Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.
[ MISC ]
Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
Fixed mixed resolution rendering from erroneously resetting during map changes.
Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
Fixed detail normal UV scaling.
Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
Various stability improvements.
[ UI ]
Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
Fixed a regression with loading animated Steam avatars, the cows are mooooving again.
Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
Improved lighting artifacts in various interior places when compiling maps.
[ MISC ]
Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
Improvements in Charms reactivity physics system to better align with weapon animations.