Counter-Strike 2 - Vitaliy
[ MISC ]
  • First-person inspect animation in Inventory and Loadout will now match in-game viewmodel settings and FOV.
  • Fixed a regression with smoke rendering from old demo files.
  • Fixed damage report to show correctly in Casual and Deathmatch game modes.
  • Added sv_jump_precision_enable so servers running certain custom game modes (e.g. surf) can opt out of jump precision improvements.
  • Fixed "I have to go, my planet needs me."
Counter-Strike 2 - Vitaliy
[ JUMPING ]
  • Improved jump height consistency to be within 0.015625 of a unit regardless of distance from the map origin at coordinate (0,0,0).
    • Previously, in both CS:GO and CS2, jump height could vary by up to 0.03125 of a unit depending on the distance from the map origin.
  • Improved consistency of successfully landing on surfaces very close to the maximum height of a jump.
  • Jump height is still affected by stamina; when using cl_showpos 2, stamina at takeoff is reported and output is color coded based on possible jump height.
  • Fixed a bug with cl_showpos display sometimes showing incorrect jump height when jumping from sloped surfaces.
  • Fixed some cases where the client would be pulled back down during a jump because the server disagreed that the jump had taken place.

[ MISC ]
  • Adjusted weapon pickup logic while near the C4, prioritizing defusing over accidental weapon pick-up.
  • Enemies will now consistently play a flinch animation on the closest hit when the bullet goes through two hitboxes of equal priority (e.g. when both right and left legs get hit).
  • HE grenade explosions within smoke now clear the accumulated smoke screen effect on players inside that smoke within range of the HE grenade explosion.
  • Stability improvements.

[ MAPS ]
  • Dust II
    • Fixed a gap in geometry.
Counter-Strike 2 - Vitaliy
[ MISC ]
  • Fixed a bug where grenades were generating headshot sounds.
  • Fixed a bug where grenades were not bouncing off certain dynamic props.
  • Fixed a bug where Copenhagen 2024 winners were not showing up in the Majors tab in the Watch menu.
Counter-Strike 2 - Vitaliy
[ MAPS ]
Vertigo
  • Fixed a bad collision interaction between grenades and a prop.
  • Fixed a wall bang exploit.
Mills
  • Updated to the latest version from the Community Workshop (Update Notes).
  • Added localization strings for location callouts.

[ MISC ]
  • Fixed mouselook inconsistencies when game render dimensions are different from game window dimensions.
  • Fixed erroneous target aim punch animation during client-side shooting.
  • Fixed erroneous Zeus shock effect during client-side shooting.
  • Fixed a bug where Zeus headshots wouldn't emit the death yelp.

[ UI ]
  • Prior Major results are now available in the Majors tab in the Watch menu.
Counter-Strike 2 - Vitaliy
[ GRAPHICS ]
  • Fixed mixed resolution rendering from erroneously resetting during map changes.
  • Fixed a known crash when compiling lighting in Counter-Strike 2 Workshop Tools.
  • Fixed detail normal UV scaling.
  • Fixed several biplanar mapping bugs, added support for nonuniform scale in biplanar mapping mode.
  • Added an option to apply albedo color correction to transmissive foliage textures, and adjusted the foliage shader for more accurate color correction.
  • Added a startup warning when the game is launched under low available system memory conditions or with a limited pagefile size. These conditions may cause the game to be unstable or crash.
  • Various stability improvements.

[ UI ]
  • Fixed UI checkboxes behaving inconsistently when depositing or extracting a large number of items into and from Storage Units.
  • Fixed a regression with loading animated Steam avatars, the cows are mooooving again.
Counter-Strike 2 - Vitaliy
[ MISC ]
  • Performance optimizations in hierarchies of unchanged entities.
  • Various stability improvements.

[ MAPS ]
  • Mirage
    • Fixed disappearing geometry in apartments.
Counter-Strike 2 - Vitaliy
[ GRAPHICS ]
  • Fixed certain particle effects, like tracers, to fall back to mixed resolution for better performance when using low graphics settings with MSAA disabled.
  • Improved lighting artifacts in various interior places when compiling maps.

[ MISC ]
  • Teammate colors will now be assigned on official servers as soon as all players press ACCEPT. This will ensure that colors are correct during Pick/Ban phase, and during Warmup.
  • Improvements in Charms reactivity physics system to better align with weapon animations.
Counter-Strike 2 - Piggles ULTRAPRO
[ MISC ]
  • Adjusted the score calculation in Casual, Competitive, and Wingman to exclude knife and utility damage
  • Fixed 3rd person weapon angles to fully incorporate recoil
  • Fixed missing cascade shadows on some community maps
  • Fixed the Armory weapon preview having extra models
  • Network jitter graphs now have a number in the upper right hand corner that gives the scale of the graph
  • Fixed some cases where shell casings could render as an error model
  • Various stability fixes
Counter-Strike 2 - jo
[ MISC ]
  • Adjusted first-person sniper scope effect
  • Fixed some dark spots in Inferno
  • Fixed a bug where breakable objects weren't behaving as expected
Oct 2, 2024
Counter-Strike 2 - Piggles ULTRAPRO
Today's update introduces the Armory, all new Weapon Charms, and a whole lot more. Click the image below for more details!
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