But I'm sorry to say the translations and voice acting of the content I added during beta period is causing a delay. I worked day and night to make the game ready for the 30th of August release date and was unable to post anything. But it seems Spacebourne won't be ready for release on schedule.
The game should be ready next week. But I'm pushing the release date to 21th of September just in case.
• 7 new side missions • 2 new stations • 14 new systems beyond the Galaxy • Repair Drone • 3 new types of weaponry • Joystick support • Force feedback support • Base Building • Base Add-ons: Trader / Bank / Bar / Propaganda Center / Barracks / Space Hangar • Tailoring for Main Character Armor Customisation • Troop Assembling • Ability to use MotherShips • Main enemies with different active skills • Steath mode • In game tutorials • Pilot aim-helper ( You can enable it through Optison )
Changes:
• Specialities are now assigned automatically according to the player’s playstyle, instead of the player choosing them. • Scan Results are shown on the system map • Instead of “Internal / External” Stargates now you can pay to warp to a distant System with a single jump and it’s free to warp inside a system. • Drones now have an energy property. • Map of the Station is updated. • In-game “Hints” panes’s visibility can now be changed from the Options Menu.