Since the launch of CS2, community map mappers have been hard at work creating new experiences and updating some classics. Today, we're excited to add the first community maps to CS2!
For those of you who dream of Italian weddings, or airplane manufacture (or both!), we've got you covered. Memento and Assembly are now available in Wingman.
And if you're in the mood for something a bit more... chaotic, take a dip in the classic Pool Day, which is now available in Arms Race.
Finally, fight your way through the streets of Thera and Mills in Deathmatch and Casual, and put these maps through their paces in Competitive Matchmaking.
Speaking of Competitive Matchmaking, we've given map-based skill groups an overhaul. In addition to redistributing players across the Skill Groups, we've also made it easier to earn those badges in the first place.
There are a bunch of other fixes and adjustments in today's update, including a brand new MVP panel (and animated MVPs in Premier!) and new ways to optimize your video settings.
Added community maps Thera and Mills to Competitive, Casual, and Deathmatch map groups
Added community maps Memento and Assembly to the Wingman map pool
Added community map Pool Day to the Arms Race map pool
Nuke
Fixed c4 stuck spots
Ancient
Fixed c4 stuck spots, holes in the world, and non-solids causing problems
Vertigo
Fixed c4 stuck spots and clipping
Anubis
Fixes for grenade collision and clipping
[ UI ]
Updated the MVP panel in all game modes
Added all-new animated MVP panels to Premier matches
Added several new MVP conditions and adjusted prior MVP rules
[ GAMEPLAY ]
In Competitive Matchmaking, per-map skill groups are now revealed after you earn two wins on a map.
[ VIDEO SETTINGS ]
Settings Recommendations
Added a Settings Recommendation popup if your display's refresh rate is set below its maximum at startup. Using your display's highest refresh rate is generally recommended.
Added a Settings Recommendation popup if NVIDIA G-Sync support is detected but not enabled at startup. Using G-Sync is generally recommended if your system supports it.
Added a Settings Recommendation popup if NVIDIA G-Sync is enabled but not V-Sync and/or NVIDIA Reflex. It is generally recommended to enable all three settings together when they are available. Note that applying these settings will limit your frame rate to your display's refresh rate or slightly lower, which is usually the smoothest-looking and lowest input latency settings combination. See https://help.steampowered.com/en/faqs/view/418E-7A04-B0DA-9032 for technical details.
Removed "Main Menu Background Scenery" and "Item Inspect Background Scenery" settings from the Video Settings page. These settings are still available on the Main Menu and in the Item Inspect screens respectively.
The "Refresh Rate" setting now shows your display's current refresh rate in Windowed and Fullscreen Windowed modes.
Removed the "Laptop Power Savings" setting which has never actually been configurable in CS2.
Added a "Frame Pacing" section to the Advanced Video settings page.
Added an "NVIDIA G-Sync" row to the Frame Pacing section which tells you whether or not G-Sync is active with your current display settings. This row may be hidden if you're using the Vulkan renderer or if you're not using an NVIDIA graphics card.
Added "Maximum FPS In Game" and "Maximum FPS In Menus" sliders to the Frame Pacing section. These control the fps_max and fps_max_ui convars respectively.
Increased the default "Maximum FPS In Menus" setting from 120 FPS to 200 FPS.
The Advanced Video visual preview now uses the "In Game" maximum FPS instead of the "In Menus" maximum.
Fixed a case where weapon animations would play incorrectly when inspecting while reloading.
[ AUDIO ]
In game voice chat - Eliminated most hitching caused by in-game voice chat. Some users may still experience a hitch the first time they push-to-talk.
Streamlined Push to Talk - When enabled, this setting will avoid the hitch incurred the first time a player uses push to talk.
[ NETWORK ]
Improve connection quality in the presence of jitter or loss, by automatically adjusting user command pacing so that commands arrive at the server earlier.
[ HUD ]
Improved legibility of teammate health at lower resolutions
Fixed a bug where the console toggle key would stop working after a Premier pick/ban phase
The game now continues accepting keyboard input while a scoreboard player card is open
Joystick input is now ignored by default. Joystick input is not an officially supported feature of CS2, but you can restore the old behavior with the -joy launch option
[ UI ]
Fixed player and bot names on the Team Select screen during bot takeover
[ WEAPON FINISHES ]
Fixed a bug where certain graphics configurations resulted in black weapon finishes
[ MISC ]
Fixed an issue where the game client would never reconnect to Counter-Strike Network if launched while there was no connection to Steam Network
Steam accounts that have an active account lock are no longer allowed to play on secure Counter-Strike game servers
Fixed a bug where viewmodels would bob excessively on Linux
Height of the 'pillar' of flame for both Molotov and Incendiary grenade now decreases over time
Reduced the terrorist team award when bomb was planted but defused from $800 to $600, to decrease the impact of the first-round on subsequent rounds
Reduced the price of the M4A4 from $3100 to $3000
Minor adjustments to first-person camera movement
Added explicit "switchhandsleft" and "switchhandsright" console commands
Deathmatch bonus weapons are now the same for all players regardless of loadout
Incendiary Grenade
Adjusted the explosion and flame visual treatment
Reduced duration
Reduced area covered by spreading flames
Reduced price from $600 to $500
[ RENTALS ]
When players open a Kilowatt case with a key, they will have the option to rent the entire Kilowatt collection (i.e., every weapon in the case, excluding the rare special item) for a week instead of receiving an item from the collection
Equipped rented weapons will be replaced with the stock version of the weapon when the rental period expires
Rented weapons cannot be modified (e.g., via stickers or name tags), traded, or sold on the Steam Community Market
[ HUD ]
Fixed a bug where the MVP player name displayed incorrectly during bot takeover
Fixed a bug where the Refund All button in the Buy Menu would only refund a single flashbang grenade
Fixed a bug where the ESC menu scoreboard during end-of-match didn't match the TAB scoreboard
Fixed a bug where the Loss Bonus scoreboard tooltip would get stuck on-screen after closing the scoreboard
Blocking stranger Steam avatars will now block other user-generated content such name tags and sticker placements
[ CHICKENS ]
Chickens have a few new animations
Chickens can now walk up hills
Chickens can now turn right while walking
[ UI ]
Various performance improvements to the Warehouse main menu and item inspect background scenery
[ DEMOS ]
The demo playback timeline now show indicators for kill and death events
Demo playback can be toggled into "highlight mode" which will show only kills and deaths for the active player
Various minor demo playback UI changes
Fixed a demo playback crash
[ MAPS ]
Vertigo:
Added catwalk by bombsite A, connecting to back of A
Removed connector between back of A and elevators
Opened up passage between elevators and scaffolding
Slightly tweaked size of bombsite A
Tweaked spawn timings slightly
Changed Wingman layout to feature bombsite A changes
Baggage:
Fixed movement hitch on lower conveyor
Lowered height of central conveyor tray to help open sniper view
Office:
Fixed a case where a player could shoot through multiple walls
Mirage:
Fixed bad collision on certain props
Fixed some sticky collision around windows in palace