won’t load the latest save file.
Thanks for your support and feedbacks in the Early Access process.
-New bonuses added to all ships -All ship stats at market reorganized -All ship prices are reorganized -All ship prices lowered by %80 for Early Access players -Added 2 new ship models (B-38 and AQ-011)
2- Difficulty settings are adjusted. Easy setting is now easier, difficult is more difficult. Normal setting is not changed in v.10.3.
3- “Required Level” tag is added to usable modules interface.
4- Loading times are reduced while starting the game, and in the game.
------------------------------------------------------------------------------------ • Although Galaxy Atlas shows passage between AR9 and DW1, there are no StarGates between those systems • If you fail the war of Sisy, you restart from the middle of the encounter, and unable to escape. • Reinforcements keep coming even after Sisy’s death. • Player can enter Chambers after completing the False Prophet mission. • In the Big Sister Bounty Contract, the target does not spawn in the system bartender provides. • All As-04 Drone specs appear 0 in the market. • Market prices becomes too low when characters leadership trait is too high. • Ship’s armor and shield is lowered when a new map is loaded. • In the “New Alliance” mission, when talking to Ukra on D9 station, she repeats her old lines and mission is stuck. • Miner Family mission is created in all Duons stations. • In the Worm Holes always same items are dropeed in each stage. • When an enemy attacks while the drone is active, it runs away and does not return. • When the language setting is changed in game the changes does not take effect until the game is restarted. • There is an Aim Offset difference between First Person Mode and Third Person mode when Firing weapons
Note: The starting map is changed in order to fix the crashes while the game is starting. If the game is still crashing and you are getting the Microsoft Visual C++ error message; Please check if Microsoft Visual C++ is installed from the Windows Control Panel. If it is installed, please use the “repair current installation” option and restart the game.
First of all I would like to thank you all for your interest in our game during the Early Access phase: SpaceBourne is getting better each day with your support and feedback.
Each day we are getting less and less bug reports. We hope to eliminate all the bugs reported till today with the major patch that is planned to be released tomorrow. We are confident that we will make SpaceBourne playable without any major bugs in a very short time period. Even now there are players who have already completed the main story and started a new game.
As we are progressing on eliminating the bugs you have reported, we also would like to get your opinion about the new features that you would like to be added to the game:
At this point we categorized new features under 3 sections: Major, Intermediate, Minor Features.
All the Major and Intermadiate Feates would be probably be avilable only with the full release of the game therefor pick the ones that suits best to your gaming style.
All the minor ones will be added during the Early Access phase so pick the one you would like to see first.
MAJOR FEATURES:
CRAFTING This feature will ad a Crafting System to the game. Player will be able to craft new items, trade them and use them on their ship with the raw materials gathered from mining and salvaging.
THIRD PERSON SHOOTER This Feature will enable the player to fight himself. Use weapons, raid planets and bases.
COMMAND CENTER This feature adds: Controlling your army, training your soldiers and leveling them up, giving orders during the space fights and sending soldiers to missions you choose.
CAPITAL SHIP WARS: Enables player to fly capital ships and engage battles with them.
INTERMEDIATE FEATURES
STATION IMPROVEMENT Those are planned to be added under this title: • More active NPCs added to the current stations, • Adding completely new stations, • Athmosphere improvement to the current stations
MISSION SYSTEM IMPROVEMENT This feature includes the following: • New side missions, • A new in-game mission panel that is updated concurrently during gameplay with new missions, • Player will be able to receive and complete new missions by just using the new panel.
TRADE IMPROVEMENT: This feature includes the following: • A brand new trade system, • Simultaneously changing market values with supply / demand • Player will be able to trade with huge cargo ships
LIVING GALAXY FEATURE With this feature galaxy will feel a lot more lively, New NPCs added that goes on missions, trading, fighting wars other than the Player. Player will be able to interact with those new NPCs.
SANDBOX GAME MODE Player will be able to roam and do anything freely without the main mission.
MINOR FEATURES:
Full Joystick and controller support
FPS limist increased from 35 to 60
Addition of new ships and revamp the properties of current ships.
New weapons and upgrades
Graphical improvements, better athmosphere, visual improvements to battles and stations.
When starting a new game option to chose the stage of training mission (Basic, advanced)
Improvements to the UI
please share your suggestions with us on the community page;
After browsing the ship market, character was unable to walk.
Cursor was disappearing after browsing the ship market.
Camera error when you enter the house during the False Prophet mission. (we thought it was fixed in previous patches but feedback told us that it still exits so we had to check further to find the real problem.)
Couldn’t retrieve the reward after completing a bounty hunter mission.
Cursor was disappearing during the training UI after accepting a bounty hunter mission
My ship is getting high damage when my target is close to the escape portal during a Bounty Hunting.
Micro Destructable missile destroys the mother ships with one shot
Fps drops when you destroy the buildings of pilots at Sora Planet.
Additionally Some graphical mistakes, translation errors, UI problems and voice acting mistakes are fixed
For bugs reported today, we'll upload a new patch tomorrow.
Thanks for your support and feedbacks in the Early Access process.
Today is the Early Access release day of SpaceBourne. We thank you for following and supporting SpaceBourne during its development.
SpaceBorune’s expected release time is GMT+3 18:00.
We suggest you check out the notes about Early Access Version of the game. Our regards.
SpaceBourne Early Access V.1.01 Notes:
- We had to (temporarily) remove joystick and controller support from the game’s listed features on the Store Page after Steam’s inspection of SpaceBourne. Possible problems for joystick users, in this version, are as follows:
• Controllers and joysticks plugged in after the game started may not be detected. Controllers need to be connected before launching the game so Windows can detect them.
• Disconnecting joysticks might cause problems in Keyboard+Mouse control. Restarting the game after disconnecting is suggested.
• Assigning buttons to the joystick is removed. In this version Joysticks will work only with default settings.
Steam wouldn’t allow us to release the game without solving these problems but we are releasing the game with limited Joystick support so we don’t keep you waiting. I should note that, these problems will be taken care of with a patch in the coming weeks. If you would like to play the game with Joystick or Gamepad, we suggest waiting for the next patch for a better playing experience.
As beta testing has been ongoing, we have been fixing bugs and issues as they were discovered. While working on corrections last night, we came across a new major issue that requires recoding a sizeable part of the game that will take more time to resolve.
Unfortunately, until this issue can be resolved, the release date will be postponed, and we are now targeting a release for 10/5/18 .
As SparceBourne is a game with vast content which comes with many unpredictable bugs; we decided to have a 2 month Early Access begining at 10/5/18 .
We offer our sincerest apologies to all who have been looking forward to this release of the game.