As you may already know, Voxel Tycoon is just one update away from hitting Steam Early Access. And this time, we mean it!
This will differ quite a bit from our usual updates, though. A successful Steam launch is crucial for VT’s future development, so we can’t afford to rush it.
Besides many quality of life improvements in preparation for Steam, VT will now feature a brand new game mechanic - passenger transportation! This involves many changes and lots of new content, like the new vehicles and stations that will be unlocked with research.
There’re some other things up our sleeves as well, such as Steam Workshop integration, and some other unannounced changes and improvements. All of this is bringing the update far past its original scale.
Radio silence
With all of that said, and as you can probably imagine, a large amount of work is required to make such an important update. A lot of it is already done, but a lot is still in the works, too. And given the amount of things changing all at once, we can’t realistically predict how much more time we need (it should at least be this year!). Like any complex mechanism, we can’t say it works as intended - i.e. playing the game is fun enough - until all of the parts are done and connected together.
And that’s why you don’t hear from us very often these days. We’re busy! This is probably one of the most important times in Voxel Tycoon’s life, and our own lives, too.
Just a beginning
We really can’t thank you enough for taking this journey with us through VT’s development. But this is just the start - we are committed to bringing even more content to Voxel Tycoon after the game reaches Early Access!
Also, big thanks to our beloved modders, bringing new content to the game almost every day. They are so cool and talented, and some of their creations so creative and clever that we can’t help but be amazed. Keep up the great work!
If you haven’t yet, join our Discord Server, and follow us on your favorite social media to keep up to date!
Don't forget to wishlist Voxel Tycoon on Steam! Also, you can support the development by donating and get into the credits!
It’s hard to believe that - after four years of development - we are finally standing at the gate of Steam Early Access. But it’s true!
Our focus is now shifted from updating the current version that is available on Itch (called Pre-Alpha) to finishing features that separate us from bringing the game to Steam Early Access (we call that stage the Alpha).
We already briefly announced our plans with the release of 0.80 version of the game, stating that was the last update before the game is available on Steam.
However, we don’t want to completely exclude you - our beloved players and modders - from getting your hands on the new features for the whole period while we’ll be busy working on bringing the Alpha to Steam.
Modding and Steam Workshop
The Alpha will feature Steam Workshop integration, so sharing your work with the community never been more streamlined. We encourage you to start making your mods today so they’ll be ready for the Alpha release.
For those who don’t know where to start, the new guide just has been published (thanks scailman!): Creating your first content mod.
You can always get an idea of what features are still needed to be done before Steam Early Access on our roadmap. Check the column Before Steam EA and look for [DONE] tags on cards.
Stay tuned!
We are so glad to see you guys taking this journey together with us. Don’t forget, that the Alpha is just a beginning for our little project, and we have so much to bring to Voxel Tycoon after the game reaches Steam Early Access.
If you didn’t yet, join our Discord server, and follow us on your favorite social media to keep up to date!
You may have noticed that the pace of updates has declined recently. Just after the release of pre-alpha, we worked on eliminating the most critical shortcomings that significantly interfered with playing. But now we are ready to deal with bigger updates and adding more and more new content.
For example, we are currently working on passenger transportation and mass vehicle management. Of course, the larger the update, the more time it takes to prepare it.
Initially, we planned to release a new update with mass vehicle management at the end of this month. But, unfortunately, the plan did not work - one of the developers seriously injured his hand and therefore underwent surgery. He is already recovering, but the update release had to be postponed.
It hurts ☠️
But don’t worry! This is a temporary hitch that will not interfere with our long-term development plans for Voxel Tycoon.
Sadly, we had no time to prepare something special for this Halloween. Anyways, please take a look at how we celebrated it in previous years — especially 2018, where we’ve introduced the official spinoff to Voxel Tycoon, which is available to play now! 🎃
Get a sneak peek of how is the preparation for open pre-alpha going on this secret page where we post info about each game update and changes: https://voxeltycoon.xyz/changelog
Bonus: a fly-by recorded with newly added Cinematic Camera.
It’s been a while since the last blog we posted, and that’s because we have been working very hard and simply couldn’t find a time to write any posts. The reason we have been working so hard is that the first public pre-alpha is very close and we are making sure everything is ready. So we thought we would walk you through the different core features of the game, so you are ready when it launches. And that’s what we will be doing in the upcoming blog posts.
First off, we’ll take a brief look at the economic system, which has undergone quite a few changes since we last mentioned it.