Next week we will say "goodbye" to Premier Season One, and "hello" to Season Two. To celebrate, every player who earned a CS Rating during Season One will receive a commemorative Premier Season One Medal. Your medal includes detailed Season Statistics that you can view by clicking on the medal in your inventory. Review your Season One highs and lows with graphs of your CSR and playtime, or view your map-specific stats to find areas of improvement for Season Two.
As we transition to Season Two, there'll be one day of Premier downtime during which your CS Rating will be recalibrated for the new season based on your Season One performance. At the start of the new Season you will need to re-establish your CS Rating by winning 10 matches.
Season Two comes with some changes. Train is in and Vertigo is out, the M4A4 is a bit less expensive, and the FAMAS has some improvements to its standing and crouching accuracy (along with a price cut).
And when Season Two comes to a close after the Austin Major, players who meet the requirements will be awarded a Premier Season Two Medal. The color will correspond to your highest CS Rating achieved during the season, and the bars will reflect your total wins, with one bar for every 25—up to five bars.
To earn your Premier Season Two Medal, you'll need an account in good standing, 25 Premier match wins, and an active CSR at the end of the season.
So clear out your calendar, because Season Two is about to begin!
Minor performance optimization for some CPU-bound cases.
Follow recoil setting during spectating will now obey spectator target's crosshair setting if target's crosshair is shown.
Added support for updating existing map annotations on Steam Workshop. For example use "workshop_annotation_submit 123456" to update your submission ID=123456 found in the workshop URL. Passing an ID that does not belong to you will create a brand new submission. After the first update the ID will get embedded in the annotation file and you can submit more changes without having to provide the ID again.
Shanghai 2024 Major Champions Capsule is now available for purchase. The capsule features autographs for each member of the winning team in paper, glitter, holo, and gold. 50% of the proceeds go to the players and organizations.
[ GAMEPLAY ]
Adjusted the threshold at which death notice displays attacker as "flashed".
Explosions will now more reliably throw weapons around even if multiple weapons are dropped on top of each other.
During warmup, weapons will no longer drop on the ground when changing teams.
During warmup, changing teams now has a two second cooldown.
Added server settings controlling which items drop on the ground during warmup period: mp_warmup_items_drop_policy, mp_warmup_items_nocost, mp_warmup_items_nocount_policy. Community servers that run with free non-droppable weapons during warmup can set these settings as follows: mp_warmup_items_drop_policy 0, mp_warmup_items_nocost 1, mp_warmup_items_nocount_policy 251.
Give command will now always drop the held weapon if the given weapon needs an empty primary/secondary weapon slot to be used. For legacy behaviour, which would drop the new weapon on the ground, developers can use "-keep_gear" flag, e.g. give weapon_awp -keep_gear
[ MAPS ]
Train
Improved collision fidelity on various props
Updated and fixed surface types on several props
Adjusted wetness levels on some surfaces
Fixed various gaps in map
[ MAP GUIDES ]
Map Guides are now supported in the Steam Workshop for submission and subscription.
Added a selector to pick which map guide gets loaded in practice mode.
Annotations nodes are now visible in the radar.
Added a tool (via console command "workshop_annotation_submit") to submit a map guide to the Steam Workshop.
[ MISC ]
Added a setting for CPU Cores Usage Preference to control how high performance and power efficiency cores are used by the game on CPUs with variable cores.
Fixed a case where graphics driver could render a corrupt graphics image for weapons in inventory item tiles.
Improvements to weapon inspect animations.
Improvements to display of extra-long custom weapon names in UI.
Stability improvements.
Added all-new 2025 Service Medal which will be available starting January 1st GMT
Workshop Tools - Fixed bug on shadows for low sunlight angles
The Perfect World Shanghai Grand Final was one to remember. Team Spirit and FaZe Clan needed all three maps to determine a champion in front of an excited, sold-out crowd at the SPD Bank Oriental Sports Center.
Down 12:5 on map 3, FaZe Clan battled back with 6 consecutive round wins—and some incredible clutches along the way—to force round 24. With the bomb planted and down to a 1v1, sh1ro's final kill earned Team Spirit their first Major Championship.
Celebrate Team Spirit's win with the Major Champions Capsule, now available for purchase. The capsule features autographs from Team Spirit in paper, glitter, holo, and gold, and 50% of the proceeds go to the players and organizations.
With Shanghai in the books we look forward to the BLAST.tv Major in Austin, Texas. See you in June 2025!
2025 Service Medal
Beginning January 1st, 2025 players can receive the newest Service Medal in-game.
When you reach Global General (Rank 40) you'll have the option to reset your Profile Rank and earn (or upgrade) a 2025 Service Medal.